Eventide Spoiler (180 cards)

Archon of JusticeBuy, 3WW, Rare
Creature - Archon [4/4]
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.

Illus. Jason Chan
Card #1
Ballynock TrapperBuy, 3W, Common
Creature - Kithkin Soldier [2/2]
T: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.

Illus. Randy Gallegos
Card #2
Cenn's EnlistmentBuy, 3W, Common
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Matt Cavotta
Card #3
Endless HorizonsBuy, 3W, Rare
Enchantment
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

Illus. Joshua Hagler
Card #4
EndureBuy, 3WW, Uncommon
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.

Illus. Ralph Horsley
Card #5
FlickerwispBuy, 1WW, Uncommon
Creature - Elemental [3/1]
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.

Illus. Jeremy Enecio
Card #6
Hallowed BurialBuy, 3WW, Rare
Sorcery
Put all creatures on the bottom of their owners' libraries.

Illus. Dave Kendall
Card #7
Kithkin SpelldusterBuy, 4W, Common
Creature - Kithkin Wizard [2/3]
Flying
1W, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Trevor Hairsine
Card #8
Kithkin ZealotBuy, 1W, Common
Creature - Kithkin Cleric [1/3]
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.

Illus. Scott Altmann
Card #9
Light from WithinBuy, 2WW, Rare
Enchantment
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Illus. Aleksi Briclot
Card #10
Loyal GyrfalconBuy, 3W, Uncommon
Creature - Bird [3/3]
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.

Illus. Darrell Riche
Card #11
Patrol SignalerBuy, 1W, Uncommon
Creature - Kithkin Soldier [1/1]
1W, T: Put a 1/1 white Kithkin Soldier creature token into play. (T is the untap symbol.)

Illus. Steve Prescott
Card #12
Recumbent BlissBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

Illus. Todd Lockwood
Card #13
Spirit of the HearthBuy, 4WW, Rare
Creature - Cat Spirit [4/5]
Flying
You can't be the target of spells or abilities your opponents control.

Illus. Jason Chan
Card #14
Springjack ShepherdBuy, 3W, Uncommon
Creature - Kithkin Wizard [1/2]
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control.

Illus. Thomas Denmark
Card #15
Suture SpiritBuy, 1W, Uncommon
Creature - Spirit [1/1]
Flying
(w/b)(w/b)(w/b): Regenerate target creature.

Illus. Larry MacDougall
Card #16
Banishing KnackBuy, U, Common
Instant
Until end of turn, target creature gains "T: Return target nonland permanent to its owner's hand."

Illus. Howard Lyon
Card #17
Cache RaidersBuy, 3UU, Uncommon
Creature - Merfolk Rogue [4/4]
At the beginning of your upkeep, return a permanent you control to its owner's hand.

Illus. Pete Venters
Card #18
Dream FractureBuy, 1UU, Uncommon
Instant
Counter target spell. Its controller draws a card.
Draw a card.

Illus. Howard Lyon
Card #19
Dream ThiefBuy, 2U, Common
Creature - Faerie Rogue [2/1]
Flying
When Dream Thief comes into play, draw a card if you played another blue spell this turn.

Illus. Howard Lyon
Card #20
GlamerdyeBuy, 1U, Rare
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Ralph Horsley
Card #21
Glen Elendra ArchmageBuy, 3U, Rare
Creature - Faerie Wizard [2/2]
Flying
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Warren Mahy
Card #22
Idle ThoughtsBuy, 3U, Uncommon
Enchantment
2: Draw a card if you have no cards in hand.

Illus. Steven Belledin
Card #23
Indigo FaerieBuy, 1U, Uncommon
Creature - Faerie Wizard [1/1]
Flying
U: Target permanent becomes blue in addition to its other colors until end of turn.

Illus. Steve Prescott
Card #24
InundateBuy, 3UUU, Rare
Sorcery
Return all nonblue creatures to their owners' hands.

Illus. Mark Zug
Card #25
Merrow LevitatorBuy, 3U, Common
Creature - Merfolk Wizard [2/3]
T: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merrow Levitator.

