Zendikar Spoiler (234 cards)

Armament MasterBuy, WW, Rare
Creature - Kor Soldier [2/2]
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
Illus. Steven Belledin
Card #1
Arrow Volley TrapBuy, 3WW, Uncommon
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.



Illus. Steve Argyle
Card #2
Bold DefenseBuy, 2W, Common
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.



Illus. Scott Chou
Card #3
Brave the ElementsBuy, W, Uncommon
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
Zahr Gada, Halimar expedition leader

Illus. Goran Josic
Card #4
Caravan HurdaBuy, 4W, Common
Creature - Giant [1/5]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Not too bright, but good enough for the job required carrying and walking in a straight line."
Bruse Tarl, Goma Fada nomad

Illus. Dave Kendall
Card #5
Celestial MantleBuy, 3WWW, Rare
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.
Illus. Steve Argyle
Card #6
Cliff ThreaderBuy, 1W, Common
Creature - Kor Scout [2/1]
Mountainwalk

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."
Illus. Paul Bonner
Card #7
Conqueror's PledgeBuy, 2WWW, Rare
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.



Illus. Kev Walker
Card #8
Day of JudgmentBuy, 2WW, Rare
Sorcery
Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
Sorin Markov

Illus. Vincent Proce
Card #9
Devout LightcasterBuy, WWW, Rare
Creature - Kor Cleric [2/2]
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.

"Goddess, grant us light to banish the world's shadows."
Prayer to Kamsa

Illus. Shelly Wan
Card #10
Emeria AngelBuy, 2WW, Rare
Creature - Angel [3/3]
Flying
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

When the earth shudders, the sky overflows.
Illus. Jim Murray
Card #11
Felidar SovereignBuy, 4WW, Mythic
Creature - Cat Beast [4/6]
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner."
Hazir, Sejiri cartographer

Illus. Zoltan Boros & Gabor Szikszai
Card #12
Iona, Shield of EmeriaBuy, 6WWW, Mythic
Legendary Creature - Angel [7/7]
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.
Illus. Jason Chan
Card #13
Journey to NowhereBuy, 1W, Common
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Illus. Warren Mahy
Card #14
Kabira EvangelBuy, 2W, Rare
Creature - Human Cleric Ally [2/3]
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.



Illus. Eric Deschamps
Card #15
Kazandu BlademasterBuy, WW, Uncommon
Creature - Human Soldier Ally [1/1]
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
Illus. Michael Komarck
Card #16
Kor AeronautBuy, WW, Uncommon
Creature - Kor Soldier [2/2]
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.



Illus. Karl Kopinski
Card #17
Kor CartographerBuy, 3W, Common
Creature - Kor Scout [2/2]
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Kor have no concept of exploration. They return to homelands forgotten.
Illus. Ryan Pancoast
Card #18
Kor DuelistBuy, W, Uncommon
Creature - Kor Soldier [1/1]
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
Illus. Izzy
Card #19
Kor HookmasterBuy, 2W, Common
Creature - Kor Soldier [2/2]
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Illus. Wayne Reynolds
Card #20
Kor OutfitterBuy, WW, Common
Creature - Kor Soldier [2/2]
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."
Illus. Kieran Yanner
Card #21
Kor SanctifiersBuy, 2W, Common
Creature - Kor Cleric [2/3]
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."
Illus. Dan Scott
Card #22
Kor SkyfisherBuy, 1W, Common
Creature - Kor Soldier [2/3]
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
Illus. Dan Scott
Card #23
Landbind RitualBuy, 3WW, Uncommon
Sorcery
You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again."
Ayli, Kamsa cleric

Illus. Steve Prescott
Card #24
Luminarch AscensionBuy, 1W, Rare
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.



Illus. Michael Komarck
Card #25
Makindi ShieldmateBuy, 2W, Common
Creature - Kor Soldier Ally [0/3]
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

The more who rely on him, the more resolute he becomes.
Illus. Howard Lyon
Card #26
Narrow EscapeBuy, 2W, Common
Instant
Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
Arhana, Kazandu trapfinder

Illus. Karl Kopinski
Card #27
Nimbus WingsBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.
Illus. Chris Rahn
Card #28
Noble VestigeBuy, 2W, Common
Creature - Spirit [1/2]
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.

Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
Illus. Jason Chan
Card #29
Ondu ClericBuy, 1W, Common
Creature - Kor Cleric Ally [1/1]
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric's true balm is the confidence he inspires in his compatriots.
Illus. Jim Murray
Card #30
Pillarfield OxBuy, 3W, Common
Creature - Ox [2/4]
These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.
Illus. Andrew Robinson
Card #31
Pitfall TrapBuy, 2W, Uncommon
Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.

Each spike is poisoned the trapmaker's idea of mercy.
Illus. Franz Vohwinkel
Card #32
Quest for the Holy RelicBuy, W, Uncommon
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.



Illus. Greg Staples
Card #33
Shepherd of the LostBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying, first strike, vigilance

"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
Emeria's Creed

Illus. Kekai Kotaki
Card #34
Shieldmate's BlessingBuy, W, Common
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.

"Even land dwellers may call for Emeria's grace in times of need."
Emeria's Creed

Illus. Mike Bierek
Card #35
Steppe LynxBuy, W, Common
Creature - Cat [0/1]
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
Illus. Nic Klein
Card #36
Sunspring ExpeditionBuy, W, Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.



Illus. Chris J. Anderson
Card #37
Windborne ChargeBuy, 2WW, Uncommon
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Illus. Ryan Pancoast
Card #38
World QuellerBuy, 3WW, Rare
Creature - Avatar [4/4]
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"
Nissa Revane

Illus. James Paick
Card #39
Aether FigmentBuy, 1U, Uncommon
Creature - Illusion [1/1]
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment is unblockable.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.



Illus. Thomas M. Baxa
Card #40
Archive TrapBuy, 3UU, Rare
Instant - Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.



Illus. Jason Felix
Card #41
Archmage AscensionBuy, 2U, Rare
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.



Illus. Christopher Moeller
Card #42
Caller of GalesBuy, U, Common
Creature - Merfolk Wizard [1/1]
{1}{U}, {T}: Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
Illus. Alex Horley-Orlandelli
Card #43
CancelBuy, 1UU, Common
Instant
Counter target spell.

Zendikar's volatile mana is the basis for many spectacular spells and some equally astonishing failures.
Illus. Scott Chou
Card #44
Cosi's TricksterBuy, U, Rare
Creature - Merfolk Wizard [1/1]
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
Illus. Igor Kieryluk
Card #45
GomazoaBuy, 2U, Uncommon
Creature - Jellyfish [0/3]
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.

To explorers, "point man" is a polite way of saying "gomazoa fodder."
Illus. Chippy
Card #46
Hedron CrabBuy, U, Uncommon
Creature - Crab [0/2]
Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

Hedrons perplex minds both great and small.
Illus. Jesper Ejsing
Card #47
Into the RoilBuy, 1U, Common
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"
Illus. Kieran Yanner
Card #48
Ior Ruin ExpeditionBuy, 1U, Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.



Illus. Chris Rahn
Card #49
Kraken HatchlingBuy, U, Common
Creature - Kraken [0/4]
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
Illus. Jason Felix
Card #50
Lethargy TrapBuy, 3U, Common
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.

Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.
Illus. Anthony Francisco
Card #51
Living TsunamiBuy, 2UU, Uncommon
Creature - Elemental [4/4]
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

At low tide it slumbers. At high tide it devours.
Illus. Matt Cavotta
Card #52
Lorthos, the TidemakerBuy, 5UUU, Mythic
Legendary Creature - Octopus [8/8]
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
Illus. Kekai Kotaki
Card #53
Lullmage MentorBuy, 1UU, Rare
Creature - Merfolk Wizard [2/2]
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.

"Many voices are needed to quiet this land."
Illus. Jaime Jones
Card #54
Merfolk SeastalkersBuy, 3U, Uncommon
Creature - Merfolk Scout [2/3]
Islandwalk
{2}{U}: Tap target creature without flying.

"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
Nikou, Joraga bard

Illus. Eric Deschamps
Card #55
Merfolk WayfinderBuy, 2U, Uncommon
Creature - Merfolk Scout [1/2]
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.



Illus. Christopher Moeller
Card #56
Mindbreak TrapBuy, 2UU, Mythic
Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.

