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Innistrad Spoiler (284 cards)

Abbey GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies."
--Mikaeus, the Lunarch

Illus. Jaime Jones
Card #1
Angel of Flight AlabasterBuy, 4W, Rare
Creature - Angel [4/4]
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.
Illus. Howard Lyon
Card #2
Angelic OverseerBuy, 3WW, Mythic
Creature - Angel [5/3]
Flying
As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

From mortal hope immortal power springs.
Illus. Jason Chan
Card #3
Avacynian PriestBuy, 1W, Common
Creature - Human Cleric [1/2]
{1}, {T}: Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
Illus. Greg Staples
Card #4
Bonds of FaithBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."
--Oath of Avacyn

Illus. Steve Argyle
Card #5
Champion of the ParishBuy, W, Rare
Creature - Human Soldier [1/1]
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town--and they stand for me."
Illus. Svetlin Velinov
Card #6
Chapel GeistBuy, 1WW, Common
Creature - Spirit [2/3]
Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
Illus. Peter Mohrbacher
Card #7
Unholy FiendBuy, Uncommon
Creature - Horror [3/3]
At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
Illus. Igor Kieryluk
Card #8
Cloistered YouthBuy, 1W, Uncommon
Creature - Human [1/1]
At the beginning of your upkeep, you may transform Cloistered Youth.

The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
Illus. Igor Kieryluk
Card #8
Dearly DepartedBuy, 4WW, Rare
Creature - Spirit [5/5]
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."
--Mikaeus, the Lunarch

Illus. Daniel Ljunggren
Card #9
Divine ReckoningBuy, 2WW, Rare
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.
Illus. Greg Staples
Card #10
Doomed TravelerBuy, W, Common
Creature - Human Soldier [1/1]
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Illus. Lars Grant-West
Card #11
Elder CatharBuy, 2W, Common
Creature - Human Soldier [2/2]
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
Illus. Chris Rahn
Card #12
Elite InquisitorBuy, WW, Rare
Creature - Human Soldier [2/2]
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies



Illus. Jana Schirmer & Johannes Voss
Card #13
Feeling of DreadBuy, 1W, Common
Instant
Tap up to two target creatures.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.
Illus. John Stanko
Card #14
Fiend HunterBuy, 1WW, Uncommon
Creature - Human Cleric [1/3]
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Illus. Wayne Reynolds
Card #15
Gallows WardenBuy, 4W, Uncommon
Creature - Spirit [3/3]
Flying
Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
Illus. Dan Scott
Card #16
Geist-Honored MonkBuy, 3WW, Rare
Creature - Human Monk [*/*]
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.



Illus. Clint Cearley
Card #17
Ghostly PossessionBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.



Illus. Howard Lyon
Card #18
Intangible VirtueBuy, 1W, Uncommon
Enchantment
Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Illus. Clint Cearley
Card #19
Mausoleum GuardBuy, 3W, Uncommon
Creature - Human Scout [2/2]
When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."
Illus. David Palumbo
Card #20
Mentor of the MeekBuy, 2W, Rare
Creature - Human Soldier [2/2]
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."
Illus. Jana Schirmer & Johannes Voss
Card #21
Midnight HauntingBuy, 2W, Uncommon
Instant
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Illus. Matt Stewart
Card #22
Mikaeus, the LunarchBuy, XW, Mythic
Legendary Creature - Human Cleric [0/0]
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.



Illus. Steven Belledin
Card #23
Moment of HeroismBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."
Illus. Christopher Moeller
Card #24
NevermoreBuy, 1WW, Rare
Enchantment
As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."
Illus. Jason A. Engle
Card #25
ParaseleneBuy, 2W, Uncommon
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are--for better or for worse."
--Zilla of Lambholt

Illus. Ryan Yee
Card #26
Purify the GraveBuy, W, Uncommon
Instant
Exile target card from a graveyard.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.
Illus. Drew Baker
Card #27
Rally the PeasantsBuy, 2W, Uncommon
Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."
--Master of the Elgaud Cathars

Illus. Jaime Jones
Card #28
RebukeBuy, 2W, Common
Instant
Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
--Thalia, Knight-Cathar

Illus. Igor Kieryluk
Card #29
Selfless CatharBuy, W, Common
Creature - Human Cleric [1/1]
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."
Illus. Slawomir Maniak
Card #30
Silverchase FoxBuy, 1W, Common
Creature - Fox [2/2]
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
--Britta, midwife of Gatstaf

Illus. Howard Lyon
Card #31
Slayer of the WickedBuy, 3W, Uncommon
Creature - Human Soldier [3/2]
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.
Illus. Anthony Palumbo
Card #32
Smite the MonstrousBuy, 3W, Common
Instant
Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
Illus. Jason Felix
Card #33
Spare from EvilBuy, 1W, Common
Instant
Creatures you control gain protection from non-Human creatures until end of turn.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back."
--Thalia, Knight-Cathar

Illus. Jason Felix
Card #34
Spectral RiderBuy, WW, Uncommon
Creature - Spirit Knight [2/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
Illus. Igor Kieryluk
Card #35
Stony SilenceBuy, 1W, Rare
Enchantment
Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles
--Gavony saying meaning
"forget painful memories"

Illus. Wayne England
Card #36
Thraben PurebloodsBuy, 4W, Common
Creature - Hound [3/5]
"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."
--Hinrik of House Cecani

Illus. Martina Pilcerova
Card #37
Thraben MilitiaBuy, Common
Creature - Human Soldier [5/4]
Trample

"The time for grief is over. The time for retribution has begun."
Illus. David Rapoza
Card #38
Thraben SentryBuy, 3W, Common
Creature - Human Soldier [2/2]
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.

