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10th Edition Spoiler (383 cards)

Adarkar WastesBuy, Rare
Land
T: Add 1 to your mana pool.T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Illus. John Avon
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player plays a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Illus. Alan Pollack
Battlefield ForgeBuy, Rare
Land
T: Add 1 to your mana pool.T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Illus. Darrell Riche
Bottle GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [1/3]
Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?
Illus. Ben Thompson
BrushlandBuy, Rare
Land
T: Add 1 to your mana pool.T: Add G or W to your mana pool. Brushland deals 1 damage to you.

Illus. Scott Bailey
Caves of KoilosBuy, Rare
Land
T: Add 1 to your mana pool.T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Chimeric StaffBuy, 4, Rare
Artifact
X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Illus. Michael Sutfin
Chromatic StarBuy, 1, Uncommon
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.When Chromatic Star is put into a graveyard from play, draw a card.

Illus. Alex Horley-Orlandelli
Citanul FluteBuy, 5, Rare
Artifact
X, T: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Each note of the flute mimics the call of a different beast.
Illus. Greg Hildebrandt
Coat of ArmsBuy, 5, Rare
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

"Hup, two, three, four,Dunno how to count no more."
Illus. Scott M. Fischer
Colossus of SardiaBuy, 9, Rare
Artifact Creature - Golem [9/9]
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)Colossus of Sardia doesn't untap during your untap step.9: Untap Colossus of Sardia. Play this ability only during your upkeep.

[Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.]
Illus. Greg Staples
Composite GolemBuy, 6, Uncommon
Artifact Creature - Golem [4/4]
Sacrifice Composite Golem: Add WUBRG to your mana pool.

An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
Illus. Mark Tedin
Crucible of WorldsBuy, 3, Rare
Artifact
You may play land cards from your graveyard.

Amidst the darkest ashes grow the strongest seeds.
Illus. Ron Spencer
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Doubling CubeBuy, 2, Rare
Artifact
3, T: Double the amount of each type of mana in your mana pool.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
Illus. Mark Tedin
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.
Illus. Alan Pollack
Faerie ConclaveBuy, Uncommon
Land
Faerie Conclave comes into play tapped.T: Add U to your mana pool.1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Illus. Stephan Martiniere
Forbidding WatchtowerBuy, Uncommon
Land
Forbidding Watchtower comes into play tapped.T: Add W to your mana pool.1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Illus. Aleksi Briclot
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Stephan Martiniere
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Anthony S. Waters
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Fountain of YouthBuy, Uncommon
Artifact
2, T: You gain 1 life.

Some say the fountain's waters are the first rains that fell over Dominaria.
Illus. Dan Scott
Ghitu EncampmentBuy, Uncommon
Land
Ghitu Encampment comes into play tapped.T: Add R to your mana pool.1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Illus. John Avon
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Legend has it that the mine howls out the last words of those who died inside.
Illus. Ralph Horsley
Icy ManipulatorBuy, 4, Uncommon
Artifact
1, T: Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Illus. Matt Cavotta
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. John Avon
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Donato Giancola
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Martina Pilcerova
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Stephan Martiniere
Jayemdae TomeBuy, 4, Rare
Artifact
4, T: Draw a card.

Illus. Donato Giancola
JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/3]
Juggernaut attacks each turn if able.Juggernaut can't be blocked by Walls.

Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.
Illus. Arnie Swekel
Karplusan ForestBuy, Rare
Land
T: Add 1 to your mana pool.T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Illus. John Avon
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.
Illus. Alan Pollack
Legacy WeaponBuy, 7, Rare
Legendary Artifact
WUBRG: Remove target permanent from the game.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Illus. Terese Nielsen
Leonin ScimitarBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1.Equip 1(1: Attach to target creature you control. Equip only as a sorcery.)

["Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."-Initiation of Laena, skyhunter]
Illus. Doug Chaffee
Llanowar WastesBuy, Rare
Land
T: Add 1 to your mana pool.T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Illus. Rob Alexander
Loxodon WarhammerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)Equip 3(3: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jeremy Jarvis
Mantis EngineBuy, 5, Uncommon
Artifact Creature - Insect [3/3]
2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

["It's a clever design. You should look closely at its gearing after it swallows your head."-Jhoira, master artificer]
Illus. John Zeleznik
MillstoneBuy, 2, Rare
Artifact
2, T: Target player puts the top two cards of his or her library into his or her graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Illus. John Avon
Mind StoneBuy, 2, Uncommon
Artifact
T: Add 1 to your mana pool.1, T, Sacrifice Mind Stone: Draw a card.

"Not by age but by capacity is wisdom gained."-Titus Maccius Plautus, Trinummus
Illus. Adam Rex
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Glen Angus
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Stephan Martiniere
OrnithopterBuy, Uncommon
Artifact Creature - Thopter [0/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."-Urza, in his apprenticeship
Illus. Dana Knutson
Phyrexian VaultBuy, 3, Uncommon
Artifact
2, T, Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."-Kaervek
Illus. Hannibal King
Pithing NeedleBuy, 1, Rare
Artifact
As Pithing Needle comes into play, name a card.Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Illus. Pete Venters
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Rob Alexander
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Greg Staples
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. John Avon
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Richard Wright
Platinum AngelBuy, 7, Rare
Artifact Creature - Angel [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.
Illus. Brom
QuicksandBuy, Uncommon
Land
T: Add 1 to your mana pool.T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Illus. Roger Raupp
Razormane MasticoreBuy, 5, Rare
Artifact Creature - Masticore [5/5]
First strike (This creature deals combat damage before creatures without first strike.)At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Illus. Jim Murray
Rod of RuinBuy, 4, Uncommon
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
Illus. Mark Zug
Sculpting SteelBuy, 3, Rare
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

An artificer once dropped one in a vault full of coins. She has yet to find it.
Illus. Heather Hudson
Shivan ReefBuy, Rare
Land
T: Add 1 to your mana pool.T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Illus. Rob Alexander
Spawning PoolBuy, Uncommon
Land
Spawning Pool comes into play tapped.T: Add B to your mana pool.1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Nils Hamm
SpellbookBuy, Uncommon
Artifact
You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."-Karn, silver golem
Illus. Andrew Goldhawk
Steel GolemBuy, 3, Uncommon
Artifact Creature - Golem [3/4]
You can't play creature spells.