"Life is a maze. This is one of its dead ends."
Noyan Dar, Tazeem lullmage

Illus. Christopher Moeller
Card #57
Paralyzing GraspBuy, 2U, Common
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.
Illus. Izzy
Card #58
Quest for Ancient SecretsBuy, U, Uncommon
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.



Illus. Mike Bierek
Card #59
Reckless ScholarBuy, 2U, Common
Creature - Human Wizard [2/1]
{T}: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."
Illus. Steve Prescott
Card #60
Rite of ReplicationBuy, 2UU, Rare
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.



Illus. Matt Cavotta
Card #61
Roil ElementalBuy, 3UUU, Rare
Creature - Elemental [3/2]
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

A vortex that devours everything even the souls of the living.
Illus. Raymond Swanland
Card #62
Sea Gate LoremasterBuy, 4U, Rare
Creature - Merfolk Wizard Ally [1/3]
{T}: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
Zahr Gada, Halimar expedition leader

Illus. Dave Kendall
Card #63
Seascape AerialistBuy, 4U, Uncommon
Creature - Merfolk Wizard Ally [2/3]
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

"The sky is like another sea. It teems with currents, life, and endless possibility."
Illus. Andrew Robinson
Card #64
Shoal SerpentBuy, 5U, Common
Creature - Serpent [5/5]
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

"It's like a reef that runs aground on ships."
Jaby, Silundi Sea nomad

Illus. Trevor Claxton
Card #65
Sky Ruin DrakeBuy, 4U, Common
Creature - Drake [2/5]
Flying

"Hold up your spears. And try not to look like food."
Tarsa, Sea Gate sell-sword

Illus. Izzy
Card #66
Spell PierceBuy, U, Common
Instant
Counter target noncreature spell unless its controller pays {2}.

"There's a hole in your plan."
Noyan Dar, Tazeem lullmage

Illus. Vance Kovacs
Card #67
Sphinx of Jwar IsleBuy, 4UU, Rare
Creature - Sphinx [5/5]
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)

"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
Sachir, Akoum Expeditionary House

Illus. Justin Sweet
Card #68
Sphinx of Lost TruthsBuy, 3UU, Rare
Creature - Sphinx [3/5]
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.



Illus. Shelly Wan
Card #69
Spreading SeasBuy, 1U, Common
Enchantment - Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.
Illus. Jung Park
Card #70
Summoner's BaneBuy, 2UU, Uncommon
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."
Jace Beleren

Illus. Cyril Van Der Haegen
Card #71
Tempest OwlBuy, 1U, Common
Creature - Bird [1/2]
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.



Illus. Dan Scott
Card #72
Trapfinder's TrickBuy, 1U, Common
Sorcery
Target player reveals his or her hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much and whether it'll grow back."
Arhana, Kazandu trapfinder

Illus. Philip Straub
Card #73
Trapmaker's SnareBuy, 1U, Uncommon
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
Illus. Daarken
Card #74
Umara RaptorBuy, 2U, Common
Creature - Bird Ally [1/1]
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

Messenger, weapon, friend.
Illus. Sam Wood
Card #75
Welkin TernBuy, 1U, Common
Creature - Bird [2/1]
Flying
Welkin Tern can block only creatures with flying.

"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."
Ilori, merfolk falconer

Illus. Austin Hsu
Card #76
Whiplash TrapBuy, 3UU, Common
Instant - Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.



Illus. Zoltan Boros & Gabor Szikszai
Card #77
Windrider EelBuy, 3U, Common
Creature - Fish [2/2]
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."
Rana Cloudwake, kor skyfisher

Illus. Austin Hsu
Card #78
Bala Ged ThiefBuy, 3B, Rare
Creature - Human Rogue Ally [2/2]
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.



Illus. Matt Cavotta
Card #79
Blood SeekerBuy, 1B, Common
Creature - Vampire Shaman [1/1]
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.
Illus. Greg Staples
Card #80
Blood TributeBuy, 4BB, Rare
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.



Illus. Alex Horley-Orlandelli
Card #81
Bloodchief AscensionBuy, B, Rare
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.



Illus. Adi Granov
Card #82
BloodghastBuy, BB, Rare
Creature - Vampire Spirit [2/1]
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.



