5th Edition Spoiler (449 cards)

Adarkar WastesBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Illus. Gary Leach
Aladdin's RingBuy, 8, Rare
Artifact
8, tap: Aladdin's Ring deals 4 damage to target creature or player.

“. . . [T]he magician drew a ring off his finger . . . , saying: ‘It is a talisman against all evil, so long as you obey me.'”
—The Arabian Nights,
Junior Classics trans.

Illus. Stuart Griffin
Amulet of KroogBuy, 2, Common
Artifact
2, tap: Prevent 1 damage to any creature or player.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Illus. Margaret Organ-Kean
Ankh of MishraBuy, 2, Rare
Artifact
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Illus. Ian Miller
Ashnod's AltarBuy, 3, Uncommon
Artifact
Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source.

The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.
Illus. Anson Maddocks
Ashnod's TransmograntBuy, 1, Common
Artifact
tap, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently.

Ashnod found few willing to trade their humanity for the power she offered.
Illus. Mark Tedin
Barbed SextantBuy, 1, Common
Artifact
1, tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn.

Illus. Amy Weber
Barl's CageBuy, 4, Rare
Artifact
3: Target creature does not untap during its controller's next untap phase.

For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Illus. Tom Wänerstrand
Battering RamBuy, 2, Common
Artifact Creature [1/1]
Banding when attacking
If Battering Ram is blocked by any Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
Illus. Jeff A. Menges
Bottle of SuleimanBuy, 4, Rare
Artifact
1, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.

Illus. DiTerlizzi
Bottomless VaultBuy, Rare
Land
Bottomless Vault comes into play tapped.
You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead.
tap, Remove X storage counters from Bottomless Vault: Add an amount of B equal to X to your mana pool.

Illus. David Seeley
BrushlandBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap: Add G or W to your mana pool. Brushland deals 1 damage to you.

Illus. Tom Wänerstrand
City of BrassBuy, Rare
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
tap: Add one mana of any color to your mana pool.

Illus. Tom Wänerstrand
Clay StatueBuy, 4, Common
Artifact Creature [3/1]
2: Regenerate

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.
Illus. Adam Rex
Clockwork BeastBuy, 6, Rare
Artifact Creature [0/4]
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.

Illus. Drew Tucker
Clockwork SteedBuy, 4, Uncommon
Artifact Creature [0/3]
Clockwork Steed cannot be blocked by artifact creatures.
When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.

Illus. Terese Nielsen
Colossus of SardiaBuy, 9, Rare
Artifact Creature [9/9]
Trample
Colossus of Sardia does not untap during your untap phase.
9: Untap Colossus of Sardia. Use this ability only during your upkeep.

From the Sardian mountains wakes ancient doom: / Warrior born from a rocky womb.
Illus. Hannibal King
Coral HelmBuy, 3, Rare
Artifact
3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Illus. Steve Luke
Crown of the AgesBuy, 2, Rare
Artifact
4, tap: Move target enchantment from one creature to another. The enchantment's new target must be legal.

Illus. Roger Raupp
Crystal RodBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell.

Illus. Donato Giancola
Dancing ScimitarBuy, 4, Rare
Artifact Creature [1/5]
Flying

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
Illus. Anson Maddocks
Diabolic MachineBuy, 7, Uncommon
Artifact Creature [4/4]
3: Regenerate

“The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning.”
—Sevti Mukul, The Fall of Alsoor

Illus. James Allen
Dingus EggBuy, 4, Rare
Artifact
Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Illus. Randy Gallegos
Disrupting ScepterBuy, 3, Rare
Artifact
3, tap: Target player chooses and discards a card. Use this ability only during your turn.

Illus. Stuart Griffin
Dragon EngineBuy, 3, Rare
Artifact Creature [1/3]
2: +1/+0 until end of turn

“How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made.”
—Mishra

Illus. Anson Maddocks
Dwarven HoldBuy, Rare
Land
Dwarven Hold comes into play tapped.
You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead.
tap, Remove X storage counters from Dwarven Hold: Add an amount of R equal to X to your mana pool.

Illus. David Seeley
Dwarven RuinsBuy, Uncommon
Land
Dwarven Ruins comes into play tapped.
tap: Add R to your mana pool.
tap, Sacrifice Dwarven Ruins: Add RR to your mana pool.

Illus. Liz Danforth
Ebon StrongholdBuy, Uncommon
Land
Ebon Stronghold comes into play tapped.
tap: Add B to your mana pool.
tap, Sacrifice Ebon Stronghold: Add BB to your mana pool.

Illus. Liz Danforth
Elkin BottleBuy, 3, Rare
Artifact
3, tap: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it.

Illus. Quinton Hoover
Feldon's CaneBuy, 1, Uncommon
Artifact
tap, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.
Illus. Mark Tedin
Fellwar StoneBuy, 2, Uncommon
Artifact
tap: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source.

Throw stones, and throw away the world.
—Dwarven proverb

Illus. Quinton Hoover
Feroz's BanBuy, 6, Rare
Artifact
Summon spells cost an additional 2 to play.

“Without the protection of Feroz's Ban, I fear the Homelands are lost.”
—Daria

Illus. Heather Hudson
Flying CarpetBuy, 4, Rare
Artifact
2, tap: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet.

Illus. Mark Tedin
ForestBuy (1), Unknown
Land
tap: Add G to your mana pool.

Illus. David O'Connor
ForestBuy (2), Unknown
Land
tap: Add G to your mana pool.

Illus. David O'Connor
ForestBuy (3), Unknown
Land
tap: Add G to your mana pool.

Illus. David O'Connor
ForestBuy (4), Unknown
Land
tap: Add G to your mana pool.

Illus. David O'Connor
Fountain of YouthBuy, 0, Uncommon
Artifact
2, tap: Gain 1 life.

The fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Illus. Daniel Gelon
Gauntlets of ChaosBuy, 5, Rare
Artifact
5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents.

Illus. Alan Rabinowitz
Glasses of UrzaBuy, 1, Uncommon
Artifact
tap: Look at target player's hand.

Illus. Douglas Shuler
Grapeshot CatapultBuy, 4, Common
Artifact Creature [2/3]
tap: Grapeshot Catapult deals 1 damage to target creature with flying.

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.
Illus. Dan Frazier
Havenwood BattlegroundBuy, Uncommon
Land
Havenwood Battleground comes into play tapped.
tap: Add G to your mana pool.
tap, Sacrifice Havenwood Battleground: Add GG to your mana pool.

Illus. Liz Danforth
Helm of ChatzukBuy, 1, Rare
Artifact
1, tap: Target creature gains banding until end of turn.

Whether inspired by fear or by honor, all loyalty lends might.
Illus. Mark Tedin
Hollow TreesBuy, Rare
Land
Hollow Trees comes into play tapped.
You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead.
tap, Remove X storage counters from Hollow Trees: Add an amount of G equal to X to your mana pool.

Illus. David Seeley
Howling MineBuy, 2, Rare
Artifact
During each player's draw phase, that player draws an additional card.

Illus. Mark Poole
Icatian StoreBuy, Rare
Land
Icatian Store comes into play tapped.
You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead.
tap, Remove X storage counters from Icatian Store: Add an amount of W equal to X to your mana pool.

Illus. David Seeley
Ice FloeBuy, Uncommon
Land
You may choose not to untap Ice Floe during your untap phase.
tap: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.

Illus. John Avon
Infinite HourglassBuy, 4, Rare
Artifact
During your upkeep, put a time counter on Infinite Hourglass.
All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass.
Any player may pay 3 during any upkeep to remove a time counter from Infinite Hourglass.

Illus. Adam Rex
Iron StarBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell.

Illus. Donato Giancola
IslandBuy (1), Unknown
Land
tap: Add U to your mana pool.

Illus. J. W. Frost
IslandBuy (2), Unknown
Land
tap: Add U to your mana pool.

Illus. J. W. Frost
IslandBuy (3), Unknown
Land
tap: Add U to your mana pool.

Illus. J. W. Frost
IslandBuy (4), Unknown
Land
tap: Add U to your mana pool.

Illus. J. W. Frost
Ivory CupBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.

Illus. Donato Giancola
Jade MonolithBuy, 4, Rare
Artifact
1: Redirect all damage from any creature to yourself.

Illus. Richard Kane Ferguson
Jalum TomeBuy, 3, Rare
Artifact
2, tap: Draw a card, then choose and discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
Illus. Tom Wänerstrand
Jandor's SaddlebagsBuy, 2, Rare
Artifact
03, tap: Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.
Illus. Roger Raupp
Jayemdae TomeBuy, 4, Rare
Artifact
4, tap: Draw a card.

Illus. Mark Tedin
Jester's CapBuy, 4, Rare
Artifact
2, tap, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards.

“Know your foes' strengths as well as their weaknesses.”
—Arcum Dagsson, Soldevi machinist

Illus. Dan Frazier
Joven's ToolsBuy, 6, Uncommon
Artifact
4, tap: Target creature cannot be blocked this turn except by Walls.

“If that thief Joven ever shows his head around here again, make sure he leaves without it.”
—Eron the Relentless

Illus. Zina Saunders
Karplusan ForestBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Illus. Randy Gallegos
Library of LengBuy, 1, Uncommon
Artifact
Skip your discard phase.
Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library.

Illus. Daniel Gelon
Mana VaultBuy, 1, Rare
Artifact
Mana Vault does not untap during your untap phase.
At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you.
4: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep.
tap: Add three colorless mana to your manapool. Play this ability as a mana source.

Illus. Mark Tedin
MeekstoneBuy, 1, Rare
Artifact
Creatures with power 3 or greater do not untap during their controllers' untap phases.

