4th Edition Spoiler (378 cards)

Aladdin's LampBuy, 10, Rare
Artifact
X, tap: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.

Illus. Mark Tedin
Aladdin's RingBuy, 8, Rare
Artifact
8, tap: Aladdin's Ring deals 4 damage to target creature or player.

“After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: ‘It is a talisman against all evil, so long as you obey me.'” —The Arabian Nights, Junior Classics trans.
Illus. Dan Frazier
Amulet of KroogBuy, 2, Common
Artifact
2, tap: Prevent 1 damage to any creature or player.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Illus. Margaret Organ-Kean
Ankh of MishraBuy, 2, Rare
Artifact
Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.

Illus. Amy Weber
Armageddon ClockBuy, 6, Rare
Artifact
During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.

Illus. Amy Weber
Ashnod's Battle GearBuy, 2, Uncommon
Artifact
2, tap: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.

This invention shows why Ashnod was feared by her troops as well as her foes.
Illus. Mark Poole
Battering RamBuy, 2, Common
Artifact Creature [1/1]
Banding when attacking
At the end of combat, destroy all walls blocking Battering Ram.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
Illus. Jeff A. Menges
Black Mana BatteryBuy, 4, Rare
Artifact
2, tap: Put one charge counter on Black Mana Battery.
tap: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.

Illus. Anson Maddocks
Black ViseBuy, 1, Uncommon
Artifact
At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.

Illus. Richard Thomas
Blue Mana BatteryBuy, 4, Rare
Artifact
2, tap: Put one charge counter on Blue Mana Battery.
tap: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.

Illus. Amy Weber
Bottle of SuleimanBuy, 4, Rare
Artifact
1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.

Illus. Jesper Myrfors
Brass ManBuy, 1, Uncommon
Artifact Creature [1/3]
Brass Man does not untap during your untap phase.
1: Untap Brass Man. Use this ability only during your upkeep.

Illus. Christopher Rush
Bronze TabletBuy, 6, Rare
Artifact
Comes into play tapped.
4, tap: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
Remove Bronze Tablet from your deck before playing if not playing for ante.

Illus. Tom Wänerstrand
Celestial PrismBuy, 3, Uncommon
Artifact
2, tap: Add one mana of any color to your mana pool. Play this ability as an interrupt.

Illus. Amy Weber
Clay StatueBuy, 4, Common
Artifact Creature [3/1]
2: Regenerate

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.
Illus. Jesper Myrfors
Clockwork AvianBuy, 5, Rare
Artifact Creature [0/4]
Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter.
X, tap: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.

Illus. Randy Asplund
Clockwork BeastBuy, 6, Rare
Artifact Creature [0/4]
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter.
X, tap: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.

Illus. Drew Tucker
Colossus of SardiaBuy, 9, Rare
Artifact Creature [9/9]
Trample
Colossus does not untap during your untap phase.
9: Untap Colossus. Use this ability only during your upkeep.

From the Sardian mountains wakes ancient doom:
Warrior born from a rocky womb.

Illus. Jesper Myrfors
ConservatorBuy, 4, Uncommon
Artifact
3, tap: Prevent up to 2 damage to you.

Illus. Amy Weber
Coral HelmBuy, 3, Rare
Artifact
3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.

Illus. Amy Weber
Crystal RodBuy, 1, Uncommon
Artifact
1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.

Illus. Amy Weber
Cursed RackBuy, 4, Uncommon
Artifact
Target opponent discards down to four cards during his or her discard phase.

Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Illus. Richard Thomas
Dancing ScimitarBuy, 4, Rare
Artifact Creature [1/5]
Flying

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
Illus. Anson Maddocks
Diabolic MachineBuy, 7, Uncommon
Artifact Creature [4/4]
3: Regenerate

“The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning.”
—Sevti Mukul, The Fall of Alsoor

Illus. Anson Maddocks
Dingus EggBuy, 4, Rare
Artifact
Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Illus. Dan Frazier
Disrupting ScepterBuy, 3, Rare
Artifact
3, tap: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.

Illus. Dan Frazier
Dragon EngineBuy, 3, Rare
Artifact Creature [1/3]
2: +1/+0 until end of turn

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
Illus. Anson Maddocks
Ebony HorseBuy, 3, Rare
Artifact
2, tap: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.

Illus. Dameon Willich
Fellwar StoneBuy, 2, Uncommon
Artifact
tap: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt.

“What do you have that I cannot obtain?”
—Mairsil, called the Pretender

Illus. Quinton Hoover
Flying CarpetBuy, 4, Rare
Artifact
2, tap: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet.

Illus. Mark Tedin
ForestBuy (2), Unknown
Land
tap: Add G to your mana pool.

Illus. Christopher Rush
ForestBuy (3), Unknown
Land
tap: Add G to your mana pool.

Illus. Christopher Rush
ForestBuy (1), Unknown
Land
tap: Add G to your mana pool.

Illus. Christopher Rush
Glasses of UrzaBuy, 1, Uncommon
Artifact
tap: Look at target player's hand.

Illus. Douglas Shuler
Grapeshot CatapultBuy, 4, Common
Artifact Creature [2/3]
tap: Grapeshot Catapult deals 1 damage to target creature with flying.

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.
Illus. Dan Frazier
Green Mana BatteryBuy, 4, Rare
Artifact
2, tap: Put one charge counter on Green Mana Battery.
tap: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add G to your mana pool. Play this ability as an interrupt.

Illus. Christopher Rush
Helm of ChatzukBuy, 1, Rare
Artifact
1, tap: Target creature gains banding until end of turn.

Illus. Mark Tedin
Howling MineBuy, 2, Rare
Artifact
Each player draws one extra card during his or her draw phase.

Illus. Mark Poole
Iron StarBuy, 1, Uncommon
Artifact
1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast.

Illus. Dan Frazier
IslandBuy (2), Unknown
Land
tap: Add U to your mana pool.

Illus. Mark Poole
IslandBuy (1), Unknown
Land
tap: Add U to your mana pool.

Illus. Mark Poole
IslandBuy (3), Unknown
Land
tap: Add U to your mana pool.

Illus. Mark Poole
Ivory CupBuy, 1, Uncommon
Artifact
1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast.

Illus. Anson Maddocks
Ivory TowerBuy, 1, Rare
Artifact
At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
Illus. Margaret Organ-Kean
Jade MonolithBuy, 4, Rare
Artifact
1: Redirect to yourself all damage done to any creature. The source of the damage does not change.

Illus. Anson Maddocks
Jandor's SaddlebagsBuy, 2, Rare
Artifact
3, tap: Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.
Illus. Dameon Willich
Jayemdae TomeBuy, 4, Rare
Artifact
4, tap: Draw one card.

Illus. Mark Tedin
Kormus BellBuy, 4, Rare
Artifact
All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play.

Illus. Christopher Rush
Library of LengBuy, 1, Uncommon
Artifact
Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.

