Shadowmoor Spoiler (301 cards)

Apothecary InitiateBuy, W, Common
Creature - Kithkin Cleric [1/1]
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
Illus. Kev Walker
Card #1
Armored AscensionBuy, 3W, Uncommon
Enchantment - Aura
Enchant creatureEnchanted creature gets +1/+1 for each Plains you control and has flying.

"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"-Braenna, cobblesmith
Illus. Matt Cavotta
Card #2
Ballynock CohortBuy, 2W, Common
Creature - Kithkin Soldier [2/2]
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing
Card #3
Barrenton MedicBuy, 4W, Common
Creature - Kithkin Cleric [0/4]
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

His dreams are filled with noxious powders and clinking vials.
Illus. Trevor Hairsine
Card #4
Boon ReflectionBuy, 4W, Rare
Enchantment
If you would gain life, you gain twice that much life instead.

Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
Illus. Terese Nielsen & Ron Spencer
Card #5
Goldenglow MothBuy, W, Common
Creature - Insect [0/1]
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

Ordinary moths follow it, drawn to its light.
Illus. Howard Lyon
Card #6
Greater AuramancyBuy, 1W, Rare
Enchantment
Other enchantments you control have shroud.Enchanted creatures you control have shroud.

A delicate veil of glamers can prove as sturdy as iron.
Illus. Chuck Lukacs
Card #7
Inquisitor's SnareBuy, 1W, Common
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
Illus. Michael Sutfin
Card #8
Kithkin RabbleBuy, 3W, Uncommon
Creature - Kithkin [*/*]
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
Illus. Omar Rayyan
Card #9
Kithkin ShielddareBuy, 1W, Common
Creature - Kithkin Soldier [1/1]
W, T: Target blocking creature gets +2/+2 until end of turn.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
Illus. Christopher Moeller
Card #10
Last BreathBuy, 1W, Common
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

"Tsk. You'd think those nasty merrows would know how to hold their breath."-Olka, mistmeadow witch
Illus. Thomas Denmark
Card #11
Mass CalcifyBuy, 5WW, Rare
Sorcery
Destroy all nonwhite creatures.

The dead serve as their own tombstones.
Illus. Brandon Kitkouski
Card #12
Mine ExcavationBuy, 1W, Common
Sorcery
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Chippy
Card #13
Mistmeadow SkulkBuy, 1W, Uncommon
Creature - Kithkin Rogue [1/1]
Lifelink, protection from converted mana cost 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
Illus. Omar Rayyan
Card #14
Niveous WispsBuy, W, Common
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
Illus. Jim Nelson
Card #15
Order of WhiteclayBuy, 1WW, Rare
Creature - Kithkin Cleric [1/4]
1WW, T: Return target creature card with converted mana cost 3 or less from your graveyard to play. (T is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin
Card #16
Pale WayfarerBuy, 5WW, Uncommon
Creature - Spirit Giant [4/4]
2WW, T: Target creature gains protection from the color of its controller's choice until end of turn. (T is the untap symbol.)

As it wandered Shadowmoor, it did not remember its crime-only its shame.
Illus. Heather Hudson
Card #17
Prison TermBuy, 1WW, Uncommon
Enchantment - Aura
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be played.Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Clear out the cell. Bring in the next prisoner.
Illus. Zoltan Boros & Gabor Szikszai
Card #18
Resplendent MentorBuy, 4W, Uncommon
Creature - Kithkin Cleric [2/2]
White creatures you control have "T: You gain 1 life."

Thoughtweft gives new meaning to the phrase "common knowledge."
Illus. Franz Vohwinkel
Card #19
Rune-Cervin RiderBuy, 3W, Common
Creature - Elf Knight [2/2]
Flying
(g/w)(g/w): Rune-Cervin Rider gets +1/+1 until end of turn.

Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
Illus. Dan Scott
Card #20
Runed HaloBuy, WW, Rare
Enchantment
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Illus. Steve Prescott
Card #21
Safehold SentryBuy, 1W, Common
Creature - Elf Warrior [2/2]
2W, T: Safehold Sentry gets +0/+2 until end of turn. (T is the untap symbol.)

"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
Illus. William O'Connor
Card #22
Spectral ProcessionBuy, (2/W)(2/W)(2/W), Uncommon
Sorcery
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."-Olka, mistmeadow witch
Illus. Jeremy Enecio
Card #23
Strip BareBuy, W, Common
Instant
Destroy all Auras and Equipment attached to target creature.

"All glamers lifted, all lies revealed, all flesh exposed."-Awylla, elvish safewright
Illus. Ralph Horsley
Card #24
Twilight ShepherdBuy, 3WWW, Rare
Creature - Angel [5/5]
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Jason Chan
Card #25
Windbrisk RaptorBuy, 5WW, Rare
Creature - Bird [5/7]
Flying
Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
Illus. Omar Rayyan
Card #26
WoeleecherBuy, 5W, Common
Creature - Elemental [3/5]
W, T: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
Illus. Izzy
Card #27
Advice from the FaeBuy, (2/U)(2/U)(2/U), Uncommon
Sorcery
((2/U) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illus. Chippy
Card #28
Biting TetherBuy, 4U, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

A chain of lies as strong as steel.
Illus. Thomas Denmark
Card #29
Briarberry CohortBuy, 1U, Common
Creature - Faerie Soldier [1/1]
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A clique can cause far more mischief than one faerie on its own.
Illus. Carl Critchlow
Card #30
Cerulean WispsBuy, U, Common
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."-Kithkin superstition
Illus. Jim Nelson
Card #31
Consign to DreamBuy, 2U, Common
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

"Dreams are fleeting. Reality even more so."-Oona, queen of the fae
Illus. Richard Kane Ferguson
Card #32
CounterboreBuy, 3UU, Rare
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.

Illus. Wayne England
Card #33
CursecatcherBuy, U, Uncommon
Creature - Merfolk Wizard [1/1]
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

"Of all the things that can be stolen, opportunity is the most valuable."
Illus. Warren Mahy
Card #34
Deepchannel MentorBuy, 5U, Uncommon
Creature - Merfolk Rogue [2/2]
Blue creatures you control are unblockable.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
Illus. Jesper Ejsing
Card #35
Drowner InitiateBuy, U, Common
Creature - Merfolk Wizard [1/1]
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Nothing satisfies a merrow as much as drowning what it cannot have.
Illus. E. M. Gist
Card #36
Faerie SwarmBuy, 3U, Uncommon
Creature - Faerie [*/*]
FlyingFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Untouched by the Aurora, Oona's faeries greeted the night like any other day.
Illus. Zoltan Boros & Gabor Szikszai
Card #37
Flow of IdeasBuy, 5U, Uncommon
Sorcery
Draw a card for each Island you control.

