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Magic 2010 Spoiler (249 cards)

Ajani GoldmaneBuy, 2WW, Mythic
Planeswalker - Ajani [4]
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."



Illus. Aleksi Briclot
Card #1
Angel's MercyBuy, 2WW, Common
Instant
You gain 7 life.

"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."
Torian Sha, soul warden

Illus. Andrew Robinson
Card #2
Armored AscensionBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."
Illus. Jesper Ejsing
Card #3
Baneslayer AngelBuy, 3WW, Mythic
Creature - Angel [5/5]
Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
Illus. Greg Staples
Card #4
Blinding MageBuy, 1W, Common
Creature - Human Wizard [1/2]
{W}, {T}: Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
Illus. Eric Deschamps
Card #5
Captain of the WatchBuy, 4WW, Rare
Creature - Human Soldier [3/3]
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.



Illus. Greg Staples
Card #6
Celestial PurgeBuy, 1W, Uncommon
Instant
Exile target black or red permanent.

"We see clearly the error of your ways. It does not matter that you choose not to."
Urien of the Lightwielders

Illus. David Palumbo
Card #7
Divine VerdictBuy, 3W, Common
Instant
Destroy target attacking or blocking creature.

Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
Illus. Kev Walker
Card #8
Elite VanguardBuy, W, Uncommon
Creature - Human Soldier [2/1]
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Illus. Mark Tedin
Card #9
ExcommunicateBuy, 2W, Common
Sorcery
Put target creature on top of its owner's library.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
Torian Sha, soul warden

Illus. Matt Stewart
Card #10
Glorious ChargeBuy, 1W, Common
Instant
Creatures you control get +1/+1 until end of turn.

"One's blade is only as sharp as one's conviction."
Ajani Goldmane

Illus. Izzy
Card #11
Griffin SentinelBuy, 2W, Common
Creature - Griffin [1/3]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Illus. Warren Mahy
Card #12
Guardian SeraphBuy, 2WW, Rare
Creature - Angel [3/4]
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Her gaze prevents the petty sins and her sword punishes the rest.
Illus. Paul Bonner
Card #13
Harm's WayBuy, W, Uncommon
Instant
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

Even when fate is already written, there's always time to change the names.
Illus. Dan Scott
Card #14
Holy StrengthBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
Codex of the Constellari

Illus. Terese Nielsen
Card #15
Honor of the PureBuy, 1W, Rare
Enchantment
White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples
Card #16
IndestructibilityBuy, 3W, Rare
Enchantment - Aura
Enchant permanent
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)



Illus. Darrell Riche
Card #17
LifelinkBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

The spoils of war are not measured only in gold and silver.
Illus. Terese Nielsen
Card #18
Lightwielder PaladinBuy, 3WW, Rare
Creature - Human Knight [4/4]
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.



Illus. D. Alexander Gregory
Card #19
Mesa EnchantressBuy, 1WW, Rare
Creature - Human Druid [0/2]
Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.
Illus. Randy Gallegos
Card #20
Open the VaultsBuy, 4WW, Rare
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.
Illus. Brian Despain
Card #21
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #22
Palace GuardBuy, 2W, Common
Creature - Human Soldier [1/4]
Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
Illus. Volkan Baga
Card #23
Planar CleansingBuy, 3WWW, Rare
Sorcery
Destroy all nonland permanents.



Illus. Michael Komarck
Card #24
Razorfoot GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying
First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
Illus. Ben Thompson
Card #25
Rhox PikemasterBuy, 2WW, Uncommon
Creature - Rhino Soldier [3/3]
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.

When the rhoxes charge, everyone else knows which way to run.
Illus. Steve Prescott
Card #26
RighteousnessBuy, W, Rare
Instant
Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.
Illus. Wayne England
Card #27
Safe PassageBuy, 2W, Common
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.