Illus. Daniel Gelon
Mana VaultBuy, 1, Rare
Artifact
Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you.
4: Untap Mana Vault. Use this ability only during your upkeep.
tap: Add three colorless mana to your mana pool. Play these additions as interrupts.

Illus. Mark Tedin
MeekstoneBuy, 1, Rare
Artifact
No creatures with power greater than 2 untap during their controllers' untap phase.

Illus. Quinton Hoover
MillstoneBuy, 2, Rare
Artifact
2, tap: Take the top two cards from target player's library and put them into that player's graveyard.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.
Illus. Kaja Foglio
Mishra's FactoryBuy, Uncommon
Land
tap: Add 1 colorless mana to your mana pool.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play.
tap: Target Assembly Worker gets +1/+1 until end of turn.

Illus. Kaja Foglio
Mishra's War MachineBuy, 7, Rare
Artifact Creature [5/5]
Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.

Illus. Amy Weber
MountainBuy (3), Unknown
Land
tap: Add R to your mana pool.

Illus. Douglas Shuler
MountainBuy (1), Unknown
Land
tap: Add R to your mana pool.

Illus. Douglas Shuler
MountainBuy (2), Unknown
Land
tap: Add R to your mana pool.

Illus. Douglas Shuler
Nevinyrral's DiskBuy, 4, Rare
Artifact
Comes into play tapped.
1, tap: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.

Illus. Mark Tedin
OasisBuy, Uncommon
Land
tap: Prevent 1 damage to any creature.

Illus. Brian Snoddy
Obsianus GolemBuy, 6, Uncommon
Artifact Creature [4/6]
“The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . .”
—Song of the Artificer

Illus. Jesper Myrfors
OnuletBuy, 3, Rare
Artifact Creature [2/2]
If Onulet is put into the graveyard from play, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.
Illus. Anson Maddocks
OrnithopterBuy, 0, Uncommon
Artifact Creature [0/2]
Flying

Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.
Illus. Amy Weber
PlainsBuy (3), Unknown
Land
tap: Add W to your mana pool.

Illus. Jesper Myrfors
PlainsBuy (2), Unknown
Land
tap: Add W to your mana pool.

Illus. Jesper Myrfors
PlainsBuy (1), Unknown
Land
tap: Add W to your mana pool.

Illus. Jesper Myrfors
Primal ClayBuy, 4, Rare
Artifact Creature [*/*]
When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature.

Illus. Kaja Foglio
Red Mana BatteryBuy, 4, Rare
Artifact
2, tap: Put one charge counter on Red Mana Battery.
tap: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.

Illus. Mark Tedin
Rod of RuinBuy, 4, Uncommon
Artifact
3, tap: Rod of Ruin deals 1 damage to target creature or player.

Illus. Christopher Rush
ShapeshifterBuy, 6, Uncommon
Artifact Creature [*/*]
Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.

Illus. Dan Frazier
Soul NetBuy, 1, Uncommon
Artifact
1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.

Illus. Dameon Willich
Strip MineBuy, Uncommon
Land
tap: Add 1 colorless mana to your mana pool.
tap: Sacrifice Strip Mine to destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
Illus. Daniel Gelon
Sunglasses of UrzaBuy, 3, Rare
Artifact
You may use white mana in your mana pool as either white or red mana.

Illus. Dan Frazier
SwampBuy (2), Unknown
Land
tap: Add B to your mana pool.

Illus. Dan Frazier
SwampBuy (3), Unknown
Land
tap: Add B to your mana pool.

Illus. Dan Frazier
SwampBuy (1), Unknown
Land
tap: Add B to your mana pool.

Illus. Dan Frazier
Tawnos's WandBuy, 4, Uncommon
Artifact
2, tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.

Illus. Douglas Shuler
Tawnos's WeaponryBuy, 2, Uncommon
Artifact
2, tap: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
You may choose not to untap Tawnos's Weaponry during your untap phase.

When war machines became too costly, Tawnos's Weaponry replaced them.
Illus. Dan Frazier
TetravusBuy, 6, Rare
Artifact Creature [1/1]
Flying
When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantment played on them and do not share any enchantments on Tetravus.

Illus. Mark Tedin
The HiveBuy, 5, Rare
Artifact
5, tap: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.

Illus. Sandra Everingham
The RackBuy, 1, Uncommon
Artifact
At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.

Invented in Mishra's earlier days, the Rack was once his most feared creation.
Illus. Richard Thomas
Throne of BoneBuy, 1, Uncommon
Artifact
1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.

Illus. Anson Maddocks
TriskelionBuy, 6, Rare
Artifact Creature [1/1]
When Triskelion comes into play, put three +1/+1 counters on it.
0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.

A brainchild of Tawnos, the Triskelion later proved both versatile and useful.
Illus. Douglas Shuler
Urza's AvengerBuy, 6, Rare
Artifact Creature [4/4]
0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.

Unable to settle on just one design, Urza decided to create one versatile being.
Illus. Amy Weber
Wall of SpearsBuy, 3, Common
Artifact Creature [2/3]
First strike, counts as a wall

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.
Illus. Sandra Everingham
White Mana BatteryBuy, 4, Rare
Artifact
2, tap: Put one charge counter on White Mana Battery.
tap: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.

Illus. Anthony S. Waters
Winter OrbBuy, 2, Rare
Artifact
No player may untap more than one land during his or her untap phase.

Illus. Mark Tedin
Wooden SphereBuy, 1, Uncommon
Artifact
1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.

Illus. Mark Tedin
Yotian SoldierBuy, 3, Common
Artifact Creature [1/4]
Attacking does not cause Yotian Soldier to tap.

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
Illus. Christopher Rush
Alabaster PotionBuy, XWW, Common
Instant
Give target player X life, or prevent X damage to any creature or player.

“Healing is a matter of time, but it is sometimes also a matter of opportunity.”
—D'Avenant proverb

Illus. Harold McNeill
Amrou KithkinBuy, WW, Common
Summon - Kithkin [1/1]
No creature with power greater than 2 may be assigned to block Kithkin.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
Illus. Quinton Hoover
Angry MobBuy, 2WW, Uncommon
Summon - Mob [*/*]
Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.

Illus. Drew Tucker
Animate WallBuy, W, Rare
Enchant Wall
Target wall can now attack.

Illus. Dan Frazier
ArmageddonBuy, 3W, Rare
Sorcery
Destroy all lands.

Illus. Jesper Myrfors
BalanceBuy, 1W, Rare
Sorcery
Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way.

Illus. Mark Poole
Benalish HeroBuy, W, Common
Summon - Hero [1/1]
Banding

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
Illus. Douglas Shuler
Black WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.

Illus. Dan Frazier
BlessingBuy, WW, Rare
Enchant Creature
W: Target creature
Blessing enchants gets +1/+1 until end of turn.