"The time for grief is over. The time for retribution has begun."
Illus. David Rapoza
Card #38
Unruly MobBuy, 1W, Common
Creature - Human [1/1]
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Who says werewolves are the only ones who can hunt as a pack?"
--Kolman, elder of Gatstaf

Illus. Ryan Pancoast
Card #39
Urgent ExorcismBuy, 1W, Common
Instant
Destroy target Spirit or enchantment.



Illus. Svetlin Velinov
Card #40
Village Bell-RingerBuy, 2W, Common
Creature - Human Scout [1/4]
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers--to arms! The enemy approaches!"
Illus. David Palumbo
Card #41
Voiceless SpiritBuy, 2W, Common
Creature - Spirit [2/1]
Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
--Saint Trogen, the Slayer

Illus. Daarken
Card #42
Armored SkaabBuy, 2U, Common
Creature - Zombie Warrior [1/4]
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.
Illus. Volkan Baga
Card #43
Back from the BrinkBuy, 4UU, Rare
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

On Innistrad, death is just a career change.
Illus. Anthony Palumbo
Card #44
Battleground GeistBuy, 4U, Uncommon
Creature - Spirit [3/3]
Flying
Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
Illus. Clint Cearley
Card #45
Cackling CounterpartBuy, 1UU, Rare
Instant
Put a token onto the battlefield that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. David Rapoza
Card #46
Homicidal BruteBuy, Uncommon
Creature - Human Mutant [5/1]
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.
Illus. Michael C. Hayes
Card #47
Civilized ScholarBuy, 2U, Uncommon
Creature - Human Advisor [0/1]
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.
Illus. Michael C. Hayes
Card #47
ClaustrophobiaBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.
Illus. Ryan Pancoast
Card #48
CuriosityBuy, U, Uncommon
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."
Illus. Igor Kieryluk
Card #49
Curse of the Bloody TomeBuy, 2U, Common
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Illus. Jaime Jones
Card #50
Insectile AberrationBuy, Common
Creature - Human Insect [3/2]
Flying

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
--Laboratory notes, final entry

Illus. Nils Hamm
Card #51
Delver of SecretsBuy, U, Common
Creature - Human Wizard [1/1]
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
--Laboratory notes, final entry

Illus. Nils Hamm
Card #51
Deranged AssistantBuy, 1U, Common
Creature - Human Wizard [1/1]
{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
Illus. Nils Hamm
Card #52
DissipateBuy, 1UU, Uncommon
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."
--Dierk, geistmage

Illus. Tomasz Jedruszek
Card #53
Dream TwistBuy, U, Common
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Dan Scott
Card #54
Forbidden AlchemyBuy, 2U, Common
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. David Rapoza
Card #55
Fortress CrabBuy, 3U, Common
Creature - Crab [1/6]
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
Illus. Vincent Proce
Card #56
Frightful DelusionBuy, 2U, Common
Instant
Counter target spell unless its controller pays {1}. That player discards a card.

Whether he actually exists is in question, but the terror she feels is excruciatingly real.
Illus. Anthony Palumbo
Card #57
Grasp of PhantomsBuy, 3U, Uncommon
Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Izzy
Card #58
Hysterical BlindnessBuy, 2U, Common
Instant
Creatures your opponents control get -4/-0 until end of turn.

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
--Ludevic, necro-alchemist

Illus. Wayne England
Card #59
Invisible StalkerBuy, 1U, Uncommon
Creature - Human Rogue [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker is unblockable.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
Illus. Bud Cook
Card #60
Laboratory ManiacBuy, 2U, Rare
Creature - Human Wizard [2/2]
If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
Illus. Jason Felix
Card #61
Lantern SpiritBuy, 2U, Uncommon
Creature - Spirit [2/1]
Flying
{U}: Return Lantern Spirit to its owner's hand.

Bound to the square where she died, she calls out to those in danger--usually scaring them straight into the peril she warns of.
Illus. Johann Bodin
Card #62
Lost in the MistBuy, 3UU, Common
Instant
Counter target spell. Return target permanent to its owner's hand.

