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Morningtide Spoiler (150 cards)

Cloak and DaggerBuy, 2, Uncommon
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3

Illus. Daren Bader
Diviner's WandBuy, 3, Uncommon
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip 3

Illus. Wayne England
Door of DestiniesBuy, 4, Rare
Artifact
As Door of Destinies comes into play, choose a creature type.Whenever you play a spell of that type, put a charge counter on Door of Destinies.Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.

Illus. Larry MacDougall
Murmuring BoskBuy, Rare
Land - Forest
(T: Add G to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
T: Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you.

Illus. John Avon
MutavaultBuy, Rare
Land
T: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some changelings born at Velis Vel never return, but their essence never leaves.
Illus. Fred Fields
Obsidian Battle-AxeBuy, 3, Uncommon
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3

It's the flint that sparks a warrior's rage.
Illus. Jeff Easley
Primal BeyondBuy, Rare
Land
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Illus. Mark Tedin
Rustic ClachanBuy, Rare
Land
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
T: Add W to your mana pool.Reinforce 1-1W(1W, Discard this card: Put a +1/+1 counter on target creature.)

Illus. Fred Fields
Thornbite StaffBuy, 2, Uncommon
Tribal Artifact - Shaman Equipment
Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4

Illus. Jesper Ejsing
Veteran's ArmamentsBuy, 2, Uncommon
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2

Illus. Alan Pollack
Ballyrush BanneretBuy, 1W, Common
Creature - Kithkin Soldier [2/1]
Kithkin spells and Soldier spells you play cost 1 less to play.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
Illus. Ralph Horsley
Battletide AlchemistBuy, 3WW, Rare
Creature - Kithkin Cleric [3/4]
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
Illus. Steve Prescott
Burrenton BombardierBuy, 2W, Common
Creature - Kithkin Soldier [2/2]
Flying
Reinforce 2-2W(2W, Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and-with a little luck-a way to deliver ward-spells to cohorts below.
Illus. Ron Spencer
Burrenton Shield-BearersBuy, 4W, Common
Creature - Kithkin Soldier [3/3]
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
Illus. Daren Bader
Cenn's TacticianBuy, W, Uncommon
Creature - Kithkin Soldier [1/1]
W, T: Put a +1/+1 counter on target Soldier creature.Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.
Illus. Zoltan Boros & Gabor Szikszai
Changeling SentinelBuy, 3W, Common
Creature - Shapeshifter [3/2]
Changeling (This card is every creature type at all times.)
Vigilance

There's nothing more unsettling than locking blades with something that looks just like you.
Illus. Chuck Lukacs
Coordinated BarrageBuy, W, Common
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Illus. Franz Vohwinkel
Daily RegimenBuy, W, Uncommon
Enchantment - Aura
Enchant creature
1W: Put a +1/+1 counter on enchanted creature.

What self-indulgence tears down, discipline builds up again.
Illus. Warren Mahy
Feudkiller's VerdictBuy, 4WW, Rare
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."-Galanda Feudkiller
Illus. Dan Scott
ForfendBuy, 1W, Common
Instant
Prevent all damage that would be dealt to creatures this turn.

"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."-Clachan Tales
Illus. Franz Vohwinkel
Graceful ReprieveBuy, 1W, Uncommon
Instant
When target creature is put into a graveyard this turn, return that card to play under its owner's control.

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
Illus. William O'Connor
Idyllic TutorBuy, 2W, Rare
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

"If one's life is blessed, solutions to all life's problems will appear at the right moment."-The Book of Kith and Kin
Illus. Howard Lyon
Indomitable AncientsBuy, 2WW, Rare
Creature - Treefolk Warrior [2/10]
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."-The Tale of Odum and Broadbark
Illus. Pete Venters
Kinsbaile BorderguardBuy, 1WW, Rare
Creature - Kithkin Soldier [1/1]
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Illus. Christopher Moeller
Kinsbaile CavalierBuy, 3W, Rare
Creature - Kithkin Knight [2/2]
Knight creatures you control have double strike.