Illus. Julie Baroh
Blue WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.

Illus. Dan Frazier
BrainwashBuy, W, Common
Enchant Creature
Target creature cannot attack unless its controller pays an additional 3.

“They're not your friends; they despise you. I'm the only one you can count on. Trust me.”
Illus. Pete Venters
CastleBuy, 3W, Uncommon
Enchantment
Untapped creatures you control get +0/+2 when not attacking.

Illus. Dameon Willich
Circle of Protection: ArtifactsBuy, 1W, Uncommon
Enchantment
2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.

Illus. Pete Venters
Circle of Protection: BlackBuy, 1W, Common
Enchantment
1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Jesper Myrfors
Circle of Protection: BlueBuy, 1W, Common
Enchantment
1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Dameon Willich
Circle of Protection: GreenBuy, 1W, Common
Enchantment
1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Sandra Everingham
Circle of Protection: RedBuy, 1W, Common
Enchantment
1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Mark Tedin
Circle of Protection: WhiteBuy, 1W, Common
Enchantment
1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Douglas Shuler
ConversionBuy, 2WW, Uncommon
Enchantment
All mountains become basic plains. During your upkeep, pay WW or destroy Conversion.

Illus. Jesper Myrfors
CrusadeBuy, WW, Rare
Enchantment
All white creatures get +1/+1.

Illus. Mark Poole
Death WardBuy, W, Common
Instant
Regenerate target creature.

Illus. Mark Poole
DisenchantBuy, 1W, Common
Instant
Destroy target enchantment or artifact.

Illus. Amy Weber
Divine TransformationBuy, 2WW, Uncommon
Enchant Creature
Target creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Illus. NéNé Thomas
Elder Land WurmBuy, 4WWW, Rare
Summon - Wurm [5/5]
Trample
Cannot attack until assigned as a blocker.

Sometimes it's best to let sleeping dragons lie.
Illus. Quinton Hoover
Eye for an EyeBuy, WW, Rare
Instant
You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.

Illus. Mark Poole
Fortified AreaBuy, 1WW, Common
Enchantment
All walls you control gain banding and get +1/+0.

Illus. Randy Asplund
Green WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward.

Illus. Dan Frazier
Healing SalveBuy, W, Common
Instant
Give target player 3 life, or prevent up to 3 damage to any creature or player.

Illus. Dan Frazier
Holy ArmorBuy, W, Common
Enchant Creature
Target creature gets +0/+2.
W: Target creature Holy Armor enchants gets +0/+1 until end of turn.

Illus. Melissa A. Benson
Holy StrengthBuy, W, Common
Enchant Creature
Target creature gets +1/+2.

Illus. Anson Maddocks
Island SanctuaryBuy, 1W, Rare
Enchantment
During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.

Illus. Mark Poole
KarmaBuy, 2WW, Uncommon
Enchantment
During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.

Illus. Richard Thomas
KismetBuy, 3W, Uncommon
Enchantment
All of target player's creatures, lands, and artifacts come into play tapped.

Illus. Kaja Foglio
Land TaxBuy, W, Rare
Enchantment
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.

Illus. Brian Snoddy
Mesa PegasusBuy, 1W, Common
Summon - Pegasus [1/1]
Flying, banding

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
Illus. Melissa A. Benson
MoraleBuy, 1WW, Common
Instant
All attacking creatures get +1/+1 until end of turn.

“After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan.”
—Tivadar of Thorn, History of the Goblin Wars

Illus. Mark Poole
Northern PaladinBuy, 2WW, Rare
Summon - Paladin [3/3]
WW, tap: Destroy target black permanent.

“Look to the north; there you will find aid and comfort.” —The Book of Tal
Illus. Douglas Shuler
Osai VulturesBuy, 1W, Uncommon
Summon - Vultures [1/1]
Flying
At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures.
0: Remove two carrion counters to give Vultures +1/+1 until end of turn.

Illus. Dan Frazier
Pearled UnicornBuy, 2W, Common
Summon - Unicorn [2/2]
“‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'”
—Lewis Carroll

Illus. Cornelius Brudi
Personal IncarnationBuy, 3WWW, Rare
Summon - Avatar [6/6]
Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.

Illus. Kev Brockschmidt
PietyBuy, 2W, Common
Instant
All blocking creatures get +0/+3 until end of turn.

“Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success.”
—The Qur'an, 24:52

Illus. Mark Poole
PikemenBuy, 1W, Common
Summon - Pikemen [1/1]
Banding, first strike

“As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes ‘til I give the word,' I said.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Dennis Detwiller
PurelaceBuy, W, Rare
Interrupt
Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Sandra Everingham
Red WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward.

Illus. Dan Frazier
Reverse DamageBuy, 1WW, Rare
Instant
All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.

Illus. Dameon Willich
RighteousnessBuy, W, Rare
Instant
Target blocking creature gets +7/+7 until end of turn.

Illus. Douglas Shuler
Samite HealerBuy, 1W, Common
Summon - Cleric [1/1]
tap: Prevent 1 damage to any creature or player.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Tom Wänerstrand
Savannah LionsBuy, W, Rare
Summon - Lions [2/1]
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.
Illus. Daniel Gelon
SeekerBuy, 2WW, Common
Enchant Creature
Target creature cannot be blocked except by white creatures and artifact creatures.

Illus. Mark Poole
Serra AngelBuy, 3WW, Uncommon
Summon - Angel [4/4]
Flying
Attacking does not cause Serra Angel to tap.

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Illus. Douglas Shuler
Spirit LinkBuy, W, Uncommon
Enchant Creature
Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants.

Illus. Kaja Foglio
Swords to PlowsharesBuy, W, Uncommon
Instant
Remove target creature from the game. The creature's controller gains life equal to its power.

Illus. Jeff A. Menges
Tundra WolvesBuy, W, Common
Summon - Wolves [1/1]
First strike

I heard their eerie howling, the wolves calling their kindred across the frozen plains.
Illus. Quinton Hoover
VisionsBuy, W, Uncommon
Sorcery
Look at the top five cards of any library. You may then shuffle that library.

“Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul!”
—Thomas Gray, “The Bard”

Illus. NéNé Thomas
Wall of SwordsBuy, 3W, Uncommon
Summon - Wall [3/5]
Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”
Illus. Mark Tedin
White KnightBuy, WW, Uncommon
Summon - Knight [2/2]
Protection from black, first strike

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.
Illus. Daniel Gelon
White WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.

Illus. Dan Frazier
Wrath of GodBuy, 2WW, Rare
Sorcery
Bury all creatures.

Illus. Quinton Hoover
Air ElementalBuy, 3UU, Uncommon
Summon - Elemental [4/4]
Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
Illus. Richard Thomas
Animate ArtifactBuy, 3U, Uncommon
Enchant Artifact
Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.