With one flap of her wings, the angel beat back the fires of war.
Illus. Christopher Moeller
Card #28
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Her sword sings more beautifully than any choir.
Illus. Greg Staples
Card #29
Siege MastodonBuy, 4W, Common
Creature - Elephant [3/5]
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
Mastodon keeper

Illus. Matt Cavotta
Card #30
SilenceBuy, W, Rare
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

"All the wizardry in the world has to pass through one small and easily sealed door."
Ajani Goldmane

Illus. Wayne Reynolds
Card #31
Silvercoat LionBuy, 1W, Common
Creature - Cat [2/2]
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
Illus. Terese Nielsen
Card #32
Solemn OfferingBuy, 2W, Common
Sorcery
Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested."
"The suggestion is mandatory."
Temple signs

Illus. Sam Wood
Card #33
Soul WardenBuy, W, Common
Creature - Human Cleric [1/1]
Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
Illus. Randy Gallegos
Card #34
Stormfront PegasusBuy, 1W, Common
Creature - Pegasus [2/1]
Flying

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."
Stormfront fable

Illus. rk post
Card #35
Tempest of LightBuy, 2W, Uncommon
Instant
Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."
Illus. Wayne England
Card #36
Undead SlayerBuy, 2W, Uncommon
Creature - Human Cleric [2/2]
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.

"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
Illus. Eric Fortune
Card #37
Veteran ArmorsmithBuy, WW, Common
Creature - Human Soldier [2/3]
Other Soldier creatures you control get +0/+1.

"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
Illus. Michael Komarck
Card #38
Veteran SwordsmithBuy, 2W, Common
Creature - Human Soldier [3/2]
Other Soldier creatures you control get +1/+0.

"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
Illus. Michael Komarck
Card #39
Wall of FaithBuy, 3W, Common
Creature - Wall [0/5]
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.

"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
Lord Hilneth

Illus. Martina Pilcerova
Card #40
White KnightBuy, WW, Uncommon
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)



Illus. Christopher Moeller
Card #41
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
Joseph Conrad, The Mirror of the Sea

Illus. Kev Walker
Card #42
Alluring SirenBuy, 1U, Uncommon
Creature - Siren [1/1]
{T}: Target creature an opponent controls attacks you this turn if able.

"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"
Homer, The Odyssey, trans. Pope

Illus. Chippy
Card #43
CancelBuy, 1UU, Common
Instant
Counter target spell.



Illus. David Palumbo
Card #44
CloneBuy, 3U, Rare
Creature - Shapeshifter [0/0]
You may have Clone enter the battlefield as a copy of any creature on the battlefield.

The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
Illus. Kev Walker
Card #45
Convincing MirageBuy, 1U, Common
Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

"Where are we? You must learn to ask more useful questions than that."
Illus. Ryan Pancoast
Card #46
Coral MerfolkBuy, 1U, Common
Creature - Merfolk [2/1]
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
Illus. rk post
Card #47
DisorientBuy, 3U, Common
Instant
Target creature gets -7/-0 until end of turn.

"If it has a brain, even a primitive one, we can most surely scramble it."
Garild, merfolk mage

Illus. John Matson
Card #48
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The key to unlocking this puzzle is within you."
Doriel, mentor of Mistral Isle

Illus. Howard Lyon
Card #49
Djinn of WishesBuy, 3UU, Rare
Creature - Djinn [4/4]
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.



Illus. Kev Walker
Card #50
Essence ScatterBuy, 1U, Common
Instant
Counter target creature spell.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
Illus. Jon Foster
Card #51
FabricateBuy, 2U, Uncommon
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"I'm one masterpiece away from ruling this pathetic world."
Saldrath, master artificer

Illus. Warren Mahy
Card #52
FlashfreezeBuy, 1U, Uncommon
Instant
Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
Heidar, Rimewind master

Illus. Brian Despain
Card #53
Hive MindBuy, 5U, Rare
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

"All consciousness is one, separated only by a thin veil of the physical."
Jace Beleren

Illus. Steve Argyle
Card #54
Horned TurtleBuy, 2U, Common
Creature - Turtle [1/4]
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
Illus. DiTerlizzi
Card #55
Ice CageBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.