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
Illus. Wayne Reynolds
Kithkin ZephyrnautBuy, 2W, Common
Creature - Kithkin Soldier [2/2]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Illus. Quinton Hoover & Val Mayerik
MeadowboonBuy, 2WW, Uncommon
Creature - Elemental [3/3]
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3W(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Steven Belledin
Mosquito GuardBuy, W, Common
Creature - Kithkin Soldier [1/1]
First strike
Reinforce 1-1W(1W, Discard this card: Put a +1/+1 counter on target creature.)

His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos
Order of the Golden CricketBuy, 1W, Common
Creature - Kithkin Knight [2/2]
Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn.

"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."-Lann of Cloverdell
Illus. Mark Zug
Preeminent CaptainBuy, 2W, Rare
Creature - Kithkin Soldier [2/2]
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

"If you need an example to lead others to the front lines, consider the precedent set."
Illus. Greg Staples
Redeem the LostBuy, 1W, Uncommon
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Scott M. Fischer
ReveillarkBuy, 4W, Rare
Creature - Elemental [4/3]
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5W(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Jim Murray
ShinewendBuy, 1W, Common
Creature - Elemental [0/0]
FlyingShinewend comes into play with a +1/+1 counter on it.
1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Illus. Terese Nielsen
Stonehewer GiantBuy, 3WW, Rare
Creature - Giant Warrior [4/4]
Vigilance
1W, T: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

"No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott
Stonybrook SchoolmasterBuy, 2W, Common
Creature - Merfolk Wizard [1/2]
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
Illus. Quinton Hoover & Val Mayerik
Swell of CourageBuy, 3WW, Uncommon
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X-XWW(XWW, Discard this card: Put X +1/+1 counters on target creature.)

"Tideshaping is more than creating a fewnew puddles."
Illus. Jim Nelson
Wandering GraybeardBuy, 3WW, Uncommon
Creature - Giant Wizard [4/4]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
Illus. Nils Hamm
Weight of ConscienceBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.

Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson
Declaration of NaughtBuy, UU, Rare
Enchantment
As Declaration of Naught comes into play, name a card.U: Counter target spell with that name.

Every story, even a faerie tale, comes to an end.
Illus. Rob Alexander
Dewdrop SpyBuy, 1UU, Common
Creature - Faerie Rogue [2/2]
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.

Only in dew from Oona herself is there clarity enough to see a victim's mind.
Illus. Wayne England
DisperseBuy, 1U, Common
Instant
Return target nonland permanent to its owner's hand.

Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Illus. Steve Ellis
Distant MelodyBuy, 3U, Common
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her.
Illus. Omar Rayyan
Fencer CliqueBuy, 2UU, Common
Creature - Faerie Soldier [3/2]
Flying
U: Put Fencer Clique on top of its owner's library.

You may as well try to swat a faerie-Flamekin expression meaning"that's impossible"
Illus. William O'Connor
FloodchaserBuy, 5U, Common
Creature - Elemental [0/0]
Floodchaser comes into play with six +1/+1 counters on it.Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Illus. Eric Fortune
Grimoire ThiefBuy, UU, Rare
Creature - Merfolk Rogue [2/2]
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

Illus. Randy Gallegos
Ink DissolverBuy, 1U, Common
Creature - Merfolk Wizard [2/1]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Illus. Brandon Dorman
Inspired SpriteBuy, 3U, Uncommon
Creature - Faerie Wizard [2/2]
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.T: Draw a card, then discard a card.

Illus. Michael Sutfin
Knowledge ExploitationBuy, 5UU, Rare
Tribal Sorcery - Rogue
Prowl 3U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

Illus. Darrell Riche
Latchkey FaerieBuy, 3U, Common
Creature - Faerie Rogue [3/1]
Flying
Prowl 2U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

Illus. Warren Mahy
Merrow WitsniperBuy, U, Common
Creature - Merfolk Rogue [1/1]
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.