"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."-The Book of Other Folk
Illus. Mike Dringenberg
Card #38
Ghastly DiscoveryBuy, 2U, Common
Sorcery
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon
Card #39
Isleback SpawnBuy, 5UU, Rare
Creature - Kraken [4/8]
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

The more deadly the lake monster, the shorter the tale.
Illus. Mark Tedin
Card #40
Kinscaer HarpoonistBuy, 3U, Common
Creature - Kithkin Soldier [2/2]
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Illus. Thomas M. Baxa
Card #41
Knacksaw CliqueBuy, 3U, Rare
Creature - Faerie Rogue [1/4]
Flying
1U, T: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (T is the untap symbol.)

Most of the Knacksaw clique's skills were hewn from the minds of others.
Illus. Steven Belledin
Card #42
Leech BonderBuy, 2U, Uncommon
Creature - Merfolk Soldier [3/3]
Leech Bonder comes into play with two -1/-1 counters on it.
U, T: Move a counter from target creature onto another target creature. (T is the untap symbol.)

Some don't know his face, but his pets are a dead giveaway.
Illus. E. M. Gist
Card #43
Merrow WavebreakersBuy, 4U, Common
Creature - Merfolk Soldier [3/3]
1U, T: Merrow Wavebreakers gains flying until end of turn. (T is the untap symbol.)

The merrows' prey have retreated from the shore, so they have learned to follow.
Illus. Alex Horley-Orlandelli
Card #44
Parapet WatchersBuy, 2U, Common
Creature - Kithkin Soldier [2/2]
(w/u): Parapet Watchers gets +0/+1 until end of turn.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
Illus. Scott Altmann
Card #45
Prismwake MerrowBuy, 2U, Common
Creature - Merfolk Wizard [2/1]
Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
Illus. Wayne England
Card #46
Puca's MischiefBuy, 3U, Rare
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Illus. Scott Altmann
Card #47
Put AwayBuy, 2UU, Common
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Kithkin spellbottlers spend half their time preserving old memories and the other half punishing the new.
Illus. Matt Cavotta
Card #48
River KelpieBuy, 3UU, Rare
Creature - Beast [3/3]
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Jeff Easley
Card #49
Savor the MomentBuy, 1UU, Rare
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.

The merrow took a moment for herself. She never gave it back.
Illus. Warren Mahy
Card #50
Sinking FeelingBuy, 2U, Common
Enchantment - Aura
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Illus. Ron Brown
Card #51
Spell SyphonBuy, 1U, Common
Instant
Counter target spell unless its controller pays 1 for each blue permanent you control.

Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.
Illus. John Avon
Card #52
Thought ReflectionBuy, 4UUU, Rare
Enchantment
If you would draw a card, draw two cards instead.

Knowledge fills the mind of a fool and opens the mind of the sage.
Illus. Terese Nielsen & Ron Spencer
Card #53
WhimwaderBuy, 4U, Common
Creature - Elemental [6/4]
Whimwader can't attack unless defending player controls a blue permanent.

"Thought? Deceit? Progress? Now you're just making it hungry."-Abral, kithkin alchemist
Illus. Jeff Easley
Card #54
Aphotic WispsBuy, B, Common
Instant
Target creature becomes black and gains fear until end of turn.Draw a card.

Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
Illus. Jim Nelson
Card #55
Ashenmoor CohortBuy, 5B, Common
Creature - Elemental Warrior [4/3]
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."-Illulia of Nighthearth
Illus. Lucio Parrillo
Card #56
Beseech the QueenBuy, (2/B)(2/B)(2/B), Uncommon
Sorcery
((2/B) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.
Illus. Jason Chan
Card #57
Blowfly InfestationBuy, 2B, Uncommon
Enchantment
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.
Illus. Drew Tucker
Card #58
CinderbonesBuy, 2B, Common
Creature - Elemental Skeleton [1/1]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1B: Regenerate Cinderbones.

Not all coals lie quietly in their beds of cold ash.
Illus. Carl Critchlow
Card #59
Cinderhaze WretchBuy, 4B, Common
Creature - Elemental Shaman [3/2]
T: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.
Illus. Steven Belledin
Card #60
Corrosive MentorBuy, 2B, Uncommon
Creature - Elemental Rogue [1/3]
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Guttering cinders stoke their dying flames by snuffing out the lights of others.
Illus. Daarken
Card #61
CorruptBuy, 5B, Uncommon
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
Illus. Dave Allsop
Card #62
Crowd of CindersBuy, 3B, Uncommon
Creature - Elemental [*/*]
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

They envy the life-giving heat so much that they tear it from those who still possess it.
Illus. Carl Frank
Card #63
Disturbing PlotBuy, 1B, Common
Sorcery
Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Larry MacDougall
Card #64
Dusk UrchinsBuy, 2B, Rare
Creature - Ouphe [4/3]
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.
Illus. Darrell Riche
Card #65
Faerie MacabreBuy, 1BB, Common
Creature - Faerie Rogue [2/2]
FlyingDiscard Faerie Macabre: Remove up to two target cards in graveyards from the game.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
Illus. rk post
Card #66
GloomlanceBuy, 3BB, Common
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.

Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.
Illus. Zoltan Boros & Gabor Szikszai
Card #67
Hollowborn BarghestBuy, 5BB, Rare
Creature - Demon Hound [7/6]
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

It leaves a trail of crumpled trees and dashed dreams.
Illus. Eric Fortune
Card #68
HollowsageBuy, 3B, Uncommon
Creature - Merfolk Wizard [2/2]
Whenever Hollowsage becomes untapped, you may have target player discard a card.

Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.
Illus. Lucio Parrillo
Card #69
Incremental BlightBuy, 3BB, Uncommon
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.
Illus. Chuck Lukacs
Card #70
Loch KorriganBuy, 3B, Common
Creature - Spirit [1/1]
(u/b): Loch Korrigan gets +1/+1 until end of turn.

