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Time Spiral Timeshifted Spoiler (122 cards)

MirariBuy, 5, Bonus
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

"It offers you what you want, not what you need."
-Braids, dementia summoner"

Illus. Donato Giancola
Akroma, Angel of WrathBuy, 5WWW, Bonus
Legendary Creature - Angel [6/6]
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

"No rest. No mercy. No matter what."
Illus. Ron Spears
Card #1
AuratogBuy, 1W, Bonus
Creature - Atog [1/2]
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.
Illus. Jeff Miracola
Card #2
Celestial DawnBuy, 1WW, Bonus
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Illus. Liz Danforth
Card #3
Consecrate LandBuy, W, Bonus
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.

Illus. Jeff A. Menges
Card #4
Defiant VanguardBuy, 2W, Bonus
Creature - Human Rebel [2/2]
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T: Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Illus. Pete Venters
Card #5
DisenchantBuy, 1W, Bonus
Instant
Destroy target artifact or enchantment.

Illus. Amy Weber
Card #6
Enduring RenewalBuy, 2WW, Bonus
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.

Illus. Harold McNeill
Card #7
Essence SliverBuy, 3W, Bonus
Creature - Sliver [3/3]
Whenever a Sliver deals damage, its controller gains that much life.

The slivers would survive, even at the expense of every other creature on Otaria.
Illus. Glen Angus
Card #8
Honorable PassageBuy, 1W, Bonus
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Illus. Jeff Miracola
Card #9
Icatian JavelineersBuy, W, Bonus
Creature - Human Soldier [1/1]
Icatian Javelineers comes into play with a javelin counter on it.
T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Illus. Scott Kirschner
Card #10
Moorish CavalryBuy, 2WW, Bonus
Creature - Human Knight [3/3]
Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Illus. Dameon Willich
Card #11
ResurrectionBuy, 2WW, Bonus
Sorcery
Return target creature card from your graveyard to play.

Illus. Dan Frazier
Card #12
Sacred MesaBuy, 2W, Bonus
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."
-"Song to the Sun," Femeref song"

Illus. Margaret Organ-Kean
Card #13
Soltari PriestBuy, WW, Bonus
Creature - Soltari Cleric [2/1]
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."
Illus. Janet Aulisio
Card #14
SquireBuy, 1W, Bonus
Creature - Human Soldier [1/2]
"Of twenty yeer of age he was, I gesse.
Of his stature he was of evene lengthe.
And wonderly delyvere, and of greete strengthe."
-Geoffrey Chaucer,
The Canterbury Tales"

Illus. Dennis Detwiller
Card #15
ValorBuy, 3W, Bonus
Creature - Incarnation [2/2]
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land."
-Scroll of Beginnings"

Illus. Kev Walker
Card #16
Witch HunterBuy, 2WW, Bonus
Creature - Human Cleric [1/1]
T: Witch Hunter deals 1 damage to target player.
1WW, T: Return target creature an opponent controls to its owner's hand.

Illus. Jesper Myrfors
Card #17
Zhalfirin CommanderBuy, 2W, Bonus
Creature - Human Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."
-Sidar Jabari"

Illus. Stuart Griffin
Card #18
DandanBuy, UU, Bonus
Creature - Fish [4/1]
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

"Catch good today. Start replacing crew tomorrow."
-Faysal al-Mousa, fisher captain, log"

Illus. Drew Tucker
Card #19
Flying MenBuy, U, Bonus
Creature - Human [1/1]
Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
Illus. Christopher Rush
Card #20
Ghost ShipBuy, 2UU, Bonus
Creature - Spirit [2/4]
Flying
UUU: Regenerate Ghost Ship.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."
-Mireille Gaetane, The Valeriad"

Illus. Tom Wänerstrand
Card #21
Giant OysterBuy, 2UU, Bonus
Creature - Oyster [0/3]
You may choose not to untap Giant Oyster during your untap step.
T: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.

Illus. Nicola Leonard
Card #22
LeviathanBuy, 5UUUU, Bonus
Creature - Leviathan [10/10]
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.

