Guildpact Spoiler (165 cards)

Absolver ThrullBuy, 3W, Common
Creature - Thrull Cleric [2/3]
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

Illus. Rob Alexander
Card #1
Belfry SpiritBuy, 3WW, Uncommon
Creature - Spirit [1/1]
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

Illus. Daren Bader
Card #2
Benediction of MoonsBuy, W, Common
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Illus. Matt Cavotta
Card #3
Droning BureaucratsBuy, 3W, Uncommon
Creature - Human Advisor [1/4]
X, T: Each creature with converted mana cost X can't attack or block this turn.

" . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."
Illus. Kev Walker
Card #4
Ghost WardenBuy, 1W, Common
Creature - Spirit [1/1]
T: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
-Ilromov, traveling storyteller

Illus. Ittoku
Card #5
GhostwayBuy, 2W, Rare
Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."
-Klattic, Boros legionnaire

Illus. Jim Murray
Card #6
Graven DominatorBuy, 4WW, Rare
Creature - Gargoyle [4/4]
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

Illus. Carl Critchlow
Card #7
Guardian's MagemarkBuy, 2W, Common
Enchantment - Aura
You may play Guardian's Magemark any time you could play an instant.
Enchant creature
Creatures you control that are enchanted get +1/+1.

The soldier moved with fluid poise, his awareness extending far beyond five senses.
Illus. Brandon Kitkouski
Card #8
Harrier GriffinBuy, 5W, Uncommon
Creature - Griffin [3/3]
Flying
At the beginning of your upkeep, tap target creature.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."
Illus. Jim Nelson
Card #9
Leyline of the MeekBuy, 2WW, Rare
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.

Where strength and humility converge.
Illus. Mark Zug
Card #10
Lionheart MaverickBuy, W, Common
Creature - Human Knight [1/1]
Vigilance
4W: Lionheart Maverick gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
Illus. Hideaki Takamura
Card #11
Martyred RusalkaBuy, W, Uncommon
Creature - Spirit [1/1]
W, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
Illus. Alex Horley-Orlandelli
Card #12
Order of the StarsBuy, W, Uncommon
Creature - Human Cleric [0/1]
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.

As stoic as the marble halls, as unblinking as the stars upon their shields.
Illus. Heather Hudson
Card #13
Shadow LanceBuy, W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
1B: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
Illus. Hideaki Takamura
Card #14
Shrieking GrotesqueBuy, 2W, Common
Creature - Gargoyle [2/1]
Flying
When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.

Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.
Illus. Dany Orizio
Card #15
Sinstriker's WillBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "T: This creature deals damage equal to its power to target attacking or blocking creature."

"Steel rusts. Arrows break. But righteousness is always strong, always sharp."
Illus. Ben Thompson
Card #16
Skyrider TraineeBuy, 4W, Common
Creature - Human Soldier [3/3]
As long as Skyrider Trainee is enchanted, it has flying.

"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."
Illus. Adam Rex
Card #17
Spelltithe EnforcerBuy, 3WW, Rare
Creature - Elephant Wizard [3/3]
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.

His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
Illus. Greg Staples
Card #18
Storm HerdBuy, 8WW, Rare
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
-Skotov, Tin Street basket vendor

Illus. Jim Nelson
Card #19
To Arms!Buy, 1W, Uncommon
Instant
Untap all creatures you control.
Draw a card.

"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."
-Lodusz, captain of the watch

Illus. Aleksi Briclot
Card #20
WithstandBuy, 2W, Common
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.

"Defense is as much a part of war as offense, the shield as important a tool as the sword."
-Alovnek, Boros guildmage

Illus. Ron Spears
Card #21
AEtherplasmBuy, 2UU, Uncommon
Creature - Illusion [1/1]
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.

Its fickle form holds hints of a thousand former identities.
Illus. Nottsuo
Card #22
Crystal SeerBuy, 4U, Common
Creature - Vedalken Wizard [2/2]
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
4U: Return Crystal Seer to its owner's hand.

"Surprise is a useless, untidy emotion-the plaything of goblins and fools."
Illus. Glen Angus
Card #23
Drowned RusalkaBuy, U, Uncommon
Creature - Spirit [1/1]
U, Sacrifice a creature: Discard a card, then draw a card.