"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."-Kithkin superstition
Illus. Daarken
Card #71
Midnight BansheeBuy, 3BBB, Rare
Creature - Spirit [5/5]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken
Card #72
Plague of VerminBuy, 6B, Rare
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

Illus. Carl Critchlow
Card #73
Polluted BondsBuy, 3BB, Rare
Enchantment
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
Illus. Michael Sutfin
Card #74
Puppeteer CliqueBuy, 3BB, Rare
Creature - Faerie Wizard [3/2]
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Daren Bader
Card #75
Rite of ConsumptionBuy, 1B, Common
Sorcery
As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Illus. Ron Spencer
Card #76
Sickle RipperBuy, 1B, Common
Creature - Elemental Warrior [2/1]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott
Card #77
Smolder InitiateBuy, B, Common
Creature - Elemental Shaman [1/1]
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.

"Life is a circle. Death is a vicious circle."
Illus. Chippy
Card #78
Splitting HeadacheBuy, 3B, Common
Sorcery
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

All faeries delve for dreams. But not all wait for their victims to fall asleep.
Illus. Thomas Denmark
Card #79
TortureBuy, B, Common
Enchantment - Aura
Enchant Creature
1B: Put a -1/-1 counter on enchanted creature.

What the vigor of life builds up, agony tears down again.
Illus. E. M. Gist
Card #80
Wound ReflectionBuy, 5B, Rare
Enchantment
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
Illus. Terese Nielsen & Ron Spencer
Card #81
Blistering DieflynBuy, 3R, Common
Creature - Imp [0/1]
Flying
(b/r): Blistering Dieflyn gets +1/+0 until end of turn.

Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.
Illus. Scott Altmann
Card #82
Bloodmark MentorBuy, 1R, Uncommon
Creature - Goblin Warrior [1/1]
Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
Illus. Dave Allsop
Card #83
Bloodshed FeverBuy, R, Common
Enchantment - Aura
Enchant Creature
Enchanted creature attacks each turn if able.

Cinder mages enjoy seeing their victims in the throes of bloodlust-and seeing the regret that inevitably follows.
Illus. Dan Scott
Card #84
Boggart ArsonistsBuy, 2R, Common
Creature - Goblin Rogue [2/1]
Plainswalk
2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing
Card #85
Burn TrailBuy, 3R, Common
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Nils Hamm
Card #86
Cragganwick CrematorBuy, 2RR, Rare
Creature - Giant Shaman [5/4]
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Each night that his bowl fills, a village mourns.
Illus. Jeremy Enecio
Card #87
Crimson WispsBuy, R, Common
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.

The whispers are incomprehensible, yet cinders always hear a message of urgency.
Illus. Jim Nelson
Card #88
Deep-Slumber TitanBuy, 2RR, Rare
Creature - Giant Warrior [7/7]
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.Whenever Deep-Slumber Titan is dealt damage, untap it.

Do not disturb.
Illus. Steve Prescott
Card #89
Elemental MasteryBuy, 3R, Rare
Enchantment - Aura
Enchant Creature
Enchanted creature has "T: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Illus. Cyril Van Der Haegen
Card #90
Ember GaleBuy, 3R, Common
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"-Bowen, Barrenton guardcaptain
Illus. Steve Prescott
Card #91
Flame JavelinBuy, (2/R)(2/R)(2/R), Uncommon
Instant
((2/R) can be paid with any two mana or with R. This card's converted mana cost is 6.)Flame Javelin deals 4 damage to target creature or player.

Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
Illus. Trevor Hairsine
Card #92
Furystoke GiantBuy, 3RR, Rare
Creature - Giant Warrior [3/3]
When Furystoke Giant comes into play, other creatures you control gain "T: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Ralph Horsley
Card #93
Horde of BoggartsBuy, 3R, Uncommon
Creature - Goblin [*/*]
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.

Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.
Illus. Steve Prescott
Card #94
Inescapable BruteBuy, 5R, Common
Creature - Giant Warrior [3/3]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.

If you think you made it past him alive, he's just teasing you.
Illus. Nils Hamm
Card #95
Intimidator InitiateBuy, R, Common
Creature - Goblin Shaman [1/1]
Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.

Don't stand in his way, for his way is full of pointy things and fire.
Illus. Ralph Horsley
Card #96
Jaws of StoneBuy, 5R, Uncommon
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.

When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai
Card #97
Knollspine DragonBuy, 5RR, Rare
Creature - Dragon [7/5]
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

It woke to find a vast world in need of a master.
Illus. Steve Prescott
Card #98
Knollspine InvocationBuy, 1RR, Rare
Enchantment
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
Illus. Dave Dorman
Card #99
Mudbrawler CohortBuy, 1R, Common
Creature - Goblin Warrior [1/1]
HasteMudbrawler Cohort gets +1/+1 as long as you control another red creature.

Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.
Illus. Lucio Parrillo
Card #100
Power of FireBuy, 1R, Common
Enchantment - Aura
Enchant Creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
Card #101
Puncture BoltBuy, 1R, Common
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

Cinder pyromancers measure their success by counting their enemies' smoking holes.
Illus. Franz Vohwinkel
Card #102
Pyre ChargerBuy, RR, Uncommon
Creature - Elemental Warrior [1/1]
Haste
R: Pyre Charger gets +1/+0 until end of turn.

His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
Illus. Mark Zug
Card #103
Rage ReflectionBuy, 4RR, Rare
Enchantment
Creatures you control have double strike.

Vengeance is a dish best served twice.
Illus. Terese Nielsen & Ron Spencer
Card #104
Rustrazor ButcherBuy, 1R, Common
Creature - Goblin Warrior [1/2]
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)

A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.
Illus. Ron Spencer
Card #105
Slinking GiantBuy, 2RR, Uncommon
Creature - Giant Rogue [4/4]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

"I need a better hiding place."
Illus. Dave Kendall
Card #106
Smash to SmithereensBuy, 1R, Common
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Illus. Pete Venters
Card #107
Wild SwingBuy, 3R, Uncommon
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.
Illus. Richard Kane Ferguson
Card #108
Crabapple CohortBuy, 4G, Common
Creature - Treefolk Warrior [4/4]
Crabapple Cohort gets +1/+1 as long as you control another green creature.

Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.
Illus. Richard Whitters
Card #109
Devoted DruidBuy, 1G, Common
Creature - Elf Druid [0/2]
T: Add G to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

"Mana lurks in all things, even in the depths of one's own heart."
Illus. Darrell Riche
Card #110
Dramatic EntranceBuy, 3GG, Rare
Instant
You may put a green creature card from your hand into play.

Some things aren't worth waiting for.
Illus. Mike Dringenberg
Card #111
Drove of ElvesBuy, 3G, Uncommon
Creature - Elf [*/*]
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.

