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Dark Ascension Spoiler (171 cards)

Archdemon of GreedBuy, Rare
Creature - Demon [9/9]
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

"The price is paid. The power is mine!"
Illus. Igor Kieryluk
Chalice of DeathBuy, Uncommon
Artifact
{T}: Target player loses 5 life.

The bitter taste of life's only certainty.
Illus. Ryan Yee
Chalice of LifeBuy, 3, Uncommon
Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

The bitter taste of life's only certainty.
Illus. Ryan Yee
Ghastly HauntingBuy, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.

The body often twists and flails spasmodically as the spirit explores its new home.
Illus. Lucas Graciano
Hinterland ScourgeBuy, Common
Creature - Werewolf [3/2]
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

. . . but the monster within was a tireless hunter.
Illus. Steven Belledin
Krallenhorde KillerBuy, Rare
Creature - Werewolf [2/2]
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.



Illus. Zoltan Boros
Markov's ServantBuy, Common
Creature - Vampire [4/4]
". . . and for that I shall be eternally grateful."
Illus. Steve Argyle
Moonscarred WerewolfBuy, Common
Creature - Werewolf [2/2]
Vigilance
{T}: Add {G}{G} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

". . . and I will bring the fury of the wild back to my village."
Illus. Cynthia Sheppard
Ravager of the FellsBuy, Mythic
Creature - Werewolf [4/4]
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.



Illus. Chris Rahn
Silverpelt WerewolfBuy, Uncommon
Creature - Werewolf [4/5]
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
—Rem Karolus, Blade of the Inquisitors

Illus. Matt Stewart
Tovolar's MagehunterBuy, Rare
Creature - Werewolf [5/5]
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."
Illus. Mike Sass
Unhallowed CatharBuy, Common
Creature - Zombie Soldier [2/1]
Unhallowed Cathar can't block.

"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil

Illus. Ryan Pancoast
Werewolf RansackerBuy, Uncommon
Creature - Werewolf [5/4]
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.
Illus. David Palumbo
Withengar UnboundBuy, Mythic
Legendary Creature - Demon [13/13]
Flying, intimidate, trample
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.
Illus. Eric Deschamps
Loyal CatharBuy, WW, Common
Creature - Human Soldier [2/2]
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil

Illus. Ryan Pancoast
Soul SeizerBuy, 3UU, Uncommon
Creature - Spirit [1/3]
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

The body often twists and flails spasmodically as the spirit explores its new home.
Illus. Lucas Graciano
Chosen of MarkovBuy, 2B, Common
Creature - Human [2/2]
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.

". . . and for that I shall be eternally grateful."
Illus. Steve Argyle
Ravenous DemonBuy, 3BB, Rare
Creature - Demon [4/4]
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.

"The price is paid. The power is mine!"
Illus. Igor Kieryluk
Zombie ApocalypseBuy, 3BBB, Rare
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.



Illus. Peter Mohrbacher
Afflicted DeserterBuy, 3R, Uncommon
Creature - Human Werewolf [3/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.
Illus. David Palumbo
Hinterland HermitBuy, 1R, Common
Creature - Human Werewolf [2/1]
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

. . . but the monster within was a tireless hunter.
Illus. Steven Belledin
Mondronen ShamanBuy, 3R, Rare
Creature - Human Werewolf Shaman [3/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."
Illus. Mike Sass
Lambholt ElderBuy, 2G, Uncommon
Creature - Human Werewolf [1/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
—Rem Karolus, Blade of the Inquisitors

Illus. Matt Stewart
Scorned VillagerBuy, 1G, Common
Creature - Human Werewolf [1/1]
{T}: Add {G} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

". . . and I will bring the fury of the wild back to my village."
Illus. Cynthia Sheppard
Wolfbitten CaptiveBuy, G, Rare
Creature - Human Werewolf [1/1]
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.



Illus. Zoltan Boros
Huntmaster of the FellsBuy, 2RG, Mythic
Creature - Human Werewolf [2/2]
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.



Illus. Chris Rahn
Archangel's LightBuy, 7W, Mythic
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn

Illus. Volkan Baga
Card #1
Bar the DoorBuy, 2W, Common
Instant
Creatures you control get +0/+4 until end of turn.

"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk

Illus. Ryan Pancoast
Card #2
Break of DayBuy, 1W, Common
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)



Illus. Karl Kopinski
Card #3
Burden of GuiltBuy, W, Common
Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.

