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Magic 2011 Spoiler (249 cards)

Ajani GoldmaneBuy, 2WW, Mythic
Planeswalker - Ajani [4]
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."



Illus. Aleksi Briclot
Card #1
Ajani's MantraBuy, 1W, Common
Enchantment
At the beginning of your upkeep, you may gain 1 life.

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence."
-Zaliki of Naya

Illus. James Paick
Card #2
Ajani's PridemateBuy, 1W, Uncommon
Creature - Cat Soldier [2/2]
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)

"When one of us prospers, the pride prospers."
-Jazal Goldmane

Illus. Svetlin Velinov
Card #3
Angelic ArbiterBuy, 5WW, Rare
Creature - Angel [5/6]
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.



Illus. Steve Argyle
Card #4
Armored AscensionBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Illus. Jesper Ejsing
Card #5
Assault GriffinBuy, 3W, Common
Creature - Griffin [3/2]
Flying

"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded."
-General Avitora

Illus. Jesper Ejsing
Card #6
Baneslayer AngelBuy, 3WW, Mythic
Creature - Angel [5/5]
Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
Illus. Greg Staples
Card #7
Blinding MageBuy, 1W, Common
Creature - Human Wizard [1/2]
{W}, {T}: Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
Illus. Eric Deschamps
Card #8
Celestial PurgeBuy, 1W, Uncommon
Instant
Exile target black or red permanent.

"They say only the good die young. Obviously, you are one of the exceptions."
-Delrobah, cleric of Ivora Gate

Illus. David Palumbo
Card #9
Cloud CrusaderBuy, 2WW, Common
Creature - Human Knight [2/3]
Flying
First strike (This creature deals combat damage before creatures without first strike.)

Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.
Illus. Aleksi Briclot
Card #10
CondemnBuy, W, Uncommon
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
-Alovnek, Boros guildmage

Illus. Daren Bader
Card #11
Day of JudgmentBuy, 2WW, Rare
Sorcery
Destroy all creatures.



Illus. Vincent Proce
Card #12
Elite VanguardBuy, W, Uncommon
Creature - Human Soldier [2/1]
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Illus. Mark Tedin
Card #13
ExcommunicateBuy, 2W, Common
Sorcery
Put target creature on top of its owner's library.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
-Torian Sha, soul warden

Illus. Matt Stewart
Card #14
Goldenglow MothBuy, W, Common
Creature - Insect [0/1]
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

"Little moth, fluttering bright,
What luck will you bring tonight?"
-Benalish children's rhyme

Illus. Howard Lyon
Card #15
Holy StrengthBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
-Codex of the Constellari

Illus. Terese Nielsen
Card #16
Honor of the PureBuy, 1W, Rare
Enchantment
White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples
Card #17
Infantry VeteranBuy, W, Common
Creature - Human Soldier [1/1]
{T}: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."
Illus. Christopher Rush
Card #18
Inspired ChargeBuy, 2WW, Common
Instant
Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"
-General Avitora

Illus. Wayne Reynolds
Card #19
Knight ExemplarBuy, 1WW, Rare
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)



Illus. Jason Chan
Card #20
Leyline of SanctityBuy, 2WW, Rare
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You can't be the target of spells or abilities your opponents control.



Illus. Ryan Pancoast
Card #21
Mighty LeapBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
-Brezard Skeinbow, captain of the guard

Illus. rk post
Card #22
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #23
Palace GuardBuy, 2W, Common
Creature - Human Soldier [1/4]
Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
Illus. Volkan Baga
Card #24
Roc EggBuy, 2W, Uncommon
Creature - Bird [0/3]
Defender (This creature can't attack.)
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.



Illus. Paul Bonner
Card #25
Safe PassageBuy, 2W, Common
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.

With one flap of her wings, the angel beat back the fires of war.
Illus. Christopher Moeller
Card #26
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Perfect justice in service of a perfect will.
Illus. Greg Staples
Card #27
Serra AscendantBuy, W, Rare
Creature - Human Monk [1/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.