"Once you create perfection, what else is there to make?"-Arcum Dagsson, Soldevi machinist
Illus. Donato Giancola
Sulfurous SpringsBuy, Rare
Land
T: Add 1 to your mana pool.T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Illus. Rob Alexander
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Jim Nelson
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Ron Spencer
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Richard Wright
Terramorphic ExpanseBuy, Common
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Illus. Dan Scott
The HiveBuy, 5, Rare
Artifact
5, T: Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)

"Their buzzing makes my bones hum from a mile away."-Galenti, treasure hunter
Illus. Ron Spencer
Treetop VillageBuy, Uncommon
Land
Treetop Village comes into play tapped.T: Add G to your mana pool.1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Illus. Rob Alexander
Underground RiverBuy, Rare
Land
T: Add 1 to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

Illus. Andrew Goldhawk
Whispersilk CloakBuy, 3, Uncommon
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)Equip 2(2: Attach to target creature you control. Equip only as a sorcery.)

Such cloaks are in high demand both by assassins and by those who fear them.
Illus. Luca Zontini
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player plays a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Illus. Alan Pollack
Yavimaya CoastBuy, Rare
Land
T: Add 1 to your mana pool.T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Illus. Anthony S. Waters
Ancestor's ChosenBuy, 5WW, Uncommon
Creature - Human Cleric [4/4]
First strike (This creature deals combat damage before creatures without first strike.)When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

["The will of all, by my hand done."]
Illus. Pete Venters
Angel of MercyBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)When Angel of Mercy comes into play, you gain 3 life.

Every tear shed is a drop of immortality.
Illus. Volkan Baga
Angelic BlessingBuy, 2W, Common
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
Angelic ChorusBuy, 3WW, Rare
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.
Illus. Jim Murray
Angelic WallBuy, 1W, Common
Creature - Wall [0/4]
Defender, flying (This creature can't attack, and it can block creatures with flying.)

"The Ancestor protects us in ways we can't begin to comprehend."-Mystic elder
Illus. John Avon
Aura of SilenceBuy, 1WW, Uncommon
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.
Illus. D. Alexander Gregory
Aven CloudchaserBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment.

["At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."-Nomad myth]
Illus. Justin Sweet
Ballista SquadBuy, 3W, Uncommon
Creature - Human Rebel [2/2]
XW, T: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
BandageBuy, W, Common
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.
Illus. Rebecca Guay
Beacon of ImmortalityBuy, 5W, Rare
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
Benalish KnightBuy, 2W, Common
Creature - Human Knight [2/2]
Flash (You may play this spell any time you could play an instant.)First strike (This creature deals combat damage before creatures without first strike.)

"We called them ‘armored lightning.'"-Gerrard of the Weatherlight
Illus. Zoltan Boros & Gabor Szikszai
Cho-Manno, RevolutionaryBuy, 2WW, Rare
Legendary Creature - Human Rebel [2/2]
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."
Illus. Steven Belledin
CondemnBuy, W, Uncommon
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"-Alovnek, Boros guildmage
Illus. Daren Bader
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

"Illusion is a crutch for those with no grounding in reality."-Cho-Manno
Illus. Christopher Rush
Field MarshalBuy, 1WW, Rare
Creature - Human Soldier [2/2]
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.
Illus. Stephen Tappin
Ghost WardenBuy, 1W, Common
Creature - Spirit [1/1]
T: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."-Ilromov, traveling storyteller
Illus. Ittoku
Glorious AnthemBuy, 1WW, Rare
Enchantment
Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.
Illus. Kev Walker
Hail of ArrowsBuy, XW, Uncommon
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."-General Takeno
Illus. Anthony S. Waters
Heart of LightBuy, 2W, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Prevent all damage that would be dealt to and dealt by enchanted creature.

[For those who reach enlightenment, violence is an unnecessary distraction.]
Illus. Luca Zontini
High GroundBuy, W, Uncommon
Enchantment
Each creature you control can block an additional creature.

In war, as in society, position is everything.
Illus. rk post
Holy DayBuy, W, Common
Instant
Prevent all combat damage that would be dealt this turn.

"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."-Karrim, Samite healer
Illus. Volkan Baga
Holy StrengthBuy, W, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +1/+2.

["May angels fly at your back. May your blade cleave the darkness."-War blessing of Serra]
Illus. Terese Nielsen
Honor GuardBuy, W, Common
Creature - Human Soldier [1/1]
W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.
Illus. Dan Dos Santos
Icatian PriestBuy, W, Uncommon
Creature - Human Cleric [1/1]
1WW: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
Illus. Stephen Tappin
Kjeldoran Royal GuardBuy, 3WW, Rare
Creature - Human Soldier [2/5]
T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
Illus. Carl Critchlow
Loxodon MysticBuy, 3WW, Common
Creature - Elephant Cleric [3/3]
W, T: Tap target creature.

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
Illus. Randy Gallegos
Loyal SentryBuy, W, Rare
Creature - Human Soldier [1/1]
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
Illus. Michael Sutfin
LuminesceBuy, W, Uncommon
Instant
Prevent all damage that black sources and red sources would deal this turn.

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."-Lucilde Fiksdotter,leader of the Order of the White Shield
Illus. Daren Bader
MobilizationBuy, 2W, Rare
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)2W: Put a 1/1 white Soldier creature token into play.

Wars are won with strength, valor, and numbers-especially numbers.
Illus. Carl Critchlow
Nomad MythmakerBuy, 2W, Rare
Creature - Human Nomad Cleric [2/2]
W, T: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
Illus. Darrell Riche
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Paladin en-VecBuy, 1WW, Rare
Creature - Human Knight [2/2]
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

["I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."]
Illus. Dave Kendall
PariahBuy, 2W, Rare
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)All damage that would be dealt to you is dealt to enchanted creature instead.

["Why would I consider penance for my actions when I have so many subjects willing to do it for me?"-Lord Konda]
Illus. Jon J Muth
Reviving DoseBuy, 2W, Common
Instant
You gain 3 life.Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Illus. D. Alexander Gregory
Reya DawnbringerBuy, 6WWW, Rare
Legendary Creature - Angel [4/6]
Flying (This creature can't be blocked except by creatures with flying or reach.)At the beginning of your upkeep, you may return target creature card from your graveyard to play.