Illus. Douglas Shuler
Apprentice WizardBuy, 1UU, Common
Summon - Wizard [0/1]
U, tap: Add 3 to your mana pool. Play this ability as an interrupt.

Illus. Dan Frazier
BackfireBuy, U, Uncommon
Enchant Creature
Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.

Illus. Brian Snoddy
Blue Elemental BlastBuy, U, Common
Interrupt
Counter target red spell or destroy target red permanent.

Illus. Richard Thomas
Control MagicBuy, 2UU, Uncommon
Enchant Creature
Gain control of target creature.

Illus. Dameon Willich
CounterspellBuy, UU, Uncommon
Interrupt
Counter target spell.

Illus. Mark Poole
Creature BondBuy, 1U, Common
Enchant Creature
If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.

Illus. Anson Maddocks
Drain PowerBuy, UU, Rare
Sorcery
Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.

Illus. Douglas Shuler
Energy FluxBuy, 2U, Uncommon
Enchantment
During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.

Illus. Kaja Foglio
Energy TapBuy, U, Common
Sorcery
Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.

Illus. Daniel Gelon
ErosionBuy, UUU, Common
Enchant Land
During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Illus. Pete Venters
FeedbackBuy, 2U, Uncommon
Enchant Enchantment
Feedback deals 1 damage to controller of target enchantment during that player's upkeep.

Illus. Quinton Hoover
FlightBuy, U, Common
Enchant Creature
Target creature gains flying.

Illus. Anson Maddocks
FloodBuy, U, Common
Enchantment
UU: Tap target creature without flying.

“A dash of cool water does wonders to clear a cluttered battlefield.”
—Vibekke Ragnild, Witches and War

Illus. Dennis Detwiller
Gaseous FormBuy, 2U, Common
Enchant Creature
Target creature neither deals nor receives damage during combat.

“ . . . [A]nd gives to airy nothing
A local habitation and a name.”
—William Shakespeare, A Midsummer-Night's Dream

Illus. Phil Foglio
Ghost ShipBuy, 2UU, Uncommon
Summon - Ship [2/4]
Flying
UUU: Regenerate

“That phantom prow split the storm as lightning cast its long shadow on the battlefield below.”
—Mireille Gaetane, The Valeriad

Illus. Tom Wänerstrand
Giant TortoiseBuy, 1U, Common
Summon - Tortoise [1/1]
Giant Tortoise gets +0/+3 while untapped.

Illus. Kaja Foglio
Hurkyl's RecallBuy, 1U, Rare
Instant
All artifacts in play owned by target player are returned to that player's hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.
Illus. NéNé Thomas
Island Fish JasconiusBuy, 4UUU, Rare
Summon - Island Fish [6/8]
Does not untap during your untap phase.
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius.
UUU: Untap Island Fish. Use this ability only during your upkeep.

Illus. Jesper Myrfors
JumpBuy, U, Common
Instant
Target creature gains flying until end of turn.

Illus. Mark Poole
LeviathanBuy, 5UUUU, Rare
Summon - Leviathan [10/10]
Trample
Comes into play tapped and does not untap during your untap phase.
During your upkeep, you may sacrifice two islands to untap Leviathan.
Leviathan cannot attack unless you sacrifice two islands during your attack.

Illus. Mark Tedin
LifetapBuy, UU, Uncommon
Enchantment
Gain 1 life each time a forest controlled by target opponent becomes tapped.

Illus. Anson Maddocks
Lord of AtlantisBuy, UU, Rare
Summon - Lord [2/2]
All Merfolk gain islandwalk and get +1/+1.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
Illus. Melissa A. Benson
Magical HackBuy, U, Rare
Interrupt
Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change “swampwalk” to “plainswalk.”

Illus. Julie Baroh
Mahamoti DjinnBuy, 4UU, Rare
Summon - Djinn [5/6]
Flying

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Dan Frazier
Mana ShortBuy, 2U, Rare
Instant
Mana Short empties target player's mana pool and taps that player's lands.

Illus. Dameon Willich
Merfolk of the Pearl TridentBuy, U, Common
Summon - Merfolk [1/1]
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
Illus. Jeff A. Menges
Mind BombBuy, U, Uncommon
Sorcery
Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.

Illus. Mark Tedin
Phantasmal ForcesBuy, 3U, Uncommon
Summon - Phantasm [4/1]
Flying
During your upkeep, pay U or destroy Phantasmal Forces.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
Illus. Mark Poole
Phantasmal TerrainBuy, UU, Common
Enchant Land
Target land becomes any basic land type of your choice.

Illus. Dameon Willich
Phantom MonsterBuy, 3U, Uncommon
Summon - Phantasm [3/3]
Flying

“While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more.”
—Edgar Allan Poe, “The Haunted Palace”

Illus. Jesper Myrfors
Pirate ShipBuy, 4U, Rare
Summon - Ship [4/3]
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship.
tap: Pirate Ship deals 1 damage to target creature or player.

Illus. Tom Wänerstrand
Power LeakBuy, 1U, Common
Enchant Enchantment
During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.

Illus. Drew Tucker
Power SinkBuy, XU, Common
Interrupt
Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.

Illus. Richard Thomas
Prodigal SorcererBuy, 2U, Common
Summon - Wizard [1/1]
tap: Prodigal Sorcerer deals 1 damage to target creature or player.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
Illus. Douglas Shuler
Psionic EntityBuy, 4U, Rare
Summon - Entity [2/2]
tap: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.
Illus. Justin Hampton
Psychic VenomBuy, 1U, Common
Enchant Land
Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Illus. Brian Snoddy
Relic BindBuy, 2U, Rare
Enchant Artifact
When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player.

Illus. Christopher Rush
Sea SerpentBuy, 5U, Common
Summon - Serpent [5/5]
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?
Illus. Jeff A. Menges
Segovian LeviathanBuy, 4U, Uncommon
Summon - Leviathan [3/3]
Islandwalk

“Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?”
—Job 40:25

Illus. Melissa A. Benson
SindbadBuy, 1U, Uncommon
Summon - Sindbad [1/1]
tap: Draw a card. If it is not a land, discard it.

Illus. Julie Baroh
Siren's CallBuy, U, Uncommon
Instant
All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent'scontrol this turn.

Illus. Anson Maddocks
Sleight of MindBuy, U, Rare
Interrupt
Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change “Counters black spells” to “Counters blue spells.” Sleight of Mind cannot change mana symbols.

Illus. Mark Poole
Spell BlastBuy, XU, Common
Interrupt
Counter target spell. X is the casting cost of the target spell.

Illus. Brian Snoddy
StasisBuy, 1U, Rare
Enchantment
Players do not get an untap phase. Pay U during your upkeep or destroy Stasis.

Illus. Fay Jones
Steal ArtifactBuy, 2UU, Uncommon
Enchant Artifact
Gain control of target artifact.

Illus. Amy Weber
Sunken CityBuy, UU, Common
Enchantment
All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.