Illus. Anthony Palumbo
Card #28
Siege MastodonBuy, 4W, Common
Creature - Elephant [3/5]
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
-General Avitora

Illus. Matt Cavotta
Card #29
SilenceBuy, W, Rare
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

"Take a quiet moment to reflect on your sins."
-Cleph, Order of Redeemed Souls

Illus. Wayne Reynolds
Card #30
Silvercoat LionBuy, 1W, Common
Creature - Cat [2/2]
"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."
-Ajani Goldmane

Illus. Terese Nielsen
Card #31
Solemn OfferingBuy, 2W, Common
Sorcery
Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested."
"The suggestion is mandatory."
-Temple signs

Illus. Sam Wood
Card #32
Squadron HawkBuy, 1W, Common
Creature - Bird [1/1]
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.



Illus. Rob Alexander
Card #33
Stormfront PegasusBuy, 1W, Common
Creature - Pegasus [2/1]
Flying

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."
-Stormfront fable

Illus. rk post
Card #34
Sun TitanBuy, 4WW, Mythic
Creature - Giant [6/6]
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.
Illus. Todd Lockwood
Card #35
Tireless MissionariesBuy, 4W, Common
Creature - Human Cleric [2/3]
When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.
Illus. Dave Kendall
Card #36
Vengeful ArchonBuy, 4WWW, Rare
Creature - Archon [7/7]
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.



Illus. Greg Staples
Card #37
War Priest of ThuneBuy, 1W, Uncommon
Creature - Human Cleric [2/2]
When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
Illus. Izzy
Card #38
White KnightBuy, WW, Uncommon
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)



Illus. Christopher Moeller
Card #39
Wild GriffinBuy, 2W, Common
Creature - Griffin [2/2]
Flying

Farmers typically keep their flocks at thirteen sheep -one to distract the griffins while they take the other twelve to market.
Illus. Matt Cavotta
Card #40
AEther AdeptBuy, 1UU, Common
Creature - Human Wizard [2/2]
When Æther Adept enters the battlefield, return target creature to its owner's hand.

Some mages do their best work in solitude. Others do their best work creating it.
Illus. Eric Deschamps
Card #41
Air ServantBuy, 4U, Uncommon
Creature - Elemental [4/3]
Flying
{2}{U}: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
-Jestus Dreya, Of Elements and Eternity

Illus. Lars Grant-West
Card #42
Alluring SirenBuy, 1U, Uncommon
Creature - Siren [1/1]
{T}: Target creature an opponent controls attacks you this turn if able.

"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"
-Homer, The Odyssey, trans. Pope

Illus. Chippy
Card #43
Armored CancrixBuy, 4U, Common
Creature - Crab [2/5]
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
Illus. Tomasz Jedruszek
Card #44
Augury OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Illus. Jim Nelson
Card #45
Azure DrakeBuy, 3U, Uncommon
Creature - Drake [2/4]
Flying

More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.
Illus. Janine Johnston
Card #46
Call to MindBuy, 2U, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
-Evo Ragus

Illus. Terese Nielsen
Card #47
CancelBuy, 1UU, Common
Instant
Counter target spell.



Illus. David Palumbo
Card #48
CloneBuy, 3U, Rare
Creature - Shapeshifter [0/0]
You may have Clone enter the battlefield as a copy of any creature on the battlefield.

The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
Illus. Kev Walker
Card #49
Cloud ElementalBuy, 2U, Common
Creature - Elemental [2/3]
Flying
Cloud Elemental can block only creatures with flying.

"The sky teems with just as much life as the forest or the deep seas."
-Hadi Kasten, Calla Dale naturalist

Illus. Michael Sutfin
Card #50
Conundrum SphinxBuy, 2UU, Rare
Creature - Sphinx [4/4]
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.



Illus. Michael Komarck
Card #51
DiminishBuy, U, Common
Instant
Target creature becomes 1/1 until end of turn.

"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
-Lewis Carroll, Alice's Adventures in Wonderland

Illus. Eric Deschamps
Card #52
FlashfreezeBuy, 1U, Uncommon
Instant
Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
-Heidar, Rimewind master

Illus. Brian Despain
Card #53
ForeseeBuy, 3U, Common
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Two eyes to see what could be, two eyes to see what will.
Illus. Ron Spears
Card #54
Frost TitanBuy, 4UU, Mythic
Creature - Giant [6/6]
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.