When the mighty sleep, the lowly prowl.
Illus. Quinton Hoover
MillstoneBuy, 2, Rare
Artifact
2, tap: Put the top two cards of target player's library into his or her graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Illus. Kaja Foglio
MountainBuy (1), Unknown
Land
tap: Add R to your mana pool.

Illus. John Avon
MountainBuy (2), Unknown
Land
tap: Add R to your mana pool.

Illus. John Avon
MountainBuy (3), Unknown
Land
tap: Add R to your mana pool.

Illus. John Avon
MountainBuy (4), Unknown
Land
tap: Add R to your mana pool.

Illus. John Avon
Nevinyrral's DiskBuy, 4, Rare
Artifact
Nevinyrral's Disk comes into play tapped.
1, tap: Destroy all artifacts, creatures, and enchantments.

Illus. Mark Tedin
Obelisk of UndoingBuy, 1, Rare
Artifact
6, tap: Return target permanent you control and own to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.
Illus. Tom Wänerstrand
OrnithopterBuy, 0, Uncommon
Artifact Creature [0/2]
Flying

“It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work.”
—Urza, in his apprenticeship

Illus. Amy Weber
Pentagram of the AgesBuy, 4, Rare
Artifact
4, tap: Prevent all damage to you from one source. Treat further damage from that source normally.

A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.
Illus. Douglas Shuler
PlainsBuy (1), Unknown
Land
tap: Add W to your mana pool.

Illus. Pat Morrissey
PlainsBuy (2), Unknown
Land
tap: Add W to your mana pool.

Illus. Pat Morrissey
PlainsBuy (3), Unknown
Land
tap: Add W to your mana pool.

Illus. Pat Morrissey
PlainsBuy (4), Unknown
Land
tap: Add W to your mana pool.

Illus. Pat Morrissey
Primal ClayBuy, 4, Rare
Artifact Creature [*/*]
When you play Primal Clay, choose one—Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall.

Illus. Adam Rex
Rod of RuinBuy, 4, Uncommon
Artifact
3, tap: Rod of Ruin deals 1 damage to target creature or player.

Illus. Christopher Rush
Ruins of TrokairBuy, Uncommon
Land
Ruins of Trokair comes into play tapped.
tap: Add W to your mana pool.
tap, Sacrifice Ruins of Trokair: Add WW to your mana pool.

Illus. Liz Danforth
Sand SilosBuy, Rare
Land
Sand Silos comes into play tapped.
You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead.
tap, Remove X storage counters from Sand Silos: Add an amount of U equal to X to your mana pool.

Illus. David Seeley
Serpent GeneratorBuy, 6, Rare
Artifact
4, tap: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.

Illus. Mark Tedin
ShapeshifterBuy, 6, Uncommon
Artifact Creature [*/*]
Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7.
When you play Shapeshifter, choose its power and toughness.
During your upkeep, choose Shapeshifter's power and toughness.

Illus. Adrian Smith
Skull CatapultBuy, 4, Uncommon
Artifact
1, tap, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.

“Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?”
—Sorine Relicbane, Soldevi heretic

Illus. Ian Miller
Soul NetBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature.

Illus. Andrew Robinson
Sulfurous SpringsBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Illus. Jeff Miracola
Svyelunite TempleBuy, Uncommon
Land
Svyelunite Temple comes into play tapped.
tap: Add U to your mana pool.
tap, Sacrifice Svyelunite Temple: Add UU to your mana pool.

Illus. Liz Danforth
SwampBuy (1), Unknown
Land
tap: Add B to your mana pool.

Illus. Andrew Robinson
SwampBuy (2), Unknown
Land
tap: Add B to your mana pool.

Illus. Andrew Robinson
SwampBuy (3), Unknown
Land
tap: Add B to your mana pool.

Illus. Andrew Robinson
SwampBuy (4), Unknown
Land
tap: Add B to your mana pool.

Illus. Andrew Robinson
Tawnos's WeaponryBuy, 2, Uncommon
Artifact
You may choose not to untap Tawnos's Weaponry during your untap phase.
2, tap: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.

When war machines became too costly, Tawnos's weaponry replaced them.
Illus. John Coulthart
The HiveBuy, 5, Rare
Artifact
5, tap: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.

Mouths and wings beyond numbering, but a single mind to guide them.
Illus. Sandra Everingham
Throne of BoneBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell.

Illus. Donato Giancola
Time BombBuy, 4, Rare
Artifact
During your upkeep, put a time counter on Time Bomb.
1, tap, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb.

Illus. George Pratt
Underground RiverBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap: Add U or B to your mana pool. Underground River deals 1 damage to you.

Illus. Jeff Miracola
Urza's AvengerBuy, 6, Rare
Artifact Creature [4/4]
0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn

Unable to settle on just one design, Urza decided to create one versatile being.
Illus. Amy Weber
Urza's BaubleBuy, 0, Uncommon
Artifact
tap, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn.

Illus. Christopher Rush
Urza's MineBuy, Common
Land
tap: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.

Mines became common as cities during the days of the artificers.
Illus. Anson Maddocks
Urza's Power PlantBuy, Common
Land
tap: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.

Artifact construction required immense resources.
Illus. Mark Tedin
Urza's TowerBuy, Common
Land
tap: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one.

Urza always put Tocasia's lessons on resource-gathering to effective use.
Illus. Mark Poole
Wall of SpearsBuy, 3, Common
Artifact Creature [2/3]
First strike
Wall of Spears counts as a Wall.

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikeman held off a trio of rampaging craw wurms.
Illus. Zak Plucinski
Winter OrbBuy, 2, Rare
Artifact
Players cannot untap more than one land during their untap phases.

“When once winter has ahold,
Not willingly does she withdraw
her icy touch, wistfully caressing—
The deepened air sleeps its cold.”
—Aline Corralurn, “Late Thaw”

Illus. Mark Tedin
Wooden SphereBuy, 1, Uncommon
Artifact
1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell.

Illus. Donato Giancola
Abbey GargoylesBuy, 2WWW, Uncommon
Summon - Gargoyle [3/4]
Flying, protection from red

“They don't move, do they?”
“Only for the wrong sort of people.”
“Are we the wrong sort of people?”

Illus. Christopher Rush
Akron LegionnaireBuy, 6WW, Rare
Summon - Legionnaire [8/4]
Except for Legionnaires and artifact creatures, creatures you control cannot attack.

Illus. Mark Poole
Alabaster PotionBuy, XWW, Common
Instant
Target player gains X life, or prevent X damage to any creature or player.

Healing is a matter of time, but it is sometimes also a matter of opportunity.
—D'Avenant proverb

Illus. Harold McNeill
Angry MobBuy, 2WW, Uncommon
Summon - Mob [*/*]
Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2.

Illus. Drew Tucker
Animate WallBuy, W, Rare
Enchant Creature
Play only on a Wall.
Enchanted creature can attack as though it were not a Wall.

“When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers.”
—Norin the Wary

Illus. Richard Kane Ferguson
Arenson's AuraBuy, 2W, Uncommon
Enchantment
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell. Play this ability as an interrupt.

“Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power.”
—Halvor Arenson, Kjeldoran priest

Illus. D. Alexander Gregory
ArmageddonBuy, 3W, Rare
Sorcery
Destroy all lands.

Illus. Jesper Myrfors
Armor of FaithBuy, W, Common
Enchant Creature
Enchanted creature gets +1/+1.
W: Enchanted creature gets +0/+1 until end of turn.

“Keep your chain mail, warrior. I have my own form of protection.”
—Halvor Arenson, Kjeldoran priest

Illus. Anson Maddocks
Aysen BureaucratsBuy, 1W, Common
Summon - Bureaucrats [1/1]
tap: Tap target creature with power 2 or less.

“When one's word is law, one's whim is equally binding.”
—Calmont, Aysen bureaucrat

Illus. Adrian Smith
Benalish HeroBuy, W, Common
Summon - Hero [1/1]
Banding

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
Illus. Douglas Shuler
Blessed WineBuy, 1W, Common
Instant
Gain 1 life.
Draw a card at the beginning of the next turn.

“Out there, there are spirits, but here, there is wine.”
—Blessing for the bounty of Kjeld

Illus. Kaja Foglio
Blinking SpiritBuy, 3W, Rare
Summon - Blinking Spirit [2/2]
0: Return Blinking Spirit to owner's hand.

“Don't look at it! Maybe it'll go away!”
—Ib Halfheart, goblin tactician

Illus. L. A. Williams
BrainwashBuy, W, Common
Enchant Creature
Enchanted creature cannot attack this turn unless its controller pays an additional 3.

“They're not your friends; they despise you. I'm the only one you can count on. Trust me.”

Illus. Terese Nielsen
Caribou RangeBuy, 2WW, Rare
Enchant Land
Play only on a land you control.
WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature.
Sacrifice a Caribou token: Gain 1 life.

Illus. Una Fricker
CastleBuy, 3W, Uncommon
Enchantment
Each untapped creature you control gets +0/+2 unless it is attacking.

“Hang out our banners on the outward walls; / The cry is still, ‘They come'; our castle's strength / Will laugh a siege to scorn.”
—William Shakespeare, Macbeth

Illus. David O'Connor
Circle of Protection: ArtifactsBuy, 1W, Uncommon
Enchantment
2: Prevent all damage to you from an artifact source. Treat further damage from that source normally.

Illus. Pete Venters
Circle of Protection: BlackBuy, 1W, Common
Enchantment
1: Prevent all damage to you from a black source. Treat further damage from that source normally.

Illus. Gerry Grace
Circle of Protection: BlueBuy, 1W, Common
Enchantment
1: Prevent all damage to you from a blue source. Treat further damage from that source normally.

Illus. Gerry Grace
Circle of Protection: GreenBuy, 1W, Common
Enchantment
1: Prevent all damage to you from a green source. Treat further damage from that source normally.