Illus. Mark Tedin
Card #23
Lord of AtlantisBuy, UU, Bonus
Creature - Merfolk Lord [2/2]
Other Merfolk get +1/+1 and have islandwalk.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
Illus. Melissa A. Benson
Card #24
Merfolk AssassinBuy, UU, Bonus
Creature - Merfolk Assassin [1/2]
T: Destroy target creature with islandwalk.

Illus. Dennis Detwiller
Card #25
Mistform UltimusBuy, 3U, Bonus
Legendary Creature - Illusion [3/3]
Mistform Ultimus is every creature type (even if this card isn't in play).

It may wear your face, but its mind is its own.
Illus. Anthony S. Waters
Card #26
OvinomancerBuy, 2U, Bonus
Creature - Human Wizard [0/1]
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Illus. Kev Walker
Card #27
Pirate ShipBuy, 4U, Bonus
Creature - Human Pirate [4/3]
"Pirate Ship can't attack unless defending player controls an Island.
T: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship."

Illus. Tom Wänerstrand
Card #28
Prodigal SorcererBuy, 2U, Bonus
Creature - Human Wizard [1/1]
T: Prodigal Sorcerer deals 1 damage to target creature or player.

Occasionally, members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
Illus. Douglas Shuler
Card #29
Psionic BlastBuy, 2U, Bonus
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Illus. Douglas Shuler
Card #30
SindbadBuy, 1U, Bonus
Creature - Human [1/1]
T: Draw a card and reveal it. If it isn't a land card, discard it.

Illus. Julie Baroh
Card #31
Stormscape FamiliarBuy, 1U, Bonus
Creature - Bird [1/1]
Flying
White spells and black spells you play cost 1 less to play.

Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
Illus. Heather Hudson
Card #32
Unstable MutationBuy, U, Bonus
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Illus. Douglas Shuler
Card #33
Voidmage ProdigyBuy, UU, Bonus
Creature - Human Wizard [2/1]
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Christopher Moeller
Card #34
Whispers of the MuseBuy, U, Bonus
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

"I followed her song only to find it was a dirge."
-Crovax"

Illus. Quinton Hoover
Card #35
WillbenderBuy, 1U, Bonus
Creature - Human Wizard [1/2]
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Illus. Eric Peterson
Card #36
Avatar of WoeBuy, 6BB, Bonus
Creature - Avatar [6/5]
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T: Destroy target creature. It can't be regenerated.

Illus. rk post
Card #37
Bad MoonBuy, 1B, Bonus
Enchantment
Black creatures get +1/+1.

Illus. Jesper Myrfors
Card #38
ConspiracyBuy, 3BB, Bonus
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Illus. Jeff Easley
Card #39
DarknessBuy, B, Bonus
Instant
Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
-William Shakespeare,
Measure for Measure"

Illus. Harold McNeill
Card #40
Dauthi SlayerBuy, BB, Bonus
Creature - Dauthi Soldier [2/2]
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

"They have knives for every soul."
-Lyna, Soltari emissary"

Illus. Dermot Power
Card #41
Evil Eye of Orms-by-GoreBuy, 4B, Bonus
Creature - Eye [3/6]
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.
Illus. Jesper Myrfors
Card #42
Faceless ButcherBuy, 2BB, Bonus
Creature - Nightmare Horror [2/3]
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Illus. Daren Bader
Card #43
Funeral CharmBuy, B, Bonus
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Illus. Greg Spalenka
Card #44
Sengir AutocratBuy, 3B, Bonus
Creature - Human [2/2]
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

"A thankless job, and a death sentence besides."
-Eron the Relentless"

Illus. David A. Cherry
Card #45
Shadow GuildmageBuy, B, Bonus
Creature - Human Wizard [1/1]
U, T: Put target creature you control on top of its owner's library.
R, T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

"To keep the dead so others may live.
-Shadow Guild maxim"

Illus. Mike Kimble
Card #46
Soul CollectorBuy, 3BB, Bonus
Creature - Vampire [3/4]
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Matthew D. Wilson
Card #47
StuporBuy, 2B, Bonus
Sorcery
Target opponent discards a card at random, then discards a card.