Illus. Mike Bierek
Card #55
Harbor SerpentBuy, 4UU, Common
Creature - Serpent [5/5]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.
Illus. Daarken
Card #56
Ice CageBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.



Illus. Mike Bierek
Card #57
Jace BelerenBuy, 1UU, Mythic
Planeswalker - Jace [3]
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.



Illus. Aleksi Briclot
Card #58
Jace's ErasureBuy, 1U, Common
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

"You should try to clear your mind of idle thoughts. And if you can't, I will."
Illus. Jason Chan
Card #59
Jace's IngenuityBuy, 3UU, Uncommon
Instant
Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Illus. Igor Kieryluk
Card #60
Leyline of AnticipationBuy, 2UU, Rare
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)



Illus. Charles Urbach
Card #61
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.
Illus. Howard Lyon
Card #62
Maritime GuardBuy, 1U, Common
Creature - Merfolk Soldier [1/3]
Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
Illus. Allen Williams
Card #63
Mass PolymorphBuy, 5U, Rare
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.



Illus. Christopher Moeller
Card #64
Merfolk SovereignBuy, 1UU, Rare
Creature - Merfolk [2/2]
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
Illus. Jesper Ejsing
Card #65
Merfolk SpyBuy, U, Common
Creature - Merfolk Rogue [1/1]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.



Illus. Matt Cavotta & Richard Whitters
Card #66
Mind ControlBuy, 3UU, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.

"The mind: a great weapon and an even greater weakness."
-Jace Beleren

Illus. Ryan Pancoast
Card #67
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Card #68
Phantom BeastBuy, 3U, Common
Creature - Illusion Beast [4/5]
When Phantom Beast becomes the target of a spell or ability, sacrifice it.

As insubstantial as fear, and as dangerous.
Illus. Ryan Yee
Card #69
PreordainBuy, U, Common
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Illus. Svetlin Velinov
Card #70
RedirectBuy, UU, Rare
Instant
You may choose new targets for target spell.

"Your strategy is marvelous. I've just made a few minor adjustments."
-Veris, watcher of Indi Keep

Illus. Izzy
Card #71
Scroll ThiefBuy, 2U, Common
Creature - Merfolk Rogue [1/3]
Whenever Scroll Thief deals combat damage to a player, draw a card.

I've learned how to disable wards, pick locks, and decode the Agaran language -all before even reading the scroll!
Illus. Alex Horley-Orlandelli
Card #72
SleepBuy, 2UU, Uncommon
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
-Garild, merfolk mage

Illus. Chris Rahn
Card #73
Stormtide LeviathanBuy, 5UUU, Rare
Creature - Leviathan [8/8]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.



Illus. Karl Kopinski
Card #74
Time ReversalBuy, 3UU, Mythic
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?"
-Evo Ragus

Illus. Howard Lyon
Card #75
Tome ScourBuy, U, Common
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Genius is overrated, especially when it's someone else's.
Illus. Steven Belledin
Card #76
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

He was left with just enough memory to understand what he had lost.
Illus. Greg Staples
Card #77
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

"You're trespassing in my reality. Ask permission next time."
-Simun the Quiet

Illus. Izzy
Card #78
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
-Lumi, goatherd

Illus. Mike Bierek
Card #79
Water ServantBuy, 2UU, Uncommon
Creature - Elemental [3/4]
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
-Jestus Dreya, Of Elements and Eternity

Illus. Igor Kieryluk
Card #80
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

"This is how wars are won -not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Illus. Kev Walker
Card #81
Barony VampireBuy, 2B, Common
Creature - Vampire [3/2]
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
Illus. Daarken
Card #82
Black KnightBuy, BB, Uncommon
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)



Illus. Christopher Moeller
Card #83
Blood TitheBuy, 3B, Common
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.
Illus. Robh Ruppel
Card #84
Bloodthrone VampireBuy, 1B, Common
Creature - Vampire [1/1]
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

"The underclass often forget that they are not tenants, or servants, but property."
Illus. Steve Argyle
Card #85
Bog RaidersBuy, 2B, Common
Creature - Zombie [2/2]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Zombies are the perfect marshland fighters -they don't need to breathe and they don't care what they step in.
Illus. Carl Critchlow
Card #86
Captivating VampireBuy, 1BB, Rare
Creature - Vampire [2/2]
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.