"The world above the waterline must be monitored-and, when necessary, adjusted."
Illus. Steve Prescott
Mind SpringBuy, XUU, Rare
Sorcery
Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Illus. Mark Zug
Mothdust ChangelingBuy, U, Common
Creature - Shapeshifter [1/1]
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

"Ever seen a changeling fly into a lantern?"-Calydd, kithkin farmer
Illus. Shelly Wan
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
NevermakerBuy, 3U, Uncommon
Creature - Elemental [2/3]
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library.Evoke 3U(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Chuck Lukacs
Notorious ThrongBuy, 3U, Rare
Tribal Sorcery - Rogue
Prowl 5U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Illus. Thomas Denmark
Research the DeepBuy, 1U, Uncommon
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Eric Fortune
Sage of FablesBuy, 2U, Uncommon
Creature - Merfolk Wizard [2/2]
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.

"There is no secret that cannot be sold."
Illus. Shelly Wan
Sage's DousingBuy, 2U, Uncommon
Tribal Instant - Wizard
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."-Ashling the Pilgrim
Illus. Richard Sardinha
Sigil TracerBuy, 1UU, Rare
Creature - Merfolk Wizard [2/2]
1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

"The reflection is true. It is you who are distorted and false."
Illus. Dan Scott
SlithermuseBuy, 2UU, Rare
Creature - Elemental [3/3]
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3U(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Steven Belledin
Stonybrook BanneretBuy, 1U, Common
Creature - Merfolk Wizard [1/1]
Islandwalk
Merfolk spells and Wizard spells you play cost 1 less to play.

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.
Illus. Ralph Horsley
Stream of UnconsciousnessBuy, U, Common
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.
Illus. Rebecca Guay
Supreme ExemplarBuy, 6U, Rare
Creature - Elemental [10/10]
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Illus. Mark Tedin
Thieves' FortuneBuy, 2U, Uncommon
Tribal Instant - Rogue
Prowl U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Illus. Zoltan Boros & Gabor Szikszai
Vendilion CliqueBuy, 1UU, Rare
Legendary Creature - Faerie Wizard [3/1]
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Illus. Michael Sutfin
Waterspout WeaversBuy, 3UU, Uncommon
Creature - Merfolk Wizard [3/3]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Illus. Eric Fortune
Auntie's SnitchBuy, 2B, Rare
Creature - Goblin Rogue [3/1]
Auntie's Snitch can't block.
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Illus. Warren Mahy
BitterblossomBuy, 1B, Rare
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Illus. Rebecca Guay
Blightsoil DruidBuy, 1B, Common
Creature - Elf Druid [1/2]
T, Pay 1 life: Add G to your mana pool.

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."
Illus. Nils Hamm
Earwig SquadBuy, 3BB, Rare
Creature - Goblin Rogue [5/3]
Prowl 2B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.

Illus. Warren Mahy
Fendeep SummonerBuy, 4B, Rare
Creature - Treefolk Shaman [3/5]
T: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."
Illus. Jesper Ejsing
FestercreepBuy, 1B, Common
Creature - Elemental [0/0]
Festercreep comes into play with a +1/+1 counter on it.1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.
Illus. Jeff Easley
Final-Sting FaerieBuy, 3B, Common
Creature - Faerie Assassin [2/2]
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.