Lurking below the current, she thirsts until others come to drink.
Illus. Dany Orizio
Card #24
FrazzleBuy, 3U, Uncommon
Instant
Counter target nonblue spell.

The chant was interrupted, the components cooked, and Zok worried that it was his brain he smelled smoking.
Illus. Pete Venters
Card #25
GigadrowseBuy, U, Common
Instant
Replicate U(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

Illus. Alex Horley-Orlandelli
Card #26
Hatching PlansBuy, 1U, Rare
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.

So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash.
Illus. Heather Hudson
Card #27
Infiltrator's MagemarkBuy, 2U, Common
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

"In secrecy is strength. None can oppose one who cannot be found."
-Szadek

Illus. Brandon Kitkouski
Card #28
Leyline of SingularityBuy, 2UU, Rare
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.

Where renown and solitude converge.
Illus. Zoltan Boros & Gabor Szikszai
Card #29
MimeofactureBuy, 3U, Rare
Sorcery
Replicate 3U(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.

Illus. Dan Scott
Card #30
QuickenBuy, U, Rare
Instant
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
Illus. Aleksi Briclot
Card #31
RepealBuy, XU, Common
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

"Your deed cannot be undone. You, however, can be."
-Agosto, Azorius imperator

Illus. Dan Scott
Card #32
RuneboggleBuy, 2U, Common
Instant
Counter target spell unless its controller pays 1.
Draw a card.

"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
-Geetra, frustrated mage

Illus. Ron Spencer
Card #33
Sky SwallowerBuy, 3UU, Rare
Creature - Leviathan [8/8]
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.

Would you trade the world for such a pet?
Illus. rk post
Card #34
Steamcore WeirdBuy, 3U, Common
Creature - Weird [1/3]
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.

Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Illus. Justin Norman
Card #35
StratozeppelidBuy, 4U, Uncommon
Creature - Beast [4/4]
Flying
Stratozeppelid can block only creatures with flying.

The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing.
Illus. Ittoku
Card #36
ThunderheadsBuy, 2U, Uncommon
Instant
Replicate 2U(When you play this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.

The clouds grew thick, and then they grew teeth.
Illus. Hideaki Takamura
Card #37
Torch DrakeBuy, 3U, Common
Creature - Drake [2/2]
Flying
1R: Torch Drake gets +1/+0 until end of turn.

"Drakes? Bah! Things that breathe don't interest me. It breathes fire, you say? Well, that's a different story!"
-Zataz, Izzet clockwork artificer

Illus. Daren Bader
Card #38
Train of ThoughtBuy, 1U, Common
Sorcery
Replicate 1U(When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.

"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"
Illus. Matt Thompson
Card #39
VacuumeltBuy, 2U, Uncommon
Sorcery
Replicate 2U(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

Illus. Nottsuo
Card #40
Vedalken PlotterBuy, 2U, Uncommon
Creature - Vedalken Wizard [1/1]
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.

"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
Illus. Greg Staples
Card #41
Vertigo SpawnBuy, 1U, Uncommon
Creature - Illusion [0/3]
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.

Illus. Ittoku
Card #42
Abyssal NocturnusBuy, 1BB, Rare
Creature - Horror [2/2]
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.

"I fear to keep an open mind, for there are those who would use it as a door to my soul."
-Voka Schlak,
Mauzam Asylum inmate, diary

Illus. Jon Foster
Card #43
Caustic RainBuy, 2BB, Uncommon
Sorcery
Remove target land from the game.

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
-Heruj, Selesnya initiate

Illus. Luca Zontini
Card #44
CremateBuy, B, Common
Instant
Remove target card in a graveyard from the game.
Draw a card.

Cremation of the dead is not a religious ritual in Ravnica. It's a business designed to keep the Golgari from growing in numbers.
Illus. Paolo Parente
Card #45
Cry of ContritionBuy, B, Common
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

Illus. Daren Bader
Card #46
CryptwailingBuy, 3B, Uncommon
Enchantment
1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.