Illus. Eric Deschamps
Card #87
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
Illus. Ash Wood
Card #88
CorruptBuy, 5B, Common
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

The power of the fens sleeps lightly, and always awakens hungry.
Illus. Dave Allsop
Card #89
Dark TutelageBuy, 2B, Rare
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

"It is a rough road that leads to the heights of greatness."
-Seneca, Epistles, trans. Gummere

Illus. James Ryman
Card #90
DeathmarkBuy, B, Uncommon
Sorcery
Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
Illus. Steven Belledin
Card #91
Demon of Death's GateBuy, 6BBB, Mythic
Creature - Demon [9/9]
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample

The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
Illus. Vance Kovacs
Card #92
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.
Illus. Greg Staples
Card #93
DisentombBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

The armies of the dead always report well rested.
Illus. Alex Horley-Orlandelli
Card #94
Doom BladeBuy, 1B, Common
Instant
Destroy target nonblack creature.

The void is without substance but cuts like steel.
Illus. Chippy
Card #95
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
-Liliana Vess

Illus. Steven Belledin
Card #96
Grave TitanBuy, 4BB, Mythic
Creature - Giant [6/6]
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Death in form and function.
Illus. Nils Hamm
Card #97
GravediggerBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.
Illus. Dermot Power
Card #98
Haunting EchoesBuy, 3BB, Rare
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.



Illus. Nils Hamm
Card #99
Howling BansheeBuy, 2BB, Uncommon
Creature - Spirit [3/3]
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.
Illus. Andrew Robinson
Card #100
Leyline of the VoidBuy, 2BB, Rare
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.



Illus. Rob Alexander
Card #101
Liliana VessBuy, 3BB, Mythic
Planeswalker - Liliana [5]
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.



Illus. Aleksi Briclot
Card #102
Liliana's CaressBuy, 1B, Uncommon
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

"This might hurt less if you don't fight so hard. But I doubt it."
Illus. Steve Argyle
Card #103
Liliana's SpecterBuy, 1BB, Common
Creature - Specter [2/1]
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."
-Liliana Vess

Illus. Vance Kovacs
Card #104
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

Not every thought is a good one.
Illus. Steve Luke
Card #105
Nantuko ShadeBuy, BB, Rare
Creature - Insect Shade [2/1]
{B}: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
Illus. Brian Snoddy
Card #106
Necrotic PlagueBuy, 2BB, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.



Illus. Jaime Jones
Card #107
Nether HorrorBuy, 3B, Common
Creature - Horror [4/2]
"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."
-Sunniva, witch of Holm Hollow

Illus. Allen Williams
Card #108
Nightwing ShadeBuy, 4B, Common
Creature - Shade [2/2]
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.

"There is one hour of the night even we do not watch."
-Sedva, captain of the watch

Illus. Lucas Graciano
Card #109
Phylactery LichBuy, BBB, Rare
Creature - Zombie [5/5]
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.



Illus. Michael Komarck
Card #110
Quag SicknessBuy, 2B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
Illus. Martina Pilcerova
Card #111
Reassembling SkeletonBuy, 1B, Uncommon
Creature - Skeleton Warrior [1/1]
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.
Illus. Austin Hsu
Card #112
Relentless RatsBuy, 1BB, Uncommon
Creature - Rat [2/2]
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.



Illus. Thomas M. Baxa
Card #113
Rise from the GraveBuy, 4B, Uncommon
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."
-Liliana Vess

Illus. Vance Kovacs
Card #114
Rotting LegionBuy, 4B, Common
Creature - Zombie [4/5]
Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.
Illus. Carl Critchlow
Card #115
Royal AssassinBuy, 1BB, Rare
Creature - Human Assassin [1/1]
{T}: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
Illus. Mark Zug
Card #116
Sign in BloodBuy, BB, Common
Sorcery
Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.
Illus. Howard Lyon
Card #117
Stabbing PainBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.