Many heroes' last sight is a grin at the other end of a rapier.
Illus. Wayne Reynolds
Frogtosser BanneretBuy, 1B, Common
Creature - Goblin Rogue [1/1]
Haste
Goblin spells and Rogue spells you play cost 1 less to play.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
Illus. Ralph Horsley
Maralen of the MornsongBuy, 1BB, Rare
Legendary Creature - Elf Wizard [2/3]
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Maralen sent Veesa, Endry, and Iliona-the Vendilion clique-on the gravest of tasks.
Illus. Mark Zug
Mind ShatterBuy, XBB, Rare
Sorcery
Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Sutfin
Moonglove ChangelingBuy, 2B, Common
Creature - Shapeshifter [2/2]
Changeling (This card is every creature type at all times.)
B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Illus. Wayne England
Morsel TheftBuy, 2BB, Common
Tribal Sorcery - Rogue
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Illus. Darrell Riche
Nightshade SchemersBuy, 4B, Uncommon
Creature - Faerie Wizard [3/2]
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Illus. Parente
Noggin WhackBuy, 2BB, Uncommon
Tribal Sorcery - Rogue
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Illus. Alan Pollack
OffalsnoutBuy, 2B, Uncommon
Creature - Elemental [2/2]
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke B(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Alex Horley-Orlandelli
Oona's BlackguardBuy, 1B, Uncommon
Creature - Faerie Rogue [1/1]
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Illus. Kev Walker
Pack's DisdainBuy, 1B, Common
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither.
Illus. Pete Venters
Prickly BoggartBuy, B, Common
Creature - Goblin Rogue [1/1]
Fear

"Even without the spines, who would dare to touch it?"-Desmera, perfect of Wren's Run
Illus. Jesper Ejsing
Pulling TeethBuy, 1B, Common
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Jim Pavelec
Revive the FallenBuy, 1B, Uncommon
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Steven Belledin
Scarblade EliteBuy, BB, Rare
Creature - Elf Assassin [2/2]
T, Remove an Assassin card in your graveyard from the game: Destroy target creature.

"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."
Illus. Greg Staples
Squeaking Pie GrubfellowsBuy, 3B, Common
Creature - Goblin Shaman [3/2]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Illus. Jim Pavelec
StenchskipperBuy, 3B, Rare
Creature - Elemental [6/5]
Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible."-Cenn Deagan
Illus. Howard Lyon
Stinkdrinker BanditBuy, 3B, Uncommon
Creature - Goblin Rogue [2/1]
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Illus. Brandon Dorman
Violet PallBuy, 4B, Common
Tribal Instant - Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.

A faerie is the offspring of Oona and mischief.
Illus. Jeff Miracola
Warren WeirdingBuy, 1B, Uncommon
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."-The Book of Other Folk
Illus. Matt Cavotta
Weed-Pruner PoplarBuy, 4B, Common
Creature - Treefolk Assassin [3/3]
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."-A tale of Auntie Wort
Illus. Jeff Miracola
Weirding ShamanBuy, 1B, Rare
Creature - Goblin Shaman [2/1]
3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.

All boggarts have an auntie, but they don't all have a mum.
Illus. Matt Cavotta
Boldwyr HeavyweightsBuy, 2RR, Rare
Creature - Giant Warrior [8/8]
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

Even if giants bring nothing else on a journey, they bring attention.
Illus. Wayne Reynolds
Boldwyr IntimidatorBuy, 5RR, Uncommon
Creature - Giant Warrior [5/5]
Cowards can't block Warriors.
R: Target creature becomes a Coward until end of turn.2R: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."
Illus. Christopher Moeller
Borderland BehemothBuy, 5RR, Rare
Creature - Giant Warrior [4/4]
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Giants share nothing but their fury.
Illus. Jesper Ejsing
Brighthearth BanneretBuy, 1R, Common
Creature - Elemental Warrior [1/1]
Elemental spells and Warrior spells you play cost 1 less to play.Reinforce 1-1R(1R, Discard this card: Put a +1/+1 counter on target creature.)

The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.
Illus. Ralph Horsley
Countryside CrusherBuy, 1RR, Rare
Creature - Giant Warrior [3/3]
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Illus. Brian Snoddy
Fire JugglerBuy, 2R, Common
Creature - Goblin Shaman [2/2]
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Thomas Denmark
Hostile RealmBuy, 2R, Common
Enchantment - Aura
Enchant land
Enchanted land has "T: Target creature can't block this turn."

Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.
Illus. John Avon
Kindled FuryBuy, R, Common
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

"All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion."-Illulia, flamekin soulstoke
Illus. Shelly Wan
Lightning CrafterBuy, 3R, Rare
Creature - Goblin Shaman [3/3]
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
T: Lightning Crafter deals 3 damage to target creature or player.

Illus. Dan Scott
Lunk ErrantBuy, 5R, Common
Creature - Giant Warrior [4/4]
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
Illus. Warren Mahy
Mudbutton ClangerBuy, R, Common
Creature - Goblin Warrior [1/1]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Illus. Larry MacDougall
Pyroclast ConsulBuy, 3RR, Uncommon
Creature - Elemental Shaman [3/3]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Illus. Christopher Moeller
Rage ForgerBuy, 2R, Uncommon
Creature - Elemental Shaman [2/2]
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Illus. Dominick Domingo
Release the AntsBuy, 1R, Uncommon
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Ron Spencer
Rivals' DuelBuy, 3R, Uncommon
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

They could agree on one thing only: one of them must die.
Illus. Zoltan Boros & Gabor Szikszai
Roar of the CrowdBuy, 3R, Common
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.
Illus. Dave Dorman
Seething PathblazerBuy, 2R, Common
Creature - Elemental Warrior [2/2]
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."-Tollek Worldwatcher, journal
Illus. Steve Prescott
Sensation GorgerBuy, 1RR, Rare
Creature - Goblin Shaman [2/2]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

More, more, more!
Illus. Matt Cavotta
Shard VolleyBuy, R, Common
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

"Let the mountain's teeth pierce our oppressors."
Illus. Franz Vohwinkel
Shared AnimosityBuy, 2R, Rare
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."-Vessifrus, flamekin demagogue
Illus. Chuck Lukacs
SpitebellowsBuy, 5R, Uncommon
Creature - Elemental [6/1]
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1RR(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Disaster stalks with gaping jaws across unready lands.
Illus. Larry MacDougall
StingmoggieBuy, 3R, Common
Creature - Elemental [0/0]
Stingmoggie comes into play with two +1/+1 counters on it.
3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

A path vexed by the stingmoggie was probably the wrong path anyhow.
Illus. Omar Rayyan
Stomping SlabsBuy, 2R, Uncommon
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Illus. Alex Horley-Orlandelli
Sunflare ShamanBuy, 1R, Common
Creature - Elemental Shaman [2/1]
1R, T: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.
Illus. Dave Dorman
Taurean MaulerBuy, 2R, Rare
Creature - Shapeshifter [2/2]
Changeling (This card is every creature type at all times.)Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo
Titan's RevengeBuy, XRR, Rare
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Christopher Moeller
Vengeful FirebrandBuy, 3R, Rare
Creature - Elemental Warrior [5/2]
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
R: Vengeful Firebrand gets +1/+0 until end of turn.

The flame of a warrior is never extinguished.
Illus. William O'Connor
War-Spike ChangelingBuy, 3R, Common
Creature - Shapeshifter [3/3]
Changeling (This card is every creature type at all times.)
R: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"-Olly of Goldmeadow
Illus. Mark Poole
Ambassador OakBuy, 3G, Common
Creature - Treefolk Warrior [3/3]
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
Illus. Steve Prescott
Bosk BanneretBuy, 1G, Common
Creature - Treefolk Shaman [1/3]
Treefolk spells and Shaman spells you play cost 1 less to play.

Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.
Illus. Ralph Horsley
Bramblewood ParagonBuy, 1G, Uncommon
Creature - Elf Warrior [2/2]
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample.