"You have not died until I consent."
Illus. Matthew D. Wilson
RighteousnessBuy, W, Rare
Instant
Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.
Illus. Wayne England
Rule of LawBuy, 2W, Uncommon
Enchantment
Each player can't play more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Illus. Scott M. Fischer
Samite HealerBuy, 1W, Common
Creature - Human Cleric [1/1]
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Anson Maddocks
Serra AngelBuy, 3WW, Rare
Creature - Angel [4/4]
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Her sword sings more beautifully than any choir.
Illus. Greg Staples
Serra's EmbraceBuy, 2WW, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

[The touch of Serra's angels bears hopes aloft and empowers noble causes.]
Illus. Zoltan Boros & Gabor Szikszai
Skyhunter PatrolBuy, 2WW, Common
Creature - Cat Knight [2/3]
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies."-Raksha Golden Cub
Illus. Matt Cavotta
Skyhunter ProwlerBuy, 2W, Common
Creature - Cat Knight [1/3]
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.
Illus. Vance Kovacs
Skyhunter SkirmisherBuy, 1WW, Uncommon
Creature - Cat Knight [1/1]
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

["Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter-and why Taj-Nar has never fallen."-Raksha Golden Cub]
Illus. Greg Staples
Soul WardenBuy, W, Uncommon
Creature - Human Cleric [1/1]
Whenever another creature comes into play, you gain 1 life.

Count carefully the souls and see that none are lost.-Vec teaching
Illus. Randy Gallegos
Spirit LinkBuy, W, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.

["We are all inextricably linked, souls woven in tapestry."]
Illus. Kev Walker
Spirit WeaverBuy, 1W, Uncommon
Creature - Human Wizard [2/1]
2: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."
Illus. Matthew D. Wilson
Starlight InvokerBuy, 1W, Uncommon
Creature - Human Cleric Mutant [1/3]
7W: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
Illus. Glen Angus
Steadfast GuardBuy, WW, Common
Creature - Human Rebel [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
Illus. Michael Komarck
Story CircleBuy, 1WW, Rare
Enchantment
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Illus. Aleksi Briclot
Suntail HawkBuy, W, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Its eye the glaring sun, its cry the keening wind.
Illus. Heather Hudson
Tempest of LightBuy, 2W, Uncommon
Instant
Destroy all enchantments.

"Let everything return to its true nature, so that destiny may takes its course."
Illus. Wayne England
Treasure HunterBuy, 2W, Uncommon
Creature - Human [2/2]
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."
Illus. Adam Rex
True BelieverBuy, WW, Rare
Creature - Human Cleric [2/2]
You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.
Illus. Alex Horley-Orlandelli
Tundra WolvesBuy, W, Common
Creature - Wolf [1/1]
First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."-Onean scout
Illus. Richard Sardinha
Venerable MonkBuy, 2W, Common
Creature - Human Monk Cleric [2/2]
When Venerable Monk comes into play, you gain 2 life.

Age wears the flesh but galvanizes the soul.
Illus. D. Alexander Gregory
Voice of AllBuy, 2WW, Rare
Creature - Angel [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Illus. rk post
Wall of SwordsBuy, 3W, Uncommon
Creature - Wall [3/5]
Defender, flying (This creature can't attack, and it can block creatures with flying.)

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.
Illus. Zoltan Boros & Gabor Szikszai
Warrior's HonorBuy, 2W, Common
Instant
Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."-Asmira, holy avenger
Illus. D. Alexander Gregory
Wild GriffinBuy, 2W, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."-King Darien of Kjeldor
Illus. Matt Cavotta
Windborn MuseBuy, 3W, Rare
Creature - Spirit [2/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

"Her voice is justice, clear and relentless."-Akroma, angelic avenger
Illus. Adam Rex
Wrath of GodBuy, 2WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Youthful KnightBuy, 1W, Common
Creature - Human Knight [2/1]
First strike (This creature deals combat damage before creatures without first strike.)

Idealism fits him better than his armor.
Illus. Rebecca Guay
Academy ResearchersBuy, 1UU, Uncommon
Creature - Human Wizard [2/2]
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.
Illus. Stephen Daniele
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."-Joseph Conrad, The Mirror of the Sea
Illus. Kev Walker
Ambassador LaquatusBuy, 1UU, Rare
Legendary Creature - Merfolk Wizard [1/3]
3: Target player puts the top three cards of his or her library into his or her graveyard.

"Life is a game. The only thing that matters is whether you're a pawn or a player."
Illus. Jim Murray
Arcanis the OmnipotentBuy, 3UUU, Rare
Legendary Creature - Wizard [3/4]
T: Draw three cards.2UU: Return Arcanis the Omnipotent to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
Illus. Justin Sweet
Aura GraftBuy, 1U, Uncommon
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."
Illus. Ray Lago
Aven FisherBuy, 3U, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.
Illus. Christopher Moeller
Aven WindreaderBuy, 3UU, Common
Creature - Bird Soldier Wizard [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)1U: Target player reveals the top card of his or her library.

"The tiniest ripple tells a story ten fathoms deep."
Illus. Greg Hildebrandt
BoomerangBuy, UU, Common
Instant
Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian AEthermancers developed a spell that skipped the weapon entirely.
Illus. Arnie Swekel
CancelBuy, 1UU, Common
Instant
Counter target spell.

Illus. Mark Poole
Cephalid ConstableBuy, 1UU, Rare
Creature - Cephalid Wizard [1/1]
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalids don't police people. They police loyalties.
Illus. Alan Pollack
CloneBuy, 3U, Rare
Creature - Shapeshifter [0/0]
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Illus. Kev Walker
Cloud ElementalBuy, 2U, Common
Creature - Elemental [2/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)Cloud Elemental can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.
Illus. Michael Sutfin
Cloud SpriteBuy, U, Common
Creature - Faerie [1/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
Illus. Mark Zug
Counsel of the SoratamiBuy, 2U, Common
Sorcery
Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Illus. Randy Gallegos
Crafty PathmageBuy, 2U, Common
Creature - Human Wizard [1/1]
T: Target creature with power 2 or less is unblockable this turn.

Follow the pathmage-Otarian expression meaning"escape quickly"
Illus. Wayne England
DehydrationBuy, 3U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature doesn't untap during its controller's untap step.