Illus. Daarken
Card #83
Bog TattersBuy, 4B, Common
Creature - Wraith [4/2]
Swampwalk

A wraith is a tale of brutal slaying told anew whenever it finds a victim.
Illus. Daarken
Card #84
Crypt RipperBuy, 2BB, Common
Creature - Shade [2/2]
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.

The tender light of the living quickens the pulse of the dead.
Illus. Dave Kendall
Card #85
Desecrated EarthBuy, 4B, Common
Sorcery
Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
Javad Nasrin, Ondu relic hunter

Illus. Daarken
Card #86
DisfigureBuy, B, Common
Instant
Target creature gets -2/-2 until end of turn.

"Brave scar or unfortunate tale? It all depends on your pain threshold."
Illus. Justin Sweet
Card #87
Feast of BloodBuy, 1B, Uncommon
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
Sorin Markov

Illus. Jason Felix
Card #88
Gatekeeper of MalakirBuy, BB, Uncommon
Creature - Vampire Warrior [2/2]
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city once the toll is paid."
Illus. Karl Kopinski
Card #89
Giant ScorpionBuy, 2B, Common
Creature - Scorpion [1/3]
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Its sting hurts, but death is strangely painless.
Illus. Raymond Swanland
Card #90
Grim DiscoveryBuy, 1B, Common
Sorcery
Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.
Illus. Christopher Moeller
Card #91
Guul Draz SpecterBuy, 2BB, Rare
Creature - Specter [2/2]
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.



Illus. Mark Tedin
Card #92
Guul Draz VampireBuy, B, Common
Creature - Vampire Rogue [1/1]
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."
Illus. Steve Argyle
Card #93
Hagra CrocodileBuy, 3B, Common
Creature - Crocodile [3/1]
Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
Illus. Daren Bader
Card #94
Hagra DiabolistBuy, 4B, Uncommon
Creature - Ogre Shaman Ally [3/2]
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

"When exploring the darkest regions, wickedness can be the best accomplice of all."
Illus. Karl Kopinski
Card #95
Halo HunterBuy, 2BBB, Rare
Creature - Demon [6/3]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.

Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
Illus. Chris Rahn
Card #96
Heartstabber MosquitoBuy, 3B, Common
Creature - Insect [2/2]
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.



Illus. Jason Felix
Card #97
Hideous EndBuy, 1BB, Common
Instant
Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize."
Radavi, Joraga relic hunter, last words

Illus. Zoltan Boros & Gabor Szikszai
Card #98
Kalitas, Bloodchief of GhetBuy, 5BB, Mythic
Legendary Creature - Vampire Warrior [5/5]
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.



Illus. Todd Lockwood
Card #99
Malakir BloodwitchBuy, 3BB, Rare
Creature - Vampire Shaman [4/4]
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.



Illus. Shelly Wan
Card #100
Marsh CasualtiesBuy, BB, Uncommon
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.



Illus. Scott Chou
Card #101
Mind SludgeBuy, 4B, Uncommon
Sorcery
Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you."
Kalitas, Bloodchief of Ghet

Illus. Howard Lyon
Card #102
Mindless NullBuy, 2B, Common
Creature - Zombie [2/2]
Mindless Null can't block unless you control a Vampire.

Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.
Illus. Karl Kopinski
Card #103
Mire BlightBuy, B, Common
Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that doesn't suck the life out of you?"
Tarsa, Sea Gate sell-sword

Illus. Dave Kendall
Card #104
Needlebite TrapBuy, 5BB, Uncommon
Instant - Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.

The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Illus. Daarken
Card #105
Nimana Sell-SwordBuy, 3B, Common
Creature - Human Warrior Ally [2/2]
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

"He asked if I had work for him. No wasn't the right answer."
Samila, Murasa Expeditionary House

Illus. Daarken
Card #106
Ob Nixilis, the FallenBuy, 3BB, Mythic
Legendary Creature - Demon [3/3]
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
Illus. Jason Felix
Card #107
Quest for the GravelordBuy, B, Uncommon
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.



Illus. Chris Rahn
Card #108
Ravenous TrapBuy, 2BB, Uncommon
Instant - Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.



Illus. Cyril Van Der Haegen
Card #109
Sadistic SacramentBuy, BBB, Rare
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.