Illus. Mike Bierek
Card #56
Illusionary ServantBuy, 1UU, Common
Creature - Illusion [3/4]
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
Jace Beleren

Illus. Dave Kendall
Card #57
Jace BelerenBuy, 1UU, Mythic
Planeswalker - Jace [3]
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.



Illus. Aleksi Briclot
Card #58
JumpBuy, U, Common
Instant
Target creature gains flying until end of turn.

"Humanity has always envied the power of flight. So we took it."
Scytha, aeromage

Illus. Eric Deschamps
Card #59
LevitationBuy, 2UU, Uncommon
Enchantment
Creatures you control have flying.

The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.
Illus. Jim Murray
Card #60
Merfolk LooterBuy, 1U, Common
Creature - Merfolk Rogue [1/1]
{T}: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.
Illus. Austin Hsu
Card #61
Merfolk SovereignBuy, 1UU, Rare
Creature - Merfolk [2/2]
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.

"The sharks envy our ferocity. The eels envy our cunning."
Illus. Jesper Ejsing
Card #62
Mind ControlBuy, 3UU, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?"
Jace Beleren

Illus. Mark Tedin
Card #63
Mind SpringBuy, XUU, Rare
Sorcery
Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Illus. Mark Zug
Card #64
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Card #65
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion Warrior [2/2]
Phantom Warrior is unblockable.

"The construction of a defense is not accomplished by adding bricks."
Jace Beleren

Illus. Greg Staples
Card #66
PolymorphBuy, 3U, Rare
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.



Illus. Robert Bliss
Card #67
PonderBuy, U, Common
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Tomorrow belongs to those who prepare for it today.
Illus. Dan Scott
Card #68
Sage OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Some owls house the souls of archmages of ages past.
Illus. Cyril Van Der Haegen
Card #69
Serpent of the Endless SeaBuy, 4U, Common
Creature - Serpent [*/*]
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.



Illus. Kieran Yanner
Card #70
SleepBuy, 2UU, Uncommon
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
Garild, merfolk mage

Illus. Chris Rahn
Card #71
Snapping DrakeBuy, 3U, Common
Creature - Drake [3/2]
Flying

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
Illus. Todd Lockwood
Card #72
Sphinx AmbassadorBuy, 5UU, Mythic
Creature - Sphinx [5/5]
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.



Illus. Jim Murray
Card #73
TelepathyBuy, U, Uncommon
Enchantment
Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
Teferi, fourth-level student

Illus. Matthew D. Wilson
Card #74
Time WarpBuy, 3UU, Mythic
Sorcery
Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.
Illus. Jon Foster
Card #75
Tome ScourBuy, U, Common
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Genius is overrated, especially when it's someone else's.
Illus. Steven Belledin
Card #76
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
Ambassador Laquatus

Illus. Greg Staples
Card #77
TwincastBuy, UU, Rare
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.
Illus. Christopher Moeller
Card #78
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

Mages routinely summon creatures from the AEther. It's only fair that they occasionally throw one back.
Illus. Izzy
Card #79
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
Lumi, goatherd

Illus. Mike Bierek
Card #80
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
Illus. Steve Prescott
Card #81
Zephyr SpriteBuy, U, Common
Creature - Faerie [1/1]
Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
Illus. Kev Walker
Card #82
Acolyte of XathridBuy, B, Common
Creature - Human Cleric [0/1]
{1}{B}, {T}: Target player loses 1 life.

Like all priests, she gives her blessings only to those truly worthy of them.
Illus. Chris Rahn
Card #83
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

"This is how wars are wonnot with armies of soldiers but with a single knife blade, artfully placed."
Yurin, royal assassin

Illus. Kev Walker
Card #84
Black KnightBuy, BB, Uncommon
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)



Illus. Christopher Moeller
Card #85
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

She died in this swamp, and so will you.
Illus. Daarken
Card #86
Cemetery ReaperBuy, 1BB, Rare
Creature - Zombie [2/2]
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.
Illus. Dave Allsop
Card #87
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
Illus. Ash Wood
Card #88
Consume SpiritBuy, X1B, Uncommon
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.