Illus. Gerry Grace
Circle of Protection: RedBuy, 1W, Common
Enchantment
1: Prevent all damage to you from a red source. Treat further damage from that source normally.

Illus. Gerry Grace
Circle of Protection: WhiteBuy, 1W, Common
Enchantment
1: Prevent all damage to you from a white source. Treat further damage from that source normally.

Illus. Gerry Grace
CrusadeBuy, WW, Rare
Enchantment
All white creatures get +1/+1.

Illus. D. Alexander Gregory
D'Avenant ArcherBuy, 2W, Common
Summon - Archer [1/2]
tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
Illus. Douglas Shuler
Death SpeakersBuy, W, Common
Summon - Speakers [1/1]
Protection from black

“The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!”
—Calmont, Aysen Bureaucrat

Illus. Andrew Robinson
Death WardBuy, W, Common
Instant
Regenerate target creature.

Illus. Mark Poole
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

Illus. Brian Snoddy
Divine OfferingBuy, 1W, Common
Instant
Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost.

These tears of pain I weep to the skies, Not bitter drops, but water made divine. Each gem of sorrow slips, no longer mine, But proffered thus echo other cries.
Illus. Jeff A. Menges
Divine TransformationBuy, 2WW, Uncommon
Enchant Creature
Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Illus. NéNé Thomas
Dust to DustBuy, 1WW, Uncommon
Sorcery
Remove two target artifacts from the game.

“All this nonsense made by mages
Rusts and crumbles through the ages.”
—Aline Corralurn, “Inheritance”

Illus. Doug Keith
Eye for an EyeBuy, WW, Rare
Instant
Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller.

Illus. Mark Poole
Greater Realm of PreservationBuy, 1W, Uncommon
Enchantment
1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally.

Illus. Steve Luke
HealBuy, W, Common
Instant
Prevent 1 damage to any creature or player.
Draw a card at the beginning of the next turn.

“Sometimes even the smallest boon can save a life.”
—Halvor Arenson, Kjeldoran priest

Illus. Mark Tedin
Healing SalveBuy, W, Common
Instant
Target player gains 3 life, or prevent up to 3 damage to any creature or player.

Illus. Zina Saunders
HipparionBuy, 1W, Common
Summon - Hipparion [1/3]
Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1.

“Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it.”
—General Jarkeld, the Arctic Fox

Illus. Margaret Organ-Kean
Holy StrengthBuy, W, Common
Enchant Creature
Enchanted creature gets +1/+2.

Illus. Anson Maddocks
Icatian PhalanxBuy, 4W, Uncommon
Summon - Soldiers [2/4]
Banding

Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
Illus. Kaja Foglio
Icatian ScoutBuy, W, Common
Summon - Soldier [1/1]
1, tap: Target creature gains first strike until end of turn.

“In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell.”
—Ailis Connaut, diary

Illus. Rob Alexander
Icatian TownBuy, 5W, Rare
Sorcery
Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Illus. Tom Wänerstrand
Island SanctuaryBuy, 1W, Rare
Enchantment
Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn.

Illus. Mark Poole
Ivory GuardiansBuy, 4WW, Uncommon
Summon - Guardians [3/3]
Protection from red
As long as any opponent controls any red cards in play, all Guardians get +1/+1.

“But who is to guard the guards themselves?”
—Juvenal, Satires

Illus. Adam Rex
JusticeBuy, 2WW, Uncommon
Enchantment
During your upkeep, pay WW or bury Justice.
Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.

Illus. Ruth Thompson
KarmaBuy, 2WW, Uncommon
Enchantment
During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls.

Illus. Bob Eggleton
KismetBuy, 3W, Uncommon
Enchantment
Artifacts, creatures, and lands target player controls come into play tapped.

“Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples.”
—Gwendlyn Di Corci

Illus. Kaja Foglio
Kjeldoran Royal GuardBuy, 3WW, Rare
Summon - Soldiers [2/5]
tap: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn.

Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard

Illus. L. A. Williams
Kjeldoran SkycaptainBuy, 4W, Uncommon
Summon - Soldier [2/2]
Banding, flying, first strike

The heartlink between soldier and steed is hatched with the aesthir struggling from its shell.
Illus. Mark Poole
Mesa FalconBuy, 1W, Common
Summon - Falcon [1/1]
Flying
1W: +0/+1 until end of turn

“The faith of Serra is borne on wings of hope.”
—Gulsen, abbey matron

Illus. Mark Poole
Mesa PegasusBuy, 1W, Common
Summon - Pegasus [1/1]
Banding, flying

Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.
Illus. Melissa A. Benson
Order of the Sacred TorchBuy, 1WW, Rare
Summon - Paladin [2/2]
tap, Pay 1 life: Counter target black spell. Play this ability as an interrupt.

A blazing light to drive out the shadows.
Illus. Ruth Thompson
Order of the White ShieldBuy, WW, Uncommon
Summon - Knights [2/1]
Protection from black
W: First strike until end of turn
WW: +1/+0 until end of turn

A shield of light admits no shadow.
Illus. Ruth Thompson
Pearled UnicornBuy, 2W, Common
Summon - Unicorn [2/2]
“‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before!' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'”
—Lewis Carroll,
Through the Looking-Glass

Illus. David A. Cherry
Personal IncarnationBuy, 3WWW, Rare
Summon - Avatar [6/6]
Personal Incarnation's owner may redirect any amount of damage from it to himself or herself.
If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up.

Illus. Kev Walker
PikemenBuy, 1W, Common
Summon - Pikemen [1/1]
Banding, first strike

“As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes ‘til I give the word,' I said.”
—Maeveen O'Donagh,
Memoirs of a Soldier

Illus. Dan Frazier
Prismatic WardBuy, 1W, Common
Enchant Creature
When you play Prismatic Ward, choose a color.
All damage dealt to enchanted creature by sources of the chosen color is reduced to 0.

Illus. Zina Saunders
Repentant BlacksmithBuy, 1W, Common
Summon - Smith [1/2]
Protection from red

“For my confession they burned me with fire / And found that I was for endurance made.”
—The Arabian Nights,
trans. Haddawy

Illus. Drew Tucker
Reverse DamageBuy, 1WW, Rare
Instant
All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally.

Illus. Thomas Gianni
RighteousnessBuy, W, Rare
Instant
Target blocking creature gets +7/+7 until end of turn.

“I too shall be brought low by death, but until then let me win glory.”
—Homer, Iliad, Book XVIII

Illus. Mike Dringenberg
Sacred BoonBuy, 1W, Uncommon
Instant
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way.

“Divine gifts are granted to those who are worthy.”
—Halvor Arenson, Kjeldoran priest

Illus. Mike Raabe
Samite HealerBuy, 1W, Common
Summon - Cleric [1/1]
tap: Prevent 1 damage to any creature or player.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Tom Wänerstrand
SeraphBuy, 6W, Rare
Summon - Angel [4/4]
Flying
Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph.

Illus. D. Alexander Gregory
Serra BestiaryBuy, WW, Uncommon
Enchant Creature
During your upkeep, pay WW or bury Serra Bestiary.
Enchanted creature cannot attack, block, or play any ability that includes tap in its activation cost.

Illus. Steve Luke
Serra PaladinBuy, 2WW, Uncommon
Summon - Paladin [2/2]
tap: Prevent 1 damage to any creature or player.
1WW, tap: Attacking this turn does not cause target creature to tap.

One light, one blade, one purpose.
—Vow of the Serra Paladins

Illus. Pete Venters
Shield BearerBuy, 1W, Common
Summon - Soldier [0/3]
Banding

“You have almost completed your four years, my son. Soon you shall be a skyknight.”
—Arna Kennerüd, skyknight

Illus. Dan Frazier
Shield WallBuy, 1W, Common
Instant
All creatures you control get +0/+2 until end of turn.

The strongest walls are made not of stone or steel but of the focused strength of warriors.
Illus. Scott Kirschner
Spirit LinkBuy, W, Uncommon
Enchant Creature
For each 1 damage enchanted creature deals, gain 1 life.

“I regret feeding Kaervek's hunger for power—far better to live with animals innocent of such ambitions.”
—Jolrael

Illus. Kaja Foglio
TruceBuy, 2W, Rare
Instant
Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life.

Not all victories require defeat.
—Onean idiom

Illus. Donato Giancola
Tundra WolvesBuy, W, Common
Summon - Wolves [1/1]
First strike

I heard their eerie howling, the wolves calling their kindred across the frozen plains.
Illus. Quinton Hoover
Wall of SwordsBuy, 3W, Uncommon
Summon - Wall [3/5]
Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”
Illus. Brian Snoddy
White KnightBuy, WW, Uncommon
Summon - Knight [2/2]
First strike, protection from black

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Illus. Daniel Gelon
Wrath of GodBuy, 2WW, Rare
Sorcery
Bury all creatures.

Illus. Quinton Hoover
Aether StormBuy, 3U, Uncommon
Enchantment
Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.

Thunder in the wind / no rain / peace mourns its passing.
Illus. Mark Tedin
Air ElementalBuy, 3UU, Uncommon
Summon - Elemental [4/4]
Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
Illus. D. Alexander Gregory
Anti-Magic AuraBuy, 2U, Uncommon
Enchant Creature
Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.)

Illus. Zak Plucinski
Azure DrakeBuy, 3U, Uncommon
Summon - Drake [2/4]
Flying

Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.

Illus. Janine Johnston
Binding GraspBuy, 3U, Uncommon
Enchant Creature
During your upkeep, pay 1U or bury Binding Grasp.
Gain control of enchanted creature. That creature gets +0/+1.

“What I want, I take.”
—Gustha Ebbasdotter,
Kjeldoran royal mage

Illus. Jeff Miracola
BoomerangBuy, UU, Common
Instant
Return target permanent to owner's hand.