The secrets she carried could have saved many lives, but they quietly drowned with her.
Illus. David Palumbo
Card #63
Ludevic's AbominationBuy, Rare
Creature - Lizard Horror [13/13]
Trample

After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
Illus. Nils Hamm
Card #64
Ludevic's Test SubjectBuy, 1U, Rare
Creature - Lizard [0/3]
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
Illus. Nils Hamm
Card #64
Makeshift MaulerBuy, 3U, Common
Creature - Zombie Horror [4/5]
As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away."
--Ludevic, necro-alchemist

Illus. James Ryman
Card #65
Memory's JourneyBuy, 1U, Uncommon
Instant
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Slawomir Maniak
Card #66
MindshriekerBuy, 1U, Rare
Creature - Spirit Bird [1/1]
Flying
{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.



Illus. Dave Kendall
Card #67
Mirror-Mad PhantasmBuy, 3UU, Mythic
Creature - Spirit [5/1]
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.



Illus. Howard Lyon
Card #68
Moon HeronBuy, 3U, Common
Creature - Spirit Bird [3/2]
Flying

The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.
Illus. Charles Urbach
Card #69
Murder of CrowsBuy, 3UU, Uncommon
Creature - Bird [4/4]
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.
Illus. Drew Baker
Card #70
Rooftop StormBuy, 5U, Rare
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.



Illus. John Stanko
Card #71
Runic RepetitionBuy, 2U, Uncommon
Sorcery
Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."
Illus. Svetlin Velinov
Card #72
Selhoff OccultistBuy, 2U, Common
Creature - Human Rogue [2/3]
Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.

"The mist whispers to those who know it to be more than a mundane fog."
Illus. Igor Kieryluk
Card #73
Sensory DeprivationBuy, U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Illus. Steven Belledin
Card #74
Silent DepartureBuy, U, Common
Sorcery
Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.
Illus. John Avon
Card #75
Skaab GoliathBuy, 5U, Uncommon
Creature - Zombie Giant [6/9]
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample

"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things."
--Stitcher Geralf

Illus. Volkan Baga
Card #76
Skaab RuinatorBuy, 1UU, Mythic
Creature - Zombie Horror [5/6]
As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.



Illus. Chris Rahn
Card #77
Snapcaster MageBuy, 1U, Rare
Creature - Human Wizard [2/1]
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)



Illus. Volkan Baga
Card #78
Spectral FlightBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them."
--Dierk, geistmage

Illus. Johann Bodin
Card #79
Stitched DrakeBuy, 1UU, Common
Creature - Zombie Drake [3/4]
As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."
--Stitcher Geralf

Illus. Chris Rahn
Card #80
Stitcher's ApprenticeBuy, 1U, Common
Creature - Homunculus [1/2]
{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."
Illus. Johann Bodin
Card #81
SturmgeistBuy, 3UU, Rare
Creature - Spirit [*/*]
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.



Illus. Terese Nielsen
Card #82
Think TwiceBuy, 1U, Common
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."
Illus. Anthony Francisco
Card #83
Undead AlchemistBuy, 3U, Rare
Creature - Zombie [4/2]
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.



Illus. Michael C. Hayes
Card #84
Abattoir GhoulBuy, 3B, Uncommon
Creature - Zombie [3/2]
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Death took his humanity but not his skill with the knife.
Illus. Volkan Baga
Card #85
Altar's ReapBuy, 1B, Common
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."
--Bishop Volpaig, servant of Griselbrand

Illus. Donato Giancola
Card #86
Army of the DamnedBuy, 5BBB, Mythic
Sorcery
Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.
Illus. Ryan Pancoast
Card #87
Bitterheart WitchBuy, 4B, Uncommon
Creature - Human Shaman [1/2]
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.



Illus. Karl Kopinski
Card #88
Bloodgift DemonBuy, 3BB, Rare
Creature - Demon [5/4]
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Illus. Peter Mohrbacher
Card #89
Lord of LineageBuy, Rare
Creature - Vampire [5/5]
Flying
Other Vampire creatures you control get +2/+2.
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.



Illus. Jason Chan
Card #90
Bloodline KeeperBuy, 2BB, Rare
Creature - Vampire [3/3]
Flying
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.



Illus. Jason Chan
Card #90
Brain WeevilBuy, 3B, Common
Creature - Insect [1/1]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.



Illus. Anthony Jones
Card #91
Bump in the NightBuy, B, Common
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's definitely something to worry about.
Illus. Kev Walker
Card #92
Corpse LungeBuy, 2B, Common
Instant
As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.



Illus. Christopher Moeller
Card #93
Curse of Death's HoldBuy, 3BB, Rare
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.

"May you and all your kin waste and wither until your clan is no more!"
Illus. Clint Cearley
Card #94
Curse of OblivionBuy, 3B, Common
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

The first step to peace is to learn how to forget.
Illus. Jana Schirmer & Johannes Voss
Card #95
Dead WeightBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.