Illus. Justin Sweet
Card #89
DeathmarkBuy, B, Uncommon
Sorcery
Destroy target green or white creature.

Even the noblest of intentions and strongest of wills inevitably crumble into dust.
Illus. Steven Belledin
Card #90
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.
Illus. Greg Staples
Card #91
DisentombBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

"Stop complaining. You can rest when you're dead. Ohsorry."
Liliana Vess

Illus. Alex Horley-Orlandelli
Card #92
Doom BladeBuy, 1B, Common
Instant
Destroy target nonblack creature.

The void is without substance but cuts like steel.
Illus. Chippy
Card #93
Dread WarlockBuy, 1BB, Common
Creature - Human Wizard [2/2]
Dread Warlock can't be blocked except by black creatures.

"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
Illus. Daarken
Card #94
Drudge SkeletonsBuy, 1B, Common
Creature - Skeleton [1/1]
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
Nevinyrral, Necromancer's Handbook

Illus. Daarken
Card #95
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
Liliana Vess

Illus. Steven Belledin
Card #96
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
Illus. Dermot Power
Card #97
Haunting EchoesBuy, 3BB, Rare
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.



Illus. Nils Hamm
Card #98
Howling BansheeBuy, 2BB, Uncommon
Creature - Spirit [3/3]
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.
Illus. Andrew Robinson
Card #99
Hypnotic SpecterBuy, 1BB, Rare
Creature - Specter [2/2]
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.
Illus. Greg Staples
Card #100
Kelinore BatBuy, 2B, Common
Creature - Bat [2/1]
Flying

The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
Illus. Dave Kendall
Card #101
Liliana VessBuy, 3BB, Mythic
Planeswalker - Liliana [5]
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.



Illus. Aleksi Briclot
Card #102
Looming ShadeBuy, 2B, Common
Creature - Shade [1/1]
{B}: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.
Illus. Kev Walker
Card #103
MegrimBuy, 2B, Uncommon
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
Vradeen, vampire nocturnus

Illus. Nick Percival
Card #104
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."
Volrath

Illus. Steve Luke
Card #105
Mind ShatterBuy, XBB, Rare
Sorcery
Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Sutfin
Card #106
NightmareBuy, 5B, Rare
Creature - Nightmare Horse [*/*]
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Carl Critchlow
Card #107
Relentless RatsBuy, 1BB, Uncommon
Creature - Rat [2/2]
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.



Illus. Thomas M. Baxa
Card #108
Rise from the GraveBuy, 4B, Uncommon
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."
Liliana Vess

Illus. Vance Kovacs
Card #109
Royal AssassinBuy, 1BB, Rare
Creature - Human Assassin [1/1]
{T}: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Illus. Mark Zug
Card #110
Sanguine BondBuy, 3BB, Rare
Enchantment
Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
Vradeen, vampire nocturnus

Illus. Jaime Jones
Card #111
Sign in BloodBuy, BB, Common
Sorcery
Target player draws two cards and loses 2 life.

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
Xathrid demon

Illus. Howard Lyon
Card #112
Soul BleedBuy, 2B, Common
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.
Illus. Zoltan Boros & Gabor Szikszai
Card #113
Tendrils of CorruptionBuy, 3B, Common
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.
Illus. Vance Kovacs
Card #114
Underworld DreamsBuy, BBB, Rare
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
Rabindranath Tagore

Illus. Carl Critchlow
Card #115
Unholy StrengthBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
Codex of the Constellari

Illus. Terese Nielsen
Card #116
Vampire AristocratBuy, 2B, Common
Creature - Vampire Rogue [2/2]
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
Illus. Austin Hsu
Card #117
Vampire NocturnusBuy, 1BBB, Mythic
Creature - Vampire [3/3]
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."
Illus. Raymond Swanland
Card #118
Wall of BoneBuy, 2B, Uncommon
Creature - Skeleton Wall [1/4]
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Illus. Jaime Jones
Card #119
Warpath GhoulBuy, 2B, Common
Creature - Zombie [3/2]
The battle was over, but the carnage continued for days.
Illus. rk post
Card #120
WeaknessBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.