"You can take the fight out of nearly any creature if you know where its soft spot is."
-Guttor, flesh-warper

Illus. Zoltan Boros & Gabor Szikszai
Card #118
Unholy StrengthBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
-Codex of the Constellari

Illus. Terese Nielsen
Card #119
Viscera SeerBuy, B, Common
Creature - Vampire Wizard [1/1]
Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.
Illus. John Stanko
Card #120
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Illus. Eric Deschamps
Card #121
Ancient HellkiteBuy, 4RRR, Rare
Creature - Dragon [6/6]
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

When a dragon attacks, there are no bystanders.
Illus. Jason Chan
Card #122
Arc RunnerBuy, 2R, Common
Creature - Elemental Ox [5/1]
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.

The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
Illus. Nils Hamm
Card #123
Berserkers of Blood RidgeBuy, 4R, Common
Creature - Human Berserker [4/4]
Berserkers of Blood Ridge attacks each turn if able.

They take a blood oath to die in battle. So far none have failed to fulfill the promise.
Illus. Karl Kopinski
Card #124
Bloodcrazed GoblinBuy, R, Common
Creature - Goblin Berserker [2/2]
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
-Jamias, hermit of Telfer Peak

Illus. Steve Prescott
Card #125
Canyon MinotaurBuy, 3R, Common
Creature - Minotaur Warrior [3/3]
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we -"
"No."

Illus. Steve Prescott
Card #126
Chandra NalaarBuy, 3RR, Mythic
Planeswalker - Chandra [6]
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.



Illus. Aleksi Briclot
Card #127
Chandra's OutrageBuy, 2RR, Common
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long."
-Jace Beleren, on Chandra Nalaar

Illus. Christopher Moeller
Card #128
Chandra's SpitfireBuy, 2R, Uncommon
Creature - Elemental [1/3]
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire -trees, rocks, even the water. Now it's time to burn the clouds."
Illus. Justin Sweet
Card #129
CombustBuy, 1R, Uncommon
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.



Illus. Jaime Jones
Card #130
Cyclops GladiatorBuy, 1RRR, Rare
Creature - Cyclops Warrior [4/4]
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.



Illus. Kev Walker
Card #131
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.



Illus. John Avon
Card #132
Destructive ForceBuy, 5RR, Rare
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

The end of the world rarely comes quietly.
Illus. Jung Park
Card #133
Earth ServantBuy, 5R, Uncommon
Creature - Elemental [4/4]
Earth Servant gets +0/+1 for each Mountain you control.

"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
-Jestus Dreya, Of Elements and Eternity

Illus. Lucas Graciano
Card #134
Ember HaulerBuy, RR, Uncommon
Creature - Goblin [2/2]
{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.

Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame."
Illus. Steve Prescott
Card #135
Fiery HellhoundBuy, 1RR, Common
Creature - Elemental Hound [2/2]
{R}: Fiery Hellhound gets +1/+0 until end of turn.

"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
-Maggath, Sardian elementalist

Illus. Ted Galaday
Card #136
Fire ServantBuy, 3RR, Uncommon
Creature - Elemental [4/3]
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
-Jestus Dreya, Of Elements and Eternity

Illus. Ryan Yee
Card #137
FireballBuy, XR, Common
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.



Illus. Dave Dorman
Card #138
FlingBuy, 1R, Common
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.

Sometimes the cannoneer must become the cannonball.
Illus. Parente
Card #139
Goblin Balloon BrigadeBuy, R, Uncommon
Creature - Goblin Warrior [1/1]
{R}: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"
Illus. Lars Grant-West
Card #140
Goblin ChieftainBuy, 1RR, Rare
Creature - Goblin [2/2]
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Illus. Sam Wood
Card #141
Goblin PikerBuy, 1R, Common
Creature - Goblin Warrior [2/1]
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Illus. DiTerlizzi
Card #142
Goblin TunnelerBuy, 1R, Common
Creature - Goblin Rogue [1/1]
{T}: Target creature with power 2 or less is unblockable this turn.

"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
-Sachir, Akoum Expeditionary House

Illus. Jesper Ejsing
Card #143
Hoarding DragonBuy, 3RR, Rare
Creature - Dragon [4/4]
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.