[The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.]
Illus. Arnie Swekel
DelugeBuy, 2U, Uncommon
Instant
Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."-Emperor Aboshan
Illus. Wayne England
Denizen of the DeepBuy, 6UU, Rare
Creature - Serpent [11/11]
When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
Illus. Jim Pavelec
DiscombobulateBuy, 2UU, Uncommon
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

"I said ‘pick his brain,' not ‘tear off his head.'"-Riptide Project researcher
Illus. Alex Horley-Orlandelli
Dreamborn MuseBuy, 2UU, Rare
Creature - Spirit [2/2]
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

"Her voice is insight, piercing and true."-Ixidor, reality sculptor
Illus. Kev Walker
EvacuationBuy, 3UU, Rare
Instant
Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."-Alexi, zephyr mage
Illus. Franz Vohwinkel
FlashfreezeBuy, 1U, Uncommon
Instant
Counter target red or green spell.

"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"-Heidar, Rimewind master
Illus. Brian Despain
Fog ElementalBuy, 2U, Uncommon
Creature - Elemental [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it."-Teferi
Illus. Jon J Muth
Fugitive WizardBuy, U, Common
Creature - Human Wizard [1/1]
0

"The law has its place-as a footnote in my spellbook."-Siyani, fugitive mage
Illus. Mark Zug
Horseshoe CrabBuy, 2U, Common
Creature - Crab [1/3]
U: Untap Horseshoe Crab.

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"-Squee, goblin cabin hand
Illus. Scott Kirschner
Hurkyl's RecallBuy, 1U, Rare
Instant
Return all artifacts target player owns to his or her hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
Illus. Ralph Horsley
Lumengrid WardenBuy, 1U, Common
Creature - Human Wizard [1/3]
0

The wardens keep watch over an endless sea of progress.
Illus. Francis Tsai
Mahamoti DjinnBuy, 4UU, Rare
Creature - Djinn [5/6]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Greg Staples
March of the MachinesBuy, 3U, Rare
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Illus. Ben Thompson
Merfolk LooterBuy, 1U, Common
Creature - Merfolk Rogue [1/1]
T: Draw a card, then discard a card.

It belongs to the merfolk now.-Shipwreck prayer
Illus. Tristan Elwell
Mind BendBuy, U, Rare
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

["The world, I've come to realize, is a blank canvas on which to paint."-Ixidor, reality sculptor]
Illus. Mike Dringenberg
PeekBuy, U, Common
Instant
Look at target player's hand.Draw a card.

Sometimes you have to read between the minds.
Illus. Adam Rex
PersuasionBuy, 3UU, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)You control enchanted creature.

There's no telling what an accomplished mage might collect.
Illus. William O'Connor
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion Warrior [2/2]
Phantom Warrior is unblockable.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."-Ralph Waldo Emerson, "Illusions"
Illus. Greg Staples
PlagiarizeBuy, 3U, Rare
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"
Illus. Jeremy Jarvis
PuppeteerBuy, 2U, Uncommon
Creature - Human Wizard [1/2]
U, T: You may tap or untap target creature.

"That's the funny thing about free will. You don't feel any different without it."-Ambassador Laquatus
Illus. Kev Walker
ReminisceBuy, 2U, Uncommon
Sorcery
Target player shuffles his or her graveyard into his or her library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.
Illus. Ralph Horsley
Remove SoulBuy, 1U, Common
Instant
Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.
Illus. Adam Rex
Robe of MirrorsBuy, U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature has shroud. (It can't be the target of spells or abilities.)

["Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."-Arcanis the Omnipotent]
Illus. Christopher Moeller
Rootwater CommandoBuy, 2U, Common
Creature - Merfolk [2/2]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
Illus. Mark Tedin
Rootwater MatriarchBuy, 2UU, Rare
Creature - Merfolk [2/3]
T: Gain control of target creature as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
Illus. Daren Bader
Sage OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Illus. Mark Brill
ScalpelexisBuy, 4U, Rare
Creature - Beast [1/5]
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Illus. Mark Tedin
Sea MonsterBuy, 4UU, Common
Creature - Serpent [6/6]
Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.
Illus. Brian Despain
Shimmering WingsBuy, U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)U: Return Shimmering Wings to its owner's hand.

["I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create."-Ixidor, reality sculptor]
Illus. Carl Critchlow
SiftBuy, 3U, Common
Sorcery
Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.
Illus. Jeremy Jarvis
Sky WeaverBuy, 1U, Uncommon
Creature - Metathran Wizard [2/1]
2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."
Illus. Christopher Moeller
Snapping DrakeBuy, 3U, Common
Creature - Drake [3/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
Illus. Dave Dorman
Spiketail HatchlingBuy, 1U, Uncommon
Creature - Drake [1/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

It dodges waves of water to prepare for waves of magic.
Illus. Greg Staples
Sunken HopeBuy, 3UU, Rare
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."-Ambassador Laquatus
Illus. Volkan Baga
TelepathyBuy, U, Uncommon
Enchantment
Your opponents play with their hands revealed.

"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."-Ambassador Laquatus
Illus. Matthew D. Wilson
Telling TimeBuy, 1U, Uncommon
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."
Illus. Scott M. Fischer
Thieving MagpieBuy, 2UU, Uncommon
Creature - Bird [1/3]
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.
Illus. Una Fricker
TidingsBuy, 3UU, Uncommon
Sorcery
Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."-Barrin, master wizard
Illus. Pete Venters
Time StopBuy, 4UU, Rare
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Illus. Scott M. Fischer
Time StretchBuy, 8UU, Rare
Sorcery
Target player takes two extra turns after this one.

There's lots of time like the present.
Illus. Matt Cavotta
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."-Ambassador Laquatus
Illus. Greg Staples
TwincastBuy, UU, Rare
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.
Illus. Christopher Moeller
TwitchBuy, 2U, Common
Instant
You may tap or untap target artifact, creature, or land.Draw a card.

Battles are won in nuance.
Illus. DiTerlizzi
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

Tolarian apprentices learn to liberate AEtheric energy long before they are taught to bind it.
Illus. Ron Spencer
Vedalken MastermindBuy, UU, Uncommon
Creature - Vedalken Wizard [1/2]
U, T: Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
Illus. Darrell Riche
Wall of AirBuy, 1UU, Uncommon
Creature - Wall [1/5]
Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.-Femeref aphorism
Illus. John Avon
AfflictBuy, 2B, Common
Instant
Target creature gets -1/-1 until end of turn.Draw a card.

One rarely notices a heartbeat, save when it is stolen.
Illus. Roger Raupp
Agonizing MemoriesBuy, 2BB, Uncommon
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.
Illus. Adam Rex
Ascendant EvincarBuy, 4BB, Rare
Legendary Creature - Vampire [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)Other black creatures get +1/+1. Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
Illus. Mark Zug
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."-Yurin, royal assassin
Illus. Kev Walker
Beacon of UnrestBuy, 3BB, Rare
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.
Illus. Alan Pollack
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
Illus. Daarken
Consume SpiritBuy, X1B, Uncommon
Sorcery
Spend only black mana on X.Consume Spirit deals X damage to target creature or player and you gain X life.