"The light of beauty protects our journeys through darkness."
Illus. Larry MacDougall
Card #112
Farhaven ElfBuy, 2G, Common
Creature - Elf Druid [1/1]
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

"Verdant bloom does exist. It merely hides for its own safety."
Illus. Brandon Kitkouski
Card #113
Flourishing DefensesBuy, 4G, Uncommon
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.

Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
Illus. Dan Scott
Card #114
Foxfire OakBuy, 5G, Common
Creature - Treefolk Shaman [3/6]
(r/g)(r/g)(r/g): Foxfire Oak gets +3/+0 until end of turn.

"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."-Treefolk catastrophe myth
Illus. Dave Kendall
Card #115
Gleeful SabotageBuy, 1G, Common
Sorcery
Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Todd Lockwood
Card #116
GloomwidowBuy, 2G, Uncommon
Creature - Spider [3/3]
Reach
Gloomwidow can't block creatures without flying.

When gloomwidows mature, they abandon venom in favor of massive webs that span the eaves of cliffs.
Illus. Mark Tedin
Card #117
Gloomwidow's FeastBuy, 3G, Common
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)

Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa
Card #118
Howl of the Night PackBuy, 6G, Uncommon
Sorcery
Put a 2/2 green Wolf creature token into play for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Illus. Lars Grant-West
Card #119
Hungry SprigganBuy, 2G, Common
Creature - Goblin Warrior [1/1]
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
Illus. Drew Tucker
Card #120
Juvenile GloomwidowBuy, GG, Common
Creature - Spider [1/3]
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.
Illus. Thomas M. Baxa
Card #121
Mana ReflectionBuy, 4GG, Rare
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
Illus. Terese Nielsen & Ron Spencer
Card #122
Mossbridge TrollBuy, 5GG, Rare
Creature - Troll [5/5]
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Illus. Jeremy Jarvis
Card #123
Nurturer InitiateBuy, G, Common
Creature - Elf Shaman [1/1]
Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

The elves alone preserve the few shreds of beauty left. There is no one else who cares.
Illus. Jim Pavelec
Card #124
Presence of GondBuy, 2G, Common
Enchantment - Aura
Enchant Creature
Enchanted creature has "T: Put a 1/1 green Elf Warrior creature token into play."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Illus. Brandon Kitkouski
Card #125
Prismatic OmenBuy, 1G, Rare
Enchantment
Lands you control are every basic land type in addition to their other types.

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Illus. John Avon
Card #126
Raking CanopyBuy, 1GG, Uncommon
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

"Raven's Run has awoken, and ravens will no longer cry in its branches."-Roon Ghastbark
Illus. Heather Hudson
Card #127
Roughshod MentorBuy, 5G, Uncommon
Creature - Giant Warrior [5/4]
Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
Illus. Steven Belledin
Card #128
SpawnwritheBuy, 2G, Rare
Creature - Elemental [2/2]
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
Illus. Daarken
Card #129
Toil to RenownBuy, 1G, Common
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.

The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."
Illus. Larry MacDougall
Card #130
Tower AboveBuy, (2/G)(2/G)(2/G), Uncommon
Sorcery
((2/G) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Illus. Thomas Denmark
Card #131
Viridescent WispsBuy, G, Common
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.
Illus. Jim Nelson
Card #132
Wildslayer ElvesBuy, 3G, Common
Creature - Elf Warrior [3/3]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.
Illus. Dave Kendall
Card #133
Witherscale WurmBuy, 4GG, Rare
Creature - Wurm [9/9]
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Illus. Thomas M. Baxa
Card #134
Woodfall PrimusBuy, 5GGG, Rare
Creature - Treefolk Shaman [6/6]
TrampleWhen Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Adam Rex
Card #135
AEthertowBuy, 3(w/u), Common
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Warren Mahy
Card #136
Augury AdeptBuy, 1(w/u)(w/u), Rare
Creature - Kithkin Wizard [2/2]
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Moonstones grant limited foresight but unlimited advantages.
Illus. Steve Prescott
Card #137
Barrenton CragtreadsBuy, 2(w/u)(w/u), Common
Creature - Kithkin Scout [3/3]
Barrenton Cragtreads can't be blocked by red creatures.

"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."
Illus. Daren Bader
Card #138
Curse of ChainsBuy, 1(w/u), Common
Enchantment - Aura
Enchant Creature
At the beginning of each upkeep, tap enchanted creature.

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Illus. Drew Tucker
Card #139
Enchanted EveningBuy, 3(w/u)(w/u), Rare
Enchantment
All permanents are enchantments in addition to their other types.

In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Illus. Rebecca Guay
Card #140
Glamer SpinnersBuy, 4(w/u), Uncommon
Creature - Faerie Wizard [2/4]
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.

Illus. Jesper Ejsing
Card #141
Godhead of AweBuy, (w/u)(w/u)(w/u)(w/u)(w/u), Rare
Creature - Spirit Avatar [4/4]
Flying
Other creatures are 1/1.

"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."-The Seer's Parables
Illus. Mark Zug
Card #142
MirrorweaveBuy, 2(w/u)(w/u), Rare
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."-Bowen, Barrenton guardcaptain
Illus. Jim Pavelec
Card #143
Mistmeadow WitchBuy, 1(w/u), Uncommon
Creature - Kithkin Wizard [1/1]
2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
Illus. Greg Staples
Card #144
PlumeveilBuy, (w/u)(w/u)(w/u), Uncommon
Creature - Elemental [4/4]
Flash
Flying, defender

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."-Grensch, merrow cutthroat
Illus. Nils Hamm
Card #145
Puresight MerrowBuy, (w/u)(w/u), Uncommon
Creature - Merfolk Wizard [2/2]
(w/u), T: Look at the top card of your library. You may remove that card from the game. (T is the untap symbol.)

Stripped of his sight, he was free to see only the ideal.
Illus. Carl Critchlow
Card #146
Repel IntrudersBuy, 3(w/u), Uncommon
Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play Repel Intruders. Counter up to one target creature spell if U was spent to play Repel Intruders. (Do both if WU was spent.)

Illus. Trevor Hairsine
Card #147
Silkbind FaerieBuy, 2(w/u), Common
Creature - Faerie Rogue [1/3]
Flying
1(w/u), T: Tap target creature. (T is the untap symbol.)

"The bigger they are, the more fun it is to watch them fall flat on their faces."
Illus. Matt Cavotta
Card #148
SomnomancerBuy, 1(w/u), Common
Creature - Kithkin Wizard [2/1]
When Somnomancer comes into play, you may tap target creature.