“O! call back yesterday, bid time return.”
—William Shakespeare,
King Richard the Second

Illus. Alan Rabinowitz
BrainstormBuy, U, Common
Instant
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

“I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments victory was mine.”
—Gustha Ebbasdotter
Kjeldoran royal mage

Illus. Christopher Rush
CounterspellBuy, UU, Common
Interrupt
Counter target spell.

Illus. Hannibal King
Dance of ManyBuy, UU, Rare
Enchantment
During your upkeep, pay UU or bury Dance of Many.
When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or thetoken creature leaves play, bury the other.

Illus. Sandra Everingham
DandanBuy, UU, Common
Summon - Dandân [4/1]
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)

“Catch good today. Start replacing crew tomorrow.”
—Faysal al-Mousa, fisher captain, log

Illus. Drew Tucker
Dark MazeBuy, 4U, Common
Summon - Wall [4/5]
0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game.

“Stray not onto the path of darkness, or be lost forever.”
—Baki, wizard attendant

Illus. David Seeley
DeflectionBuy, 3U, Rare
Interrupt
Target spell with a single target now targets a new legal target of your choice.

Up and down,
over and through,
back around—
the joke's on you.

Illus. Mike Raabe
Drain PowerBuy, UU, Rare
Sorcery
Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours.

Illus. Jerry Tiritilli
Energy FluxBuy, 2U, Uncommon
Enchantment
All artifacts gain "During your upkeep, pay 2 or bury this artifact."

“Nothing endures but change.”
—Heraclitus

Illus. Kaja Foglio
EnervateBuy, 1U, Common
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn.

“Worlds turn in crucial moments of decision. Make your choice.”
—Gustha Ebbasdotter,
Kjeldoran royal mage

Illus. L. A. Williams
FeedbackBuy, 2U, Uncommon
Enchant Enchantment
During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her.

Illus. Quinton Hoover
FlightBuy, U, Common
Enchant Creature
Enchanted creature gains flying.

Illus. Jerry Tiritilli
FloodBuy, U, Common
Enchantment
UU: Tap target creature without flying.

“A dash of cool water does wonders to clear a cluttered battlefield.”
—Vibekke Ragnild, Witches and War

Illus. Dennis Detwiller
Force SpikeBuy, U, Common
Interrupt
Counter target spell unless its caster pays an additional 1.

“Unknown spears / Suddenly hurtle before my dream-awakened eyes . . . .”
—William Butler Yeats,
“The Valley of the Black Pig”

Illus. John Matson
ForgetBuy, UU, Rare
Sorcery
Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way.

Illus. Mike Kimble
Gaseous FormBuy, 2U, Common
Enchant Creature
Enchanted creature neither deals nor receives combat damage.

“. . . [A]nd gives to airy nothing
A local habitation and a name.”
—William Shakespeare,
A Midsummer-Night's Dream

Illus. Doug Keith
Glacial WallBuy, 2U, Uncommon
Summon - Wall [0/7]
“As we neared, Belfar proclaimed the wall to be made of glass and went forward to prove it. We had no choice but to pull his hands free from where he had touched it, leaving flesh palmprints on the icy wall.”
—Tross, Vainus Expedition leader

Illus. Greg Simanson
Homarid WarriorBuy, 4U, Common
Summon - Homarid [3/3]
U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior.

Illus. Pete Venters
Hurkyl's RecallBuy, 1U, Rare
Instant
Return to target player's hand all artifacts in play he or she owns.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.
Illus. NéNé Thomas
HydroblastBuy, U, Uncommon
Interrupt
Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.)

“Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within.”
—Gustha Ebbasdotter,
Kjeldoran royal mage

Illus. Kaja Foglio
JuxtaposeBuy, 3U, Rare
Sorcery
Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control ofartifacts in the same way.

Illus. Justin Hampton
Krovikan SorcererBuy, 2U, Common
Summon - Wizard [1/1]
tap, Choose and discard a nonblack card: Draw a card.
tap, Choose and discard a black card: Draw two cards, then choose and discard one of them.

Illus. Pat Morrissey
Labyrinth MinotaurBuy, 3U, Common
Summon - Minotaur [1/4]
If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase.

“I doubt any labyrinth minotaurs still live—but then we minotaurs are stubborn beings.”
—Onatah, Anaba shaman

Illus. Anson Maddocks
LeviathanBuy, 5UUUU, Rare
Summon - Leviathan [10/10]
Trample
Leviathan comes into play tapped and does not untap during your untap phase.
Leviathan cannot attack this turn unless you sacrifice two islands.
Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep.

Illus. Mark Tedin
LifetapBuy, UU, Uncommon
Enchantment
Whenever any forest target opponent controls becomes tapped, gain 1 life.

“Keep a green tree in your heart and perhaps the singing bird will come.”
—Chinese proverb

Illus. Mike Dringenberg
Lord of AtlantisBuy, UU, Rare
Summon - Lord [2/2]
All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.)

“‘We have no legs,' the warrior spat, ‘for we have finished running.'”
—Vodalian folktale

Illus. Melissa A. Benson
Magical HackBuy, U, Rare
Interrupt
Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.)

Illus. Julie Baroh
Magus of the UnseenBuy, 1U, Rare
Summon - Wizard [1/1]
1U, tap: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn.

Illus. Kaja Foglio
Memory LapseBuy, 1U, Common
Interrupt
Counter target spell. Put that spell on top of owner's library.

“Oh, I had a conscience once. But alas, I seem to have forgotten where I put it.”
—Chandler

Illus. Mark Tedin
Merfolk of the Pearl TridentBuy, U, Common
Summon - Merfolk [1/1]
Most human scholars believe that merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from merfolk who adapted themselves in order to explore their last frontier.
Illus. John Matson
Mind BombBuy, U, Uncommon
Sorcery
Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb.

Illus. Mark Tedin
Phantasmal ForcesBuy, 3U, Uncommon
Summon - Phantasm [4/1]
Flying
During your upkeep, pay U or bury Phantasmal Forces.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
Illus. Mark Poole
Phantasmal TerrainBuy, UU, Common
Enchant Land
Enchanted land is a basic land type of your choice.

Illus. David A. Cherry
Phantom MonsterBuy, 3U, Uncommon
Summon - Phantasm [3/3]
Flying

“While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more.”
-—Edgar Allan Poe,
“The Haunted Palace”

Illus. Rebecca Guay
Pirate ShipBuy, 4U, Rare
Summon - Ship [4/3]
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
tap: Pirate Ship deals 1 damage to target creature or player.

Illus. Tom Wänerstrand
PortentBuy, U, Common
Sorcery
Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn.

Illus. Liz Danforth
Power SinkBuy, XU, Uncommon
Interrupt
Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.

Illus. Richard Thomas
Prodigal SorcererBuy, 2U, Common
Summon - Wizard [1/1]
tap: Prodigal Sorcerer deals 1 damage to target creature or player.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
Illus. Douglas Shuler
Psychic VenomBuy, 1U, Common
Enchant Land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Illus. Brian Snoddy
Ray of CommandBuy, 3U, Common
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.

Illus. Harold McNeill
RecallBuy, XXU, Rare
Sorcery
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game.

Illus. Richard Kane Ferguson
Reef PiratesBuy, 1UU, Common
Summon - Ships [2/2]
If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.

Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.
Illus. Tom Wänerstrand
Remove SoulBuy, 1U, Common
Interrupt
Counter target summon spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
Illus. Mike Dringenberg
Sea SerpentBuy, 5U, Common
Summon - Serpent [5/5]
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)

Legend has it that serpents used to be bigger, but how could that be?
Illus. Ian Miller
Sea SpiritBuy, 4U, Uncommon
Summon - Spirit [2/3]
U: +1/+0 until end of turn

“It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more.”
—General Jarkeld, the Arctic Fox

Illus. DiTerlizzi
Sea SpriteBuy, 1U, Uncommon
Summon - Faerie [1/1]
Flying, protection from red

“No one can catch what won't be caught.”
—Kakra, sea troll

Illus. Rebecca Guay
SeasingerBuy, 1UU, Uncommon
Summon - Merfolk [0/1]
If you control no islands, bury Seasinger.
You may choose not to untap Seasinger during your untap phase.
tap: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped.

Illus. John Matson
Segovian LeviathanBuy, 4U, Uncommon
Summon - Leviathan [3/3]
Islandwalk (If defending player controls any islands, this creature is unblockable.)

“Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?”
The Bible, Job 41:1

Illus. Melissa A. Benson
Sibilant SpiritBuy, 5U, Rare
Summon - Spirit [5/6]
Flying
If Sibilant Spirit attacks, defending player may draw a card.

She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
Illus. Ron Spencer
Sleight of MindBuy, U, Rare
Interrupt
Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.)

Illus. Mark Poole
Soul BarrierBuy, 2U, Common
Enchantment
Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.

“The Soul selects her own Society—
Then—shuts the Door—”
—Emily Dickinson,
“The Soul selects her own Society”

Illus. Harold McNeill
Spell BlastBuy, XU, Common
Interrupt
Counter target spell with total casting cost equal to X.

Illus. Greg Simanson
StasisBuy, 1U, Rare
Enchantment
Each player skips his or her untap phase.
During your upkeep, pay U or bury Stasis.

Illus. Fay Jones
Steal ArtifactBuy, 2UU, Uncommon
Enchant Artifact
Gain control of enchanted artifact.

Illus. John Coulthart
Time ElementalBuy, 2U, Rare
Summon - Elemental [0/2]
If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat.
2UU, tap: Return target permanent with no enchantments on it to owner's hand.

Illus. Amy Weber
TwiddleBuy, U, Common
Instant
Tap or untap target artifact, creature, or land.

Illus. Rob Alexander
Unstable MutationBuy, U, Common
Enchant Creature
Enchanted creature gets +3/+3.
During its controller's upkeep, put a -1/-1 counter on enchanted creature.

Illus. Charles Gillespie
UnsummonBuy, U, Common
Instant
Return target creature to owner's hand.