"Your blood, your marrow, your spirit-all are mine."-Mayvar, minion of Geth
Illus. Matt Thompson
Contaminated BondBuy, 1B, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Whenever enchanted creature attacks or blocks, its controller loses 3 life.

["My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."-Erissa, bog witch]
Illus. Thomas M. Baxa
Cruel EdictBuy, 1B, Uncommon
Sorcery
Target opponent sacrifices a creature.

"Choose your next words carefully. They will be your last."-Phage the Untouchable
Illus. Michael Sutfin
DeathmarkBuy, B, Uncommon
Sorcery
Destroy target green or white creature.

"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."-Thangbrand Gyrdsson, Kjeldoran patrol
Illus. Jeremy Jarvis
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The best ideas often come from the worst minds.
Illus. Greg Staples
DistressBuy, BB, Common
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

"They say the eyes are the windows to the soul. I like to break windows and take what's inside."-Braids, dementia summoner
Illus. Michael Sutfin
Doomed NecromancerBuy, 2B, Rare
Creature - Human Cleric Mercenary [2/2]
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Many necromancers share the same last words-the ones that conclude the undeath ritual.
Illus. Volkan Baga
Dross CrocodileBuy, 3B, Common
Creature - Zombie Crocodile [5/1]
0

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."-Dafri, Auriok champion
Illus. Carl Critchlow
Drudge SkeletonsBuy, 1B, Uncommon
Creature - Skeleton [1/1]
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."-Nevinyrral, Necromancer's Handbook
Illus. Jim Nelson
Dusk ImpBuy, 2B, Common
Creature - Imp [2/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Imps are just intelligent enough to have an understanding of cruelty.
Illus. Pete Venters
Essence DrainBuy, 4B, Common
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."-Crovax, ascendant evincar
Illus. Jim Nelson
FearBuy, BB, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

["Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."-Lim-Dûl the Necromancer]
Illus. Adam Rex
Festering GoblinBuy, B, Common
Creature - Zombie Goblin [1/1]
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.
Illus. Thomas M. Baxa
Grave PactBuy, 1BBB, Rare
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."-Crovax, ascendant evincar
Illus. Puddnhead
Graveborn MuseBuy, 2BB, Rare
Creature - Zombie Spirit [3/3]
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

"Her voice is damnation, unyielding and certain."-Phage the Untouchable
Illus. Kev Walker
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer-both are attractive to thieves.
Illus. Dermot Power
Hate WeaverBuy, 1B, Uncommon
Creature - Zombie Wizard [2/1]
2: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."
Illus. Roger Raupp
Head GamesBuy, 3BB, Rare
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Illus. Terese Nielsen
Hidden HorrorBuy, 1BB, Uncommon
Creature - Horror [4/4]
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.
Illus. Brom
Highway RobberBuy, 2BB, Common
Creature - Human Mercenary [2/2]
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

"Tonight, madam, it's your money and your life."
Illus. Kev Walker
Hypnotic SpecterBuy, 1BB, Rare
Creature - Specter [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.
Illus. Greg Staples
Knight of DuskBuy, 1BB, Uncommon
Creature - Human Knight [2/2]
BB: Destroy target creature blocking Knight of Dusk.

"Challenge me with your strongest. I will paint my sword with their blood."
Illus. rk post
Looming ShadeBuy, 2B, Common
Creature - Shade [1/1]
B: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.
Illus. Kev Walker
Lord of the PitBuy, 4BBB, Rare
Creature - Demon [7/7]
Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Illus. Michael Sutfin
Lord of the UndeadBuy, 1BB, Rare
Creature - Zombie [2/2]
Other Zombie creatures get +1/+1.1B, T: Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose-mine."
Illus. Brom
Mass of GhoulsBuy, 3BB, Common
Creature - Zombie Warrior [5/3]
0

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."-Onean scout
Illus. Lucio Parrillo
MegrimBuy, 2B, Uncommon
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."-Hooks, Cabal torturer
Illus. Nick Percival
Midnight RitualBuy, X2B, Rare
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.

Bury old friends deeply, lest they return bearing worms.
Illus. Jeff Easley
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."-Volrath
Illus. Steve Luke
Mortal CombatBuy, 2BB, Rare
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Illus. Mike Ploog
MortivoreBuy, 2BB, Rare
Creature - Lhurgoyf [*/*]
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

[The light sigh of its breath whistles through its bones.]
Illus. Anthony S. Waters
Nantuko HuskBuy, 2B, Uncommon
Creature - Zombie Insect [2/2]
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.-Nantuko teaching
Illus. Carl Critchlow
NekrataalBuy, 2BB, Uncommon
Creature - Human Assassin [2/1]
First strike (This creature deals combat damage before creatures without first strike.)When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

[His victims don't have time to feel despair.]
Illus. Christopher Moeller
NightmareBuy, 5B, Rare
Creature - Nightmare [*/*]
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Carl Critchlow
No Rest for the WickedBuy, 1B, Uncommon
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.

"The soul? Here, we have no use for such frivolities."-Sitrik, birth priest
Illus. Carl Critchlow
Phage the UntouchableBuy, 3BBBB, Rare
Legendary Creature - Minion [4/4]
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

Illus. Ron Spears
Phyrexian RagerBuy, 2B, Common
Creature - Horror [2/2]
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.
Illus. Mark Tedin
Plague BeetleBuy, B, Common
Creature - Insect [1/1]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Illus. Tom Fleming
Plague WindBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Illus. Alan Pollack
Rain of TearsBuy, 1BB, Uncommon
Sorcery
Destroy target land.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."-Jacinth, Skyshroud ranger
Illus. Eric Peterson
Ravenous RatsBuy, 1B, Common
Creature - Rat [1/1]
When Ravenous Rats comes into play, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.
Illus. Carl Critchlow
RecoverBuy, 2B, Common
Sorcery
Return target creature card from your graveyard to your hand.Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
Illus. Nelson DeCastro
Relentless RatsBuy, 1BB, Uncommon
Creature - Rat [2/2]
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.A deck can have any number of cards named Relentless Rats.