"Piece the tragic notes together and is it not a melody?"
-Teysa

Illus. Nick Percival
Card #47
Daggerclaw ImpBuy, 2B, Uncommon
Creature - Imp [3/1]
Flying
Daggerclaw Imp can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
Illus. Pete Venters
Card #48
Douse in GloomBuy, 2B, Common
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives.
Illus. Kev Walker
Card #49
Exhumer ThrullBuy, 5B, Uncommon
Creature - Thrull [3/3]
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

Illus. Warren Mahy
Card #50
Hissing MiasmaBuy, 1BB, Uncommon
Enchantment
Whenever a creature attacks you, its controller loses 1 life.

All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.
Illus. Ben Thompson
Card #51
Leyline of the VoidBuy, 2BB, Rare
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.

Where treachery and oblivion converge.
Illus. Adam Rex
Card #52
Necromancer's MagemarkBuy, 2B, Common
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

Illus. Brandon Kitkouski
Card #53
Orzhov EuthanistBuy, 2B, Common
Creature - Human Assassin [2/2]
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.

Illus. Zoltan Boros & Gabor Szikszai
Card #54
Ostiary ThrullBuy, 3B, Common
Creature - Thrull [2/2]
W, T: Tap target creature.

Orzhov churches don't pass the plate for collection. They charge for admission.
Illus. Ron Spencer
Card #55
Plagued RusalkaBuy, B, Uncommon
Creature - Spirit [1/1]
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
-Savra

Illus. Alex Horley-Orlandelli
Card #56
Poisonbelly OgreBuy, 4B, Common
Creature - Ogre Warrior [3/3]
Whenever another creature comes into play, its controller loses 1 life.

Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.
Illus. Zoltan Boros & Gabor Szikszai
Card #57
Restless BonesBuy, 2B, Common
Creature - Skeleton [1/1]
3B, T: Target creature gains swampwalk until end of turn.
1B: Regenerate Restless Bones.

"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."
-Grazda, veteran armorer

Illus. Glenn Fabry
Card #58
Revenant PatriarchBuy, 4B, Uncommon
Creature - Spirit [4/3]
When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.

"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."
Illus. Nick Percival
Card #59
Sanguine PraetorBuy, 6BB, Rare
Creature - Avatar [7/5]
B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
-Ilromov, traveling storyteller

Illus. rk post
Card #60
Seize the SoulBuy, 2BB, Rare
Instant
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Illus. Aleksi Briclot
Card #61
Skeletal VampireBuy, 4BB, Rare
Creature - Vampire Skeleton [3/3]
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Illus. Wayne Reynolds
Card #62
Smogsteed RiderBuy, 2BB, Uncommon
Creature - Human Wizard [2/2]
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.

"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
-Dravash, dowsing shaman

Illus. Alex Horley-Orlandelli
Card #63
Bloodscale ProwlerBuy, 2R, Common
Creature - Viashino Warrior [3/1]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)

It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.
Illus. Lars Grant-West
Card #64
Fencer's MagemarkBuy, 2R, Common
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

"The first blow is the most important. It often negates the need for a second."
-Agrus Kos

Illus. Brandon Kitkouski
Card #65
Ghor-Clan BloodscaleBuy, 3R, Uncommon
Creature - Viashino Warrior [2/1]
First strike
3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.

At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entree.
Illus. Paolo Parente
Card #66
Hypervolt GraspBuy, 2R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
1U: Return Hypervolt Grasp to its owner's hand.

Zap on. Zap off.
Illus. Mark Romanoski
Card #67
Leyline of LightningBuy, 2RR, Rare
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player.

Where storm and spellcraft converge.
Illus. Paolo Parente
Card #68
Living InfernoBuy, 6RR, Rare
Creature - Elemental [8/5]
T: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Illus. John Avon
Card #69
Ogre SavantBuy, 4R, Common
Creature - Ogre Wizard [3/2]
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.

He's an oxymoron.
Illus. Paolo Parente
Card #70
Parallectric FeedbackBuy, 3R, Rare
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.

"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
Illus. Mitch Cotie
Card #71
PyromaticsBuy, 1R, Common
Instant
Replicate 1R(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.