Illus. Douglas Shuler
UpdraftBuy, 1U, Common
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn.

“Come one, come all! this rock shall fly From its firm base as soon as I.”
—Sir Walter Scott, “The Lady of the Lake”

Illus. John Matson
Vodalian SoldiersBuy, 1U, Common
Summon - Merfolk [1/2]
“Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor.”
—Corbio, pearl diver

Illus. Melissa A. Benson
Wall of AirBuy, 1UU, Uncommon
Summon - Wall [1/5]
Flying

When no falcons fly, beware the sky.
—Femeref aphorism

Illus. Richard Kane Ferguson
Wind SpiritBuy, 4U, Uncommon
Summon - Spirit [3/2]
Flying
Wind Spirit cannot be blocked by only one creature.

“ . . . [W]hen the trees bow down their heads, / The wind is passing by.”
—Christina Rossetti,
“Who Has Seen the Wind?”

Illus. Kaja Foglio
Zephyr FalconBuy, 1U, Common
Summon - Falcon [1/1]
Flying
Attacking does not cause Zephyr Falcon to tap.

Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.
Illus. Heather Hudson
Zur's WeirdingBuy, 3U, Rare
Enchantment
Players play with their hands face up.
Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.

Illus. Liz Danforth
Abyssal SpecterBuy, 2BB, Uncommon
Summon - Specter [2/3]
Flying
If Abyssal Specter damages any player, he or she chooses and discards a card.

“Mystic shadow, bending near me, /
Who art thou? / Whence come ye?”
—Stephen Crane,
“Mystic shadow, bending near me”

Illus. George Pratt
Animate DeadBuy, 1B, Uncommon
Enchantment
When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature.

Illus. Anson Maddocks
Ashes to AshesBuy, 1BB, Uncommon
Sorcery
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.

“Kings and beggars, they end the same—
Surrounded by stench, rot, and blame.”
—Aline Corralurn, “Legacy”

Illus. Doug Keith
Bad MoonBuy, 1B, Rare
Enchantment
All black creatures get +1/+1.

Illus. Gary Leach
Black KnightBuy, BB, Uncommon
Summon - Knight [2/2]
First strike, protection from white

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Adrian Smith
BlightBuy, BB, Uncommon
Enchant Land
If enchanted land becomes tapped, destroy it at end of turn.

Illus. Ian Miller
Bog ImpBuy, 1B, Common
Summon - Imp [1/1]
Flying

On guard for larger dangers, we underestimated the power and speed of the imp's muck-crusted claws.
Illus. Ron Spencer
Bog RatsBuy, B, Common
Summon - Rats [1/1]
Bog Rats cannot be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.
Illus. Ron Spencer
Bog WraithBuy, 3B, Uncommon
Summon - Wraith [3/3]
Swampwalk (If defending player controls any swamps, this creature is unblockable.)

`Twas in the bogs of Cannelbrae
My mate did meet an early grave;
`Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.

Illus. Jeff A. Menges
Breeding PitBuy, 3B, Uncommon
Enchantment
During your upkeep, pay BB or bury Breeding Pit.
At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.

The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Illus. Adrian Smith
Broken VisageBuy, 4B, Rare
Instant
Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token.

Illus. Margaret Organ-Kean
Carrion AntsBuy, 2BB, Uncommon
Summon - Ants [0/1]
1: +1/+1 until end of turn

“War is no picnic,” my father liked to say. But the ants seemed to disagree.”
Illus. John Coulthart
Cloak of ConfusionBuy, 1B, Common
Enchant Creature
0: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn.

Illus. Margaret Organ-Kean
Cursed LandBuy, 2BB, Uncommon
Enchant Land
During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her.

Illus. Jesper Myrfors
Dark RitualBuy, B, Common
Mana Source
Add BBB to your mana pool.

Illus. Clint Langley
DeathgripBuy, BB, Uncommon
Enchantment
BB: Counter target green spell. Play this ability as an interrupt.

“Every forest is carpeted with the corpses of a thousand trees.”
—Baron Sengir to Autumn Willow

Illus. Anson Maddocks
DerelorBuy, 3B, Rare
Summon - Thrull [4/4]
Your black spells cost an additional B to play.

“The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders.”
—Sarpadian Empires, vol. II

Illus. Anson Maddocks
Drain LifeBuy, 1B, Common
Sorcery
X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.

Illus. Andrew Robinson
Drudge SkeletonsBuy, 1B, Common
Summon - Skeleton [1/1]
B: Regenerate

“The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off.”
—Nevinyrral,
Necromancer's Handbook

Illus. Ian Miller
Erg RaidersBuy, 1B, Common
Summon - Raiders [2/3]
At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness.

Illus. Stuart Griffin
Evil Eye of Orms-by-GoreBuy, 4B, Uncommon
Summon - Evil Eye [3/6]
Evil Eye of Orms-by-Gore cannot be blocked except by Walls.
Except for Evil Eyes, creatures you control cannot attack.

The highway of fear is the shortest route to defeat.
Illus. George Pratt
Evil PresenceBuy, B, Uncommon
Enchant Land
Enchanted land is a swamp.

Illus. Bob Eggleton
Fallen AngelBuy, 3BB, Uncommon
Summon - Angel [3/3]
Flying
Sacrifice a creature: +2/+1 until end of turn

“Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light.”
—Baron Sengir

Illus. Anson Maddocks
FearBuy, BB, Common
Enchant Creature
Enchanted creature cannot be blocked except by artifact creatures and black creatures.

Illus. Doug Keith
Frozen ShadeBuy, 2B, Common
Summon - Shade [0/1]
B: +1/+1 until end of turn

“There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade.”
—Edgar Allan Poe, “Silence”

Illus. DiTerlizzi
Funeral MarchBuy, 1BB, Common
Enchant Creature
If enchanted creature leaves play, its controller sacrifices a creature.

“Turn the key deftly in the oiled wards,
And seal the hushed casket of my soul.”
—John Keats, “To Sleep”

Illus. John Coulthart
GloomBuy, 2B, Uncommon
Enchantment
White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional 3 to play.

Illus. Douglas Shuler
Greater WerewolfBuy, 4B, Uncommon
Summon - Lycanthrope [2/4]
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

“Two legs by day, four legs by night, eyes raging in storm-gotten might.”
—Ancient Northland riddle

Illus. Dennis Detwiller
HecatombBuy, 1BB, Rare
Enchantment
When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb.
Tap a swamp you control: Hecatomb deals 1 damage to target creature or player.

Illus. George Pratt
Howl from BeyondBuy, XB, Common
Instant
Target creature gets +X/+0 until end of turn.

Illus. John Coulthart
Initiates of the Ebon HandBuy, B, Common
Summon - Cleric [1/1]
1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source.

“We are no longer Nature's children, but her masters . . . .”
—Oath of the Ebon Hand

Illus. Heather Hudson
Kjeldoran DeadBuy, B, Common
Summon - Dead [3/1]
When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate

“They shall drink sorrow's dregs. They shall kill those whom once they loved.”
—Lim-Dûl, the Necromancer

Illus. Melissa A. Benson
Knight of StromgaldBuy, BB, Uncommon
Summon - Knight [2/1]
Protection from white
B: First strike until end of turn
BB: +1/+0 until end of turn

“Kjeldorans should rule supreme, and to the rest, death!”
—Avram Garrisson,
Leader of the Knights of Stromgald

Illus. Mark Poole
Krovikan FetishBuy, 2B, Common
Enchant Creature
Draw a card at the beginning of the turn after Krovikan Fetish comes into play.
Enchanted creature gets +1/+1.

Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.
Illus. Heather Hudson
Leshrac's RiteBuy, B, Uncommon
Enchant Creature
Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.)

“Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord.”
—Lim-Dûl, the Necromancer

Illus. Mike Raabe
Lord of the PitBuy, 4BBB, Rare
Summon - Demon [7/7]
Flying, trample
During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you.

Illus. Mark Tedin
Lost SoulBuy, 1BB, Common
Summon - Lost Soul [2/1]
Swampwalk (If defending player controls any swamps, this creature is unblockable.)

Her hand gently beckons, she whispers your name—but those who go with her are never the same.
Illus. Randy Asplund
Mind RavelBuy, 2B, Common
Sorcery
Target player chooses and discards a card.
Draw a card at the beginning of the next turn.

An end to reason, an end to order. Forget all that has been.
Illus. Mark Tedin
Mind WarpBuy, X3B, Uncommon
Sorcery
Look at target player's hand. He or she discards X cards of your choice.

The hardest of wizards can have the softest of minds.
Illus. Liz Danforth
Mindstab ThrullBuy, 1BB, Common
Summon - Thrull [2/2]
Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked.

Illus. Mark Tedin
Mole WormsBuy, 2B, Uncommon
Summon - Worms [1/1]
You may choose not to untap Mole Worms during your untap phase.
tap: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.

Illus. Adrian Smith
Murk DwellersBuy, 3B, Common
Summon - Murk Dwellers [2/2]
If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Illus. Drew Tucker
NecriteBuy, 1BB, Common
Summon - Thrull [2/2]
Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked.

Necrites killed Jherana Rure, ending the counterinsurgency.
Illus. Ron Spencer
NecropotenceBuy, BBB, Rare
Enchantment
Skip your draw phase.
Whenever you discard a card, remove that card from the game.
Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.

Illus. Mark Tedin
Nether ShadowBuy, BB, Rare
Summon - Shadow [1/1]
Nether Shadow is unaffected by summoning sickness.
At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play.

Illus. DiTerlizzi
NightmareBuy, 5B, Rare
Summon - Nightmare [*/*]
Flying
Nightmare has power and toughness each equal to the number of swamps you control.

The nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Illus. Melissa A. Benson
ParalyzeBuy, B, Common
Enchant Creature
When Paralyze comes into play, tap enchanted creature.
Enchanted creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it.