Illus. Jesper Myrfors
ThoughtlaceBuy, U, Rare
Interrupt
Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Mark Poole
Time ElementalBuy, 2U, Rare
Summon - Elemental [0/2]
2UU, tap: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.

Illus. Amy Weber
TwiddleBuy, U, Common
Instant
Tap or untap target land, artifact, or creature.

Illus. Rob Alexander
Unstable MutationBuy, U, Common
Enchant Creature
Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.

Illus. Douglas Shuler
UnsummonBuy, U, Common
Instant
Return target creature to owner's hand.

Illus. Douglas Shuler
Volcanic EruptionBuy, XUUU, Rare
Sorcery
Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.

Illus. Douglas Shuler
Wall of AirBuy, 1UU, Uncommon
Summon - Wall [1/5]
Flying

“This ‘standing windstorm' can hold us off indefinitely? Ridiculous!” Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.
Illus. Richard Thomas
Wall of WaterBuy, 1UU, Uncommon
Summon - Wall [0/5]
U: +1/+0 until end of turn

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
Illus. Richard Thomas
Water ElementalBuy, 3UU, Uncommon
Summon - Elemental [5/4]
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
Illus. Jeff A. Menges
Zephyr FalconBuy, 1U, Common
Summon - Falcon [1/1]
Flying
Attacking does not cause Zephyr Falcon to tap.

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
Illus. Heather Hudson
AbominationBuy, 3BB, Uncommon
Summon - Abomination [2/6]
At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.

Illus. Mark Tedin
Animate DeadBuy, 1B, Uncommon
Enchant Dead Creature
Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.

Illus. Anson Maddocks
Ashes to AshesBuy, 1BB, Uncommon
Sorcery
Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.

“All rivers eventually run to the sea. My job is to sort out who goes first.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Drew Tucker
Bad MoonBuy, 1B, Rare
Enchantment
All black creatures get +1/+1.

Illus. Jesper Myrfors
Black KnightBuy, BB, Uncommon
Summon - Knight [2/2]
Protection from white, first strike

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Jeff A. Menges
BlightBuy, BB, Uncommon
Enchant Land
If target land becomes tapped, destroy it at end of turn.

Illus. Pete Venters
Bog ImpBuy, 1B, Common
Summon - Imp [1/1]
Flying

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
Illus. Ron Spencer
Bog WraithBuy, 3B, Uncommon
Summon - Wraith [3/3]
Swampwalk

‘Twas in the bogs of Cannelbrae
My mate did meet an early grave
‘Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.

Illus. Jeff A. Menges
Carrion AntsBuy, 2BB, Uncommon
Summon - Ants [0/1]
1: +1/+1 until end of turn

“War is no picnic,” my father liked to say. But the Ants seemed to disagree.
Illus. Richard Thomas
Cosmic HorrorBuy, 3BBB, Rare
Summon - Horror [7/7]
First strike
During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.

“. . . [S]creams of horror rend th' affrighted skies.” —Alexander Pope, The Rape of the Lock
Illus. Jesper Myrfors
Cursed LandBuy, 2BB, Uncommon
Enchant Land
Cursed Land deals 1 damage to target land's controller during his or her upkeep.

Illus. Jesper Myrfors
Cyclopean MummyBuy, 1B, Common
Summon - Mummy [2/1]
If Mummy is put into the graveyard from play, remove it from the game.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Illus. Edward P. Beard, Jr.
Dark RitualBuy, B, Common
Interrupt
Add BBB to your mana pool.

Illus. Sandra Everingham
DeathgripBuy, BB, Uncommon
Enchantment
BB: Counter target green spell. Play this ability as an interrupt.

Illus. Anson Maddocks
DeathlaceBuy, B, Rare
Interrupt
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Sandra Everingham
Drain LifeBuy, 1B, Common
Sorcery
Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages.

Illus. Douglas Shuler
Drudge SkeletonsBuy, 1B, Common
Summon - Skeleton [1/1]
B: Regenerate

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. Sandra Everingham
El-HajjajBuy, 1BB, Rare
Summon - El-Hajjâj [1/1]
Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjâj damages.

Illus. Dameon Willich
Erg RaidersBuy, 1B, Common
Summon - Raiders [2/3]
If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.

Illus. Dameon Willich
Evil PresenceBuy, B, Uncommon
Enchant Land
Target land becomes a basic swamp.

Illus. Sandra Everingham
FearBuy, BB, Common
Enchant Creature
Target creature cannot be blocked except by black creatures and artifact creatures.

Illus. Mark Poole
Frozen ShadeBuy, 2B, Common
Summon - Shade [0/1]
B: +1/+1 until end of turn

“There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade.”
—Edgar Allan Poe, “Silence”

Illus. Douglas Shuler
GloomBuy, 2B, Uncommon
Enchantment
White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3o to use.

Illus. Dan Frazier
GreedBuy, 3B, Rare
Enchantment
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.

“There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed.”
—Tao Tê Ching 46

Illus. Phil Foglio
Howl from BeyondBuy, XB, Common
Instant
Target creature gets +X/+0 until end of turn.

Illus. Mark Poole
Hypnotic SpecterBuy, 1BB, Uncommon
Summon - Specter [2/2]
Flying
An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.

“. . . There was no trace
Of aught on that illumined face . . . .”
—Samuel Coleridge, “Phantom”

Illus. Douglas Shuler
Junun EfreetBuy, 1BB, Uncommon
Summon - Efreet [3/3]
Flying
During your upkeep, pay BB or bury Junún Efreet.

Illus. Christopher Rush
Lord of the PitBuy, 4BBB, Rare
Summon - Demon [7/7]
Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.

Illus. Mark Tedin
Lost SoulBuy, 1BB, Common
Summon - Lost Soul [2/1]
Swampwalk

Her hand gently beckons,
she whispers your name—
But those who go with her
are never the same.

Illus. Randy Asplund
Marsh GasBuy, B, Common
Instant
All creatures get -2/-0 until end of turn.

“Comes right outta th' ground.
If ya can smell it, it's too late.”
—Keevy Bogsbury

Illus. Douglas Shuler
Mind TwistBuy, XB, Rare
Sorcery
Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded.

Illus. Julie Baroh
Murk DwellersBuy, 3B, Common
Summon - Murk Dwellers [2/2]
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Illus. Drew Tucker
Nether ShadowBuy, BB, Rare
Summon - Shadow [1/1]
At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.

Illus. Christopher Rush
NightmareBuy, 5B, Rare
Summon - Nightmare [*/*]
Flying
Nightmare has power and toughness each equal to the number of swamps its controller controls.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Illus. Melissa A. Benson
ParalyzeBuy, B, Common
Enchant Creature
Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play.

Illus. Anson Maddocks
PestilenceBuy, 2BB, Common
Enchantment
At the end of any turn, if there are no creatures in play, bury Pestilence.
B: Pestilence deals 1 damage to all creatures and players.