Illus. Jim Pavelec
Card #26
Oona's GraceBuy, 2U, Common
Instant
Target player draws a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Rebecca Guay
Card #27
Razorfin AbolisherBuy, 2U, Uncommon
Creature - Merfolk Wizard [2/2]
1U, T: Return target creature with a counter on it to its owner's hand.

Illus. William O'Connor
Card #28
Sanity GrindingBuy, UUU, Rare
Sorcery
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Illus. Lars Grant-West
Card #29
TalonrendBuy, 4U, Uncommon
Creature - Elemental [0/5]
Flying
(u/r): Talonrend gets +1/-1 until end of turn.

Illus. Nils Hamm
Card #30
Wake ThrasherBuy, 2U, Rare
Creature - Merfolk Soldier [1/1]
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Illus. Jesper Ejsing
Card #31
Wilderness HypnotistBuy, 2UU, Common
Creature - Merfolk Wizard [1/3]
T: Target red or green creature gets -2/-0 until end of turn.

Illus. Rebecca Guay
Card #32
Ashling, the ExtinguisherBuy, 2BB, Rare
Legendary Creature - Elemental Shaman [4/4]
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Illus. Wayne Reynolds
Card #33
Creakwood GhoulBuy, 4B, Uncommon
Creature - Plant Zombie [3/3]
(b/g)(b/g): Remove target card in a graveyard from the game. You gain 1 life.

Illus. Thomas M. Baxa
Card #34
Crumbling AshesBuy, 1B, Uncommon
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Illus. Chuck Lukacs
Card #35
Lingering TormentorBuy, 3B, Uncommon
Creature - Spirit [2/2]
Fear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Joshua Hagler
Card #36
Merrow BonegnawerBuy, B, Common
Creature - Merfolk Rogue [1/1]
T: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.

Illus. Jim Nelson
Card #37
NecroskitterBuy, 1BB, Rare
Creature - Elemental [1/4]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

Illus. Jaime Jones
Card #38
Needle SpecterBuy, 1BB, Rare
Creature - Specter [1/1]
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Illus. Christopher Moeller
Card #39
Nightmare IncursionBuy, 5B, Rare
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.

Illus. Chuck Lukacs
Card #40
Raven's CrimeBuy, B, Common
Sorcery
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Warren Mahy
Card #41
Smoldering ButcherBuy, 3B, Common
Creature - Elemental Warrior [4/2]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Illus. Zoltan Boros & Gabor Szikszai
Card #42
Soot ImpBuy, 1BB, Uncommon
Creature - Imp [1/2]
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.

Illus. Jesper Ejsing
Card #43
Soul ReapBuy, 1B, Common
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.

Illus. Izzy
Card #44
Soul SnuffersBuy, 2BB, Uncommon
Creature - Elemental Shaman [3/3]
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.

Illus. Izzy
Card #45
Syphon LifeBuy, 1BB, Uncommon
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Dan Seagrave
Card #46
Talara's BaneBuy, 1B, Common
Sorcery
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

Illus. Joshua Hagler
Card #47
Umbra StalkerBuy, 4BBB, Rare
Creature - Elemental [*/*]
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Illus. Daarken
Card #48
Chaotic BacklashBuy, 4R, Uncommon
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Illus. Carl Frank
Card #49
Cinder PyromancerBuy, 2R, Common
Creature - Elemental Shaman [0/1]
T: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.

Illus. Greg Staples
Card #50
Duergar Cave-GuardBuy, 3R, Uncommon
Creature - Dwarf Warrior [1/3]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
(r/w): Duergar Cave-Guard gets +1/+0 until end of turn.

Illus. Dave Allsop
Card #51
Fiery BombardmentBuy, 1R, Rare
Enchantment
Chroma - 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

Illus. Nils Hamm
Card #52
Flame JabBuy, R, Common
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. rk post
Card #53
Hatchet BullyBuy, 3R, Uncommon
Creature - Goblin Warrior [3/3]
2R, T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.

Illus. Paul Bonner
Card #54
HateflayerBuy, 5RR, Rare
Creature - Elemental [5/5]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2R, T: Hateflayer deals damage equal to its power to target creature or player. (T is the untap symbol.)