The crueler vampires' idea of free-range farming.
Illus. Randy Gallegos
Card #96
Diregraf GhoulBuy, B, Uncommon
Creature - Zombie [2/2]
Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs."
--Enslow, ghoulcaller of Nephalia

Illus. Dave Kendall
Card #97
Disciple of GriselbrandBuy, 1B, Uncommon
Creature - Human Cleric [1/1]
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.
Illus. Clint Cearley
Card #98
Endless Ranks of the DeadBuy, 2BB, Rare
Enchantment
At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Illus. Ryan Yee
Card #99
Falkenrath NobleBuy, 3B, Uncommon
Creature - Vampire [2/2]
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."
Illus. Slawomir Maniak
Card #100
Ghoulcaller's ChantBuy, B, Common
Sorcery
Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious."
--Gisa, ghoulcaller of Gavony

Illus. Randy Gallegos
Card #101
GhoulraiserBuy, 1BB, Common
Creature - Zombie [2/2]
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."
--Jadar, ghoulcaller of Nephalia

Illus. Steve Prescott
Card #102
Gruesome DeformityBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

She wanted to inspire terror wherever she went. The demons happily granted her wish.
Illus. Matt Stewart
Card #103
Heartless SummoningBuy, 1B, Rare
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."
--Enslow, ghoulcaller of Nephalia

Illus. Anthony Palumbo
Card #104
Liliana of the VeilBuy, 1BB, Mythic
Planeswalker - Liliana [3]
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.



Illus. Steve Argyle
Card #105
Manor SkeletonBuy, 1B, Common
Creature - Skeleton [1/1]
Haste
{1}{B}: Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.
Illus. Eric Deschamps
Card #106
Markov PatricianBuy, 2B, Common
Creature - Vampire [3/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
Illus. Jana Schirmer & Johannes Voss
Card #107
Maw of the MireBuy, 4B, Common
Sorcery
Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.
Illus. Vincent Proce
Card #108
Moan of the UnhallowedBuy, 2BB, Uncommon
Sorcery
Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.
Illus. Nils Hamm
Card #109
Morkrut BansheeBuy, 3BB, Uncommon
Creature - Spirit [4/4]
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
--Hildin, priest of Avacyn

Illus. Svetlin Velinov
Card #110
Night TerrorsBuy, 2B, Common
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.
Illus. Christopher Moeller
Card #111
Reaper from the AbyssBuy, 3BBB, Mythic
Creature - Demon [6/6]
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."
Illus. Matt Stewart
Card #112
Rotting FensnakeBuy, 3B, Common
Creature - Zombie Snake [5/1]
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
Illus. Tomasz Jedruszek
Card #113
Stalking VampireBuy, Uncommon
Creature - Vampire [5/5]
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.

Each form she takes is an exploration of the senses.
Illus. Slawomir Maniak
Card #114
Screeching BatBuy, 2B, Uncommon
Creature - Bat [2/2]
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.

Each form she takes is an exploration of the senses.
Illus. Slawomir Maniak
Card #114
Sever the BloodlineBuy, 3B, Rare
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Clint Cearley
Card #115
Skeletal GrimaceBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
--Jadar, ghoulcaller of Nephalia

Illus. Eric Deschamps
Card #116
Skirsdag High PriestBuy, 1B, Rare
Creature - Human Cleric [1/2]
Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."
Illus. Jason A. Engle
Card #117
Stromkirk PatrolBuy, 4B, Common
Creature - Vampire Soldier [4/3]
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."
Illus. Karl Kopinski
Card #118
Tribute to HungerBuy, 2B, Uncommon
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
Illus. Dave Kendall
Card #119
Typhoid RatsBuy, B, Common
Creature - Rat [1/1]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
Illus. Kev Walker
Card #120
Unbreathing HordeBuy, 2B, Rare
Creature - Zombie [0/0]
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.



Illus. Dave Kendall
Card #121
Unburial RitesBuy, 4B, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.
Illus. Ryan Pancoast
Card #122
Vampire InterloperBuy, 1B, Common
Creature - Vampire Scout [2/1]
Flying
Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.
Illus. James Ryman
Card #123
Victim of NightBuy, BB, Common
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
--Olivia Voldaren

Illus. Winona Nelson
Card #124
Village CannibalsBuy, 2B, Uncommon
Creature - Human [2/2]
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

Some have endured the horrors of Innistrad by becoming the worst monsters of all.
Illus. Bud Cook
Card #125
Walking CorpseBuy, 1B, Common
Creature - Zombie [2/2]
"Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery."
--Mikaeus, the Lunarch

Illus. Igor Kieryluk
Card #126
Ancient GrudgeBuy, 1R, Common
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar--especially Avacyn's Collar, the symbol of her church.
Illus. Ryan Yee
Card #127
Ashmouth HoundBuy, 1R, Common
Creature - Elemental Hound [2/1]
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.



Illus. Daarken
Card #128
Balefire DragonBuy, 5RR, Mythic
Creature - Dragon [6/6]
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly--for die you will.
Illus. Eric Deschamps
Card #129
Blasphemous ActBuy, 8R, Rare
Sorcery
Blasphemous Act costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
--Thalia, Knight-Cathar

Illus. Daarken
Card #130
Bloodcrazed NeonateBuy, 1R, Common
Creature - Vampire [2/1]
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
Illus. Cynthia Sheppard
Card #131
Brimstone VolleyBuy, 2R, Common
Instant
Brimstone Volley deals 3 damage to target creature or player.
Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.