Illus. Glen Angus
Card #72
Rabble-RouserBuy, 3R, Uncommon
Creature - Goblin Shaman [1/1]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
R, T: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Illus. Justin Norman
Card #73
Scorched RusalkaBuy, R, Uncommon
Creature - Spirit [1/1]
R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
Illus. Luca Zontini
Card #74
Shattering SpreeBuy, R, Uncommon
Sorcery
Replicate R(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

Illus. Pat Lee
Card #75
Siege of TowersBuy, 1R, Rare
Sorcery
Replicate 1R(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

Illus. Anthony S. Waters
Card #76
Skarrgan FirebirdBuy, 4RR, Rare
Creature - Phoenix [3/3]
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

Illus. Kev Walker
Card #77
Tin Street HooliganBuy, 1R, Common
Creature - Goblin Rogue [2/1]
When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.

"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
Illus. Luca Zontini
Card #78
Battering WurmBuy, 6G, Uncommon
Creature - Wurm [4/3]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Illus. Darrell Riche
Card #79
Beastmaster's MagemarkBuy, 2G, Common
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Illus. Brandon Kitkouski
Card #80
BioplasmBuy, 3GG, Rare
Creature - Ooze [4/4]
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.)

Illus. Jon Foster
Card #81
Crash LandingBuy, 2G, Uncommon
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

"The other guilds think they're untouchable. It's time we brought them back down to earth."
-Ghut Rak, Gruul guildmage

Illus. Darrell Riche
Card #82
Dryad SophisticateBuy, 1G, Uncommon
Creature - Dryad [2/1]
Nonbasic landwalk

From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
Illus. Ron Spears
Card #83
Earth SurgeBuy, 3G, Rare
Enchantment
Each land gets +2/+2 as long as it's a creature.

"Some gardeners sing to plants. I tell them stories-stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
-Bougrat, druid of the Cult of Yore

Illus. Luca Zontini
Card #84
Gatherer of GracesBuy, 1G, Uncommon
Creature - Human Druid [1/2]
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
Illus. Heather Hudson
Card #85
Ghor-Clan SavageBuy, 3GG, Common
Creature - Centaur Berserker [2/3]
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)

The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.
Illus. Greg Staples
Card #86
GristlebackBuy, 2G, Uncommon
Creature - Beast [2/2]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.

Loyal in battle, hearty in stew.
Illus. Lars Grant-West
Card #87
Gruul NodorogBuy, 4GG, Common
Creature - Beast [4/4]
R: Gruul Nodorog can't be blocked this turn except by two or more creatures.

Petting the nodorog
-Gruul saying meaning
"making a really big mistake"

Illus. Pete Venters
Card #88
Gruul ScrapperBuy, 3G, Common
Creature - Human Berserker [3/2]
When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn.

The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
Illus. Liam Sharp
Card #89
Leyline of LifeforceBuy, 2GG, Rare
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.

Where sovereignty and flesh converge.
Illus. Kev Walker
Card #90
Petrified Wood-KinBuy, 6G, Rare
Creature - Elemental Warrior [3/3]
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Illus. Kev Walker
Card #91
Predatory FocusBuy, 3GG, Uncommon
Sorcery
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.

Instinct blood-tinted his world until he could see only one thing clearly: his prey.
Illus. Zoltan Boros & Gabor Szikszai
Card #92
Primeval LightBuy, 3G, Uncommon
Sorcery
Destroy all enchantments target player controls.

"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
-Dravash, dowsing shaman

Illus. Jim Nelson
Card #93
Silhana LedgewalkerBuy, 1G, Common
Creature - Elf Rogue [1/1]
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
Illus. James Wong
Card #94
Silhana StarfletcherBuy, 2G, Common
Creature - Elf Druid Archer [1/3]
As Silhana Starfletcher comes into play, choose a color.
T: Add one mana of the chosen color to your mana pool.
Silhana Starfletcher can block as though it had flying.

In light he finds both gift and weapon.
Illus. Alex Horley-Orlandelli
Card #95
Skarrgan Pit-SkulkBuy, G, Common
Creature - Human Warrior [1/1]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Illus. Liam Sharp
Card #96
Starved RusalkaBuy, G, Uncommon
Creature - Spirit [1/1]
G, Sacrifice a creature: You gain 1 life.

"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
-Ilromov, traveling storyteller

Illus. Dany Orizio
Card #97
WildsizeBuy, 2G, Common
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Two times the size, four times the smell.
Illus. Jim Murray
Card #98
Wurmweaver CoilBuy, 4GG, Rare
Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.