Illus. Ron Spencer
PestilenceBuy, 2BB, Common
Enchantment
At the end of any turn, if there are no creatures in play, bury Pestilence.
B: Pestilence deals 1 damage to each creature and player.

Illus. Kev Walker
Pit ScorpionBuy, 2B, Common
Summon - Scorpion [1/1]
If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.

Sometimes the smallest nuisance can be the greatest pain.
Illus. Ian Miller
Plague RatsBuy, 2B, Common
Summon - Rats [*/*]
Plague Rats has power and toughness each equal to the number of Plague Rats in play.

“Should you a Rat to madness tease
Why ev'n a Rat may plague you . . . .”
—Samuel Coleridge, “Recantation”

Illus. Anson Maddocks
PoxBuy, BBB, Rare
Sorcery
Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up.

Illus. Scott M. Fischer
Rag ManBuy, 2BB, Rare
Summon - Rag Man [2/1]
BBB, tap: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn.

“Aw, he's just a silly, dirty little man. What's to be afraid of?”
Illus. Daniel Gelon
Raise DeadBuy, B, Common
Sorcery
Return target creature card in your graveyard to your hand.

Illus. David Seeley
Scathe ZombiesBuy, 2B, Common
Summon - Zombies [2/2]
“They groaned, they stirred, they all uprose,
Nor Spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.”
—Samuel Coleridge,
“The Rime of the Ancient Mariner”

Illus. Tom Kyffin
Sengir AutocratBuy, 3B, Rare
Summon - Autocrat [2/2]
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures.
If Sengir Autocrat leaves play, bury all Serf tokens.

“Evil is relative. Do sheep think any better of the shepherd?” —Baron Sengir
Illus. David A. Cherry
Sorceress QueenBuy, 1BB, Rare
Summon - Sorceress [1/1]
tap: Target creature other than Sorceress Queen is 0/2 until end of turn.

“We have always counted time with sand; this pinch is your meaningless life.”
—Nailah,
self-proclaimed Queen of Rabiah

Illus. Kaja Foglio
Stromgald CabalBuy, 1BB, Rare
Summon - Knights [2/2]
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.

When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
Illus. Anson Maddocks
TerrorBuy, 1B, Common
Instant
Bury target nonartifact, nonblack creature.

Illus. Ron Spencer
The WretchedBuy, 3BB, Rare
Summon - Wretched [2/5]
At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.

Once I had the strength but no wisdom; now I have the wisdom but no strength.
—Persian proverb

Illus. Christopher Rush
Thrull RetainerBuy, B, Uncommon
Enchant Creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.

“Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives.”
—Sarpadian Empires, vol. II

Illus. Ron Spencer
TortureBuy, B, Common
Enchant Creature
1B: Put a -1/-1 counter on enchanted creature.

“It helps pass the time until you die.”
—Grandmother Sengir

Illus. Mark Tedin
Touch of DeathBuy, 2B, Common
Sorcery
Touch of Death deals 1 damage to target player and you gain 1 life.
Draw a card at the beginning of the next turn.

“What was yours is mine. Your land, your people, and now your life.”
—Lim-Dûl, the Necromancer

Illus. Melissa A. Benson
Unholy StrengthBuy, B, Common
Enchant Creature
Enchanted creature gets +2/+1.

Illus. Tom Kyffin
Vampire BatsBuy, B, Common
Summon - Bat [0/1]
Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.

“For something is amiss or out of place / When mice with wings can wear a human face.”
—Theodore Roethke, “The Bat”

Illus. Anson Maddocks
Wall of BoneBuy, 2B, Uncommon
Summon - Wall [1/4]
B: Regenerate

“Good neighbors make good walls.”
—Jakkarak the Maimer

Illus. Anson Maddocks
Warp ArtifactBuy, BB, Rare
Enchant Artifact
During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her.

Illus. Amy Weber
WeaknessBuy, B, Common
Enchant Creature
Enchanted creature gets -2/-1.

Illus. Kev Walker
Xenic PoltergeistBuy, 1BB, Rare
Summon - Poltergeist [1/1]
tap: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.)

Illus. Mike Kerr
Zombie MasterBuy, 1BB, Rare
Summon - Lord [2/3]
All Zombies gain "B: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.)

He controlled the zombies even before his own death; now nothing can make them betray him.
Illus. Stuart Griffin
Ambush PartyBuy, 4R, Common
Summon - Ambush Party [3/1]
First strike
Ambush Party is unaffected by summoning sickness.

“Fair fight? I'll take survival over chivalry any day!”
—Tor Wauki, Bandit King

Illus. Charles Gillespie
AtogBuy, 1R, Uncommon
Summon - Atog [1/2]
Sacrifice an artifact: +2/+2 until end of turn

The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.
Illus. Jesper Myrfors
Ball LightningBuy, RRR, Rare
Summon - Ball Lightning [6/1]
Trample
Ball Lightning is unaffected by summoning sickness.
At the end of any turn, bury Ball Lightning.

Illus. Quinton Hoover
Bird MaidenBuy, 2R, Common
Summon - Bird Maiden [1/2]
Flying

“Four things that never meet do here unite To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile.”
—The Arabian Nights, trans. Haddawy

Illus. Kaja Foglio
Blood LustBuy, 1R, Common
Instant
Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1.

Illus. Anson Maddocks
Brassclaw OrcsBuy, 2R, Common
Summon - Orcs [3/2]
Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater.

“Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long.”
—Elbietta, Argivian scholar

Illus. Rob Alexander
Brothers of FireBuy, 1RR, Common
Summon - Brothers [2/2]
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

Fire is never a gentle master.
Illus. Mark Tedin
Cave PeopleBuy, 1RR, Uncommon
Summon - Cave People [1/4]
If Cave People attacks, it gets +1/-2 until end of turn.
1RR, tap: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.)

Illus. Steve Luke
ConquerBuy, 3RR, Uncommon
Enchant Land
Gain control of enchanted land.

“Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own—for glory, and for Stromgald!”
—Avram Garrisson,
Leader of the Knights of Stromgald

Illus. Gary Leach
Crimson ManticoreBuy, 2RR, Rare
Summon - Manticore [2/2]
Flying
R, tap: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Manticores divide all beings into two categories: other manticores and dinner.
Illus. Roger Raupp
DetonateBuy, XR, Uncommon
Sorcery
Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller.

Illus. Randy Asplund
DisintegrateBuy, XR, Common
Sorcery
Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game.

Illus. Anson Maddocks
Dwarven CatapultBuy, XR, Uncommon
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

“Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army.”
—Sarpadian Empires, vol. IV

Illus. Jeff A. Menges
Dwarven SoldierBuy, 1R, Common
Summon - Dwarf [2/1]
If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.

“Orc must die / Orc must die / Not an orc? / March on by.”
—Dwarven marching song

Illus. Randy Asplund
Dwarven WarriorsBuy, 2R, Common
Summon - Dwarf [1/1]
tap: Target creature with power 2 or less is unblockable this turn.

Illus. Douglas Shuler
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Illus. Richard Kane Ferguson
ErrantryBuy, 1R, Common
Enchant Creature
Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack.

“There is no shame in solitude. The lone knight may succeed where a hundred founder.”
—Arna Kennerüd, skyknight

Illus. Scott Kirschner
Eternal WarriorBuy, R, Common
Enchant Creature
Attacking does not cause enchanted creature to tap.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Illus. Anson Maddocks
Fire DrakeBuy, 1RR, Uncommon
Summon - Drake [1/2]
Flying
R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.

Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise.
Illus. Christopher Rush
FireballBuy, XR, Common
Sorcery
Pay 1 for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Illus. Mark Tedin
FirebreathingBuy, R, Common
Enchant Creature
R: Enchanted creature gets +1/+0 until end of turn.

“And topples round the dreary west
A looming bastion fringed with fire.”
—Alfred, Lord Tennyson,
“In Memoriam”

Illus. Dan Frazier
Flame SpiritBuy, 4R, Uncommon
Summon - Spirit [2/3]
R: +1/+0 until end of turn

“The spirit of the flame is the spirit of change.”
—Lovisa Coldeyes,
Balduvian chieftain

Illus. Justin Hampton
FlareBuy, 2R, Common
Instant
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn.

The secret of destruction is simple: everything burns.
Illus. Andrew Robinson
FlashfiresBuy, 3R, Uncommon
Sorcery
Destroy all plains.

Illus. Dameon Willich
Game of ChaosBuy, RRR, Rare
Sorcery
Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time.

Illus. Thomas Gianni
Giant StrengthBuy, RR, Common
Enchant Creature
Enchanted creature gets +2/+2.

“O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant.”
—William Shakespeare,
Measure for Measure

Illus. Kev Walker
Goblin Digging TeamBuy, R, Common
Summon - Goblins [1/1]
tap, Sacrifice Goblin Digging Team: Destroy target Wall.

“From down here we can make the whole wall collapse!”
“Uh, yeah, boss, but how do we get out?”

Illus. Phil Foglio
Goblin HeroBuy, 2R, Common
Summon - Goblin [2/2]
“When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!”
—Biggum Flodrot, goblin veteran

Illus. Pete Venters
Goblin KingBuy, 1RR, Rare
Summon - Lord [2/2]
All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .
Illus. Phil Foglio
Goblin War DrumsBuy, 2R, Common
Enchantment
Each creature you control cannot be blocked by only one creature.

“Goblins charge with a deafening war cry. The cry doesn't mean anything—it just drowns out the drums!”
—Reod Dai, mercenary

Illus. Dan Frazier
Goblin WarrensBuy, 2R, Rare
Enchantment
2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.