Illus. Jesper Myrfors
Pit ScorpionBuy, 2B, Common
Summon - Scorpion [1/1]
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.

Sometimes the smallest nuisance can be the greatest pain.
Illus. Scott Kirschner
Plague RatsBuy, 2B, Common
Summon - Rats [*/*]
Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2.

During the dark times, the rats seemed to grow ever stronger.
Illus. Anson Maddocks
Rag ManBuy, 2BB, Rare
Summon - Rag Man [2/1]
BBB, tap: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.

“Aw, he's just a silly, dirty little man. What's to be afraid of?”
Illus. Daniel Gelon
Raise DeadBuy, B, Common
Sorcery
Take target creature from your graveyard and put it into your hand.

Illus. Jeff A. Menges
Royal AssassinBuy, 1BB, Rare
Summon - Assassin [1/1]
tap: Destroy target tapped creature.

Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.
Illus. Tom Wänerstrand
Scathe ZombiesBuy, 2B, Common
Summon - Zombies [2/2]
“They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

Illus. Jesper Myrfors
Scavenging GhoulBuy, 3B, Uncommon
Summon - Ghoul [2/2]
At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn.
0: Remove a corpse counter from Scavenging Ghoul to regenerate it.

Illus. Jeff A. Menges
Sengir VampireBuy, 3BB, Uncommon
Summon - Vampire [4/4]
Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.

Illus. Anson Maddocks
SimulacrumBuy, 1B, Uncommon
Instant
All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.

Illus. Mark Poole
Sorceress QueenBuy, 1BB, Rare
Summon - Sorceress [1/1]
tap: Target creature other than Sorceress Queen becomes 0/2 until end of turn.

Illus. Kaja Foglio
Spirit ShackleBuy, BB, Uncommon
Enchant Creature
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.

Illus. Edward P. Beard, Jr.
TerrorBuy, 1B, Common
Instant
Bury target non-black or non-artifact creature.

Illus. Ron Spencer
Uncle IstvanBuy, 1BBB, Uncommon
Summon - Uncle Istvan [1/3]
All damage done to Uncle Istvan by creatures is reduced to 0.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
Illus. Daniel Gelon
Unholy StrengthBuy, B, Common
Enchant Creature
Target creature gets +2/+1.

Illus. Douglas Shuler
Vampire BatsBuy, B, Common
Summon - Bat [0/1]
Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.

“For something is amiss or out of place
When mice with wings can wear a human face.”
—Theodore Roethke, “The Bat”

Illus. Anson Maddocks
Wall of BoneBuy, 2B, Uncommon
Summon - Wall [1/4]
B: Regenerate

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
Illus. Anson Maddocks
Warp ArtifactBuy, BB, Rare
Enchant Artifact
Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.

Illus. Amy Weber
WeaknessBuy, B, Common
Enchant Creature
Target creature gets -2/-1.

Illus. Douglas Shuler
Will-O'-The-WispBuy, B, Rare
Summon - Will-O'-The-Wisp [0/1]
Flying
B: Regenerate

“About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

Illus. Jesper Myrfors
Word of BindingBuy, XBB, Common
Sorcery
Tap X target creatures.

“That was the worst experience of my days: standing there helpless as they killed my whole troop.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Ron Spencer
Xenic PoltergeistBuy, 1BB, Rare
Summon - Poltergeist [1/1]
tap: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep.

Illus. Dan Frazier
Zombie MasterBuy, 1BB, Rare
Summon - Lord [2/3]
All zombies gain swampwalk and
“B: Regenerate.”

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
Illus. Jeff A. Menges
Ali BabaBuy, R, Uncommon
Summon - Ali Baba [1/1]
R: Tap target wall.

“When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'”
—The Arabian Nights, Junior Classics trans.

Illus. Julie Baroh
Ball LightningBuy, RRR, Rare
Summon - Ball Lightning [6/1]
Trample
Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.

Illus. Quinton Hoover
Bird MaidenBuy, 2R, Common
Summon - Bird Maiden [1/2]
Flying

Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile.”
—The Arabian Nights, trans. Haddawy

Illus. Kaja Foglio
Blood LustBuy, 1R, Common
Instant
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.

Illus. Anson Maddocks
Brothers of FireBuy, 1RR, Common
Summon - Brothers [2/2]
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

Fire is never a gentle master.
Illus. Mark Tedin
BurrowingBuy, R, Uncommon
Enchant Creature
Target creature gains mountainwalk.

Illus. Mark Poole
Cave PeopleBuy, 1RR, Uncommon
Summon - Cave People [1/4]
When attacking, Cave People gets +1/-2 until end of turn.
1RR, tap: Target creature gains mountainwalk until end of turn.

Illus. Drew Tucker
ChaoslaceBuy, R, Rare
Interrupt
Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Dameon Willich
Crimson ManticoreBuy, 2RR, Rare
Summon - Manticore [2/2]
Flying
R, tap: Manticore deals 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone.
Illus. Daniel Gelon
DetonateBuy, XR, Uncommon
Sorcery
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.

Illus. Randy Asplund
DisintegrateBuy, XR, Common
Sorcery
Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.

Illus. Anson Maddocks
Dragon WhelpBuy, 2RR, Uncommon
Summon - Dragon [2/3]
Flying
R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.

“O to be a dragon . . . of silkworm size or immense . . .” —Marianne Moore, “O to Be a Dragon”
Illus. Amy Weber
Dwarven WarriorsBuy, 2R, Common
Summon - Dwarf [1/1]
tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.

Illus. Douglas Shuler
Earth ElementalBuy, 3RR, Uncommon
Summon - Elemental [4/5]
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
Illus. Dan Frazier
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each player and each creature without flying.

Illus. Dan Frazier
Eternal WarriorBuy, R, Common
Enchant Creature
Attacking does not cause target creature to tap.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Illus. Anson Maddocks
Fire ElementalBuy, 3RR, Uncommon
Summon - Elemental [5/4]
Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
Illus. Melissa A. Benson
FireballBuy, XR, Common
Sorcery
Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first.

Illus. Mark Tedin
FirebreathingBuy, R, Common
Enchant Creature
R: Target creature Firebreathing enchants gets +1/+0 until end of turn.

“And topples round the dreary west
A looming bastion fringed with fire.”
—Alfred, Lord Tennyson, “In Memoriam”

Illus. Dan Frazier
FissureBuy, 3RR, Common
Instant
Bury target land or creature.

“Must not all things at the last be swallowed up in death?”
—Plato

Illus. Douglas Shuler
FlashfiresBuy, 3R, Uncommon
Sorcery
Destroy all plains.

Illus. Dameon Willich
Giant StrengthBuy, RR, Common
Enchant Creature
Target creature gets +2/+2.