"Are you tired? You look tired."
Illus. Lars Grant-West
Card #149
Steel of the GodheadBuy, 2(w/u), Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Illus. Jason Chan
Card #150
Swans of Bryn ArgollBuy, 2(w/u)(w/u), Rare
Creature - Bird Spirit [4/3]
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Any being that harms them quickly learns its lesson.
Illus. Eric Fortune
Card #151
Thistledown DuoBuy, 2(w/u), Common
Creature - Kithkin Soldier Wizard [2/2]
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.

Illus. Zoltan Boros & Gabor Szikszai
Card #152
Thistledown LiegeBuy, 1(w/u)(w/u)(w/u), Rare
Creature - Kithkin Knight [1/3]
Flash
Other white creatures you control get +1/+1.Other blue creatures you control get +1/+1.

The thoughtweft is his informant, and he its devoted guardian.
Illus. Adam Rex
Card #153
Thoughtweft GambitBuy, 4(w/u)(w/u), Uncommon
Instant
Tap all creatures your opponents control and untap all creatures you control.

The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
Illus. Steve Prescott
Card #154
Turn to MistBuy, 1(w/u), Common
Instant
Remove target creature from the game. Return that card to play under its owner's control at end of turn.

"Did you expect me to dodge? How quaint."-Olka, mistmeadow witch
Illus. Greg Staples
Card #155
WorldpurgeBuy, 4(w/u)(w/u)(w/u)(w/u), Rare
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.
Illus. Chippy
Card #156
Zealous GuardianBuy, (w/u), Common
Creature - Kithkin Soldier [1/1]
Flash

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
Illus. Steven Belledin
Card #157
Cemetery PucaBuy, 1(u/b)(u/b), Rare
Creature - Shapeshifter [1/2]
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."-Awylla, elvish safewright
Illus. Omar Rayyan
Card #158
Dire UndercurrentsBuy, 3(u/b)(u/b), Rare
Enchantment
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.

Illus. Franz Vohwinkel
Card #159
Dream SalvageBuy, (u/b), Uncommon
Instant
Draw cards equal to the number of cards target opponent discarded this turn.

Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
Illus. Howard Lyon
Card #160
Fate TransferBuy, 1(u/b), Common
Instant
Move all counters from target creature onto another target creature.

"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"-Hrugash, leech bonder
Illus. Wayne England
Card #161
Ghastlord of FugueBuy, (u/b)(u/b)(u/b)(u/b)(u/b), Rare
Creature - Spirit Avatar [4/4]
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

"He is a ghost that has never known life."-The Seer's Parables
Illus. Mike Dringenberg
Card #162
Glen Elendra LiegeBuy, 1(u/b)(u/b)(u/b), Rare
Creature - Faerie Knight [2/3]
Flying
Other blue creatures you control get +1/+1.Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.
Illus. Kev Walker
Card #163
Gravelgill AxesharkBuy, 4(u/b), Common
Creature - Merfolk Soldier [3/3]
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

"Their sharp scales would make good armor, if they'd just stay dead."-Taeryn, cinder armorkeep
Illus. Dave Kendall
Card #164
Gravelgill DuoBuy, 2(u/b), Common
Creature - Merfolk Rogue Warrior [2/1]
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.

Illus. Brandon Kitkouski
Card #165
Helm of the GhastlordBuy, 3(u/b), Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Illus. Franz Vohwinkel
Card #166
Inkfathom InfiltratorBuy, (u/b)(u/b), Uncommon
Creature - Merfolk Rogue [2/1]
Inkfathom Infiltrator can't block and is unblockable.

No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal-and to steal away.
Illus. Jesper Ejsing
Card #167
Inkfathom WitchBuy, 1(u/b), Uncommon
Creature - Merfolk Wizard [1/1]
Fear
2UB: Each unblocked creature becomes 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
Illus. Larry MacDougall
Card #168
Memory PlunderBuy, (u/b)(u/b)(u/b)(u/b), Rare
Instant
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

"Vengeance is the echo of the victim's own crime."-Grensch, merrow cutthroat
Illus. Dan Scott
Card #169
Memory SluiceBuy, (u/b), Common
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Wayne England
Card #170
Merrow GrimeblotterBuy, 3(u/b), Uncommon
Creature - Merfolk Wizard [2/2]
1(u/b), T: Target creature gets -2/-0 until end of turn. (T is the untap symbol.)

Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.
Illus. Cyril Van Der Haegen
Card #171
Oona, Queen of the FaeBuy, 3(u/b)(u/b)(u/b), Rare
Legendary Creature - Faerie Wizard [5/5]
Flying
X(u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Illus. Adam Rex
Card #172
Oona's GatewardenBuy, (u/b), Common
Creature - Faerie Soldier [2/1]
Flying, defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)

"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."
Illus. Mike Dringenberg
Card #173
River's GraspBuy, 3(u/b), Uncommon
Sorcery
If U was spent to play River's Grasp, return up to one target creature to its owner's hand. If B was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.)

Illus. Steven Belledin
Card #174
Scarscale RitualBuy, 1(u/b), Common
Sorcery
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.

Some words are too important to trust to something as fragile as memory.
Illus. Richard Sardinha
Card #175
Sygg, River CutthroatBuy, (u/b)(u/b), Rare
Legendary Creature - Merfolk Rogue [1/3]
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
Illus. Jeremy Enecio
Card #176
Torpor DustBuy, 2(u/b), Common
Enchantment - Aura
Flash
Enchant Creature
Enchanted creature gets -3/-0.

"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."
Illus. Jesper Ejsing
Card #177
Wanderbrine RootcuttersBuy, 2(u/b)(u/b), Common
Creature - Merfolk Rogue [3/3]
Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
Illus. Chippy
Card #178
Wasp LancerBuy, (u/b)(u/b)(u/b), Uncommon
Creature - Faerie Soldier [3/2]
Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"-Awylla, elvish safewright
Illus. Warren Mahy
Card #179
Ashenmoor GougerBuy, (b/r)(b/r)(b/r), Uncommon
Creature - Elemental Warrior [4/4]
Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.
Illus. Matt Cavotta
Card #180
Ashenmoor LiegeBuy, 1(b/r)(b/r)(b/r), Rare
Creature - Elemental Knight [4/1]
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.
Illus. Mark Zug
Card #181
Cultbrand CinderBuy, 4(b/r), Common
Creature - Elemental Shaman [3/3]
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.