“Goblins bred underground, their numbers hidden from the enemy until it was too late.”
—Sarpadian Empires, vol. IV

Illus. Dan Frazier
Hill GiantBuy, 3R, Common
Summon - Giant [3/3]
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Illus. Charles Gillespie
Hurloon MinotaurBuy, 1RR, Common
Summon - Minotaur [2/3]
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
Illus. Anson Maddocks
Imposing VisageBuy, R, Common
Enchant Creature
Enchanted creature cannot be blocked by only one creature.

With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .
Illus. Brian Snoddy
IncinerateBuy, 1R, Common
Instant
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.

“Yes, I think ‘toast' is an appropriate description.”
—Jaya Ballard, task mage

Illus. Scott M. Fischer
InfernoBuy, 5RR, Rare
Instant
Inferno deals 6 damage to each creature and player.

“Some have said there is no subtlety to destruction. You know what? They're dead.”
—Jaya Ballard, task mage

Illus. Mike Kerr
Ironclaw CurseBuy, R, Rare
Enchant Creature
Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness.

Illus. Dennis Detwiller
Ironclaw OrcsBuy, 1R, Common
Summon - Orcs [2/2]
Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
Illus. Anson Maddocks
JokulhaupsBuy, 4RR, Rare
Sorcery
Bury all artifacts, creatures, and lands.

“The raging waters had swept away trees, bridges, and even houses. My healers had much work to do.”
—Halvor Arenson, Kjeldoran priest

Illus. Mike Kerr
Keldon WarlordBuy, 2RR, Uncommon
Summon - Lord [*/*]
Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control.

“What if they threw a war, and everybody came?”
Illus. Kev Brockschmidt
Mana ClashBuy, R, Rare
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.

Illus. Mark Tedin
Mana FlareBuy, 2R, Rare
Enchantment
Whenever any player taps a land for mana, it produces one additional mana of the same type.

Illus. Christopher Rush
ManabarbsBuy, 3R, Rare
Enchantment
Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her.

Illus. Greg Simanson
Mons's Goblin RaidersBuy, R, Common
Summon - Goblins [1/1]
The intricate dynamics of Rundvelt goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in te storm.
Illus. Pete Venters
Mountain GoatBuy, R, Common
Summon - Goat [1/1]
Mountainwalk (If defending player controls any mountains, this creature is unblockable.)

“Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way.”
—Klazina Jansdotter,
Leader of the Order of the Sacred Torch

Illus. Cornelius Brudi
Orcish ArtilleryBuy, 1RR, Uncommon
Summon - Orcs [1/3]
tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.
Illus. Dan Frazier
Orcish CaptainBuy, R, Uncommon
Summon - Orc [1/1]
1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.

There's a chance to win every battle.
Illus. Charles Gillespie
Orcish ConscriptsBuy, R, Common
Summon - Orcs [2/2]
Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking.
Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking.

Illus. Douglas Shuler
Orcish FarmerBuy, 1RR, Common
Summon - Orc [2/2]
tap: Target land is a swamp until its controller's next untap phase.

There is no natural disaster quite like orcish farming.
Illus. Dan Frazier
Orcish OriflammeBuy, 3R, Uncommon
Enchantment
Attacking creatures you control get +1/+0.

Illus. Dan Frazier
Orcish SquattersBuy, 4R, Rare
Summon - Orcs [2/3]
0: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn.

Illus. Richard Kane Ferguson
OrggBuy, 3RR, Rare
Summon - Orgg [6/6]
Trample
Orgg cannot attack if defending player controls an untapped creature with power 3 or greater.
Orgg cannot be assigned to block any creature with power 3 or greater.

It's bigger than it thinks.
Illus. Daniel Gelon
PanicBuy, R, Common
Instant
Play only during combat before blockers are declared.
Target creature cannot be assigned to block this turn.
Draw a card at the beginning of the next turn.

Illus. Greg Simanson
Primordial OozeBuy, R, Uncommon
Summon - Ooze [1/1]
Primordial Ooze attacks each turn if able.
During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.

Illus. Randy Gallegos
PyroblastBuy, R, Uncommon
Interrupt
Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.)

“Just the thing for those pesky water mages.”
—Jaya Ballard, task mage

Illus. Kaja Foglio
PyrotechnicsBuy, 4R, Uncommon
Sorcery
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.

“Hi! ni! ya! Behold the man of flint, that's me! / Four lightenings zigzag from me, strike and return.”
—Navajo war chant

Illus. Anson Maddocks
Sabretooth TigerBuy, 2R, Common
Summon - Tiger [2/1]
First strike

“I fear anything with teeth measured in handspans!”
—Norin the Wary

Illus. Melissa A. Benson
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Illus. Hannibal King
ShatterstormBuy, 2RR, Uncommon
Sorcery
Bury all artifacts.

Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.
Illus. James Allen
Shivan DragonBuy, 4RR, Rare
Summon - Dragon [5/5]
Flying
R: +1/+0 until end of turn

While it's true most dragons are cruel, the Shivan dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
SmokeBuy, RR, Rare
Enchantment
Players cannot untap more than one creature during their untap phases.

Illus. Tom Kyffin
Stone GiantBuy, 2RR, Uncommon
Summon - Giant [3/4]
tap: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature.

Illus. James Allen
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. Tony Roberts
Stone SpiritBuy, 4R, Uncommon
Summon - Spirit [4/3]
Stone Spirit cannot be blocked by creatures with flying.

“The spirit of the stone is the spirit of strength.”
—Lovisa Coldeyes,
Balduvian chieftain

Illus. James Allen
The BruteBuy, 1R, Common
Enchant Creature
Enchanted creature gets +1/+0.
RRR: Regenerate enchanted creature.

After years of being bullied, Fergo reaped the benefits of his newfound strength: he never met a man he didn't want to fight.
Illus. Douglas Shuler
Wall of FireBuy, 1RR, Uncommon
Summon - Wall [0/5]
R: +1/+0 until end of turn

“Struggle, and you will only fan the flames.”
—Talibah, embermage

Illus. Tony Roberts
Wall of StoneBuy, 1RR, Uncommon
Summon - Wall [0/8]
The ground itself lends its strength to those walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
Illus. Thomas Gianni
Winds of ChangeBuy, R, Rare
Sorcery
Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before.

“'Tis the set of sails, and not the gales, Which tell us the way to go.”
—Ella Wheeler Wilcox, “Winds of Fate”

Illus. Blackie del Rio
Word of BlastingBuy, 1R, Uncommon
Instant
Bury target Wall. Word of Blasting deals to that Wall's controller an amount of damage equal to the Wall's total casting cost.

“Walls? What walls?”
—Jaya Ballard, task mage

Illus. Ken Meyer, Jr.
An-Havva ConstableBuy, 1GG, Rare
Summon - Constable [2/*]
An-Havva Constable has toughness equal to 1 plus the number of green creatures in play.

“Joskun and the other constables serve with passion, if not with grace.”
—Devin, faerie noble

Illus. Dan Frazier
Aspect of WolfBuy, 1G, Rare
Enchant Creature
Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness.

Illus. Janine Johnston
AurochsBuy, 3G, Common
Summon - Aurochs [2/3]
Trample
If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks.

One auroch may feed a village, but a herd will flatten it.
Illus. Steve White
Birds of ParadiseBuy, G, Rare
Summon - Mana Birds [0/1]
Flying
tap: Add one mana of any color to your mana pool. Play this ability as a mana source.

Illus. Mark Poole
CarapaceBuy, G, Common
Enchant Creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.

“Now that's a fashion statement.”
—Devin, faerie noble

Illus. Anson Maddocks
Cat WarriorsBuy, 1GG, Common
Summon - Cat Warrior [2/2]
Forestwalk (If defending player controls any forests, this creature is unblockable.)

These stealthy felines have survived so many battles that some believe they must possess many lives.
Illus. Melissa A. Benson
Chub ToadBuy, 2G, Common
Summon - Toad [1/1]
If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn.

Chub toad, chub toad
At the door.
Run away quick
Or you'll run no more.
—Traditional children's rhyme

Illus. Daniel Gelon
CockatriceBuy, 3GG, Rare
Summon - Cockatrice [2/4]
Flying
If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.

Illus. Dan Frazier
Craw GiantBuy, 3GGGG, Uncommon
Summon - Giant [6/4]
Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.)

Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”
Illus. Scott Kirschner
Craw WurmBuy, 4GG, Common
Summon - Wurm [6/4]
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Daniel Gelon
CrumbleBuy, G, Uncommon
Instant
Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost.

“Ashes and dust; dust and ashes.
Hope it works before it smashes.”
—Argivian children's rhyme

Illus. Jesper Myrfors
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy target permanent.

Illus. Susan Van Camp
Durkwood BoarsBuy, 4G, Common
Summon - Boar [4/4]
“And the unclean spirits went out, and entered the swine: and the herd ran violently . . . .”
—The Bible, Mark 5:13

Illus. Mike Kimble
Elder DruidBuy, 3G, Rare
Summon - Cleric [2/2]
3G, tap: Tap or untap target artifact, creature, or land.

“Did clouds dance in his eyes,
did thorns play at his fingertips?”
—Shesul Fass, faerie band

Illus. Richard Kane Ferguson
Elven RidersBuy, 3GG, Uncommon
Summon - Riders [3/3]
Elven Riders cannot be blocked except by Walls or creatures with flying.

Sometimes it is better to be swift of foot than strong of swordarm.
—Elven proverb

Illus. Dan Frazier
Elvish ArchersBuy, 1G, Rare
Summon - Elf [2/1]
First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, “Well, at least now we're fighting in the shade!”
Illus. Anson Maddocks
FogBuy, G, Common
Instant
Creatures deal no combat damage this turn.

Illus. John Avon
Force of NatureBuy, 2GGGG, Rare
Summon - Force [8/8]
Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.

“It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals.”
—Shesul Fass, faerie bard

Illus. Pete Venters
FoxfireBuy, 2G, Common
Instant
Untap target attacking creature. That creature neither deals nor receives combat damage this turn.
Draw a card at the beginning of the next turn.