"For strength to have any meaning, there must also be . . . you."
Illus. Kev Walker
Card #121
Xathrid DemonBuy, 3BBB, Mythic
Creature - Demon [7/7]
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.



Illus. Wayne Reynolds
Card #122
Zombie GoliathBuy, 4B, Common
Creature - Zombie Giant [4/3]
"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"
Keren-Dur, necromancer lord

Illus. E. M. Gist
Card #123
Act of TreasonBuy, 2R, Uncommon
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
Sarkhan Vol

Illus. Eric Deschamps
Card #124
Ball LightningBuy, RRR, Rare
Creature - Elemental [6/1]
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Illus. Trevor Claxton
Card #125
Berserkers of Blood RidgeBuy, 4R, Common
Creature - Human Berserker [4/4]
Berserkers of Blood Ridge attacks each turn if able.

They take a blood oath to die in battle. So far none have failed to fulfill the promise.
Illus. Karl Kopinski
Card #126
Bogardan HellkiteBuy, 6RR, Mythic
Creature - Dragon [5/5]
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.



Illus. Scott M. Fischer
Card #127
Burning InquiryBuy, R, Common
Sorcery
Each player draws three cards, then discards three cards at random.

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
Illus. Zoltan Boros & Gabor Szikszai
Card #128
Burst of SpeedBuy, R, Common
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
Illus. Zoltan Boros & Gabor Szikszai
Card #129
Canyon MinotaurBuy, 3R, Common
Creature - Minotaur Warrior [3/3]
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we"
"No."

Illus. Steve Prescott
Card #130
Capricious EfreetBuy, 4RR, Rare
Creature - Efreet [6/4]
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

"You wish for great destruction? It is done, my master."
Illus. Justin Sweet
Card #131
Chandra NalaarBuy, 3RR, Mythic
Planeswalker - Chandra [6]
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.



Illus. Aleksi Briclot
Card #132
Dragon WhelpBuy, 2RR, Uncommon
Creature - Dragon [2/3]
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.



Illus. Steven Belledin
Card #133
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Illus. Adrian Smith
Card #134
Fiery HellhoundBuy, 1RR, Common
Creature - Elemental Hound [2/2]
{R}: Fiery Hellhound gets +1/+0 until end of turn.

Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.
Illus. Ted Galaday
Card #135
FireballBuy, XR, Uncommon
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.



Illus. Dave Dorman
Card #136
FirebreathingBuy, R, Common
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.

The mage breathed in life-giving air and breathed out death-bringing fire.
Illus. Aleksi Briclot
Card #137
Goblin ArtilleryBuy, 1RR, Uncommon
Creature - Goblin Warrior [1/3]
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
Illus. Alex Horley-Orlandelli
Card #138
Goblin ChieftainBuy, 1RR, Rare
Creature - Goblin [2/2]
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Illus. Sam Wood
Card #139
Goblin PikerBuy, 1R, Common
Creature - Goblin Warrior [2/1]
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Illus. DiTerlizzi
Card #140
Ignite DisorderBuy, 1R, Uncommon
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
Illus. Zoltan Boros & Gabor Szikszai
Card #141
Inferno ElementalBuy, 4RR, Uncommon
Creature - Elemental [4/4]
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

"Those who wish to invade our monastery, please take it up with my servant."
Chandra Nalaar

Illus. Zoltan Boros & Gabor Szikszai
Card #142
Jackal FamiliarBuy, R, Common
Creature - Hound [2/2]
Jackal Familiar can't attack or block alone.