Illus. Thomas M. Baxa
Card #55
Heartlash CinderBuy, 1R, Common
Creature - Elemental Warrior [1/1]
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Illus. Steve Prescott
Card #56
Hotheaded GiantBuy, 3R, Common
Creature - Giant Warrior [4/4]
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.

Illus. Fred Harper
Card #57
Impelled GiantBuy, 4RR, Uncommon
Creature - Giant Warrior [3/3]
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Illus. Mark Zug
Card #58
Outrage ShamanBuy, 3RR, Uncommon
Creature - Goblin Shaman [2/2]
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

Illus. Cole Eastburn
Card #59
Puncture BlastBuy, 2R, Common
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.

Illus. Carl Critchlow
Card #60
Rekindled FlameBuy, 2RR, Rare
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Illus. Zoltan Boros & Gabor Szikszai
Card #61
Stigma LasherBuy, RR, Rare
Creature - Elemental Shaman [2/2]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Illus. Aleksi Briclot
Card #62
ThunderblustBuy, 2RRR, Rare
Creature - Elemental [7/2]
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Dan Scott
Card #63
Unwilling RecruitBuy, XRRR, Uncommon
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Illus. Dave Allsop
Card #64
Aerie OuphesBuy, 4G, Common
Creature - Ouphe [3/3]
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Jesper Ejsing
Card #65
Bloom TenderBuy, 1G, Rare
Creature - Elf Druid [1/1]
T: For each color among permanents you control, add one mana of that color to your mana pool.

Illus. Chippy
Card #66
Duskdale WurmBuy, 5GG, Uncommon
Creature - Wurm [7/7]
Trample

Illus. Dan Dos Santos
Card #67
Helix PinnacleBuy, G, Rare
Enchantment
Shroud
X: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Illus. Dan Scott
Card #68
Marshdrinker GiantBuy, 3GG, Uncommon
Creature - Giant Warrior [4/3]
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.

Illus. Daarken
Card #69
MonstrifyBuy, 3G, Common
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Lars Grant-West
Card #70
Nettle SentinelBuy, G, Common
Creature - Elf Warrior [2/2]
Nettle Sentinel doesn't untap during your untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.

Illus. Kev Walker
Card #71
Phosphorescent FeastBuy, 2GGG, Uncommon
Sorcery
Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Illus. Ron Spencer
Card #72
PrimalcruxBuy, GGGGGG, Rare
Creature - Elemental [*/*]
Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Illus. Wayne Reynolds
Card #73
Regal ForceBuy, 4GGG, Rare
Creature - Elemental [5/5]
When Regal Force comes into play, draw a card for each green creature you control.

Illus. Brandon Kitkouski
Card #74
Savage ConceptionBuy, 3GG, Uncommon
Sorcery
Put a 3/3 green Beast creature token into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. William O'Connor
Card #75
Swirling SprigganBuy, 2GG, Uncommon
Creature - Goblin Shaman [3/3]
(g/u)(g/u): Target creature you control becomes the color or colors of your choice until end of turn.

Illus. Thomas M. Baxa
Card #76
Talara's BattalionBuy, 1G, Rare
Creature - Elf Warrior [4/3]
Trample
Play Talara's Battalion only if you played another green spell this turn.

Illus. Todd Lockwood
Card #77
Tilling TreefolkBuy, 2G, Common
Creature - Treefolk Druid [1/3]
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.

Illus. rk post
Card #78
Twinblade SlasherBuy, G, Uncommon
Creature - Elf Warrior [1/1]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1G: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.

Illus. Trevor Hairsine
Card #79
Wickerbough ElderBuy, 3G, Common
Creature - Treefolk Shaman [4/4]
Wickerbough Elder comes into play with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Illus. Jesper Ejsing
Card #80
Batwing BrumeBuy, 1(w/b), Uncommon
Instant
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.)

Illus. Richard Kane Ferguson
Card #81
Beckon ApparitionBuy, (w/b), Common
Instant
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

Illus. Larry MacDougall
Card #82
Bloodied GhostBuy, 1(w/b)(w/b), Uncommon
Creature - Spirit [3/3]
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.

Illus. Mike Dringenberg
Card #83
Cauldron HazeBuy, 1(w/b), Uncommon
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Brandon Kitkouski
Card #84
Deathbringer LiegeBuy, 2(w/b)(w/b)(w/b), Rare
Creature - Horror [3/4]
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it's tapped.