“O! it is excellent
To have a giant's strength, but it is tyrannous
To use it like a giant.”
—William Shakespeare, Measure for Measure

Illus. Justin Hampton
Goblin Balloon BrigadeBuy, R, Uncommon
Summon - Goblins [1/1]
R: Flying until end of turn

“From up here we can drop rocks and arrows and more rocks!”
“Uh, yeah boss, but how do we get down?”

Illus. Andi Rusu
Goblin KingBuy, 1RR, Rare
Summon - Lord [2/2]
All Goblins gain mountainwalk and get +1/+1.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.
Illus. Jesper Myrfors
Goblin Rock SledBuy, 1R, Common
Summon - Rock Sled [3/1]
Trample
Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.

Illus. Dennis Detwiller
Gray OgreBuy, 2R, Common
Summon - Ogre [2/2]
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians preferring to live entirely on creatures that preyed on sentient beings.
Illus. Dan Frazier
Hill GiantBuy, 3R, Common
Summon - Giant [3/3]
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Illus. Dan Frazier
Hurloon MinotaurBuy, 1RR, Common
Summon - Minotaur [2/3]
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
Illus. Anson Maddocks
Hurr JackalBuy, R, Rare
Summon - Jackal [1/1]
tap: Target creature cannot regenerate this turn.

Illus. Drew Tucker
ImmolationBuy, R, Common
Enchant Creature
Target creature gets +2/-2.

Illus. Scott Kirschner
InfernoBuy, 5RR, Rare
Instant
Inferno deals 6 damage to all players and all creatures.

“Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames.”
—Mairsil, called the Pretender

Illus. Randy Asplund
Ironclaw OrcsBuy, 1R, Common
Summon - Orcs [2/2]
Cannot be assigned to block any creature with power greater than 1.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
Illus. Anson Maddocks
Keldon WarlordBuy, 2RR, Uncommon
Summon - Lord [*/*]
Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.

Illus. Kev Brockschmidt
Lightning BoltBuy, R, Common
Instant
Lightning Bolt deals 3 damage to target creature or player.

Illus. Christopher Rush
Magnetic MountainBuy, 1RR, Rare
Enchantment
Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls.

Illus. Susan Van Camp
Mana ClashBuy, R, Rare
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.

Illus. Mark Tedin
Mana FlareBuy, 2R, Rare
Enchantment
Whenever a player taps a land for mana, it produces one additional mana of the same type.

Illus. Christopher Rush
ManabarbsBuy, 3R, Rare
Enchantment
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.

Illus. Christopher Rush
Mons's Goblin RaidersBuy, R, Common
Summon - Goblins [1/1]
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in te storm.
Illus. Jeff A. Menges
Orcish ArtilleryBuy, 1RR, Uncommon
Summon - Orcs [1/3]
tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.
Illus. Anson Maddocks
Orcish OriflammeBuy, 3R, Uncommon
Enchantment
All attacking creatures you control get +1/+0.

Illus. Dan Frazier
Power SurgeBuy, RR, Rare
Enchantment
During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.

Illus. Douglas Shuler
PyrotechnicsBuy, 4R, Uncommon
Sorcery
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.

“Hi! ni! ya! Behold the man of flint, that's me!
Four lightnings zigzag from me, strike and return.” —Navajo war chant

Illus. Anson Maddocks
Red Elemental BlastBuy, R, Common
Interrupt
Counter target blue spell or destroy target blue permanent.

Illus. Richard Thomas
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Illus. Amy Weber
Shivan DragonBuy, 4RR, Rare
Summon - Dragon [5/5]
Flying
R: +1/+0 until end of turn

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
Illus. Melissa A. Benson
Sisters of the FlameBuy, 1RR, Common
Summon - Sisters [2/2]
tap: Add R to your mana pool. Play this ability as an interrupt.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.
Illus. Jesper Myrfors
SmokeBuy, RR, Rare
Enchantment
No player may untap more than one creature during his or her untap phase.

Illus. Jesper Myrfors
Stone GiantBuy, 2RR, Uncommon
Summon - Giant [3/4]
tap: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.

Illus. Dameon Willich
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. Daniel Gelon
Tempest EfreetBuy, 1RRR, Rare
Summon - Efreet [3/3]
tap: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent mayprevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.

Illus. NéNé Thomas
The BruteBuy, 1R, Common
Enchant Creature
Target creature gets +1/+0.
RRR: Regenerate target creature The Brute enchants.

“Union may be strength, but it is mere blind brute strength unless wisely directed.”
—Samuel Butler

Illus. Mark Poole
TunnelBuy, R, Uncommon
Instant
Bury target wall.

Illus. Dan Frazier
Uthden TrollBuy, 2R, Uncommon
Summon - Troll [2/2]
R: Regenerate

“Oi oi oi, me gotta hurt in ‘ere,
Oi oi oi, me smell a ting is near,
Gonna bosh ‘n gonna nosh
‘n da hurt'll disappear.”
—Troll Chant

Illus. Douglas Shuler
Wall of DustBuy, 2R, Uncommon
Summon - Wall [1/4]
No creature blocked by Wall of Dust may attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.
Illus. Richard Thomas
Wall of FireBuy, 1RR, Uncommon
Summon - Wall [0/5]
R: +1/+0 until end of turn

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
Illus. Richard Thomas
Wall of StoneBuy, 1RR, Uncommon
Summon - Wall [0/8]
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
Illus. Dan Frazier
Winds of ChangeBuy, R, Rare
Sorcery
All players shuffle their hands into their libraries and then draw the same number of cards they originally held.

“‘Tis the set of sails, and not the gales, Which tells us the way to go.”
—Ella Wheeler Wilcox

Illus. Justin Hampton
Aspect of WolfBuy, 1G, Rare
Enchant Creature
Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.

Illus. Jeff A. Menges
Birds of ParadiseBuy, G, Rare
Summon - Mana Birds [0/1]
Flying
tap: Add one mana of any color to your mana pool. Play this ability as an interrupt.

Illus. Mark Poole
Carnivorous PlantBuy, 3G, Common
Summon - Wall [4/5]
“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.”
—Vervamon the Elder

Illus. Quinton Hoover
ChannelBuy, GG, Uncommon
Sorcery
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Illus. Richard Thomas
CockatriceBuy, 3GG, Rare
Summon - Cockatrice [2/4]
Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.

Illus. Dan Frazier
Craw WurmBuy, 4GG, Common
Summon - Wurm [6/4]
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Daniel Gelon
CrumbleBuy, G, Uncommon
Instant
Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.

The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.
Illus. Jesper Myrfors
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy target permanent.

Illus. Susan Van Camp
Durkwood BoarsBuy, 4G, Common
Summon - Boar [4/4]
“And the unclean spirits went out, and entered the swine: and the herd ran violently . . . .”
—Mark 5:13

Illus. Mike Kimble
Elven RidersBuy, 3GG, Uncommon
Summon - Riders [3/3]
Cannot be blocked except by walls and by creatures with flying.