"There are medicines for all afflictions but idleness.
-Suq'Ata saying"

Illus. Mike Kimble
Card #48
Swamp MosquitoBuy, 1B, Bonus
Creature - Insect [0/1]
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Illus. Nicola Leonard
Card #49
Twisted AbominationBuy, 5B, Bonus
Creature - Zombie Mutant [5/3]
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daren Bader
Card #50
Uncle IstvanBuy, 1BBB, Bonus
Creature - Human [1/3]
Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
Illus. Daniel Gelon
Card #51
Undead WarchiefBuy, 2BB, Bonus
Creature - Zombie [1/1]
Zombie spells you play cost 1 less to play.
Zombies you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.
Illus. Greg Hildebrandt
Card #52
UndertakerBuy, 1B, Bonus
Creature - Human Spellshaper [1/1]
B, T, Discard a card: Return target creature card from your graveyard to your hand.

The weight of death is heavy but not immovable.
Illus. Jeff Easley
Card #53
Withered WretchBuy, BB, Bonus
Creature - Zombie Cleric [2/2]
1: Remove target card in a graveyard from the game.

Once it consecrated the dead. Now it desecrates them.
Illus. Tim Hildebrandt
Card #54
Avalanche RidersBuy, 3R, Bonus
Creature - Human Nomad [2/2]
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Illus. Edward P. Beard, Jr.
Card #55
BrowbeatBuy, 2R, Bonus
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

"Even the threat of power has power."
-Jeska, warrior adept"

Illus. Mark Tedin
Card #56
Desolation GiantBuy, 2RR, Bonus
Creature - Giant [3/3]
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Illus. Alan Pollack
Card #57
DisintegrateBuy, XR, Bonus
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Illus. Anson Maddocks
Card #58
Dragon WhelpBuy, 2RR, Bonus
Creature - Dragon [2/3]
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.

Illus. Amy Weber
Card #59
DragonstormBuy, 8R, Bonus
Sorcery
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Illus. Kev Walker
Card #60
Eron the RelentlessBuy, 3RR, Bonus
Legendary Creature - Human Rogue [5/2]
Haste
RRR: Regenerate Eron the Relentless.

"Eron would be much less of a hassle if only he were mortal."
-Reyhan, Samite alchemist"

Illus. Christopher Rush
Card #61
Fiery TemperBuy, 1RR, Bonus
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Illus. Greg & Tim Hildebrandt
Card #62
Fire WhipBuy, 1R, Bonus
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Illus. Jeff Miracola
Card #63
Goblin SnowmanBuy, 3R, Bonus
Creature - Goblin [1/1]
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
T: Goblin Snowman deals 1 damage to target creature it's blocking.

"Strength in numbers? Right."
-Ib Halfheart, goblin tactician"

Illus. Daniel Gelon
Card #64
Kobold TaskmasterBuy, 1R, Bonus
Creature - Kobold [1/2]
Other Kobolds you control get +1/+0.

The taskmaster knows that there is no cure for the common kobold.
Illus. Randy Asplund
Card #65
Orcish LibrarianBuy, 1R, Bonus
Creature - Orc [1/1]
R, T: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.

"Us hungry, need food . . . . Lots of books . . . . Hmm . . . ."
Illus. Phil Foglio
Card #66
OrggBuy, 3RR, Bonus
Creature - Orgg [6/6]
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.

It's bigger than it thinks.
Illus. Daniel Gelon
Card #67
PandemoniumBuy, 3R, Bonus
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

"If we cannot live proudly, we die so!"
-Eladamri, Lord of Leaves"

Illus. Pete Venters
Card #68
Suq'Ata LancerBuy, 2R, Bonus
Creature - Human Knight [2/2]
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side."
-Telim'Tor"

Illus. Jeff Miracola
Card #69
Tribal FlamesBuy, 1R, Bonus
Sorcery
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

"Fire is the universal language."
-Jhoira, master artificer"

Illus. Tony Szczudlo
Card #70
Uthden TrollBuy, 2R, Bonus
Creature - Troll [2/2]
R: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da hurt'll disappear."
-Troll chant"

Illus. Douglas Shuler
Card #71
Wildfire EmissaryBuy, 3R, Bonus
Creature - Efreet [2/4]
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
-Qhattib, vizier of Amiqat"

Illus. Richard Kane Ferguson
Card #72
Avoid FateBuy, G, Bonus
Instant
Counter target instant or Aura spell that targets a permanent you control.