“Only the foolish fear foxfire.”
—Kolbjörn,
Elder Druid of the Juniper Order

Illus. Margaret Organ-Kean
FungusaurBuy, 3G, Rare
Summon - Fungusaur [2/2]
At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
Illus. Scott M. Fischer
Fyndhorn ElderBuy, 2G, Uncommon
Summon - Elf [1/1]
tap: Add GG to your mana pool. Play this ability as a mana source.

“Do we know what we're doing? Yes—the will of Freyalise.”
—Laina of the Elvish Council

Illus. Donato Giancola
Ghazban OgreBuy, G, Common
Summon - Ogre [2/2]
During your upkeep, if a player has more life than any other, he or she gains control of Ghazbán Ogre.

“We were holding our own—until the ogre guiding us suddenly grinned and turned on our commander.”
—Ivra Jursdotter, Sarpadian mercenary

Illus. Mike Raabe
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. DiTerlizzi
Giant SpiderBuy, 3G, Common
Summon - Spider [2/4]
Giant Spider can block creatures with flying.

While it possesses potent venom, the giant spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
Illus. Brian Snoddy
Grizzly BearsBuy, 1G, Common
Summon - Bear [2/2]
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Illus. Una Fricker
Hungry MistBuy, 2GG, Common
Summon - Mist [6/2]
During your upkeep, pay GG or bury Hungry Mist.

“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow priestess

Illus. Heather Hudson
HurricaneBuy, XG, Uncommon
Sorcery
Hurricane deals X damage to each creature with flying and each player.

“The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep.”
—Virgil, Aeneid, Book I, trans. Dryden

Illus. Cornelius Brudi
Instill EnergyBuy, G, Uncommon
Enchant Creature
Enchanted creature is unaffected by summoning sickness.
0: Untap enchanted creature. Use this ability only during your turn and only once each turn.

Illus. Ron Spencer
Ironroot TreefolkBuy, 4G, Common
Summon - Treefolk [3/5]
“‘I'll show you how to handle the treefolk!' the giant bragged, and he strode off into the forest. Two days later he returned, his face masked in sap and a nest behind his ear. None dared ask who won.”
—Azeworai, “The Treeling”

Illus. Jerry Tiritilli
Johtull WurmBuy, 5G, Uncommon
Summon - Wurm [6/6]
For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn.

“To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead.”
—Taaveti of Kelsinko, elvish hunter

Illus. Ian Miller
Killer BeesBuy, 1GG, Uncommon
Summon - Bees [0/1]
Flying
G: +1/+1 until end of turn

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
Illus. Phil Foglio
Ley DruidBuy, 2G, Common
Summon - Cleric [1/1]
tap: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
Illus. Sandra Everingham
LhurgoyfBuy, 2GG, Rare
Summon - Lhurgoyf [*/*]
Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.

“Ach! Hans, run! It's the lhurgoyf!”
—Saffi Eriksdotter, last words

Illus. Pete Venters
LifeforceBuy, GG, Uncommon
Enchantment
GG: Counter target black spell. Play this ability as an interrupt.

“Every fallen tree nourishes a thousand seedlings.”
—Autumn Willow to Baron Sengir

Illus. Ron Spencer
Living ArtifactBuy, G, Rare
Enchant Artifact
For each 1 damage dealt to you, put a vitality counter on Living Artifact.
Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn.

Illus. Anson Maddocks
Living LandsBuy, 3G, Rare
Enchantment
All forests are 1/1 creatures. (These creatures still count as lands.)

Illus. John Matson
Llanowar ElvesBuy, G, Common
Summon - Elf [1/1]
tap: Add G to your mana pool. Play this ability as a mana source.

One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing

Illus. Anson Maddocks
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block enchanted creature do so.

“When setting a snare, success depends not on the quality of the trap, but the quality of the bait.”
—Geyadrone Dihada

Illus. Anson Maddocks
Marsh ViperBuy, 3G, Common
Summon - Viper [1/2]
If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game.

“And the seraphs sob at vermin fangs
In human gore imbued.”
—Edgar Allan Poe, “The Conqueror Wurm”

Illus. Ron Spencer
Nature's LoreBuy, 1G, Common
Sorcery
Search your library for a forest card and put that card into play. Shuffle your library afterwards.

“It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether.”
—Hannah of Verdura

Illus. Alan Rabinowitz
Pradesh GypsiesBuy, 2G, Common
Summon - Gypsies [1/1]
1G, tap: Target creature gets -2/-0 until end of turn.

“A mysterious people indeed. Their origins are as secret as their traditions.”
—Lord Magnus of Llanowar

Illus. Quinton Hoover
Primal OrderBuy, 2GG, Rare
Enchantment
During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls.

“My sorrow: to dream of simple times and wake in mine . . . .”
—Ola DaRiol, “Regrets”

Illus. David A. Cherry
Rabid WombatBuy, 2GG, Uncommon
Summon - Wombat [0/1]
Attacking does not cause Rabid Wombat to tap.
Rabid Wombat gets +2/+2 for each creature enchantment on it.

Illus. Kaja Foglio
Radjan SpiritBuy, 3G, Uncommon
Summon - Spirit [3/2]
tap: Target creature loses flying until end of turn.

“Crawing, crawing,
For my crowse crawing,
I lost the best feather i' my wing
For my crowse crawing.”
—Anonymous Scottish ballad

Illus. Christopher Rush
RegenerationBuy, 1G, Common
Enchant Creature
G: Regenerate enchanted creature.

Illus. Quinton Hoover
Scaled WurmBuy, 7G, Common
Summon - Wurm [7/6]
“Flourishing during the Ice Age, these
wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age.”
—Kjeldor: Ice Civilization

Illus. Daniel Gelon
Scavenger FolkBuy, G, Common
Summon - Scavenger Folk [1/1]
G, tap, Sacrifice Scavenger Folk: Destroy target artifact.

“Stoop, pick, turn, toss.
This is the way we mourn our loss.”
—Scavenger dirge

Illus. Jeff Miracola
Scryb SpritesBuy, G, Common
Summon - Faerie [1/1]
Flying

The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
Illus. Amy Weber
Shanodin DryadsBuy, G, Common
Summon - Nymphs [1/1]
Forestwalk (If defending player controls any forests, this creature is unblockable.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
Illus. Gary Leach
ShrinkBuy, G, Common
Instant
Target creature gets -5/-0 until end of turn.

“May you decrease like coal upon the hearth
. . . Evaporate like water in a pail,
Become as little as a linseed-grain . . .
And so diminish that you come to nothing.”
—Anglo-Saxon curse

Illus. Liz Danforth
StampedeBuy, 1GG, Rare
Instant
All attacking creatures get +1/+0 and gain trample until end of turn.

“When are beasts like a river?”
—The One Thousand Questions

Illus. Jeff A. Menges
Stream of LifeBuy, XG, Common
Sorcery
Target player gains X life.

Illus. Terese Nielsen
Sylvan LibraryBuy, 1G, Rare
Enchantment
0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn.

Illus. Harold McNeill
TarpanBuy, G, Common
Summon - Tarpan [1/1]
If Tarpan is put into any graveyard from play, gain 1 life.

“A good tarpan will serve you, faithful and true. A bad one will kick you in the head.”
—General Jarkeld, the Arctic Fox

Illus. Margaret Organ-Kean
Thicket BasiliskBuy, 3GG, Uncommon
Summon - Basilisk [2/4]
If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
Illus. Dan Frazier
Titania's SongBuy, 3G, Rare
Enchantment
Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn.

Illus. D. Alexander Gregory
TranquilityBuy, 2G, Common
Sorcery
Destroy all enchantments.

Illus. Douglas Shuler
TsunamiBuy, 3G, Uncommon
Sorcery
Destroy all islands.

Illus. Richard Thomas
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your library for a basic land card and put that card into play. Shuffle your library afterwards.

Illus. NéNé Thomas
VenomBuy, 1GG, Common
Enchant Creature
If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.

“I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone.”
—Maeveen O'Donagh,
Memoirs of a Soldier

Illus. Tom Wänerstrand
Verduran EnchantressBuy, 1GG, Rare
Summon - Enchantress [0/2]
0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell.

“Weave the magic so that it sings to you, and will always fly home . . . .”
—Verduran teaching

Illus. Kev Brockschmidt
Wall of BramblesBuy, 2G, Uncommon
Summon - Wall [2/3]
G: Regenerate

Sleeping in brambles
—Elven phrase meaning
“plagued by guilt”

Illus. Tony Roberts
WanderlustBuy, 2G, Uncommon
Enchant Creature
During the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her.

“How terrible to wander wishing only to escape oneself.”
—Taysir

Illus. Rebecca Guay
War MammothBuy, 3G, Common
Summon - Mammoth [3/3]
Trample

I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
Illus. Jeff A. Menges
Whirling DervishBuy, GG, Uncommon
Summon - Dervish [1/1]
Protection from black
If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn.

Illus. Susan Van Camp
Wild GrowthBuy, G, Common
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional G.

Illus. Pat Morrissey
Winter BlastBuy, XG, Uncommon
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

“Blow, winds, and crack your cheeks! rage! blow!”
—William Shakespeare, King Lear

Illus. Kaja Foglio
Wolverine PackBuy, 2GG, Uncommon
Summon - Wolverine Pack [2/4]
Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.)

“Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils.”
—William Shakespeare, King Henry V

Illus. Steve White
Wyluli WolfBuy, 1G, Rare
Summon - Wolf [1/1]
tap: Target creature gets +1/+1 until end of turn.

“When one wolf calls, others follow.
Who wants to fight creatures that eat scorpions?”
—Maimun al-Wyluli, diary

Illus. Susan Van Camp
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