Illus. Dan Scott
Card #110
Sorin MarkovBuy, 3BBB, Mythic
Planeswalker - Sorin [4]
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player's next turn.



Illus. Michael Komarck
Card #111
Soul Stair ExpeditionBuy, B, Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.



Illus. Anthony Francisco
Card #112
Surrakar MarauderBuy, 1B, Common
Creature - Surrakar [2/1]
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)



Illus. Kev Walker
Card #113
Vampire HexmageBuy, BB, Uncommon
Creature - Vampire Shaman [2/1]
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.
Illus. Eric Deschamps
Card #114
Vampire LaceratorBuy, B, Common
Creature - Vampire Warrior [2/2]
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
Illus. Steve Argyle
Card #115
Vampire NighthawkBuy, 1BB, Uncommon
Creature - Vampire Shaman [2/3]
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)



Illus. Jason Chan
Card #116
Vampire's BiteBuy, B, Common
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)



Illus. Christopher Moeller
Card #117
Bladetusk BoarBuy, 3R, Common
Creature - Boar [3/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
Illus. Paul Bonner
Card #118
Burst LightningBuy, R, Common
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.



Illus. Vance Kovacs
Card #119
Chandra AblazeBuy, 4RR, Mythic
Planeswalker - Chandra [5]
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.



Illus. Steve Argyle
Card #120
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security."
Yon Basrel, Oran-Rief survivalist

Illus. John Avon
Card #121
ElectropotenceBuy, 2R, Rare
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.

Where life and force collide.
Illus. Christopher Moeller
Card #122
Elemental AppealBuy, RRRR, Rare
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.



Illus. Anthony Francisco
Card #123
Geyser GliderBuy, 3RR, Uncommon
Creature - Elemental Beast [4/4]
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

"Quit pontificating, mage. The last thing we want to do is give it more hot air."
Tala Vertan, Makindi shieldmate

Illus. Warren Mahy
Card #124
Goblin BushwhackerBuy, R, Common
Creature - Goblin Warrior [1/1]
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.



Illus. Mark Tedin
Card #125
Goblin GuideBuy, R, Rare
Creature - Goblin Scout [2/2]
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

"I've been all over this world. I even remember some of those places."
Illus. Warren Mahy
Card #126
Goblin RuinblasterBuy, 2R, Uncommon
Creature - Goblin Shaman [2/1]
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.



Illus. Matt Cavotta
Card #127
Goblin ShortcutterBuy, 1R, Common
Creature - Goblin Scout [2/1]
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."
Samila, Murasa Expeditionary House

Illus. Jesper Ejsing
Card #128
Goblin War PaintBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.

War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
Illus. Austin Hsu
Card #129
Hellfire MongrelBuy, 2R, Uncommon
Creature - Elemental Hound [2/2]
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.

There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
Illus. Dan Scott
Card #130
Hellkite ChargerBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.



Illus. Jaime Jones
Card #131
Highland BerserkerBuy, 1R, Common
Creature - Human Berserker Ally [2/1]
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

He gets paid by the axe.
Illus. Chris Rahn
Card #132
Inferno TrapBuy, 3R, Uncommon
Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.

"Do you smell something burning?"
Illus. Philip Straub
Card #133
Kazuul WarlordBuy, 4R, Rare
Creature - Minotaur Warrior Ally [3/3]
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
Illus. Kev Walker
Card #134
Lavaball TrapBuy, 6RR, Rare
Instant - Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.



Illus. Zoltan Boros & Gabor Szikszai
Card #135
Magma RiftBuy, 2R, Common
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
Chandra Nalaar

Illus. Jung Park
Card #136
Mark of MutinyBuy, 2R, Uncommon
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.

The flame of anger is hard to douse once lit.
Illus. Mike Bierek
Card #137
Molten RavagerBuy, 2R, Common
Creature - Elemental [0/4]
{R}: Molten Ravager gets +1/+0 until end of turn.

"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
Sachir, Akoum Expeditionary House

Illus. Dave Kendall
Card #138
Murasa PyromancerBuy, 4RR, Uncommon
Creature - Human Shaman Ally [3/2]
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

"Fire is my accomplice. For enough coin, it can be yours as well."
Illus. Kekai Kotaki
Card #139
Obsidian FireheartBuy, 1RRR, Mythic
Creature - Elemental [4/4]
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)



Illus. Raymond Swanland
Card #140
Plated GeopedeBuy, 1R, Common
Creature - Insect [1/1]
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

"Kor armorers buy the scales and claws. Elf oracles buy the rest."
Nablus, North Hada trapper

Illus. Eric Deschamps
Card #141
Punishing FireBuy, 1R, Uncommon
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.