Illus. Matt Cavotta
Card #144
InciteBuy, R, Common
Instant
Target creature becomes red until end of turn and attacks this turn if able.

The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
Illus. Scott Chou
Card #145
Inferno TitanBuy, 4RR, Mythic
Creature - Giant [6/6]
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.



Illus. Kev Walker
Card #146
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

From the heart of the mountain into the heart of the mage.
Illus. Brian Snoddy
Card #147
Leyline of PunishmentBuy, 2RR, Rare
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.



Illus. Charles Urbach
Card #148
Lightning BoltBuy, R, Common
Instant
Lightning Bolt deals 3 damage to target creature or player.



Illus. Christopher Moeller
Card #149
Magma PhoenixBuy, 3RR, Rare
Creature - Phoenix [3/3]
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.



Illus. Raymond Swanland
Card #150
Manic VandalBuy, 2R, Common
Creature - Human Warrior [2/2]
When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.
Illus. Christopher Moeller
Card #151
Prodigal PyromancerBuy, 2R, Common
Creature - Human Wizard [1/1]
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.

"What am I looking at? Ashes, dead man."
Illus. Jeremy Jarvis
Card #152
Pyretic RitualBuy, 1R, Common
Instant
Add {R}{R}{R} to your mana pool.

The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Illus. James Paick
Card #153
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"
-Chandra Nalaar

Illus. John Avon
Card #154
ReverberateBuy, RR, Rare
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

"I'm not indecisive. I just don't like to limit my options."
-Maxti, pyromancer

Illus. jD
Card #155
Shiv's EmbraceBuy, 2RR, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.



Illus. Dave Kendall
Card #156
Thunder StrikeBuy, 1R, Common
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.
Illus. Wayne Reynolds
Card #157
Volcanic StrengthBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)

His blood boiled over, and he erupted with fists of stone.
Illus. Izzy
Card #158
Vulshok BerserkerBuy, 3R, Common
Creature - Human Berserker [3/2]
Haste (This creature can attack and {T} as soon as it comes under your control.)

He will carve out a legend for himself with his own two hands.
Illus. Pete Venters
Card #159
Wild EvocationBuy, 5R, Rare
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.



Illus. Chippy
Card #160
Acidic SlimeBuy, 3GG, Uncommon
Creature - Ooze [2/2]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.



Illus. Karl Kopinski
Card #161
Autumn's VeilBuy, G, Uncommon
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.
Illus. Kekai Kotaki
Card #162
Awakener DruidBuy, 2G, Uncommon
Creature - Human Druid [1/1]
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.
Illus. Jason Chan
Card #163
Back to NatureBuy, 1G, Uncommon
Instant
Destroy all enchantments.

"Nature is a mutable cloud which is always and never the same."
-Ralph Waldo Emerson, Essays

Illus. Howard Lyon
Card #164
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
{T}: Add one mana of any color to your mana pool.

"The gods used their feathers to paint all the colors of the world."
-Yare-Tiva, warden of Gramur forest

Illus. Marcelo Vignali
Card #165
Brindle BoarBuy, 2G, Common
Creature - Boar [2/2]
Sacrifice Brindle Boar: You gain 4 life.

The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.
Illus. Dave Allsop
Card #166
Cudgel TrollBuy, 2GG, Uncommon
Creature - Troll [4/3]
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Illus. Jesper Ejsing
Card #167
CultivateBuy, 2G, Common
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.
Illus. Anthony Palumbo
Card #168
Dryad's FavorBuy, G, Common
Enchantment - Aura
Enchant creature
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

She grants knowledge of the ways to traverse the forest's invisible connections.
Illus. Jesper Ejsing
Card #169
Duskdale WurmBuy, 5GG, Uncommon
Creature - Wurm [7/7]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Dan Dos Santos
Card #170
Elvish ArchdruidBuy, 1GG, Rare
Creature - Elf Druid [2/2]
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.
Illus. Karl Kopinski
Card #171
Fauna ShamanBuy, 1G, Rare
Creature - Elf Shaman [2/2]
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

She wears the talismans of every creature she can evoke.
Illus. Steve Prescott
Card #172
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
-Lord Hilneth

Illus. John Avon
Card #173
Gaea's RevengeBuy, 5GG, Mythic
Creature - Elemental [8/5]
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.