Illus. Drew Tucker
Card #85
Divinity of PrideBuy, (w/b)(w/b)(w/b)(w/b)(w/b), Rare
Creature - Spirit Avatar [4/4]
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Illus. Greg Staples
Card #86
Edge of the DivinityBuy, (w/b), Common
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

Illus. Dan Scott
Card #87
EvershrikeBuy, 3(w/b)(w/b), Rare
Creature - Elemental Spirit [2/2]
Flying
Evershrike gets +2/+2 for each Aura attached to it.
X(w/b)(w/b): Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.

Illus. Dan Dos Santos
Card #88
Gwyllion Hedge-MageBuy, 2(w/b), Uncommon
Creature - Hag Wizard [2/2]
When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Illus. Todd Lockwood
Card #89
Harvest GwyllionBuy, 2(w/b)(w/b), Common
Creature - Hag [2/4]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Illus. Nils Hamm
Card #90
Nightsky MimicBuy, 1(w/b), Common
Creature - Shapeshifter [2/1]
Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.

Illus. Franz Vohwinkel
Card #91
Nip GwyllionBuy, (w/b), Common
Creature - Hag [1/1]
Lifelink (Whenever this creature deals damage, you gain that much life.)

Illus. Alex Horley-Orlandelli
Card #92
Pyrrhic RevivalBuy, 3(w/b)(w/b)(w/b), Rare
Sorcery
Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.

Illus. Richard Kane Ferguson
Card #93
Restless ApparitionBuy, (w/b)(w/b)(w/b), Uncommon
Creature - Spirit [2/2]
(w/b)(w/b)(w/b): Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Jeff Easley
Card #94
Stillmoon CavalierBuy, 1(w/b)(w/b), Rare
Creature - Zombie Knight [2/1]
Protection from white and from black
(w/b): Stillmoon Cavalier gains flying until end of turn.
(w/b): Stillmoon Cavalier gains first strike until end of turn.
(w/b)(w/b): Stillmoon Cavalier gets +1/+0 until end of turn.

Illus. Christopher Moeller
Card #95
UnmakeBuy, (w/b)(w/b)(w/b), Common
Instant
Remove target creature from the game.

Illus. Steven Belledin
Card #96
Voracious HatchlingBuy, 3(w/b), Uncommon
Creature - Elemental [6/6]
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.

Illus. Jeremy Enecio
Card #97
Call the SkybreakerBuy, 5(u/r)(u/r), Rare
Sorcery
Put a 5/5 blue and red Elemental creature token with flying into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Randy Gallegos
Card #98
Clout of the DominusBuy, (u/r), Common
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.

Illus. Jaime Jones
Card #99
CrackleburrBuy, 1(u/r)(u/r), Rare
Creature - Elemental [2/2]
(u/r)(u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
(u/r)(u/r), T, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (T is the untap symbol.)

Illus. Mike Dringenberg
Card #100
Crag PucaBuy, (u/r)(u/r)(u/r), Uncommon
Creature - Shapeshifter [2/4]
(u/r): Switch Crag Puca's power and toughness until end of turn.

Illus. John Howe
Card #101
Dominus of FealtyBuy, (u/r)(u/r)(u/r)(u/r)(u/r), Rare
Creature - Spirit Avatar [4/4]
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Illus. Kev Walker
Card #102
Inside OutBuy, 1(u/r), Common
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.

Illus. Zoltan Boros & Gabor Szikszai
Card #103
Mindwrack LiegeBuy, 3(u/r)(u/r)(u/r), Rare
Creature - Horror [4/4]
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
(u/r)(u/r)(u/r)(u/r): You may put a blue or red creature card from your hand into play.

Illus. Richard Whitters
Card #104
Mirror SheenBuy, 1(u/r)(u/r), Rare
Enchantment
1(u/r)(u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Illus. John Avon
Card #105
Noggle BanditBuy, 1(u/r)(u/r), Common
Creature - Noggle Rogue [2/2]
Noggle Bandit can't be blocked except by creatures with defender.

Illus. Thomas Denmark
Card #106
Noggle BridgebreakerBuy, 2(u/r)(u/r), Common
Creature - Noggle Rogue [4/3]
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.