Illus. Christopher Moeller
Card #142
Pyromancer AscensionBuy, 1R, Rare
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.



Illus. Kev Walker
Card #143
Quest for Pure FlameBuy, R, Uncommon
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.



Illus. Cyril Van Der Haegen
Card #144
Ruinous MinotaurBuy, 1RR, Common
Creature - Minotaur Warrior [5/2]
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
Illus. Raymond Swanland
Card #145
Runeflare TrapBuy, 4RR, Uncommon
Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.



Illus. Franz Vohwinkel
Card #146
Seismic ShudderBuy, 1R, Common
Instant
Seismic Shudder deals 1 damage to each creature without flying.

"The land here seems go out of its way to kill you."
Chandra Nalaar

Illus. Vincent Proce
Card #147
Shatterskull GiantBuy, 2RR, Common
Creature - Giant Warrior [4/3]
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
Mitra, Bala Ged missionary

Illus. Kekai Kotaki
Card #148
Slaughter CryBuy, 2R, Common
Instant
Target creature gets +3/+0 and gains first strike until end of turn.

"Since when did 'AIIIEEEE!' become a negotiation tactic?"
Nikou, Joraga bard

Illus. Matt Cavotta
Card #149
Spire BarrageBuy, 4R, Common
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Illus. Ryan Pancoast
Card #150
Torch SlingerBuy, 2R, Common
Creature - Goblin Shaman [2/2]
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Once thrown, twice burned.
Illus. Andrew Robinson
Card #151
Tuktuk GruntsBuy, 4R, Common
Creature - Goblin Warrior Ally [2/2]
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Goblins are more aggressive with a crowd to cheer them on.
Illus. Mike Bierek
Card #152
Unstable FootingBuy, R, Uncommon
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

A long way down is shorter than you think.
Illus. Nic Klein
Card #153
Warren InstigatorBuy, RR, Mythic
Creature - Goblin Berserker [1/1]
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"
Illus. Andrew Robinson
Card #154
Zektar Shrine ExpeditionBuy, 1R, Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.



Illus. Justin Sweet
Card #155
Baloth Cage TrapBuy, 3GG, Uncommon
Instant - Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.



Illus. Austin Hsu
Card #156
Baloth WoodcrasherBuy, 4GG, Uncommon
Creature - Beast [4/4]
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
Illus. Zoltan Boros & Gabor Szikszai
Card #157
Beast HuntBuy, 3G, Common
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
Sheyda, Ondu gamekeeper

Illus. Kieran Yanner
Card #158
Beastmaster AscensionBuy, 2G, Rare
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Illus. Alex Horley-Orlandelli
Card #159
Cobra TrapBuy, 4GG, Uncommon
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.



Illus. Scott Chou
Card #160
Frontier GuideBuy, 1G, Uncommon
Creature - Elf Scout [1/1]
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
Illus. Wayne Reynolds
Card #161
GigantiformBuy, 3GG, Rare
Enchantment - Aura
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.



Illus. Justin Sweet
Card #162
Grazing GladehartBuy, 2G, Common
Creature - Antelope [2/2]
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
Yon Basrel, Oran-Rief survivalist

Illus. Ryan Pancoast
Card #163
Greenweaver DruidBuy, 2G, Uncommon
Creature - Elf Druid [1/1]
{T}: Add {G}{G} to your mana pool.

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
Illus. Justin Sweet
Card #164
HarrowBuy, 2G, Uncommon
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Illus. Izzy
Card #165
Joraga BardBuy, 3G, Common
Creature - Elf Rogue Ally [1/4]
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
Illus. Volkan Baga
Card #166
Khalni Heart ExpeditionBuy, 1G, Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.