Those who seek to escape her blades succeed only in dying on their stomachs.
Illus. Jim Murray
Chameleon ColossusBuy, 2GG, Rare
Creature - Shapeshifter [4/4]
Changeling (This card is every creature type at all times.)Protection from black2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Illus. Darrell Riche
Cream of the CropBuy, 1G, Rare
Enchantment
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Illus. Howard Lyon
DeglamerBuy, 1G, Common
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.

The more pleasant an illusion's garb, the more indecent its form laid bare.
Illus. Zoltan Boros & Gabor Szikszai
EarthbrawnBuy, 1G, Common
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1-1G(1G, Discard this card: Put a +1/+1 counter on target creature.)

Gremil finally felt in touch with nature-and felt a need to share the experience with others.
Illus. Kev Walker
Elvish WarriorBuy, GG, Common
Creature - Elf Warrior [2/3]
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
Illus. Kev Walker
Everbark ShamanBuy, 4G, Common
Creature - Treefolk Shaman [3/5]
T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.

"May you rise again, from seed to sapling to sentience."
Illus. Larry MacDougall
FertilidBuy, 2G, Common
Creature - Elemental [0/0]
Fertilid comes into play with two +1/+1 counters on it.
1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

Illus. Wayne Reynolds
Game-Trail ChangelingBuy, 3GG, Common
Creature - Shapeshifter [4/4]
Changeling (This card is every creature type at all times.)
Trample

"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."-Desmera, perfect of Wren's Run
Illus. Martina Pilcerova
Gilt-Leaf ArchdruidBuy, 3GG, Rare
Creature - Elf Druid [3/3]
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

"In our hands, the natural world finds more beauty than nature alone could ever provide."
Illus. Steve Prescott
Greatbow DoyenBuy, 4G, Rare
Creature - Elf Archer [2/4]
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

"My arrows will ever find you."
Illus. Steven Belledin
Heritage DruidBuy, G, Uncommon
Creature - Elf Druid [1/1]
Tap three untapped Elves you control: Add GGG to your mana pool.

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."-Twila, Gilt-Leaf archdruid
Illus. Larry MacDougall
Hunting TriadBuy, 3G, Uncommon
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3-3G(3G, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."
Illus. Jim Nelson
Leaf-Crowned ElderBuy, 2GG, Rare
Creature - Treefolk Shaman [3/5]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Illus. Wayne Reynolds
Luminescent RainBuy, 2G, Common
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.

Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light.
Illus. John Avon
Lys Alana BowmasterBuy, 2G, Common
Creature - Elf Archer [2/2]
Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Illus. Dan Scott
Orchard WardenBuy, 4GG, Uncommon
Creature - Treefolk Shaman [4/6]
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.

"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."
Illus. Rebecca Guay
Reach of BranchesBuy, 4G, Rare
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Growth has no limits.
Illus. Scott Hampton
Recross the PathsBuy, 2G, Uncommon
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Illus. Greg Hildebrandt
Reins of the VinesteedBuy, 3G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.

Illus. Jim Pavelec
Rhys the ExiledBuy, 2G, Rare
Legendary Creature - Elf Warrior [3/2]
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
B, Sacrifice an Elf: Regenerate Rhys the Exiled.

Once a famed hunter and packmaster, now a renegade seeking his own path.
Illus. Steve Prescott
ScapeshiftBuy, 2GG, Rare
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

"Changes far greater than the turning of the leaves await us at season's end."-Colfenor, the Last Yew
Illus. Fred Fields
Unstoppable AshBuy, 3G, Rare
Creature - Treefolk Warrior [5/5]
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Illus. Brian Snoddy
Walker of the GroveBuy, 6GG, Uncommon
Creature - Elemental [7/7]
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4G(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Illus. Todd Lockwood
Winnower PatrolBuy, 2G, Common
Creature - Elf Warrior [3/2]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Illus. Eric Fortune
Wolf-Skull ShamanBuy, 1G, Uncommon
Creature - Elf Shaman [2/2]
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.

A chorus of howls answers his call.
Illus. Jim Murray
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