Illus. Kekai Kotaki
Card #174
Garruk WildspeakerBuy, 2GG, Mythic
Planeswalker - Garruk [3]
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.



Illus. Aleksi Briclot
Card #175
Garruk's CompanionBuy, GG, Common
Creature - Beast [3/2]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Efrem Palacios
Card #176
Garruk's PackleaderBuy, 4G, Uncommon
Creature - Beast [4/4]
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share."
-Garruk Wildspeaker

Illus. Nils Hamm
Card #177
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.



Illus. Matt Cavotta
Card #178
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Illus. Randy Gallegos
Card #179
Greater BasiliskBuy, 3GG, Common
Creature - Basilisk [3/5]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.
Illus. James Ryman
Card #180
Hornet StingBuy, G, Common
Instant
Hornet Sting deals 1 damage to target creature or player.

It was only then -to his infinite sorrow -that Gork realized hornets don't make honey.
Illus. Matt Stewart
Card #181
Hunters' FeastBuy, 3G, Common
Sorcery
Any number of target players each gain 6 life.

Those who kill a jawspur rhino must prepare spells to lift the carcass -even a dozen hunters can't lift its bulk.
Illus. Matt Stewart
Card #182
Leyline of VitalityBuy, 2GG, Rare
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.



Illus. Jim Nelson
Card #183
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

One bone broken for every twig snapped underfoot.
-Llanowar penalty for trespassing

Illus. Kev Walker
Card #184
Mitotic SlimeBuy, 4G, Rare
Creature - Ooze [4/4]
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."



Illus. Raymond Swanland
Card #185
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"Nature does not need adornment."
-Garruk Wildspeaker

Illus. Tim Hildebrandt
Card #186
Nature's SpiralBuy, 1G, Uncommon
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado -the world connects all things in form.
Illus. Terese Nielsen
Card #187
Obstinate BalothBuy, 2GG, Rare
Creature - Beast [4/4]
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.



Illus. Chris Rahn
Card #188
Overwhelming StampedeBuy, 3GG, Rare
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Steven Belledin
Card #189
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.
Illus. Pete Venters
Card #190
Primal CocoonBuy, G, Common
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.



Illus. Daniel Ljunggren
Card #191
Primeval TitanBuy, 4GG, Mythic
Creature - Giant [6/6]
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

When nature calls, run.
Illus. Aleksi Briclot
Card #192
Prized UnicornBuy, 3G, Uncommon
Creature - Unicorn [2/2]
All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
-Dionus, elvish archdruid

Illus. Sam Wood
Card #193
Protean HydraBuy, XG, Mythic
Creature - Hydra [0/0]
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.



Illus. Jim Murray
Card #194
Runeclaw BearBuy, 1G, Common
Creature - Bear [2/2]
"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction."
-Hadi Kasten, Calla Dale naturalist

Illus. Jesper Ejsing
Card #195
Sacred WolfBuy, 2G, Common
Creature - Wolf [3/1]
Sacred Wolf can't be the target of spells or abilities your opponents control.

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
-Aref the Hunter

Illus. Matt Stewart
Card #196
Spined WurmBuy, 4G, Common
Creature - Wurm [5/4]
"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life."
-Hadi Kasten, Calla Dale naturalist

Illus. Carl Critchlow
Card #197
Sylvan RangerBuy, 1G, Common
Creature - Elf Scout [1/1]
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

"Not all paths are found on the forest floor."
Illus. Christopher Moeller
Card #198
Wall of VinesBuy, G, Common
Creature - Plant Wall [0/3]
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.
Illus. John Stanko
Card #199
Yavimaya WurmBuy, 4GG, Common
Creature - Wurm [6/4]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Anywhere else, colossal. In the forests of Yavimaya, commonplace.
Illus. Steven Belledin
Card #200
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Illus. Alan Pollack
Card #201
Brittle EffigyBuy, 1, Rare
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.

"In my early experiments in phylactery, I found that fragile forms have their uses."
-Rocati, Duke of Martyne

Illus. John Avon
Card #202
Crystal BallBuy, 3, Uncommon
Artifact
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

It glints with arcane truths to those who know how to glimpse them.
Illus. Ron Spencer
Card #203
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Card #204
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player casts a red spell, you may gain 1 life.