Illus. Jason Chan
Card #167
Lotus CobraBuy, 1G, Mythic
Creature - Snake [2/1]
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Its scales contain the essence of thousands of lotus blooms.
Illus. Chippy
Card #168
Mold ShamblerBuy, 3G, Common
Creature - Fungus Beast [3/3]
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.
Illus. Karl Kopinski
Card #169
Nissa RevaneBuy, 2GG, Mythic
Planeswalker - Nissa [2]
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.



Illus. Jaime Jones
Card #170
Nissa's ChosenBuy, GG, Common
Creature - Elf Warrior [2/3]
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.

"Nissa will save the elves, but only the ones who have proved their worth."
Illus. Jaime Jones
Card #171
Oracle of Mul DayaBuy, 3G, Rare
Creature - Elf Shaman [2/2]
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.



Illus. Vance Kovacs
Card #172
Oran-Rief RecluseBuy, 2G, Common
Creature - Spider [1/3]
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.



Illus. Lars Grant-West
Card #173
Oran-Rief SurvivalistBuy, 1G, Common
Creature - Human Warrior Ally [1/1]
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
Illus. Kev Walker
Card #174
Predatory UrgeBuy, 3G, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."



Illus. Scott Chou
Card #175
Primal BellowBuy, G, Uncommon
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.

"A might spell can be handy against baloths, giants, kraken, the Roil or if you lose your bearings in the woods."
Chadir the Navigator

Illus. Daren Bader
Card #176
Quest for the GembladesBuy, 1G, Uncommon
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.



Illus. Karl Kopinski
Card #177
Rampaging BalothsBuy, 4GG, Mythic
Creature - Beast [6/6]
Trample
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

"When the land is angry, so are they."
Nissa Revane

Illus. Steve Prescott
Card #178
Relic CrushBuy, 4G, Common
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.
Illus. Steven Belledin
Card #179
River BoaBuy, 1G, Common
Creature - Snake [2/1]
Islandwalk
{G}: Regenerate River Boa.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
Nablus, North Hada trapper

Illus. Paul Bonner
Card #180
Savage SilhouetteBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

Some elves believe that their survival instincts are born of many cycles of reincarnation.
Illus. Dave Kendall
Card #181
Scute MobBuy, G, Rare
Creature - Insect [1/1]
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."
Zurdi, goblin shortcutter

Illus. Zoltan Boros & Gabor Szikszai
Card #182
Scythe TigerBuy, G, Common
Creature - Cat [3/2]
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.
Illus. Michael Komarck
Card #183
Summoning TrapBuy, 4GG, Rare
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.



Illus. Kieran Yanner
Card #184
Tajuru ArcherBuy, 2G, Uncommon
Creature - Elf Archer Ally [1/2]
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.



Illus. Chris Rahn
Card #185
TanglesapBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.

"The blood of the forest is beholden to no one."
Nissa Revane

Illus. Trevor Claxton
Card #186
Terra StomperBuy, 3GGG, Rare
Creature - Beast [8/8]
Terra Stomper can't be countered.
Trample

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
Illus. Goran Josic
Card #187
Territorial BalothBuy, 4G, Common
Creature - Beast [4/4]
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.
Illus. Jesper Ejsing
Card #188
Timbermaw LarvaBuy, 3G, Common
Creature - Beast [2/2]
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
Zahr Gada, Halimar expedition leader

Illus. Matt Cavotta
Card #189
Turntimber BasiliskBuy, 1GG, Uncommon
Creature - Basilisk [2/1]
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.



Illus. Goran Josic
Card #190
Turntimber RangerBuy, 3GG, Rare
Creature - Elf Scout Ally [2/2]
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

The lone wolf dies alone.
Illus. Wayne Reynolds
Card #191
Vastwood GorgerBuy, 5G, Common
Creature - Wurm [5/6]
"I've known true ferocity and power. Those brazen 'planar-walkers' have no idea what wild really means."
Chadir the Navigator

Illus. Kieran Yanner
Card #192
Vines of VastwoodBuy, G, Common
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.



Illus. Christopher Moeller
Card #193
Zendikar FarguideBuy, 4G, Common
Creature - Elemental [3/3]
Forestwalk

Expeditions follow the paths it leaves in its wake.
Illus. Vincent Proce
Card #194
Adventuring GearBuy, 1, Common
Artifact - Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.
Illus. Howard Lyon
Card #195
Blade of the BloodchiefBuy, 1, Rare
Artifact - Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}



Illus. Jung Park
Card #196
Blazing TorchBuy, 1, Uncommon
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}



Illus. Vance Kovacs
Card #197
Carnage AltarBuy, 2, Uncommon
Artifact
{3}, Sacrifice a creature: Draw a card.