“Sometimes it is better to be swift of foot than strong of swordarm.”
—Elven proverb

Illus. Melissa A. Benson
Elvish ArchersBuy, 1G, Rare
Summon - Elf [2/1]
First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, “Well, at least now we're fighting in the shade!”
Illus. Anson Maddocks
FogBuy, G, Common
Instant
No creatures deal damage in combat this turn.

Illus. Jesper Myrfors
Force of NatureBuy, 2GGGG, Rare
Summon - Force [8/8]
Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.

Illus. Douglas Shuler
FungusaurBuy, 3G, Rare
Summon - Fungusaur [2/2]
At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.
Illus. Daniel Gelon
Gaea's LiegeBuy, 3GGG, Rare
Summon - Gaea's Liege [*/*]
Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Liege attacks, these are instead equal to the number of forests defending player controls.
tap: Target land becomes a basic forest until Gaea's Liege leavesplay.

Illus. Dameon Willich
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. Sandra Everingham
Giant SpiderBuy, 3G, Common
Summon - Spider [2/4]
Can block creatures with flying.

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
Illus. Sandra Everingham
Grizzly BearsBuy, 1G, Common
Summon - Bear [2/2]
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Illus. Jeff A. Menges
HurricaneBuy, XG, Uncommon
Sorcery
Hurricane deals X damage to each player and each creature with flying.

Illus. Dameon Willich
Instill EnergyBuy, G, Uncommon
Enchant Creature
Target creature can attack the turn it comes into play on your side.
0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.

Illus. Dameon Willich
Ironroot TreefolkBuy, 4G, Common
Summon - Treefolk [3/5]
The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.
Illus. Jesper Myrfors
Killer BeesBuy, 1GG, Uncommon
Summon - Bees [0/1]
Flying
G: +1/+1 until end of turn

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
Illus. Phil Foglio
Land LeechesBuy, 1GG, Common
Summon - Leeches [2/2]
First strike

“The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech.” —Vervamon the Elder
Illus. Quinton Hoover
Ley DruidBuy, 2G, Uncommon
Summon - Cleric [1/1]
tap: Untap target land. Play this ability as an interrupt.

After years of training, the Druid becomes one with nature, drawing power form the land and returning it when needed.
Illus. Sandra Everingham
LifeforceBuy, GG, Uncommon
Enchantment
GG: Counter target black spell. Play this ability as an interrupt.

Illus. Dameon Willich
LifelaceBuy, G, Rare
Interrupt
Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged.

Illus. Amy Weber
Living ArtifactBuy, G, Rare
Enchant Artifact
Put a vitality counter on Living Artifact for each damage dealt to you.
0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.

Illus. Anson Maddocks
Living LandsBuy, 3G, Rare
Enchantment
All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.

Illus. Jesper Myrfors
Llanowar ElvesBuy, G, Common
Summon - Elf [1/1]
tap: Add G to your mana pool. Play this ability as an interrupt.

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.
Illus. Anson Maddocks
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of thesecreatures to block, but must block as many creatures as allowed.

Illus. Anson Maddocks
Marsh ViperBuy, 3G, Common
Summon - Viper [1/2]
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.

“All we had left were their black and bloated bodies.” —Maeveen O'Donagh, Memoirs of a Soldier
Illus. Ron Spencer
Nafs AspBuy, G, Common
Summon - Asp [1/1]
If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.

Illus. Christopher Rush
Pradesh GypsiesBuy, 2G, Common
Summon - Gypsies [1/1]
1G, tap: Target creature gets -2/-0 until end of turn.

Illus. Quinton Hoover
Radjan SpiritBuy, 3G, Uncommon
Summon - Spirit [3/2]
tap: Target creature loses flying until end of turn.

Illus. Christopher Rush
RebirthBuy, 3GGG, Rare
Sorcery
Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.

Illus. Mark Tedin
RegenerationBuy, 1G, Common
Enchant Creature
G: Regenerate target creature Regeneration enchants.

Illus. Quinton Hoover
SandstormBuy, G, Common
Instant
Sandstorm deals 1 damage to all attacking creatures.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
Illus. Brian Snoddy
Scryb SpritesBuy, G, Common
Summon - Faerie [1/1]
Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
Illus. Amy Weber
Shanodin DryadsBuy, G, Common
Summon - Nymphs [1/1]
Forestwalk

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.
Illus. Anson Maddocks
Stream of LifeBuy, XG, Common
Sorcery
Target player gains X life.

Illus. Mark Poole
Sylvan LibraryBuy, 1G, Rare
Enchantment
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter thisloss of life.

Illus. Harold McNeill
Thicket BasiliskBuy, 3GG, Uncommon
Summon - Basilisk [2/4]
At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.
Illus. Dan Frazier
Timber WolvesBuy, G, Rare
Summon - Wolves [1/1]
Banding

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
Illus. Melissa A. Benson
Titania's SongBuy, 3G, Rare
Enchantment
All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.

Illus. Kersten Kaman
TranquilityBuy, 2G, Common
Sorcery
Destroy all enchantments.

Illus. Douglas Shuler
TsunamiBuy, 3G, Uncommon
Sorcery
Destroy all islands.

Illus. Richard Thomas
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.

Illus. NéNé Thomas
VenomBuy, 1GG, Common
Enchant Creature
At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.

“I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Tom Wänerstrand
Verduran EnchantressBuy, 1GG, Rare
Summon [0/2]
0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.

Some say magic was first practiced by women, who have always felt strong ties to the land.
Illus. Kev Brockschmidt
Wall of BramblesBuy, 2G, Uncommon
Summon - Wall [2/3]
G: Regenerate

“What else, when chaos
draws all forces inward
to shape a single leaf.”
—Conrad Aiken

Illus. Anson Maddocks
Wall of IceBuy, 2G, Uncommon
Summon - Wall [0/7]
“And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

Illus. Richard Thomas
Wall of WoodBuy, G, Common
Summon - Wall [0/3]
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.
Illus. Mark Tedin
WanderlustBuy, 2G, Uncommon
Enchant Creature
Wanderlust deals 1 damage to target creature's controller during that player's upkeep.

Illus. Cornelius Brudi
War MammothBuy, 3G, Common
Summon - Mammoth [3/3]
Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
Illus. Jeff A. Menges
WebBuy, G, Rare
Enchant Creature
Target creature gets +0/+2 and can block creatures with flying.

Illus. Rob Alexander
Whirling DervishBuy, GG, Uncommon
Summon - Dervish [1/1]
Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.

Illus. Susan Van Camp
Wild GrowthBuy, G, Common
Enchant Land
Wild Growth adds G to your mana pool each time target land is tapped for mana.

Illus. Mark Poole
Winter BlastBuy, XG, Uncommon
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying.

“Blow, winds, and crack your cheeks! rage! blow!”
—William Shakespeare, King Lear

Illus. Kaja Foglio
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search