Illus. Eytan Zana
Card #132
Burning VengeanceBuy, 2R, Uncommon
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Illus. Raymond Swanland
Card #133
Charmbreaker DevilsBuy, 5R, Rare
Creature - Devil [4/4]
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.



Illus. Dan Scott
Card #134
Crossway VampireBuy, 1RR, Common
Creature - Vampire [3/2]
When Crossway Vampire enters the battlefield, target creature can't block this turn.

"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."
Illus. Mark Evans
Card #135
Curse of Stalked PreyBuy, 1R, Rare
Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."
--Elmut, crossway watcher

Illus. Christopher Moeller
Card #136
Curse of the Nightly HuntBuy, 2R, Uncommon
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each turn if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Illus. Daarken
Card #137
Curse of the Pierced HeartBuy, 1R, Common
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.

"May your veins weep, and may every vampire take notice."
--Stensian curse

Illus. E. M. Gist
Card #138
Desperate RavingsBuy, 1R, Uncommon
Instant
Draw two cards, then discard a card at random.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.
Illus. John Stanko
Card #139
Devil's PlayBuy, XR, Rare
Sorcery
Devil's Play deals X damage to target creature or player.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.
Illus. Austin Hsu
Card #140
Falkenrath MaraudersBuy, 3RR, Rare
Creature - Vampire Warrior [2/2]
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
Illus. James Ryman
Card #141
Feral RidgewolfBuy, 2R, Common
Creature - Wolf [1/2]
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
--Elmut, crossway watcher

Illus. Martina Pilcerova
Card #142
Furor of the BittenBuy, R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.

Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
Illus. Randy Gallegos
Card #143
GeistflameBuy, R, Common
Instant
Geistflame deals 1 damage to target creature or player.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad pyromancers find their best raw materials in the fury of the dead.
Illus. Scott Chou
Card #144
Bane of HanweirBuy, Uncommon
Creature - Werewolf [5/5]
Bane of Hanweir attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Technically he never left his post. He looks after the wolf wherever it goes.
Illus. Wayne Reynolds
Card #145
Hanweir WatchkeepBuy, 2R, Uncommon
Creature - Human Warrior Werewolf [1/5]
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Technically he never left his post. He looks after the wolf wherever it goes.
Illus. Wayne Reynolds
Card #145
Harvest PyreBuy, 1R, Common
Instant
As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.

Corpses destroyed by fire form the most destructive geists.
Illus. Ryan Yee
Card #146
Heretic's PunishmentBuy, 4R, Rare
Enchantment
{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.



Illus. Vincent Proce
Card #147
Infernal PlungeBuy, R, Common
Sorcery
As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add {R}{R}{R} to your mana pool.

"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"
Illus. Daarken
Card #148
Wildblood PackBuy, Rare
Creature - Werewolf [5/5]
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.



Illus. Greg Staples
Card #149
Instigator GangBuy, 3R, Rare
Creature - Human Werewolf [2/3]
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.



Illus. Greg Staples
Card #149
Into the Maw of HellBuy, 4RR, Uncommon
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
Illus. Raymond Swanland
Card #150
Kessig WolfBuy, 2R, Common
Creature - Wolf [3/1]
{1}{R}: Kessig Wolf gains first strike until end of turn.

"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all."
--Saint Trogen, the Slayer

Illus. Wayne England
Card #151
Terror of Kruin PassBuy, Rare
Creature - Werewolf [3/3]
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

"Hold tight. I've got a surprise for them."
Illus. David Rapoza
Card #152
Kruin OutlawBuy, 1RR, Rare
Creature - Human Rogue Werewolf [2/2]
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

"Hold tight. I've got a surprise for them."
Illus. David Rapoza
Card #152
Night RevelersBuy, 4R, Common
Creature - Vampire [4/4]
Night Revelers has haste as long as an opponent controls a Human.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.
Illus. Steve Argyle
Card #153
Nightbird's ClutchesBuy, 1R, Common
Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.
Illus. Jason A. Engle
Card #154
Past in FlamesBuy, 3R, Mythic
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Anthony Jones
Card #155
Pitchburn DevilsBuy, 4R, Common
Creature - Devil [3/3]
When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
Illus. Johann Bodin
Card #156
Rage ThrowerBuy, 5R, Uncommon
Creature - Human Shaman [4/2]
Whenever another creature dies, Rage Thrower deals 2 damage to target player.

"Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person."
Illus. Peter Mohrbacher
Card #157
Rakish HeirBuy, 2R, Uncommon
Creature - Vampire [2/2]
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

"If you're not having fun, what's the point of living forever?"
Illus. Winona Nelson
Card #158
Merciless PredatorBuy, Uncommon
Creature - Werewolf [3/2]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Before she just wanted to snatch your purse; now she'll take the whole arm.
Illus. Michael C. Hayes
Card #159
Reckless WaifBuy, R, Uncommon
Creature - Human Rogue Werewolf [1/1]
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

Before she just wanted to snatch your purse; now she'll take the whole arm.
Illus. Michael C. Hayes
Card #159
Riot DevilsBuy, 2R, Common
Creature - Devil [2/3]
Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.
Illus. Svetlin Velinov
Card #160
Rolling TemblorBuy, 2R, Uncommon
Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.
Illus. Cliff Childs
Card #161
Scourge of Geier ReachBuy, 3RR, Uncommon
Creature - Elemental [3/3]
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
Illus. Jung Park
Card #162
Skirsdag CultistBuy, 2RR, Uncommon
Creature - Human Shaman [2/2]
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"
Illus. Slawomir Maniak
Card #163
Stromkirk NobleBuy, R, Rare
Creature - Vampire [1/1]
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."
Illus. James Ryman
Card #164
Rampaging WerewolfBuy, Common
Creature - Werewolf [6/4]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

"Just look at him, groveling on all fours! What a pathetic--uh-oh."
Illus. Bud Cook
Card #165
Tormented PariahBuy, 3R, Common
Creature - Human Warrior Werewolf [3/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

"Just look at him, groveling on all fours! What a pathetic--uh-oh."
Illus. Bud Cook
Card #165
Traitorous BloodBuy, 1RR, Common
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey."
--Olivia Voldaren

Illus. Raymond Swanland
Card #166
Vampiric FuryBuy, 1R, Common
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Many peasants secretly admire vampires' glamour and elegance--until they witness a moment of pure bloodlust.
Illus. Matt Stewart
Card #167
IronfangBuy, Common
Creature - Werewolf [3/1]
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.



Illus. Christopher Moeller
Card #168
Village IronsmithBuy, 1R, Common
Creature - Human Werewolf [1/1]
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each morning, he repairs the front door.
Illus. Christopher Moeller
Card #168
Ambush ViperBuy, 1G, Common
Creature - Snake [2/1]
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."
--Uta Falkenrath

Illus. Alan Pollack
Card #169
Avacyn's PilgrimBuy, G, Common
Creature - Human Monk [1/1]
{T}: Add {W} to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
Illus. Jana Schirmer & Johannes Voss
Card #170
Boneyard WurmBuy, 1G, Uncommon
Creature - Wurm [*/*]
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.
Illus. Jaime Jones
Card #171
BramblecrushBuy, 2GG, Uncommon
Sorcery
Destroy target noncreature permanent.

"Civilization is fertilizer."
--Garruk Wildspeaker

Illus. Drew Baker
Card #172
Caravan VigilBuy, G, Common
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.



Illus. Drew Baker
Card #173
Creeping RenaissanceBuy, 3GG, Rare
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Tomasz Jedruszek
Card #174
Darkthicket WolfBuy, 1G, Common
Creature - Wolf [2/2]
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
Illus. Wayne England
Card #175
Nightfall PredatorBuy, Rare
Creature - Werewolf [4/4]
{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.



Illus. Steve Prescott
Card #176
Daybreak RangerBuy, 2G, Rare
Creature - Human Archer Werewolf [2/2]
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.



Illus. Steve Prescott
Card #176
Elder of LaurelsBuy, 2G, Rare
Creature - Human Advisor [2/3]
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Hopes and prayers can carry the same force as swords and torches.
Illus. Terese Nielsen
Card #177
Essence of the WildBuy, 3GGG, Mythic
Creature - Avatar [6/6]
Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.
Illus. Terese Nielsen
Card #178
Festerhide BoarBuy, 3G, Common
Creature - Boar [3/3]
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."
--Paulin, trapper of Somberwald

Illus. Nils Hamm
Card #179
Full Moon's RiseBuy, 1G, Uncommon
Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
Illus. Terese Nielsen
Card #180
Garruk, the Veil-CursedBuy, Mythic
Planeswalker - Garruk [0]
+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.



Illus. Eric Deschamps
Card #181
Garruk RelentlessBuy, 3G, Mythic
Planeswalker - Garruk [3]
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Put a 2/2 green Wolf creature token onto the battlefield.



Illus. Eric Deschamps
Card #181
Gatstaf HowlerBuy, Uncommon
Creature - Werewolf [3/3]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

"What is worse than a wolf in sheep's clothing?"
--Wolfhunter's riddle

Illus. Mark Evans
Card #182
Gatstaf ShepherdBuy, 1G, Uncommon
Creature - Human Werewolf [2/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

"What is worse than a wolf in sheep's clothing?"
--Wolfhunter's riddle

Illus. Mark Evans
Card #182
Gnaw to the BoneBuy, 2G, Common
Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Scott Chou
Card #183
Grave BrambleBuy, 1GG, Common
Creature - Plant [3/4]
Defender, protection from Zombies

Nature abhors a zombie.
Illus. Anthony Jones
Card #184
Krallenhorde WantonsBuy, Common
Creature - Werewolf [7/7]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.
Illus. Randy Gallegos
Card #185
Grizzled OutcastsBuy, 4G, Common
Creature - Human Werewolf [4/4]
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

The boot prints became paw prints, and they led right back into town.
Illus. Randy Gallegos
Card #185
Gutter GrimeBuy, 4G, Rare
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."