Illus. Thomas M. Baxa
Card #107
Noggle Hedge-MageBuy, 2(u/r), Uncommon
Creature - Noggle Wizard [2/2]
When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.

Illus. Larry MacDougall
Card #108
Noggle RansackerBuy, 2(u/r), Uncommon
Creature - Noggle Rogue [2/1]
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.

Illus. Alex Horley-Orlandelli
Card #109
NucklaveeBuy, 4(u/r)(u/r), Uncommon
Creature - Beast [4/4]
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.

Illus. Trevor Hairsine
Card #110
Riverfall MimicBuy, 1(u/r), Common
Creature - Shapeshifter [2/1]
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

Illus. Franz Vohwinkel
Card #111
Shrewd HatchlingBuy, 3(u/r), Uncommon
Creature - Elemental [6/6]
Shrewd Hatchling comes into play with four -1/-1 counters on it.
(u/r): Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Illus. Carl Frank
Card #112
Stream HopperBuy, (u/r), Common
Creature - Goblin [1/1]
(u/r): Stream Hopper gains flying until end of turn.

Illus. Dave Allsop
Card #113
Unnerving AssaultBuy, 2(u/r), Uncommon
Instant
Creatures your opponents control get -1/-0 until end of turn if U was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent.)

Illus. Ron Spencer
Card #114
Canker AbominationBuy, 2(b/g)(b/g), Uncommon
Creature - Treefolk Horror [6/6]
As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.

Illus. Brandon Kitkouski
Card #115
Cankerous ThirstBuy, 3(b/g), Uncommon
Instant
If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)

Illus. Carl Frank
Card #116
Creakwood LiegeBuy, 1(b/g)(b/g)(b/g), Rare
Creature - Horror [2/2]
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.

Illus. Cole Eastburn
Card #117
Deity of ScarsBuy, (b/g)(b/g)(b/g)(b/g)(b/g), Rare
Creature - Spirit Avatar [7/7]
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
(b/g), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Illus. Steve Prescott
Card #118
Desecrator HagBuy, 2(b/g)(b/g), Common
Creature - Hag [2/2]
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.

Illus. Fred Harper
Card #119
DoomgapeBuy, 4(b/g)(b/g)(b/g), Rare
Creature - Elemental [10/10]
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Illus. Dave Allsop
Card #120
Drain the WellBuy, 2(b/g)(b/g), Common
Sorcery
Destroy target land. You gain 2 life.

Illus. Warren Mahy
Card #121
Gift of the DeityBuy, 4(b/g), Common
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Illus. Steve Prescott
Card #122
Hag Hedge-MageBuy, 2(b/g), Uncommon
Creature - Hag Shaman [2/2]
When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.

Illus. Scott Altmann
Card #123
Noxious HatchlingBuy, 3(b/g), Uncommon
Creature - Elemental [6/6]
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.

Illus. Nils Hamm
Card #124
Odious TrowBuy, (b/g), Common
Creature - Troll [1/1]
1(b/g): Regenerate Odious Trow.

Illus. Warren Mahy
Card #125
QuillspikeBuy, 2(b/g), Uncommon
Creature - Beast [1/1]
(b/g), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Illus. Carl Critchlow
Card #126
Rendclaw TrowBuy, 2(b/g), Common
Creature - Troll [2/2]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Warren Mahy
Card #127
Sapling of ColfenorBuy, 3(b/g)(b/g), Rare
Legendary Creature - Treefolk Shaman [2/5]
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Illus. John Avon
Card #128
Stalker HagBuy, (b/g)(b/g)(b/g), Uncommon
Creature - Hag [3/2]
Swampwalk, forestwalk

Illus. Dave Kendall
Card #129
Woodlurker MimicBuy, 1(b/g), Common
Creature - Shapeshifter [2/1]
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Illus. Franz Vohwinkel
Card #130
Worm HarvestBuy, 2(b/g)(b/g)(b/g), Rare
Sorcery
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Chuck Lukacs
Card #131
Balefire LiegeBuy, 2(r/w)(r/w)(r/w), Rare
Creature - Spirit Horror [2/4]
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.