Illus. Thomas M. Baxa
Royal AssassinBuy, 1BB, Rare
Creature - Human Assassin [1/1]
T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Illus. Mark Zug
Scathe ZombiesBuy, 2B, Common
Creature - Zombie [2/2]
0

"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."-Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"
Illus. Kev Walker
Sengir VampireBuy, 3BB, Rare
Creature - Vampire [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Severed LegionBuy, 1BB, Common
Creature - Zombie [2/2]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.
Illus. Dany Orizio
Sleeper AgentBuy, B, Rare
Creature - Minion [3/3]
When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Illus. Randy Gallegos
Soul FeastBuy, 3BB, Uncommon
Sorcery
Target player loses 4 life and you gain 4 life.

"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."-Yuri, Sengir vampire
Illus. Adam Rex
Spineless ThugBuy, 1B, Common
Creature - Zombie Mercenary [2/2]
Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.
Illus. Matthew D. Wilson
Stronghold DisciplineBuy, 2BB, Uncommon
Sorcery
Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Illus. Daarken
TerrorBuy, 1B, Common
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Illus. Adam Rex
Thrull SurgeonBuy, 1B, Uncommon
Creature - Thrull [1/1]
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

"Just take a little off the top."
Illus. rk post
Underworld DreamsBuy, BBB, Rare
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."-Rabindranath Tagore
Illus. Carl Critchlow
Unholy StrengthBuy, B, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.
Illus. Terese Nielsen
Vampire BatsBuy, B, Common
Creature - Bat [0/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Illus. Chippy
Anaba BodyguardBuy, 3R, Common
Creature - Minotaur [2/3]
First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood."-Mirri of the Weatherlight
Illus. Greg Staples
Arcane TeachingsBuy, 2R, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player."

[Not all knowledge is learned from parchment.]
Illus. Dan Dos Santos
Beacon of DestructionBuy, 3RR, Rare
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
Illus. Greg Hildebrandt
BlazeBuy, XR, Uncommon
Sorcery
Blaze deals X damage to target creature or player.

Illus. Alex Horley-Orlandelli
Bloodfire ColossusBuy, 6RR, Rare
Creature - Giant [6/6]
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.
Illus. Greg Staples
Bloodrock CyclopsBuy, 2R, Common
Creature - Cyclops [3/3]
Bloodrock Cyclops attacks each turn if able.

"There are only fifty words in the cyclops language, and ten of them mean ‘kill.'"-Ertai
Illus. Alex Horley-Orlandelli
Bogardan FirefiendBuy, 2R, Common
Creature - Elemental Spirit [2/1]
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.

"The next one who tells me to relax and curl up by a fire is dead."-Mirri of the Weatherlight
Illus. Terese Nielsen
Cone of FlameBuy, 3RR, Uncommon
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Illus. Chippy
CryoclasmBuy, 2R, Uncommon
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.
Illus. Zoltan Boros & Gabor Szikszai
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

"Pound the steel until it fits.Doesn't work? Bash to bits."-Dwarven forging song
Illus. Gary Ruddell
Dragon RoostBuy, 4RR, Rare
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

Dragons erupt from peaks of chaos and flow from rivers of molten rage.
Illus. Jim Pavelec
Duct CrawlerBuy, R, Common
Creature - Insect [1/1]
1R: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!"-Dlig, goblin spelunker
Illus. Stephen Daniele
Earth ElementalBuy, 3RR, Uncommon
Creature - Elemental [4/5]
0

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
Illus. Anthony S. Waters
FirebreathingBuy, R, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)R: Enchanted creature gets +1/+0 until end of turn.

["Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury."-Tomor, dragonspeaker shaman]
Illus. Aleksi Briclot
Fists of the AnvilBuy, 1R, Common
Instant
Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.
Illus. Pete Venters
Flamewave InvokerBuy, 2R, Uncommon
Creature - Goblin Mutant [2/2]
7R: Flamewave Invoker deals 5 damage to target player.

Inside even the humblest goblin lurks the potential for far greater things-and far worse.
Illus. Dave Dorman
Flowstone SlideBuy, X2RR, Rare
Sorcery
All creatures get +X/-X until end of turn.

"Like an avalanche. With teeth. That will chase you. Uphill."-Flint Foot, viashino runner
Illus. Chippy
Furnace of RathBuy, 1RRR, Rare
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.
Illus. John Matson
Furnace WhelpBuy, 2RR, Uncommon
Creature - Dragon [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)R: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans-if they didn't want to be killed, why were they made of meat and treasure?
Illus. Matt Cavotta
Goblin Elite InfantryBuy, 1R, Common
Creature - Goblin Warrior [2/2]
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.
Illus. Robert Bliss
Goblin KingBuy, 1RR, Rare
Creature - Goblin [2/2]
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Illus. Ron Spears
Goblin LoreBuy, 1R, Uncommon
Sorcery
Draw four cards, then discard three cards at random.

"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."
Illus. D. Alexander Gregory
Goblin PikerBuy, 1R, Common
Creature - Goblin Warrior [2/1]
0

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Illus. DiTerlizzi
Goblin Sky RaiderBuy, 2R, Common
Creature - Goblin Warrior [1/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."
Illus. Daren Bader
Guerrilla TacticsBuy, 1R, Uncommon
Instant
Guerrilla Tactics deals 2 damage to target creature or player.When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Illus. Dave Dorman
Hill GiantBuy, 3R, Common
Creature - Giant [3/3]
0

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Illus. Kev Walker
IncinerateBuy, 1R, Common
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think ‘toast' is an appropriate description."-Jaya Ballard, task mage
Illus. Zoltan Boros & Gabor Szikszai
Kamahl, Pit FighterBuy, 4RR, Rare
Legendary Creature - Human Barbarian [6/1]
Haste (This creature can attack and T as soon as it comes under your control.)T: Kamahl, Pit Fighter deals 3 damage to target creature or player.

In times when freedom seems lost, great souls arise to reclaim it.
Illus. Kev Walker
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

"Catch!"
Illus. Brian Snoddy
Lavaborn MuseBuy, 3R, Rare
Creature - Spirit [3/3]
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

"Her voice is disaster, painful and final."-Matoc, lavamancer
Illus. Brian Snoddy
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature can attack and T as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."-William Knox, "Mortality"
Illus. Kev Walker
ManabarbsBuy, 3R, Rare
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."-Kamahl, pit fighter
Illus. Jeff Miracola
Mogg FanaticBuy, R, Uncommon
Creature - Goblin [1/1]
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

"I got it! I got it! I-"
Illus. Brom
Orcish ArtilleryBuy, 1RR, Uncommon
Creature - Orc Warrior [1/3]
T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

"So they want to kill my men? Well two can play at that game."-General Khurzog
Illus. Jeff Miracola
Prodigal PyromancerBuy, 2R, Common
Creature - Human Wizard [1/1]
T: Prodigal Pyromancer deals 1 damage to target creature or player.