"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
Taivang, barbarian warlord

Illus. Alex Horley-Orlandelli
Card #143
Kindled FuryBuy, R, Common
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."
Ajani Goldmane

Illus. Wayne Reynolds
Card #144
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

"Catch!"
Illus. Brian Snoddy
Card #145
Lightning BoltBuy, R, Common
Instant
Lightning Bolt deals 3 damage to target creature or player.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Illus. Christopher Moeller
Card #146
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature can attack and {T} as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
William Knox, "Mortality"

Illus. Kev Walker
Card #147
Magma PhoenixBuy, 3RR, Rare
Creature - Phoenix [3/3]
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.



Illus. Raymond Swanland
Card #148
ManabarbsBuy, 3R, Rare
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
Kamahl, pit fighter

Illus. Jeff Miracola
Card #149
Panic AttackBuy, 2R, Common
Sorcery
Up to three target creatures can't block this turn.

"What do they see in the throes of panic? I'm not sure I want to know."
Kezim, prodigal pyromancer

Illus. Izzy
Card #150
Prodigal PyromancerBuy, 2R, Uncommon
Creature - Human Wizard [1/1]
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.

"What am I looking at? Ashes, dead man."
Illus. Jeremy Jarvis
Card #151
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"
Chandra Nalaar

Illus. John Avon
Card #152
Raging GoblinBuy, R, Common
Creature - Goblin Berserker [1/1]
Haste (This creature can attack and {T} as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.
Illus. Jeff Miracola
Card #153
Seismic StrikeBuy, 2R, Common
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
Kezim, prodigal pyromancer

Illus. Christopher Moeller
Card #154
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
Illus. Tim Hildebrandt
Card #155
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Card #156
Siege-Gang CommanderBuy, 3RR, Rare
Creature - Goblin [2/2]
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.



Illus. Christopher Moeller
Card #157
Sparkmage ApprenticeBuy, 1R, Common
Creature - Human Wizard [1/1]
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.

Sparkmages are performance artists of sorts, but pain is the price of admission.
Illus. Jaime Jones
Card #158
Stone GiantBuy, 2RR, Uncommon
Creature - Giant [3/4]
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

A typical day for a giant. A momentous event for a goat.
Illus. Warren Mahy
Card #159
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Illus. Carl Critchlow
Card #160
Viashino SpearhunterBuy, 2R, Common
Creature - Viashino Warrior [2/1]
First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
Illus. Carl Critchlow
Card #161
Wall of FireBuy, 1RR, Uncommon
Creature - Wall [0/5]
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.
Illus. Dan Dos Santos
Card #162
Warp WorldBuy, 5RRR, Rare
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.



Illus. Ron Spencer
Card #163
Yawning FissureBuy, 4R, Common
Sorcery
Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
Illus. Veronique Meignaud
Card #164
Acidic SlimeBuy, 3GG, Uncommon
Creature - Ooze [2/2]
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.



Illus. Karl Kopinski
Card #165
Ant QueenBuy, 3GG, Rare
Creature - Insect [5/5]
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
Borzard, exterminator captain

Illus. Trevor Claxton
Card #166
Awakener DruidBuy, 2G, Uncommon
Creature - Human Druid [1/1]
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.
Illus. Jason Chan
Card #167
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
{T}: Add one mana of any color to your mana pool.

Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
Illus. Marcelo Vignali
Card #168
Borderland RangerBuy, 2G, Common
Creature - Human Scout [2/2]
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"Only fools and bandits use roads."
Illus. Jesper Ejsing
Card #169
Bountiful HarvestBuy, 4G, Common
Sorcery
You gain 1 life for each land you control.