Illus. Ralph Horsley
Card #132
Battlegate MimicBuy, 1(r/w), Common
Creature - Shapeshifter [2/1]
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Illus. Franz Vohwinkel
Card #133
Belligerent HatchlingBuy, 3(r/w), Uncommon
Creature - Elemental [6/6]
First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Illus. Steve Prescott
Card #134
Double CleaveBuy, 1(r/w), Common
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Illus. rk post
Card #135
Duergar AssailantBuy, (r/w), Common
Creature - Dwarf Soldier [1/1]
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Illus. Paul Bonner
Card #136
Duergar Hedge-MageBuy, 2(r/w), Uncommon
Creature - Dwarf Shaman [2/2]
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.

Illus. Dave Allsop
Card #137
Duergar Mine-CaptainBuy, 2(r/w), Uncommon
Creature - Dwarf Soldier [2/1]
1(r/w), T: Attacking creatures get +1/+0 until end of turn. (T is the untap symbol.)

Illus. Matt Cavotta
Card #138
Figure of DestinyBuy, (r/w), Rare
Creature - Kithkin [1/1]
(r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit.
(r/w)(r/w)(r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
(r/w)(r/w)(r/w)(r/w)(r/w)(r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Illus. Scott M. Fischer
Card #139
Fire at WillBuy, (r/w)(r/w)(r/w), Common
Instant
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.

Illus. Pete Venters
Card #140
Hearthfire HobgoblinBuy, (r/w)(r/w)(r/w), Uncommon
Creature - Goblin Soldier [2/2]
Double strike

Illus. Steven Belledin
Card #141
Hobgoblin DragoonBuy, 2(r/w), Common
Creature - Goblin Knight [1/2]
Flying, first strike

Illus. Matt Cavotta
Card #142
MoonholdBuy, 2(r/w), Uncommon
Instant
Target player can't play land cards this turn if R was spent to play Moonhold and can't play creature cards this turn if W was spent to play it. (Do both if RW was spent.)

Illus. Mike Dringenberg
Card #143
Nobilis of WarBuy, (r/w)(r/w)(r/w)(r/w)(r/w), Rare
Creature - Spirit Avatar [3/4]
Flying
Attacking creatures you control get +2/+0.

Illus. Christopher Moeller
Card #144
Rise of the HobgoblinsBuy, (r/w)(r/w), Rare
Enchantment
When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(r/w): Red creatures and white creatures you control gain first strike until end of turn.

Illus. Jeff Miracola
Card #145
Scourge of the NobilisBuy, 2(r/w), Common
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "(r/w): This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)

Illus. Dan Scott
Card #146
SpitemareBuy, 2(r/w)(r/w), Uncommon
Creature - Elemental [3/3]
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.

Illus. Matt Cavotta
Card #147
Waves of AggressionBuy, 3(r/w)(r/w), Rare
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Jim Pavelec
Card #148
Cold-Eyed SelkieBuy, 1(g/u)(g/u), Rare
Creature - Merfolk Rogue [1/1]
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Illus. Jaime Jones
Card #149
Fable of Wolf and OwlBuy, 3(g/u)(g/u)(g/u), Rare
Enchantment
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.

Illus. Heather Hudson
Card #150
Favor of the OverbeingBuy, 1(g/u), Common
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

Illus. Chippy
Card #151
Gilder BairnBuy, 1(g/u)(g/u), Uncommon
Creature - Ouphe [1/3]
2(g/u), T: For each counter on target permanent, put another of those counters on that permanent. (T is the untap symbol.)

Illus. Nils Hamm
Card #152
Grazing KelpieBuy, 3(g/u), Common
Creature - Beast [2/3]
(g/u), Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Drew Tucker
Card #153
Groundling PouncerBuy, 1(g/u), Uncommon
Creature - Faerie [2/1]
(g/u): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.

Illus. Richard Whitters
Card #154
Invert the SkiesBuy, 3(g/u), Uncommon
Instant
Creatures your opponents control lose flying until end of turn if G was spent to play Invert the Skies, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent.)

Illus. Randy Gallegos
Card #155
Murkfiend LiegeBuy, 2(g/u)(g/u)(g/u), Rare
Creature - Horror [4/4]
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.