"What am I looking at? Ashes, dead man."
Illus. Jeremy Jarvis
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep."-Bogardan mage
Illus. John Avon
Rage WeaverBuy, 1R, Uncommon
Creature - Human Wizard [2/1]
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

"Let my passion spur your victory."
Illus. John Matson
Raging GoblinBuy, R, Common
Creature - Goblin Berserker [1/1]
Haste (This creature can attack and T as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.
Illus. Jeff Miracola
Relentless AssaultBuy, 2RR, Rare
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."
Illus. Greg Hildebrandt
Rock BadgerBuy, 4R, Common
Creature - Beast [3/3]
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."-Ballista guard
Illus. Heather Hudson
Scoria WurmBuy, 4R, Rare
Creature - Wurm [7/7]
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
Illus. Steve Firchow
Seismic AssaultBuy, RRR, Rare
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Earth arms itself with fire.
Illus. Greg Staples
ShatterstormBuy, 2RR, Uncommon
Sorcery
Destroy all artifacts. They can't be regenerated.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.
Illus. Parente
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures with flying or reach.)R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Shivan HellkiteBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures with flying or reach.)1R: Shivan Hellkite deals 1 damage to target creature or player.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
Illus. Kev Walker
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

Illus. Jon Foster
ShuntBuy, 1RR, Rare
Instant
Change the target of target spell with a single target.

Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.
Illus. Greg Hildebrandt
Siege-Gang CommanderBuy, 3RR, Rare
Creature - Goblin [2/2]
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Illus. Christopher Moeller
SmashBuy, 2R, Common
Instant
Destroy target artifact.Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
Illus. Parente
SoulblastBuy, 3RRR, Rare
Instant
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Illus. Jim Nelson
Spark ElementalBuy, R, Uncommon
Creature - Elemental [3/1]
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.)At end of turn, sacrifice Spark Elemental.

[Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.]
Illus. John Avon
Spitting EarthBuy, 1R, Common
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

"Within each of you is the strength of a landslide."-Kumano, to his pupils
Illus. Michael Koelsch
Squee, Goblin NabobBuy, 2R, Rare
Legendary Creature - Goblin [1/1]
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both-at the same time!"-Starke
Illus. Greg Staples
StunBuy, 1R, Common
Instant
Target creature can't block this turn.Draw a card.

"Fortunately, merfolk aren't used to opponents with feet."-Gerrard of the Weatherlight
Illus. Terese Nielsen
Sudden ImpactBuy, 3R, Uncommon
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."-Dravus, lava mage
Illus. Wayne Reynolds
ThreatenBuy, 2R, Uncommon
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Goblins' motivational techniques are crude, but effective.
Illus. Pete Venters
Thundering GiantBuy, 3RR, Uncommon
Creature - Giant [4/3]
Haste (This creature can attack and T as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.
Illus. Mark Zug
Uncontrollable AngerBuy, 2RR, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +2/+2 and attacks each turn if able.

[A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.]
Illus. Kev Walker
Viashino RunnerBuy, 3R, Common
Creature - Viashino [3/2]
Viashino Runner can't be blocked except by two or more creatures.

"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."-Jula, goblin raider
Illus. Steve White
Viashino SandscoutBuy, 1R, Common
Creature - Viashino Scout [2/1]
Haste (This creature can attack and T as soon as it comes under your control.)At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)

[A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.]
Illus. Scott M. Fischer
Wall of FireBuy, 1RR, Uncommon
Creature - Wall [0/5]
Defender (This creature can't attack.)R: Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.
Illus. Dan Dos Santos
Warp WorldBuy, 5RRR, Rare
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Illus. Ron Spencer
AbundanceBuy, 2GG, Rare
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Illus. Rebecca Guay
Aggressive UrgeBuy, 1G, Common
Instant
Target creature gets +1/+1 until end of turn.Draw a card.

The power of the wild, concentrated in a single charge.
Illus. Christopher Moeller
Avatar of MightBuy, 6GG, Rare
Creature - Avatar [8/8]
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

[In their most desperate hour, the elves of Llanowar had one song left to sing.]
Illus. rk post
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)T: Add one mana of any color to your mana pool.

Illus. Marcelo Vignali
Blanchwood ArmorBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +1/+1 for each Forest you control.

["Before armor, there was bark. Before blades, there were thorns."-Molimo, maro-sorcerer]
Illus. Parente
Canopy SpiderBuy, 1G, Common
Creature - Spider [1/3]
Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
Illus. Christopher Rush
Civic WayfinderBuy, 2G, Common
Creature - Elf Warrior Druid [2/2]
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"These alleys are not safe. Come, I can guide you back to the market square."
Illus. Cyril Van Der Haegen
Commune with NatureBuy, G, Common
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Lars Grant-West
Craw WurmBuy, 4GG, Common
Creature - Wurm [6/4]
0

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Richard Sardinha
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Illus. Gary Ruddell
Elven RidersBuy, 3GG, Uncommon
Creature - Elf [3/3]
Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."
Illus. Darrell Riche
Elvish BerserkerBuy, G, Common
Creature - Elf Berserker [1/1]
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.
Illus. Parente
Elvish ChampionBuy, 1GG, Rare
Creature - Elf [2/2]
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

"For what are leaves but countless bladesTo fight a countless foe on high."-Elvish hymn
Illus. D. Alexander Gregory
Elvish PiperBuy, 3G, Rare
Creature - Elf Shaman [1/1]
G, T: You may put a creature card from your hand into play.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.-Elvish teaching
Illus. Rebecca Guay
Enormous BalothBuy, 6G, Uncommon
Creature - Beast [7/7]
0

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
Illus. Mark Tedin
Femeref ArchersBuy, 2G, Uncommon
Creature - Human Archer [2/2]
T: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye.""Left or right?"
Illus. Zoltan Boros & Gabor Szikszai
Gaea's HeraldBuy, 1G, Rare
Creature - Elf [1/1]
Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."
Illus. Jim Murray
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. Matt Cavotta
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."-Mirri of the Weatherlight
Illus. Randy Gallegos
Grizzly BearsBuy, 1G, Common
Creature - Bear [2/2]
0

"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."-Jolrael, empress of beasts
Illus. D.J. Cleland-Hura
Hunted WumpusBuy, 3G, Uncommon
Creature - Beast [6/6]
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Just one can feed a dozen people for a month.
Illus. Thomas M. Baxa
HurricaneBuy, XG, Rare
Sorcery
Hurricane deals X damage to each creature with flying and each player.