Following the sun's cycle, harvest season comes once a yearunless the druids bid the sun behave otherwise.
Illus. Jason Chan
Card #170
Bramble CreeperBuy, 4G, Common
Creature - Elemental [0/3]
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
Kivi, thornberry harvester

Illus. Carl Critchlow
Card #171
Centaur CourserBuy, 2G, Common
Creature - Centaur Warrior [3/3]
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
Ramal, sage of Westgate

Illus. Vance Kovacs
Card #172
Craw WurmBuy, 4GG, Common
Creature - Wurm [6/4]
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Richard Sardinha
Card #173
Cudgel TrollBuy, 2GG, Uncommon
Creature - Troll [4/3]
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Illus. Jesper Ejsing
Card #174
Deadly RecluseBuy, 1G, Common
Creature - Spider [1/2]
Reach (This creature can block creatures with flying.)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)



Illus. Warren Mahy
Card #175
Elvish ArchdruidBuy, 1GG, Rare
Creature - Elf Druid [2/2]
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.
Illus. Karl Kopinski
Card #176
Elvish PiperBuy, 3G, Rare
Creature - Elf Shaman [1/1]
{G}, {T}: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
Elvish teaching

Illus. Rebecca Guay
Card #177
Elvish VisionaryBuy, 1G, Common
Creature - Elf Shaman [1/1]
When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
Illus. D. Alexander Gregory
Card #178
Emerald OryxBuy, 3G, Common
Creature - Antelope [2/3]
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
Illus. Daren Bader
Card #179
Enormous BalothBuy, 6G, Uncommon
Creature - Beast [7/7]
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
Illus. Mark Tedin
Card #180
Entangling VinesBuy, 3G, Common
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.
Illus. Thomas M. Baxa
Card #181
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
Lord Hilneth

Illus. John Avon
Card #182
Garruk WildspeakerBuy, 2GG, Mythic
Planeswalker - Garruk [3]
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.



Illus. Aleksi Briclot
Card #183
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.



Illus. Matt Cavotta
Card #184
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Illus. Randy Gallegos
Card #185
Great Sable StagBuy, 1GG, Rare
Creature - Elk [3/3]
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Ineffable and incorruptible.
Illus. Matt Cavotta
Card #186
Howl of the Night PackBuy, 6G, Uncommon
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Illus. Lars Grant-West
Card #187
Kalonian BehemothBuy, 5GG, Rare
Creature - Beast [9/9]
Shroud (This creature can't be the target of spells or abilities.)

"Do not fire upon itit is bad luck. And a waste of arrows."
Alera Benath, Kalonian ranger

Illus. Daarken
Card #188
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

One bone broken for every twig snapped underfoot.
Llanowar penalty for trespassing

Illus. Kev Walker
Card #189
Lurking PredatorsBuy, 4GG, Rare
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.
Illus. Mike Bierek
Card #190
Master of the Wild HuntBuy, 2GG, Mythic
Creature - Human Shaman [3/3]
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.



Illus. Kev Walker
Card #191
Might of OaksBuy, 3G, Rare
Instant
Target creature gets +7/+7 until end of turn.

May your weapon be no sword forged. May your armor be no metal wrought.
Elvish saying

Illus. Jeremy Jarvis
Card #192
Mist LeopardBuy, 3G, Common
Creature - Cat [3/2]
Shroud (This creature can't be the target of spells or abilities.)

"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
Garruk Wildspeaker

Illus. John Matson
Card #193
Mold AdderBuy, G, Uncommon
Creature - Fungus Snake [1/1]
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.
Illus. Matt Cavotta
Card #194
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

If you want to destroy something lifeless, make it live.
Illus. Tim Hildebrandt
Card #195
Nature's SpiralBuy, 1G, Uncommon
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Like nature, the fern spirals back on itself, eternally seeking its own center.
Illus. Terese Nielsen
Card #196
OakenformBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
Dionus, elvish archdruid

Illus. Wayne Reynolds
Card #197
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)



Illus. Carl Critchlow
Card #198
Prized UnicornBuy, 3G, Uncommon
Creature - Unicorn [2/2]
All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
Dionus, elvish archdruid

Illus. Sam Wood
Card #199
Protean HydraBuy, XG, Mythic
Creature - Hydra [0/0]
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.