"Your seared flesh will be the first step in your journey to dark enlightenment."
Illus. Christopher Moeller
Card #182
Demigod of RevengeBuy, (b/r)(b/r)(b/r)(b/r)(b/r), Rare
Creature - Spirit Avatar [5/4]
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."-The Seer's Parables
Illus. Jim Murray
Card #183
Din of the FireherdBuy, 5(b/r)(b/r)(b/r), Rare
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Vengeance in stampede form.
Illus. Dave Dorman
Card #184
Emberstrike DuoBuy, 1(b/r), Common
Creature - Elemental Warrior Shaman [1/1]
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.

Illus. Aleksi Briclot
Card #185
Everlasting TormentBuy, 2(b/r), Rare
Enchantment
Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.
Illus. Richard Kane Ferguson
Card #186
Fists of the DemigodBuy, 1(b/r), Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)As long as enchanted creature is red, it gets +1/+1 and has first strike.

Illus. Dan Scott
Card #187
Fulminator MageBuy, 1(b/r)(b/r), Rare
Creature - Elemental Shaman [2/2]
Sacrifice Fulminator Mage: Destroy target nonbasic land.

"Unsafe Terrain Ahead-Turn Back"-Sign near the former location of Pyrtagh Cairn
Illus. rk post
Card #188
Grief TyrantBuy, 5(b/r), Uncommon
Creature - Horror [8/8]
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Illus. Izzy
Card #189
Kulrath KnightBuy, 3(b/r)(b/r), Uncommon
Creature - Elemental Knight [3/3]
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.

Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
Illus. Daarken
Card #190
Manaforge CinderBuy, (b/r), Common
Creature - Elemental Shaman [1/1]
1: Add B or R to your mana pool. Play this ability no more than three times each turn.

Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.
Illus. Izzy
Card #191
Murderous RedcapBuy, 2(b/r)(b/r), Uncommon
Creature - Goblin Assassin [2/2]
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Dave Allsop
Card #192
Poison the WellBuy, 2(b/r)(b/r), Common
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.
Illus. Zoltan Boros & Gabor Szikszai
Card #193
ScarBuy, (b/r), Common
Instant
Put a -1/-1 counter on target creature.

"What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war."-Illulia of Nighthearth
Illus. Pete Venters
Card #194
Sootstoke KindlerBuy, 1(b/r), Common
Creature - Elemental Shaman [1/1]
Haste
T: Target black or red creature gains haste until end of turn.

"Nothing warms my heart better than a spirit kindled with rage."
Illus. Mark Zug
Card #195
SootwalkersBuy, 2(b/r)(b/r), Common
Creature - Elemental Rogue [3/3]
Sootwalkers can't be blocked by white creatures.

"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
Illus. Nils Hamm
Card #196
Spiteflame WitchBuy, 1(b/r), Uncommon
Creature - Elemental Shaman [2/1]
BR: Each player loses 1 life.

Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.
Illus. William O'Connor
Card #197
Spiteful VisionsBuy, 2(b/r)(b/r), Rare
Enchantment
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.
Illus. Brandon Kitkouski
Card #198
Torrent of SoulsBuy, 4(b/r), Uncommon
Sorcery
Return up to one target creature card from your graveyard to play if B was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play Torrent of Souls. (Do both if BR was spent.)

Illus. Ian Edward Ameling
Card #199
Traitor's RoarBuy, 4(b/r), Common
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Jim Pavelec
Card #200
TyrannizeBuy, 3(b/r)(b/r), Rare
Sorcery
Target player discards his or her hand unless he or she pays 7 life.

"I can stab you where it hurts, or where you will feel absolutely nothing."-Illulia of Nighthearth
Illus. Mark Tedin
Card #201
Boartusk LiegeBuy, 1(r/g)(r/g)(r/g), Rare
Creature - Goblin Knight [3/4]
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
Illus. Jesper Ejsing
Card #202
Boggart Ram-GangBuy, (r/g)(r/g)(r/g), Uncommon
Creature - Goblin Warrior [3/3]
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

"We're going to need a bigger gate."-Bowen, Barrenton guardcaptain
Illus. Dave Allsop
Card #203
Deus of CalamityBuy, (r/g)(r/g)(r/g)(r/g)(r/g), Rare
Creature - Spirit Avatar [6/6]
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."-The Seer's Parables
Illus. Todd Lockwood
Card #204
FirespoutBuy, 2(r/g), Uncommon
Sorcery
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)

Illus. Jeff Miracola
Card #205
Fossil FindBuy, (r/g), Uncommon
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. They burst through the soil of their own accord."-Dindun of Kulrath Mine
Illus. Dave DeVries
Card #206
GiantbaitingBuy, 2(r/g), Common
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Illus. Trevor Hairsine
Card #207
Guttural ResponseBuy, (r/g), Uncommon
Instant
Counter target blue instant spell.

Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
Illus. Matt Cavotta
Card #208
Impromptu RaidBuy, 3(r/g), Rare
Enchantment
2(r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.

For the Scuzzback gang, it's always "raid o'clock."
Illus. Randy Gallegos
Card #209
Loamdragger GiantBuy, 4(r/g)(r/g)(r/g), Common
Creature - Giant Warrior [7/6]
Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.
Illus. Pete Venters
Card #210
ManamorphoseBuy, 1(r/g), Common
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.

For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
Illus. Jeff Miracola
Card #211
MorselhoarderBuy, 4(r/g)(r/g), Common
Creature - Elemental [6/4]
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.

It scours the hills for living matter, savoring even the tang of poisonous fungi.
Illus. Anthony S. Waters
Card #212
Mudbrawler RaidersBuy, 2(r/g)(r/g), Common
Creature - Goblin Warrior [3/3]
Mudbrawler Raiders can't be blocked by blue creatures.

To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
Illus. Ron Spencer
Card #213
Rosheen MeandererBuy, 3(r/g), Rare
Legendary Creature - Giant Shaman [4/4]
T: Add 4 to your mana pool. Spend this mana only on costs that contain X.

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot
Card #214
Runes of the DeusBuy, 4(r/g), Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Illus. Warren Mahy
Card #215
Scuzzback MaraudersBuy, 4(r/g), Common
Creature - Goblin Warrior [5/2]
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Pete Venters
Card #216
Scuzzback ScrapperBuy, (r/g), Common
Creature - Goblin Warrior [1/1]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
Illus. Scott Altmann
Card #217
Tattermunge DuoBuy, 2(r/g), Common
Creature - Goblin Warrior Shaman [2/3]
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

Illus. Jesper Ejsing
Card #218
Tattermunge ManiacBuy, (r/g), Uncommon
Creature - Goblin Warrior [2/1]
Tattermunge Maniac attacks each turn if able.