Illus. Phil Foglio
Card #73
Call of the HerdBuy, 2G, Bonus
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Carl Critchlow
Card #74
CockatriceBuy, 3GG, Bonus
Creature - Cockatrice [2/4]
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Illus. Dan Frazier
Card #75
Craw GiantBuy, 3GGGG, Bonus
Creature - Giant [6/4]
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
Illus. Christopher Rush
Card #76
Gaea's BlessingBuy, 1G, Bonus
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Illus. Rebecca Guay
Card #77
Gaea's LiegeBuy, 3GGG, Bonus
Creature - Avatar [*/*]
Gaea's Liege's power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls instead.
T: Target land becomes a Forest until Gaea's Liege leaves play.

Illus. Dameon Willich
Card #78
Hail StormBuy, 1GG, Bonus
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

"If they can't take the hail, they'd better stay home."
-Arna Kennerüd, skycaptain"

Illus. Jeff A. Menges
Card #79
Hunting MoaBuy, 2G, Bonus
Creature - Bird [3/2]
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Illus. DiTerlizzi
Card #80
Jolrael, Empress of BeastsBuy, 3GG, Bonus
Legendary Creature - Human Spellshaper [3/3]
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

"I need no army. I have Jamuraa."
Illus. Matthew D. Wilson
Card #81
Krosan CloudscraperBuy, 7GGG, Bonus
Creature - Beast Mutant [13/13]
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Ron Spears
Card #82
ScragnothBuy, 4G, Bonus
Creature - Beast [3/4]
Scragnoth can't be countered.
Protection from blue

It possesses no intelligence, only counter-intelligence.
Illus. Jeff Laubenstein
Card #83
Spike FeederBuy, 1GG, Bonus
Creature - Spike [0/0]
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Illus. Heather Hudson
Card #84
Spitting SlugBuy, 1GG, Bonus
Creature - Slug [2/4]
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Illus. Anson Maddocks
Card #85
ThallidBuy, G, Bonus
Creature - Fungus [1/1]
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

Illus. Ron Spencer
Card #86
Thornscape BattlemageBuy, 2G, Bonus
Creature - Elf Wizard [2/2]
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Illus. Matt Cavotta
Card #87
Verdeloth the AncientBuy, 4GG, Bonus
Legendary Creature - Treefolk [4/7]
Kicker X (You may pay an additional X as you play this spell.)
All other Treefolk and all Saprolings get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Illus. Daren Bader
Card #88
Wall of RootsBuy, 1G, Bonus
Creature - Plant Wall [0/5]
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
Illus. John Matson
Card #89
Whirling DervishBuy, GG, Bonus
Creature - Human Monk [1/1]
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Illus. Susan Van Camp
Card #90
AssaultBuy, R, Bonus
Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Illus. Ben Thompson
Card #91
BatteryBuy, 3G, Bonus
Sorcery
Put a 3/3 green Elephant creature token into play.

Illus. Ben Thompson
Card #91
Coalition VictoryBuy, 3WUBRG, Bonus
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

"You can build a perfect machine out of imperfect parts."
-Urza"

Illus. Eric Peterson
Card #92
Fiery JusticeBuy, WRG, Bonus
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else."
-Lovisa Coldeyes, Balduvian chieftain"

Illus. Melissa A. Benson
Card #93
Jasmine BorealBuy, 3WG, Bonus
Legendary Creature - Human [4/5]
"Peace must prevail, even if the wicked must die."
Illus. Richard Kane Ferguson
Card #94
Lightning AngelBuy, 1WUR, Bonus
Creature - Angel [3/4]
Flying, vigilance, haste

Illus. rk post
Card #95
Merieke Ri BeritBuy, WUB, Bonus
Legendary Creature - Human [1/1]
Merieke Ri Berit doesn't untap during your untap step.
T: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.