Illus. Erica Yang
Card #186
Hamlet CaptainBuy, 1G, Uncommon
Creature - Human Warrior [2/2]
Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."
Illus. Wayne Reynolds
Card #187
Hollowhenge ScavengerBuy, 3GG, Uncommon
Creature - Elemental [4/5]
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
Illus. Slawomir Maniak
Card #188
Kessig CagebreakersBuy, 4G, Rare
Creature - Human Rogue [3/4]
Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."
Illus. Wayne England
Card #189
KindercatchBuy, 3GGG, Common
Creature - Spirit [6/6]
In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.
Illus. Terese Nielsen
Card #190
LumberknotBuy, 2GG, Uncommon
Creature - Treefolk [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.
Illus. Jason A. Engle
Card #191
Make a WishBuy, 3G, Uncommon
Sorcery
Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.
Illus. Howard Lyon
Card #192
Howlpack AlphaBuy, Rare
Creature - Werewolf [3/3]
Other Werewolf and Wolf creatures you control get +1/+1.
At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

He can deny his true nature for only so long.
Illus. Svetlin Velinov
Card #193
Mayor of AvabruckBuy, 1G, Rare
Creature - Human Advisor Werewolf [1/1]
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.
Illus. Svetlin Velinov
Card #193
Moldgraf MonstrosityBuy, 4GGG, Rare
Creature - Insect [8/8]
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.
Illus. Tomasz Jedruszek
Card #194
MoonmistBuy, 1G, Common
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)



Illus. Ryan Yee
Card #195
MulchBuy, 1G, Common
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.
Illus. Christopher Moeller
Card #196
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"Stone and thought fade into ruin. Only the wind in the leaves will endure."
--Tomb inscription

Illus. Scott Chou
Card #197
Orchard SpiritBuy, 2G, Common
Creature - Spirit [2/2]
Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
--Radwick, farmer of Gatstaf

Illus. Howard Lyon
Card #198
Parallel LivesBuy, 3G, Rare
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

"There will come a time when the only prey left will be each other."
--Ulrich of Krallenhorde Pack

Illus. Steve Prescott
Card #199
Prey UponBuy, G, Common
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)



Illus. Dave Kendall
Card #200
Ranger's GuileBuy, G, Common
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
Illus. Steve Prescott
Card #201
Somberwald SpiderBuy, 4G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.
Illus. Volkan Baga
Card #202
Spider SpawningBuy, 4G, Uncommon
Sorcery
Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Daniel Ljunggren
Card #203
Spidery GraspBuy, 2G, Common
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
--Yonda of Gavony

Illus. James Ryman
Card #204
SplinterfrightBuy, 2G, Rare
Creature - Elemental [*/*]
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.



Illus. Eric Deschamps
Card #205
Travel PreparationsBuy, 1G, Common
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Illus. Vincent Proce
Card #206
Tree of RedemptionBuy, 3G, Mythic
Creature - Plant [0/13]
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
Illus. Vincent Proce
Card #207
Ulvenwald PrimordialsBuy, Uncommon
Creature - Werewolf [5/5]
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

". . . and embrace the ancient ferocity of the undying Wild."
Illus. Dan Scott
Card #208
Ulvenwald MysticsBuy, 2GG, Uncommon
Creature - Human Shaman Werewolf [3/3]
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

". . . and embrace the ancient ferocity of the undying Wild."
Illus. Dan Scott
Card #208
Howlpack of EstwaldBuy, Common
Creature - Werewolf [4/6]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Estwald's citizens don't dislike outsiders--they taste just fine.
Illus. Kev Walker
Card #209
Villagers of EstwaldBuy, 2G, Common
Creature - Human Werewolf [2/3]
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Estwald's citizens don't dislike outsiders--they taste just fine.
Illus. Kev Walker
Card #209
Woodland SleuthBuy, 3G, Common
Creature - Human Scout [2/3]
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"
Illus. Tomasz Jedruszek
Card #210
Wreath of GeistsBuy, G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.
Illus. Jason A. Engle
Card #211
Evil TwinBuy, 2UB, Rare
Creature - Shapeshifter [0/0]
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.
Illus. Greg Staples
Card #212
Geist of Saint TraftBuy, 1WU, Mythic
Legendary Creature - Spirit Cleric [2/2]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.



Illus. Igor Kieryluk
Card #213
Grimgrin, Corpse-BornBuy, 3UB, Mythic
Legendary Creature - Zombie Warrior [5/5]
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.



Illus. Peter Mohrbacher
Card #214
Olivia VoldarenBuy, 2BR, Mythic
Legendary Creature - Vampire [3/3]
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.



Illus. Eric Deschamps
Card #215
Blazing TorchBuy, 1, Common
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Scott Chou
Card #216
Butcher's CleaverBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}

Outside the safety of Thraben, there is little distinction between tool and weapon.
Illus. Jason Felix
Card #217
Cellar DoorBuy, 2, Uncommon
Artifact
{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

As if anyone needed another reason to avoid dark, dank cellars.
Illus. Rob Alexander
Card #218
Cobbled WingsBuy, 2, Common
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
Illus. Matt Stewart
Card #219
Creepy DollBuy, 5, Rare
Artifact Creature - Construct [1/1]
Creepy Doll is indestructible.
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
Illus. Matt Stewart
Card #220
Demonmail HauberkBuy, 4, Uncommon
Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.