It shows up at one meal wearing the carcass of the last.
Illus. Matt Cavotta
Card #219
Tattermunge WitchBuy, 1(r/g), Uncommon
Creature - Goblin Shaman [2/1]
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
Illus. Warren Mahy
Card #220
ValleymakerBuy, 5(r/g), Rare
Creature - Giant Shaman [5/5]
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool.

Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.
Illus. Randy Gallegos
Card #221
Vexing ShusherBuy, (r/g)(r/g), Rare
Creature - Goblin Shaman [2/2]
Vexing Shusher can't be countered.
(r/g): Target spell can't be countered by spells or abilities.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."
Illus. Cyril Van Der Haegen
Card #222
Wort, the RaidmotherBuy, 4(r/g)(r/g), Rare
Legendary Creature - Goblin Shaman [3/3]
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Illus. Dave Allsop
Card #223
Barkshell BlessingBuy, (g/w), Common
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Steven Belledin
Card #224
Dawnglow InfusionBuy, X(g/w), Uncommon
Sorcery
You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.)

Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.
Illus. Rebecca Guay
Card #225
Elvish HexhunterBuy, (g/w), Common
Creature - Elf Shaman [1/1]
(g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment.

"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time."
Illus. Alex Horley-Orlandelli
Card #226
Fracturing GustBuy, 2(g/w)(g/w)(g/w), Rare
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Illus. Michael Sutfin
Card #227
HeartmenderBuy, 2(g/w)(g/w), Rare
Creature - Elemental [2/2]
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Rebecca Guay
Card #228
Kitchen FinksBuy, 1(g/w)(g/w), Uncommon
Creature - Ouphe [3/2]
When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Accept one favor from an ouphe, and you're doomed to accept another.
Illus. Kev Walker
Card #229
Medicine RunnerBuy, 1(g/w), Common
Creature - Elf Cleric [2/1]
When Medicine Runner comes into play, you may remove a counter from target permanent.

Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
Illus. Chippy
Card #230
Mercy KillingBuy, 2(g/w), Uncommon
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.

"We will give you the peace you seek, though you may not yet know you seek it."
Illus. Dave Kendall
Card #231
Old GhastbarkBuy, 3(g/w)(g/w), Common
Creature - Treefolk Warrior [3/6]
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."-The Book of Other Folk
Illus. Thomas M. Baxa
Card #232
Oracle of NectarsBuy, 2(g/w), Rare
Creature - Elf Cleric [2/2]
X, T: You gain X life.

When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
Illus. Brandon Kitkouski
Card #233
Oversoul of DuskBuy, (g/w)(g/w)(g/w)(g/w)(g/w), Rare
Creature - Spirit Avatar [5/5]
Protection from blue, from black, and from red

"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."-The Seer's Parables
Illus. Scott M. Fischer
Card #234
Raven's Run DragoonBuy, 2(g/w)(g/w), Common
Creature - Elf Knight [3/3]
Raven's Run Dragoon can't be blocked by black creatures.

"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."
Illus. Daren Bader
Card #235
ReknitBuy, 1(g/w), Uncommon
Instant
Regenerate target permanent.

"An axe may break upon a ribbon if the ribbon's will is the stronger."-Awylla, elvish safewright
Illus. Zoltan Boros & Gabor Szikszai
Card #236
Rhys the RedeemedBuy, (g/w), Rare
Legendary Creature - Elf Warrior [1/1]
2(g/w), T: Put a 1/1 green and white Elf Warrior creature token into play.
4(g/w)(g/w), T: For each creature token you control, put a token into play that's a copy of that creature.

Whole again in honor and horn.
Illus. Steve Prescott
Card #237
Safehold DuoBuy, 3(g/w), Common
Creature - Elf Warrior Shaman [2/4]
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.

Illus. Izzy
Card #238
Safehold EliteBuy, 1(g/w), Common
Creature - Elf Scout [2/2]
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

"I refuse to die-not at the hands of one such as you."
Illus. Richard Whitters
Card #239
Safewright QuestBuy, (g/w), Common
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Illus. Dan Scott
Card #240
Seedcradle WitchBuy, (g/w), Uncommon
Creature - Elf Shaman [1/1]
2GW: Target creature gets +3/+3 until end of turn. Untap that creature.

She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.
Illus. Steven Belledin
Card #241
Shield of the OversoulBuy, 2(g/w), Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Illus. Steven Belledin
Card #242
Wheel of Sun and MoonBuy, (g/w)(g/w), Rare
Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Every life ends, but life itself never does.
Illus. Zoltan Boros & Gabor Szikszai
Card #243
Wilt-Leaf CavaliersBuy, (g/w)(g/w)(g/w), Uncommon
Creature - Elf Knight [3/4]
Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
Illus. Steve Prescott
Card #244
Wilt-Leaf LiegeBuy, 1(g/w)(g/w)(g/w), Rare
Creature - Elf Knight [4/4]
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Illus. Jason Chan
Card #245
Blazethorn ScarecrowBuy, 5, Common
Artifact Creature - Scarecrow [3/3]
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Illus. Dave Kendall
Card #246
Blight SickleBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Its scars cut deeper than its blade.
Illus. John Avon
Card #247
Cauldron of SoulsBuy, 5, Rare
Artifact
T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Ron Brown
Card #248
ChainbreakerBuy, 2, Common
Artifact Creature - Scarecrow [3/3]
Chainbreaker comes into play with two -1/-1 counters on it.
3, T: Remove a -1/-1 counter from target creature.

Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.
Illus. Jeff Miracola
Card #249
Elsewhere FlaskBuy, 2, Common
Artifact
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

One night Oona bottled the sky. The next night she aligned the stars and released it.
Illus. Carl Frank
Card #250
Gnarled EffigyBuy, 4, Uncommon
Artifact
4, T: Put a -1/-1 counter on target creature.

"Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items."-Mowagh the Gwyllion
Illus. Ron Brown
Card #251
Grim PoppetBuy, 7, Rare
Artifact Creature - Scarecrow [4/4]
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Beware a scarecrow bearing gifts-especially sloshing vessels of acid.
Illus. Kev Walker
Card #252
Heap DollBuy, 1, Uncommon
Artifact Creature - Scarecrow [1/1]
Sacrifice Heap Doll: Remove target card in a graveyard from the game.

"I know one night it won't come back. Then I'll know it's truly done its job."-Braenna, cobblesmith
Illus. John Avon
Card #253
Illuminated FolioBuy, 5, Uncommon
Artifact
1, T, Reveal two cards from your hand that share a color: Draw a card.

Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.
Illus. Jim Pavelec
Card #254
Lockjaw SnapperBuy, 4, Uncommon
Artifact Creature - Scarecrow [2/2]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Illus. Daren Bader
Card #255
Lurebound ScarecrowBuy, 3, Uncommon
Artifact Creature - Scarecrow [4/4]
As Lurebound Scarecrow comes into play, choose a color.When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

It's a fool's race to run if all is lost if it be won.
Illus. Nils Hamm
Card #256
Painter's ServantBuy, 2, Rare
Artifact Creature - Scarecrow [1/3]
As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.

It gathers hues from the twilight mist so that its master can paint a better world.
Illus. Mike Dringenberg
Card #257
Pili-PalaBuy, 2, Common
Artifact Creature - Scarecrow [1/1]
Flying
2, T: Add one mana of any color to your mana pool. (T is the untap symbol.)

It wasn't really expected to fly. Then again, it wasn't expected to move, either.
Illus. Ron Spencer
Card #258
Rattleblaze ScarecrowBuy, 6, Common
Artifact Creature - Scarecrow [5/3]
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

Illus. Trevor Hairsine
Card #259
Reaper KingBuy, (2/W)(2/U)(2/B)(2/R)(2/G), Rare
Legendary Artifact Creature - Scarecrow [6/6]
((2/W) can be paid with any two mana or with W. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.

It's harvest time.
Illus. Jim Murray
Card #260
Revelsong HornBuy, 2, Uncommon
Artifact
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

A deflated sigh breathed into the horn emerges as an inspiring melody.
Illus. Franz Vohwinkel
Card #261
ScrapbasketBuy, 4, Common
Artifact Creature - Scarecrow [3/2]
1: Scrapbasket becomes all colors until end of turn.

Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.
Illus. Heather Hudson
Card #262
ScuttlemuttBuy, 3, Common
Artifact Creature - Scarecrow [2/2]
T: Add one mana of any color to your mana pool.
T: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
Illus. Jeremy Jarvis
Card #263
TatterkiteBuy, 3, Uncommon
Artifact Creature - Scarecrow [2/1]
Flying
Tatterkite can't have counters placed on it.

"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."-Braenna, cobblesmith
Illus. Ron Brown
Card #264
Thornwatch ScarecrowBuy, 6, Common
Artifact Creature - Scarecrow [4/4]
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Illus. Chuck Lukacs
Card #265
Trip NooseBuy, 2, Uncommon
Artifact
2, T: Tap target creature.

A taut slipknot trigger is the only thing standing between you and standing.
Illus. Randy Gallegos
Card #266
Umbral MantleBuy, 3, Uncommon
Artifact - Equipment
Equipped creature has "3, T: This creature gets +2/+2 until end of turn." (T is the untap symbol.)
Equip 0

It harnesses the power of night in a land where daylight fears to show itself.
Illus. Richard Sardinha
Card #267
Watchwing ScarecrowBuy, 4, Common
Artifact Creature - Scarecrow [2/4]
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

The wings are held in place by wicker rods. The rods are held in place by pure faith.
Illus. Chuck Lukacs
Card #268
Wicker WarcrawlerBuy, 5, Uncommon
Artifact Creature - Scarecrow [6/6]
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

It's the twisted creation of a kithkin diviner who dreamed of very large crows.
Illus. Carl Critchlow
Card #269
Wingrattle ScarecrowBuy, 3, Common
Artifact Creature - Scarecrow [2/2]
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Trevor Hairsine
Card #270
Fire-Lit ThicketBuy, Rare
Land
T: Add 1 to your mana pool.(r/g), T: Add RR, RG, or GG to your mana pool.

Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
Illus. Ralph Horsley
Card #271
Graven CairnsBuy, Rare
Land
T: Add 1 to your mana pool.
(b/r), T: Add BB, BR, or RR to your mana pool.

"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."-Illulia of Nighthearth
Illus. Rob Alexander
Card #272
Leechridden SwampBuy, Uncommon
Land - Swamp
(T: Add B to your mana pool.)
Leechridden Swamp comes into play tapped.
B, T: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

Illus. Lars Grant-West
Card #273
Madblind MountainBuy, Uncommon
Land - Mountain
(T: Add R to your mana pool.)
Madblind Mountain comes into play tapped.
R, T: Shuffle your library. Play this ability only if you control two or more red permanents.

Illus. Fred Fields
Card #274
Mistveil PlainsBuy, Uncommon
Land - Plains
(T: Add W to your mana pool.)
Mistveil Plains comes into play tapped.
W, T: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Illus. Rob Alexander
Card #275
Moonring IslandBuy, Uncommon
Land - Island
(T: Add U to your mana pool.)
Moonring Island comes into play tapped.
U, T: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

Illus. Brandon Kitkouski
Card #276
Mystic GateBuy, Rare
Land
T: Add 1 to your mana pool.
(w/u), T: Add WW, WU, or UU to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Illus. Fred Fields
Card #277
Reflecting PoolBuy, Rare
Land
T: Add to your mana pool one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?
Illus. Fred Fields
Card #278
Sapseep ForestBuy, Uncommon
Land - Forest
(T: Add G to your mana pool.)
Sapseep Forest comes into play tapped.
G, T: You gain 1 life. Play this ability only if you control two or more green permanents.

Illus. Aleksi Briclot
Card #279
Sunken RuinsBuy, Rare
Land
T: Add 1 to your mana pool.
(u/b), T: Add UU, UB, or BB to your mana pool.

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Illus. Warren Mahy
Card #280
Wooded BastionBuy, Rare
Land
T: Add 1 to your mana pool.
(g/w), T: Add GG, GW, or WW to your mana pool.

The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.
Illus. Christopher Moeller
Card #281
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Larry MacDougall
Card #282
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Omar Rayyan
Card #283
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Lars Grant-West
Card #284
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Dave Kendall
Card #285
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Omar Rayyan
Card #286
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Warren Mahy
Card #287
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Brandon Kitkouski
Card #288
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #289
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Warren Mahy
Card #290
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Lars Grant-West
Card #291
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Chippy
Card #292
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. rk post
Card #293
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Steve Prescott
Card #294
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Brandon Kitkouski
Card #295
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. rk post
Card #296
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Dave Kendall
Card #297
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Larry MacDougall
Card #298
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #299
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Steve Prescott
Card #300
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Chippy
Card #301
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