Some use magic to spy through walls. Others use it to crush them.
Illus. Mitch Cotie
Card #99
Agent of MasksBuy, 3WB, Uncommon
Creature - Human Advisor [2/3]
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

"You say that I am two-faced? Enough with the flattery. We have business to conduct."
Illus. Matt Thompson
Card #100
Angel of DespairBuy, 3WWBB, Rare
Creature - Angel [5/5]
Flying
When Angel of Despair comes into play, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
-Razia

Illus. Todd Lockwood
Card #101
Blind HunterBuy, 2WB, Common
Creature - Bat [2/2]
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

Illus. Warren Mahy
Card #102
BorborygmosBuy, 3RRGG, Rare
Legendary Creature - Cyclops [6/7]
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

"It's easy to see why those Gruul dirtbags follow him-the only orders he gives are ‘Crush them!' and ‘We eat!'"
-Teysa

Illus. Todd Lockwood
Card #103
Burning-Tree BloodscaleBuy, 2RG, Common
Creature - Viashino Berserker [2/2]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
2R: Target creature can't block Burning-Tree Bloodscale this turn.
2G: Target creature blocks Burning-Tree Bloodscale this turn if able.

Illus. Kev Walker
Card #104
Burning-Tree ShamanBuy, 1RG, Rare
Creature - Centaur Shaman [3/4]
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
Illus. Dan Scott
Card #105
CastigateBuy, WB, Common
Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
-Vuliev of the Ghost Council

Illus. Darrell Riche
Card #106
Cerebral VortexBuy, 1UR, Rare
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.
Illus. Jeremy Jarvis
Card #107
Conjurer's BanBuy, WB, Uncommon
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.

Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
Illus. Pete Venters
Card #108
Culling SunBuy, 2WWB, Rare
Sorcery
Destroy each creature with converted mana cost 3 or less.

"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens."
-Vuliev of the Ghost Council

Illus. Daren Bader
Card #109
Dune-Brood NephilimBuy, WBRG, Rare
Creature - Nephilim [3/3]
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.

When it awoke, it spawned nameless thousands to herald its arrival.
Illus. Jim Murray
Card #110
ElectrolyzeBuy, 1UR, Uncommon
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.

The Izzet learn something from every lesson they teach.
Illus. Zoltan Boros & Gabor Szikszai
Card #111
Feral AnimistBuy, 1RG, Uncommon
Creature - Goblin Shaman [2/1]
3: Feral Animist gets +X/+0 until end of turn, where X is its power.

He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
Illus. Ron Spears
Card #112
GelectrodeBuy, 1UR, Uncommon
Creature - Weird [0/1]
T: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
-Trivaz, Izzet mage

Illus. Dan Scott
Card #113
Ghost Council of OrzhovaBuy, WWBB, Rare
Legendary Creature - Spirit Lord [4/4]
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.

Illus. Greg Staples
Card #114
Glint-Eye NephilimBuy, UBRG, Rare
Creature - Nephilim [2/2]
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

When it awoke, it shook the plane with the thunder of its craving.
Illus. Mark Zug
Card #115
Goblin FlectomancerBuy, URR, Uncommon
Creature - Goblin Wizard [2/2]
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
Illus. Matt Cavotta
Card #116
Ink-Treader NephilimBuy, WURG, Rare
Creature - Nephilim [3/3]
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

When it awoke, the mirrors of the world reflected only darkness.
Illus. Christopher Moeller
Card #117
Invoke the FiremindBuy, XUUR, Rare
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

To those in tune with the Firemind, there is no difference between knowledge and flame.
Illus. Zoltan Boros & Gabor Szikszai
Card #118
Izzet ChronarchBuy, 3UR, Common
Creature - Human Wizard [2/2]
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.

He ensures not only whether but also when and where the lightning strikes twice.
Illus. Nick Percival
Card #119
Killer InstinctBuy, 4RG, Rare
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

"Take the bridge, men! Victory! Victory is ou- Retreat! RETREAT!"
Illus. Christopher Moeller
Card #120
Leap of FlameBuy, UR, Common
Instant
Replicate UR(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

Illus. Greg Hildebrandt
Card #121
MortifyBuy, 1WB, Uncommon
Instant
Destroy target creature or enchantment.