It comes off as easily as your own skin.
Illus. Jason Felix
Card #221
Galvanic JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/5]
Galvanic Juggernaut attacks each turn if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.



Illus. Lucas Graciano
Card #222
Geistcatcher's RigBuy, 6, Uncommon
Artifact Creature - Construct [4/5]
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
Illus. Vincent Proce
Card #223
Ghoulcaller's BellBuy, 1, Common
Artifact
{T}: Each player puts the top card of his or her library into his or her graveyard.

The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.
Illus. Lars Grant-West
Card #224
Graveyard ShovelBuy, 2, Uncommon
Artifact
{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.

Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.
Illus. Martina Pilcerova
Card #225
Grimoire of the DeadBuy, 4, Mythic
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.



Illus. Steven Belledin
Card #226
Inquisitor's FlailBuy, 2, Uncommon
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}



Illus. Rob Alexander
Card #227
Manor GargoyleBuy, 5, Rare
Artifact Creature - Gargoyle [4/4]
Defender
Manor Gargoyle is indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

Nothing could break it but the fall.
Illus. Matt Stewart
Card #228
Mask of AvacynBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}

It hides the face and protects the soul.
Illus. James Paick
Card #229
One-Eyed ScarecrowBuy, 3, Common
Artifact Creature - Scarecrow [2/3]
Defender
Creatures with flying your opponents control get -1/-0.

Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
Illus. Dave Kendall
Card #230
Runechanter's PikeBuy, 2, Rare
Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}

As sharp as its bearer's words of faith.
Illus. John Avon
Card #231
Sharpened PitchforkBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}

Not everyone can have a sword of blessed silver. Not everyone needs one, either.
Illus. Winona Nelson
Card #232
Silver-Inlaid DaggerBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}

Magical etchings turned a whittler's tool into a wolfhunter's weapon.
Illus. Austin Hsu
Card #233
Traveler's AmuletBuy, 1, Common
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.



Illus. Alan Pollack
Card #234
Trepanation BladeBuy, 3, Uncommon
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Equip {2}



Illus. Daniel Ljunggren
Card #235
Witchbane OrbBuy, 4, Rare
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)



Illus. John Avon
Card #236
Wooden StakeBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Illus. David Palumbo
Card #237
Clifftop RetreatBuy, Rare
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W} to your mana pool.

Where cathars learn to fight not only demons and vampires, but ignorance as well.
Illus. John Avon
Card #238
Gavony TownshipBuy, Rare
Land
{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."
--Gregel, militia leader

Illus. Peter Mohrbacher
Card #239
Ghost QuarterBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Deserted, but not uninhabited.
Illus. Peter Mohrbacher
Card #240
Hinterland HarborBuy, Rare
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U} to your mana pool.

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Illus. Karl Kopinski
Card #241
Isolated ChapelBuy, Rare
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B} to your mana pool.

Not every church is a place of faith.
Illus. Cliff Childs
Card #242
Kessig Wolf RunBuy, Rare
Land
{T}: Add {1} to your mana pool.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Illus. Eytan Zana
Card #243
Moorland HauntBuy, Rare
Land
{T}: Add {1} to your mana pool.
{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.



Illus. James Paick
Card #244
Nephalia DrownyardBuy, Rare
Land
{T}: Add {1} to your mana pool.
{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

"Some see a coastal disaster. I see a fully-stocked seagraf."
--Jadar, ghoulcaller of Nephalia

Illus. Cliff Childs
Card #245
Shimmering GrottoBuy, Common
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."
--Hildin, priest of Avacyn

Illus. Cliff Childs
Card #246
Stensia BloodhallBuy, Rare
Land
{T}: Add {1} to your mana pool.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

The revelry ends when the supply of fresh ingenues runs dry.
Illus. John Avon
Card #247
Sulfur FallsBuy, Rare
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R} to your mana pool.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
Illus. Cliff Childs
Card #248
Woodland CemeteryBuy, Rare
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G} to your mana pool.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.
Illus. Lars Grant-West
Card #249
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Eytan Zana
Card #250
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Adam Paquette
Card #250
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. Jung Park
Card #250
IslandBuy, Unknown
Basic Land - Island
U

Illus. Jung Park
Card #254
IslandBuy, Unknown
Basic Land - Island
U



Illus. James Paick
Card #254
IslandBuy, Unknown
Basic Land - Island
U

Illus. Adam Paquette
Card #254
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Adam Paquette
Card #257
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. James Paick
Card #257
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jung Park
Card #257
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. James Paick
Card #260
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Adam Paquette
Card #260
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Eytan Zana
Card #260
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Eytan Zana
Card #262
ForestBuy, Unknown
Basic Land - Forest
G



Illus. James Paick
Card #262
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Jung Park
Card #262
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