Illus. Jim Murray
Card #200
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.
Illus. Steven Belledin
Card #201
RegenerateBuy, 1G, Common
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
Illus. Rebecca Guay
Card #202
Runeclaw BearBuy, 1G, Common
Creature - Bear [2/2]
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
Illus. Jesper Ejsing
Card #203
Stampeding RhinoBuy, 4G, Common
Creature - Rhino [4/4]
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

"Sometimes I wonder if our weapons and armor are a step backward."
Soron, rhox pikemaster

Illus. Steven Belledin
Card #204
WindstormBuy, XG, Uncommon
Instant
Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies."
Dionus, elvish archdruid

Illus. Rob Alexander
Card #205
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Illus. Alan Pollack
Card #206
Coat of ArmsBuy, 5, Rare
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.
Illus. Scott M. Fischer
Card #207
Darksteel ColossusBuy, 11, Mythic
Artifact Creature - Golem [11/11]
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.



Illus. Carl Critchlow
Card #208
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Card #209
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.
Illus. Alan Pollack
Card #210
Gorgon FlailBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Lars Grant-West
Card #211
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
Illus. Ralph Horsley
Card #212
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.
Illus. Alan Pollack
Card #213
Magebane ArmorBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Izzy
Card #214
Mirror of FateBuy, 5, Rare
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

As the glass shattered, forgotten realities and dead memories came flooding back.
Illus. Alan Pollack
Card #215
OrnithopterBuy, 0, Uncommon
Artifact Creature - Thopter [0/2]
Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Franz Vohwinkel
Card #216
Pithing NeedleBuy, 1, Rare
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

It disables with pinpoint accuracy.
Illus. Pete Venters
Card #217
Platinum AngelBuy, 7, Mythic
Artifact Creature - Angel [4/4]
Flying
You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.
Illus. Brom
Card #218
Rod of RuinBuy, 4, Uncommon
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

"My masterpiece is completeand so shall be my triumph."
Saldrath, master artificer

Illus. Mark Zug
Card #219
SpellbookBuy, 0, Uncommon
Artifact
You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
Karn, silver golem

Illus. Andrew Goldhawk
Card #220
Whispersilk CloakBuy, 3, Uncommon
Artifact - Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Daren Bader
Card #221
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Illus. Alan Pollack
Card #222
Dragonskull SummitBuy, Rare
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.



Illus. Jon Foster
Card #223
Drowned CatacombBuy, Rare
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.



Illus. Dave Kendall
Card #224
Gargoyle CastleBuy, Rare
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
Illus. Paul Bonner
Card #225
Glacial FortressBuy, Rare
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.



Illus. Franz Vohwinkel
Card #226
Rootbound CragBuy, Rare
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.



Illus. Matt Stewart
Card #227
Sunpetal GroveBuy, Rare
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.



Illus. Jason Chan
Card #228
Terramorphic ExpanseBuy, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.



Illus. Dan Scott
Card #229
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Ryan Pancoast
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Rob Alexander
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Don Hazeltine
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. John Avon
Card #231
IslandBuy, Unknown
Basic Land - Island
U



Illus. John Avon
Card #234
IslandBuy, Unknown
Basic Land - Island
U



Illus. Fred Fields
Card #234
IslandBuy, Unknown
Basic Land - Island
U



Illus. Scott Bailey
Card #234
IslandBuy, Unknown
Basic Land - Island
U



Illus. Rob Alexander
Card #234
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Alan Pollack
Card #241
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Alex Horley-Orlandelli
Card #241
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Dan Frazier
Card #241
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Jim Pavelec
Card #241
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Nils Hamm
Card #242
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Karl Kopinski
Card #242
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Rob Alexander
Card #242
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Sam Wood
Card #242
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Glen Angus
Card #248
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Jim Nelson
Card #248
ForestBuy, Unknown
Basic Land - Forest
G



Illus. John Avon
Card #248
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Steven Belledin
Card #248
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