"In these bloodstains I will find the fingerprints of our oppressors."
Anowon, the Ruin Sage

Illus. James Paick
Card #198
Eldrazi MonumentBuy, 5, Mythic
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

"Gods don't die. They merely slumber."
Ayli, Kamsa cleric

Illus. Mark Tedin
Card #199
Eternity VesselBuy, 6, Mythic
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.



Illus. John Avon
Card #200
Expedition MapBuy, 1, Common
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

"I use maps to find out where explorers have already been. Then I go the other way."
Javad Nasrin, Ondu relic hunter

Illus. Franz Vohwinkel
Card #201
Explorer's ScopeBuy, 1, Common
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Vincent Proce
Card #202
Grappling HookBuy, 4, Rare
Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}

Part tool, part weapon, part of the kor.
Illus. Philip Straub
Card #203
Hedron ScrabblerBuy, 2, Common
Artifact Creature - Construct [1/1]
Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

"I don't care when the hedrons awoke. Why is the question that really matters."
Anowon, the Ruin Sage

Illus. Jason Felix
Card #204
Khalni GemBuy, 4, Uncommon
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.

A fragment of ancient power lost in the heart of Ora Ondar.
Illus. Franz Vohwinkel
Card #205
Spidersilk NetBuy, 0, Common
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Zoltan Boros & Gabor Szikszai
Card #206
Stonework PumaBuy, 3, Common
Artifact Creature - Cat Ally [2/2]
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
Nikou, Joraga bard

Illus. Christopher Moeller
Card #207
Trailblazer's BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip {2}

It's much easier to list the places they haven't been.
Illus. Zoltan Boros & Gabor Szikszai
Card #208
Trusty MacheteBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
Yon Basrel, Oran-Rief survivalist

Illus. Raymond Swanland
Card #209
Akoum RefugeBuy, Uncommon
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.



Illus. Fred Fields
Card #210
Arid MesaBuy, Rare
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.



Illus. Raymond Swanland
Card #211
Crypt of AgadeemBuy, Rare
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.



Illus. Jason Felix
Card #212
Emeria, the Sky RuinBuy, Rare
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.



Illus. Jaime Jones
Card #213
Graypelt RefugeBuy, Uncommon
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.



Illus. Philip Straub
Card #214
Jwar Isle RefugeBuy, Uncommon
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.



Illus. Cyril Van Der Haegen
Card #215
Kabira CrossroadsBuy, Common
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.



Illus. James Paick
Card #216
Kazandu RefugeBuy, Uncommon
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.



Illus. Franz Vohwinkel
Card #217
Magosi, the WaterveilBuy, Rare
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.



Illus. Eric Deschamps
Card #218
Marsh FlatsBuy, Rare
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.



Illus. Izzy
Card #219
Misty RainforestBuy, Rare
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.



Illus. Shelly Wan
Card #220
Oran-Rief, the VastwoodBuy, Rare
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.



Illus. Mike Bierek
Card #221
Piranha MarshBuy, Common
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.



Illus. Nic Klein
Card #222
Scalding TarnBuy, Rare
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.



Illus. Philip Straub
Card #223
Sejiri RefugeBuy, Uncommon
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.



Illus. Ryan Pancoast
Card #224
Soaring SeacliffBuy, Common
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.



Illus. Izzy
Card #225
Teetering PeaksBuy, Common
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.



Illus. Fred Fields
Card #226
Turntimber GroveBuy, Common
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.



Illus. Rob Alexander
Card #227
Valakut, the Molten PinnacleBuy, Rare
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.



Illus. Kieran Yanner
Card #228
Verdant CatacombsBuy, Rare
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.



Illus. Vance Kovacs
Card #229
PlainsBuy, Unknown
Basic Land - Plains
Illus. Jung Park
Card #231
IslandBuy, Unknown
Basic Land - Island
U



Illus. Jung Park
Card #235
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Jung Park
Card #239
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Jung Park
Card #243
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Jung Park
Card #247
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