The eyes let flow with tears, then blood, then the very soul-the whole wrung inside out, dripping down into the blackened puddle of the past.
Illus. Glen Angus
Card #122
Niv-Mizzet, the FiremindBuy, 2UURR, Rare
Legendary Creature - Dragon Wizard [4/4]
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
T: Draw a card.

"(Z–>)90º – (E–N²W)90ºt = 1"
Illus. Todd Lockwood
Card #123
Orzhov PontiffBuy, 1WB, Rare
Creature - Human Cleric [1/1]
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

Illus. Adam Rex
Card #124
Pillory of the SleeplessBuy, 1WB, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Which is worse-the sleep which never ends or that which never comes?
Illus. Mark Romanoski
Card #125
Rumbling SlumBuy, 1RGG, Rare
Creature - Elemental [5/5]
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
Illus. Carl Critchlow
Card #126
Savage TwisterBuy, XRG, Uncommon
Sorcery
Savage Twister deals X damage to each creature.

"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
-Trigori, Azorius senator

Illus. Luca Zontini
Card #127
Scab-Clan MaulerBuy, RG, Common
Creature - Human Berserker [1/1]
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
Trample

They inflict pain to forget their own and break foes to feel whole.
Illus. Liam Sharp
Card #128
SchismotivateBuy, 1UR, Uncommon
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
-Myznar, Izzet psychomancer

Illus. Ron Spencer
Card #129
Skarrgan SkybreakerBuy, 4RRG, Uncommon
Creature - Giant Shaman [3/3]
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.

"The sky isn't falling-it's being thrown at us!"
-Otak, Tin Street shopkeep

Illus. Dan Scott
Card #130
Souls of the FaultlessBuy, WBB, Uncommon
Creature - Spirit [0/4]
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

"More horrible than their empty forms are their noble eyes. I dare not strike."
-Klattic, Boros legionnaire

Illus. Pat Lee
Card #131
Stitch in TimeBuy, 1UR, Rare
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.

Quyzl was told by his mentor to "make more time" for his studies.
Illus. Jon Foster
Card #132
Streetbreaker WurmBuy, 3RG, Common
Creature - Wurm [6/4]
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
Illus. Greg Hildebrandt
Card #133
Teysa, Orzhov ScionBuy, 1WB, Rare
Legendary Creature - Human Advisor [2/3]
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.

Illus. Todd Lockwood
Card #134
Tibor and LumiaBuy, 2UR, Rare
Legendary Creature - Human Wizard [3/3]
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tracing the horizon in a dance of wind and fire.
Illus. Jim Murray
Card #135
Ulasht, the Hate SeedBuy, 2RG, Rare
Legendary Creature - Hydra [0/0]
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.

Illus. Nottsuo
Card #136
Wee DragonautsBuy, 1UR, Common
Creature - Faerie Wizard [1/3]
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"The blazekite is a simple concept, really-just a vehicular application of dragscoop ionics and electropropulsion magnetronics."
-Juzba, Izzet tinker

Illus. Greg Staples
Card #137
Witch-Maw NephilimBuy, WUBG, Rare
Creature - Nephilim [1/1]
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.
Illus. Greg Staples
Card #138
Wreak HavocBuy, 2RG, Uncommon
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.

"Crush them!"
-Borborygmos

Illus. Wayne Reynolds
Card #139
Yore-Tiller NephilimBuy, WUBR, Rare
Creature - Nephilim [2/2]
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.

When it awoke, the worms of the earth hissed in a chorus of beckoning.
Illus. Jeremy Jarvis
Card #140
Debtors' KnellBuy, 4(w/b)(w/b)(w/b), Rare
Enchantment
((w/b) can be paid with either W or B.)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.

One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
Illus. Kev Walker
Card #141
Djinn IlluminatusBuy, 5(u/r)(u/r), Rare
Creature - Djinn [3/5]
((u/r) can be paid with either U or R.)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Illus. Carl Critchlow
Card #142
Giant SolifugeBuy, 2(r/g)(r/g), Rare
Creature - Insect [4/1]
((r/g) can be paid with either R or G.)
Trample, haste
Giant Solifuge can't be the target of spells or abilities.