Illus. Carl Critchlow
Card #156
Overbeing of MythBuy, (g/u)(g/u)(g/u)(g/u)(g/u), Rare
Creature - Spirit Avatar [*/*]
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.

Illus. Chippy
Card #157
Selkie Hedge-MageBuy, 2(g/u), Uncommon
Creature - Merfolk Wizard [2/2]
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Illus. Larry MacDougall
Card #158
Shorecrasher MimicBuy, 1(g/u), Common
Creature - Shapeshifter [2/1]
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.

Illus. Franz Vohwinkel
Card #159
Slippery BogleBuy, (g/u), Common
Creature - Beast [1/1]
Slippery Bogle can't be the target of spells or abilities your opponents control.

Illus. Dave Allsop
Card #160
SnakeformBuy, 2(g/u), Common
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.

Illus. Jim Nelson
Card #161
Spitting ImageBuy, 4(g/u)(g/u), Rare
Sorcery
Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Jim Nelson
Card #162
Sturdy HatchlingBuy, 3(g/u), Uncommon
Creature - Elemental [6/6]
Sturdy Hatchling comes into play with four -1/-1 counters on it.
(g/u): Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Illus. Darrell Riche
Card #163
Trapjaw KelpieBuy, 4(g/u)(g/u), Common
Creature - Beast [3/3]
Flash
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Lars Grant-West
Card #164
Wistful SelkieBuy, (g/u)(g/u)(g/u), Uncommon
Creature - Merfolk Wizard [2/2]
When Wistful Selkie comes into play, draw a card.

Illus. Mark Tedin
Card #165
Altar GolemBuy, 7, Rare
Artifact Creature - Golem [*/*]
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

Illus. Rob Alexander
Card #166
Antler SkulkinBuy, 5, Common
Artifact Creature - Scarecrow [3/3]
2: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Dave Kendall
Card #167
Fang SkulkinBuy, 2, Common
Artifact Creature - Scarecrow [2/1]
2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Illus. Ron Brown
Card #168
Hoof SkulkinBuy, 3, Common
Artifact Creature - Scarecrow [2/2]
3: Target green creature gets +1/+1 until end of turn.

Illus. Joshua Hagler
Card #169
Jawbone SkulkinBuy, 1, Common
Artifact Creature - Scarecrow [1/1]
2: Target red creature gains haste until end of turn.

Illus. Jeff Easley
Card #170
Leering EmblemBuy, 2, Rare
Artifact - Equipment
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip 2

Illus. Ron Brown
Card #171
ScarecroneBuy, 3, Rare
Artifact Creature - Scarecrow [1/2]
1, Sacrifice a Scarecrow: Draw a card.
4, T: Return target artifact creature card from your graveyard to play.

Illus. Jesper Ejsing
Card #172
Shell SkulkinBuy, 4, Common
Artifact Creature - Scarecrow [3/2]
3: Target blue creature gains shroud until end of turn.

Illus. Cole Eastburn
Card #173
Ward of BonesBuy, 6, Rare
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

Illus. David Martin
Card #174
Cascade BluffsBuy, Rare
Land
T: Add 1 to your mana pool.
(u/r), T: Add UU, UR, or RR to your mana pool.

Illus. Brandon Kitkouski
Card #175
Fetid HeathBuy, Rare
Land
T: Add 1 to your mana pool.
(w/b), T: Add WW, WB, or BB to your mana pool.

Illus. Daarken
Card #176
Flooded GroveBuy, Rare
Land
T: Add 1 to your mana pool.
(g/u), T: Add GG, GU, or UU to your mana pool.

Illus. Dave Kendall
Card #177
Rugged PrairieBuy, Rare
Land
T: Add 1 to your mana pool.
(r/w), T: Add RR, RW, or WW to your mana pool.

Illus. Fred Fields
Card #178
Springjack PastureBuy, Rare
Land
T: Add 1 to your mana pool.
4, T: Put a 0/1 white Goat creature token into play.
T, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Illus. Terese Nielsen
Card #179
Twilight MireBuy, Rare
Land
T: Add 1 to your mana pool.
(b/g), T: Add BB, BG, or GG to your mana pool.

Illus. Rob Alexander
Card #180
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