"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."-Molimo, maro-sorcerer
Illus. John Howe
Joiner AdeptBuy, 1G, Rare
Creature - Elf Druid [2/1]
Lands you control have "T: Add one mana of any color to your mana pool."

A talented apprentice makes all things. The master makes all things possible.
Illus. Heather Hudson
Karplusan StriderBuy, 3G, Uncommon
Creature - Yeti [3/4]
Karplusan Strider can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
Illus. Dan Scott
Kavu ClimberBuy, 3GG, Common
Creature - Kavu [3/3]
When Kavu Climber comes into play, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."-Taseen, elvish bard
Illus. Rob Alexander
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
T: Add G to your mana pool.

One bone broken for every twig snapped underfoot.-Llanowar penalty for trespassing
Illus. Kev Walker
Llanowar SentinelBuy, 2G, Common
Creature - Elf [2/3]
When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.

"The forest has as many eyes as leaves."-Mirri of the Weatherlight
Illus. Randy Gallegos
LureBuy, 1GG, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.
Illus. D. Alexander Gregory
Might of OaksBuy, 3G, Rare
Instant
Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"
Illus. Jeremy Jarvis
Might WeaverBuy, 1G, Uncommon
Creature - Human Wizard [2/1]
2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

"Let my strength harden your resolve."
Illus. Larry Elmore
Mirri, Cat WarriorBuy, 1GG, Rare
Legendary Creature - Cat Warrior [2/3]
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

["Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."-Rofellos, Llanowar emissary]
Illus. Daren Bader
Molimo, Maro-SorcererBuy, 4GGG, Rare
Legendary Creature - Elemental [*/*]
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

["My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."]
Illus. Mark Zug
Natural SpringBuy, 3GG, Common
Sorcery
Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."-Molimo, maro-sorcerer
Illus. Jeffrey R. Busch
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ."-Arcum Dagsson, Soldevi machinist
Illus. Tim Hildebrandt
OvergrowthBuy, 2G, Common
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

["Let the forest spread! From salt, stone, and fen, let the new trees rise."-Molimo, maro-sorcerer]
Illus. Ron Spears
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

[Nature doesn't walk.]
Illus. Carl Critchlow
Pincher BeetlesBuy, 2G, Common
Creature - Insect [3/1]
Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on me?"-Squee, goblin cabin hand
Illus. Stephen Daniele
Primal RageBuy, 1G, Uncommon
Enchantment
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

[Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.]
Illus. Brian Snoddy
Quirion DryadBuy, 1G, Rare
Creature - Dryad [1/1]
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

"Never underestimate the ability of natural forces to adapt to unnatural influences."-Molimo, maro-sorcerer
Illus. Todd Lockwood
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Nature grows solutions to her problems.
Illus. Steven Belledin
RecollectBuy, 2G, Uncommon
Sorcery
Return target card from your graveyard to your hand.

"The bones of the past will tell their tales-if you know how to speak their language."-Savra
Illus. Pete Venters
RegenerationBuy, 1G, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

["A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."-Freyalise]
Illus. Jeremy Jarvis
RhoxBuy, 4GG, Rare
Creature - Beast [5/5]
You may have Rhox deal its combat damage to defending player as though it weren't blocked.2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

[It's as solid as the club in its hand-and about as subtle.]
Illus. Mark Zug
Root MazeBuy, G, Rare
Enchantment
Artifacts and lands come into play tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Illus. Rebecca Guay
RootwallaBuy, 2G, Common
Creature - Lizard [2/2]
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
Illus. Roger Raupp
Rushwood DryadBuy, 1G, Common
Creature - Dryad [2/1]
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.
Illus. Todd Lockwood
Scion of the WildBuy, 1GG, Rare
Creature - Avatar [*/*]
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.
Illus. Kev Walker
Seedborn MuseBuy, 3GG, Rare
Creature - Spirit [2/4]
Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."-Kamahl, druid acolyte
Illus. Adam Rex
Skyshroud RangerBuy, G, Common
Creature - Elf [1/1]
T: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.
Illus. Mark Tedin
Spined WurmBuy, 4G, Common
Creature - Wurm [5/4]
0

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
Illus. Carl Critchlow
Stalking TigerBuy, 3G, Common
Creature - Cat [3/3]
Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.
Illus. Terese Nielsen
Stampeding WildebeestsBuy, 2GG, Uncommon
Creature - Beast [5/4]
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)At the beginning of your upkeep, return a green creature you control to its owner's hand.

[The most violent and destructive storms in Femeref occur on cloudless days.]
Illus. Randy Gallegos
Sylvan BasiliskBuy, 3GG, Uncommon
Creature - Basilisk [2/4]
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."-Parbold Drix, veteran explorer
Illus. Steven Belledin
Sylvan ScryingBuy, 1G, Uncommon
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.
Illus. Scott M. Fischer
Tangle SpiderBuy, 4GG, Uncommon
Creature - Spider [3/4]
Flash (You may play this spell any time you could play an instant.)Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.
Illus. Terese Nielsen
Treetop BracersBuy, 1G, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.
Illus. Heather Hudson
Troll AsceticBuy, 1GG, Rare
Creature - Troll Shaman [3/2]
Troll Ascetic can't be the target of spells or abilities your opponents control.1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

[It's no coincidence that the oldest trolls are also the angriest.]
Illus. Puddnhead
UpwellingBuy, 3G, Rare
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Illus. Chippy
Verdant ForceBuy, 5GGG, Rare
Creature - Elemental [7/7]
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
Illus. DiTerlizzi
Viridian ShamanBuy, 2G, Uncommon
Creature - Elf Shaman [2/2]
When Viridian Shaman comes into play, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
Illus. Scott M. Fischer
Wall of WoodBuy, G, Common
Creature - Wall [0/3]
Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
Illus. Rebecca Guay
Yavimaya EnchantressBuy, 2G, Uncommon
Creature - Human Druid [2/2]
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Her roots connect her to the forest's wishes.
Illus. Terese Nielsen
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