"We respect all lifeforms, but this one we respect from a distance."
-Mandor, Selesnya ranger

Illus. Pat Lee
Card #143
Gruul GuildmageBuy, (r/g)(r/g), Uncommon
Creature - Human Shaman [2/2]
((r/g) can be paid with either R or G.)
3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
3G: Target creature gets +2/+2 until end of turn.

Illus. Paolo Parente
Card #144
Izzet GuildmageBuy, (u/r)(u/r), Uncommon
Creature - Human Wizard [2/2]
((u/r) can be paid with either U or R.)
2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

Illus. Jim Murray
Card #145
Mourning ThrullBuy, 1(w/b), Common
Creature - Thrull [1/1]
((w/b) can be paid with either W or B.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.

During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.
Illus. Dany Orizio
Card #146
Orzhov GuildmageBuy, (w/b)(w/b), Uncommon
Creature - Human Wizard [2/2]
((w/b) can be paid with either W or B.)
2W: Target player gains 1 life.
2B: Each player loses 1 life.

Illus. Greg Staples
Card #147
PetrahydroxBuy, 3(u/r), Common
Creature - Weird [3/3]
((u/r) can be paid with either U or R.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

It departs through the streets' fissures with a sound like gravel pouring into a pond.
Illus. Anthony S. Waters
Card #148
Wild CantorBuy, (r/g), Common
Creature - Human Druid [1/1]
((r/g) can be paid with either R or G.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
Illus. Glenn Fabry
Card #149
Gruul SignetBuy, 2, Common
Artifact
1, T: Add RG to your mana pool.

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Illus. Tim Hildebrandt
Card #150
Gruul War PlowBuy, 4, Rare
Artifact
Creatures you control have trample.
1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
-Ktank, Gruul plowmaster

Illus. Martina Pilcerova
Card #151
Izzet SignetBuy, 2, Common
Artifact
1, T: Add UR to your mana pool.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Greg Hildebrandt
Card #152
Mizzium TransreliquatBuy, 3, Rare
Artifact
3: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

"What is it? Um . . . what do you want it to be?"
-Juzba, Izzet tinker

Illus. John Avon
Card #153
Moratorium StoneBuy, 1, Rare
Artifact
2, T: Remove target card in a graveyard from the game.
2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.

Illus. Martina Pilcerova
Card #154
Orzhov SignetBuy, 2, Common
Artifact
1, T: Add WB to your mana pool.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Illus. Tim Hildebrandt
Card #155
Sword of the ParunsBuy, 4, Rare
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
3: Tap or untap equipped creature.
Equip 3

Illus. Tim Hildebrandt
Card #156
Godless ShrineBuy, Rare
Land - Plains Swamp
(T: Add W or B to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.

Illus. Rob Alexander
Card #157
Gruul TurfBuy, Common
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
T: Add RG to your mana pool.

Illus. John Avon
Card #158
Izzet BoilerworksBuy, Common
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
T: Add UR to your mana pool.

Illus. John Avon
Card #159
Nivix, Aerie of the FiremindBuy, Uncommon
Land
T: Add 1 to your mana pool.
2UR, T: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.

Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Illus. Martina Pilcerova
Card #160
Orzhov BasilicaBuy, Common
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
T: Add WB to your mana pool.

Illus. John Avon
Card #161
Orzhova, the Church of DealsBuy, Uncommon
Land
T: Add 1 to your mana pool.
3WB, T: Target player loses 1 life and you gain 1 life.

Unlike most churches, at Orzhova it's best to pray before you arrive.
Illus. Martina Pilcerova
Card #162
Skarrg, the Rage PitsBuy, Uncommon
Land
T: Add 1 to your mana pool.
RG, T: Target creature gets +1/+1 and gains trample until end of turn.

"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
-Ghut Rak, Gruul guildmage

Illus. Martina Pilcerova
Card #163
Steam VentsBuy, Rare
Land - Island Mountain
(T: Add U or R to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.

Illus. Rob Alexander
Card #164
Stomping GroundBuy, Rare
Land - Mountain Forest
(T: Add R or G to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.

Illus. Rob Alexander
Card #165
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search