Illus. Heather Hudson
Card #96
Mystic EnforcerBuy, 2WG, Bonus
Creature - Human Nomad Mystic [3/3]
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Illus. Gary Ruddell
Card #97
Mystic SnakeBuy, 1UUG, Bonus
Creature - Snake [2/2]
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.
Illus. Daren Bader
Card #98
Nicol BolasBuy, 2UUBBRR, Bonus
Legendary Creature - Elder Dragon [7/7]
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

Illus. Edward P. Beard, Jr.
Card #99
Shadowmage InfiltratorBuy, 1UB, Bonus
Creature - Human Wizard [1/3]
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Illus. Rick Farrell
Card #100
Sol'kanar the Swamp KingBuy, 2UBR, Bonus
Legendary Creature - Demon [5/5]
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Illus. Richard Kane Ferguson
Card #101
Spined SliverBuy, RG, Bonus
Creature - Sliver [2/2]
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

"Slivers are evil and slivers are sly;
And if you get eaten, then no one will cry."
-Mogg children's rhyme"

Illus. Ron Spencer
Card #102
StormbindBuy, 1RG, Bonus
Enchantment
2, Discard a card at random: Stormbind deals 2 damage to target creature or player.

"Once, our people could call down the storm itself to do our bidding."
-Lovisa Coldeyes, Balduvian chieftain"

Illus. NéNé Thomas & Phillip Mosness
Card #103
Teferi's MoatBuy, 3WU, Bonus
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer."
-Urza, to Teferi"

Illus. rk post
Card #104
Vhati il-DalBuy, 2BG, Bonus
Legendary Creature - Human Warrior [3/3]
T: Target creature's power or toughness becomes 1 until end of turn.

"Sir, I just thought . . . ," explained Vhati.
"Don't think," interrupted Greven. "It doesn't suit you.""

Illus. Ron Spencer
Card #105
VoidBuy, 3BR, Bonus
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Illus. Kev Walker
Card #106
Claws of GixBuy, 0, Bonus
Artifact
1, Sacrifice a permanent: You gain 1 life.

When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
Illus. Henry G. Higgenbotham
Card #107
DodecapodBuy, 4, Bonus
Artifact Creature - Golem [3/3]
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Illus. John Howe
Card #108
Feldon's CaneBuy, 1, Bonus
Artifact
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.
Illus. Mark Tedin
Card #109
Grinning TotemBuy, 4, Bonus
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Illus. Donato Giancola
Card #110
Mindless AutomatonBuy, 4, Bonus
Artifact Creature - Construct [0/0]
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Illus. Brian Snoddy
Card #111
Serrated ArrowsBuy, 4, Bonus
Artifact
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Illus. David A. Cherry
Card #112
The RackBuy, 1, Bonus
Artifact
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Invented in Mishra's earlier days, the rack was once his most feared creation.
Illus. Richard Thomas
Card #113
Tormod's CryptBuy, 0, Bonus
Artifact
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
Illus. Christopher Rush
Card #114
War BargeBuy, 4, Bonus
Artifact
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Illus. Tom Wänerstrand
Card #115
ArenaBuy, Bonus
Land
3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Illus. Rob Alexander
Card #116
DesertBuy, Bonus
Land - Desert
T: Add 1 to your mana pool.
T: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Illus. Jesper Myrfors
Card #117
Gemstone MineBuy, Bonus
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Illus. Brom
Card #118
Safe HavenBuy, Bonus
Land
2, T: Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Illus. Christopher Rush
Card #119
PendelhavenBuy, Bonus
Legendary Land
T: Add G to your mana pool.
T: Target 1/1 creature gets +1/+2 until end of turn.

"This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld."
-Henry Wadsworth Longfellow,
"Evangeline""

Illus. Bryon Wackwitz
Card #120
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