"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
-Sarkhan Vol

Illus. Alan Pollack
Card #205
Elixir of ImmortalityBuy, 1, Uncommon
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
-Baron Sengir

Illus. Zoltan Boros & Gabor Szikszai
Card #206
Gargoyle SentinelBuy, 3, Uncommon
Artifact Creature - Gargoyle [3/3]
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
-Bonovar, siege commander

Illus. Drew Baker
Card #207
Jinxed IdolBuy, 2, Rare
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.

"Please, honored friend, take it with my compliments. I insist."
Illus. jD
Card #208
JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/3]
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.
Illus. Mark Hyzer
Card #209
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player casts a blue spell, you may gain 1 life.

It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
Illus. Alan Pollack
Card #210
OrnithopterBuy, 0, Common
Artifact Creature - Thopter [0/2]
Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Franz Vohwinkel
Card #211
Platinum AngelBuy, 7, Mythic
Artifact Creature - Angel [4/4]
Flying
You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
Illus. Brom
Card #212
Sorcerer's StrongboxBuy, 4, Uncommon
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
Illus. Chuck Lukacs
Card #213
Steel OverseerBuy, 2, Rare
Artifact Creature - Construct [1/1]
{T}: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact."
-Sargis Haz, artificer

Illus. Chris Rahn
Card #214
Stone GolemBuy, 5, Uncommon
Artifact Creature - Golem [4/4]
The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.
Illus. Martina Pilcerova
Card #215
Sword of VengeanceBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Illus. Dan Scott
Card #216
Temple BellBuy, 3, Rare
Artifact
{T}: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Illus. Mark Tedin
Card #217
TriskelionBuy, 6, Rare
Artifact Creature - Construct [1/1]
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

"Why do bad things always come in threes?"
-Gisulf, expedition survivor

Illus. Christopher Moeller
Card #218
Voltaic KeyBuy, 1, Uncommon
Artifact
{1}, {T}: Untap target artifact.

The missing piece to every puzzle.
Illus. Franz Vohwinkel
Card #219
Warlord's AxeBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.
Illus. Franz Vohwinkel
Card #220
Whispersilk CloakBuy, 3, Uncommon
Artifact - Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Daren Bader
Card #221
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player casts a green spell, you may gain 1 life.

"The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth -a boon most potent, indeed."
-The Tall Tales of Oleander

Illus. Alan Pollack
Card #222
Dragonskull SummitBuy, Rare
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.



Illus. Jon Foster
Card #223
Drowned CatacombBuy, Rare
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.



Illus. Dave Kendall
Card #224
Glacial FortressBuy, Rare
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.



Illus. Franz Vohwinkel
Card #225
Mystifying MazeBuy, Rare
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.



Illus. Robh Ruppel
Card #226
Rootbound CragBuy, Rare
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.



Illus. Matt Stewart
Card #227
Sunpetal GroveBuy, Rare
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.



Illus. Jason Chan
Card #228
Terramorphic ExpanseBuy, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.



Illus. Dan Scott
Card #229
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. John Avon
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. John Avon
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. D.J. Cleland-Hura
Card #231
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Ryan Pancoast
Card #231
IslandBuy, Unknown
Basic Land - Island
U



Illus. John Avon
Card #235
IslandBuy, Unknown
Basic Land - Island
U



Illus. Fred Fields
Card #235
IslandBuy, Unknown
Basic Land - Island
U



Illus. Rob Alexander
Card #235
IslandBuy, Unknown
Basic Land - Island
U

Illus. Eric Peterson
Card #235
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. John Avon
Card #239
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Larry Elmore
Card #239
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jim Pavelec
Card #239
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Alex Horley-Orlandelli
Card #239
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Karl Kopinski
Card #243
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. John Avon
Card #243
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Rob Alexander
Card #243
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Nils Hamm
Card #243
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Steven Belledin
Card #247
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Rob Alexander
Card #247
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Jim Nelson
Card #247
ForestBuy, Unknown
Basic Land - Forest
G



Illus. John Avon
Card #247
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