"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar

Illus. John Stanko
Card #4
Curse of ExhaustionBuy, 2WW, Uncommon
Enchantment - Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.

"I do believe your heresy will prove more difficult now that you have more pressing concerns."
—Bishop Argust

Illus. Slawomir Maniak
Card #5
Elgaud InquisitorBuy, 3W, Common
Creature - Human Cleric [2/2]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

"It will take more than steel alone to purge this world of evil."
Illus. Slawomir Maniak
Card #6
Faith's ShieldBuy, W, Uncommon
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.



Illus. Svetlin Velinov
Card #7
Gather the TownsfolkBuy, 1W, Common
Sorcery
Put two 1/1 white Human creature tokens onto the battlefield.
Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

In the memories of those they lost lies the strength needed to defend their city.
Illus. Dan Scott
Card #8
Gavony IronwrightBuy, 2W, Uncommon
Creature - Human Soldier [1/4]
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

"I wish my work could shelter everyone, yet I pray we are never so few that it does."
Illus. Karl Kopinski
Card #9
Hollowhenge SpiritBuy, 3W, Uncommon
Creature - Spirit [2/2]
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Some spirits mourn. Others terrorize.
Illus. Lars Grant-West
Card #10
Increasing DevotionBuy, 3WW, Rare
Sorcery
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Daniel Ljunggren
Card #11
Lingering SoulsBuy, 2W, Uncommon
Sorcery
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Illus. Bud Cook
Card #12
Midnight GuardBuy, 2W, Common
Creature - Human Soldier [2/3]
Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk

Illus. Jason A. Engle
Card #14
Niblis of the MistBuy, 2W, Common
Creature - Spirit [2/1]
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

"Not even a roaring fire could thaw the chill it put in my heart."
—Vonn, geist-trapper

Illus. Igor Kieryluk
Card #15
Niblis of the UrnBuy, 1W, Uncommon
Creature - Spirit [1/1]
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.

"I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself."
—Old Rutstein

Illus. Igor Kieryluk
Card #16
Ray of RevelationBuy, 1W, Common
Instant
Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights."
—Tomb inscription of Saint Raban

Illus. Cliff Childs
Card #17
Requiem AngelBuy, 5W, Rare
Creature - Angel [5/5]
Flying
Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

When angels despair, what hope can remain for mortals?
Illus. Eric Deschamps
Card #18
Sanctuary CatBuy, W, Common
Creature - Cat [1/2]
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
Illus. David Palumbo
Card #19
SeanceBuy, 2WW, Rare
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.



Illus. David Rapoza
Card #20
Silverclaw GriffinBuy, 3WW, Common
Creature - Griffin [3/2]
Flying, first strike

It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
Illus. Daniel Ljunggren
Card #21
Skillful LungeBuy, 1W, Common
Instant
Target creature gets +2/+0 and gains first strike until end of turn.

"Valor is a currency of the living that serves us well."
—Cosper Lowe of the Silbern Guard

Illus. Jason Felix
Card #22
Sudden DisappearanceBuy, 5W, Rare
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.



Illus. Cliff Childs
Card #23
Thalia, Guardian of ThrabenBuy, 1W, Rare
Legendary Creature - Human Soldier [2/1]
First strike
Noncreature spells cost {1} more to cast.

"Thraben is our home and I will not see it fall to this unhallowed horde."
Illus. Jana Schirmer & Johannes Voss
Card #24
Thraben DoomsayerBuy, 1WW, Rare
Creature - Human Cleric [2/2]
{T}: Put a 1/1 white Human creature token onto the battlefield.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"
Illus. John Stanko
Card #25
Thraben HereticBuy, 1W, Uncommon
Creature - Human Wizard [2/2]
{T}: Exile target creature card from a graveyard.



Illus. James Ryman
Card #26
Artful DodgeBuy, U, Common
Sorcery
Target creature is unblockable this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.
Illus. Tomasz Jedruszek
Card #27
Beguiler of WillsBuy, 3UU, Mythic
Creature - Human Wizard [1/1]
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.

"Come, let me free you of the tyranny of thought."
Illus. Eric Deschamps
Card #28
Bone to AshBuy, 2UU, Common
Instant
Counter target creature spell.
Draw a card.

"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist

Illus. Clint Cearley
Card #29
Call to the KindredBuy, 3U, Rare
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.



Illus. Jason A. Engle
Card #30
Chant of the SkifsangBuy, 2U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.

The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
Illus. Nils Hamm
Card #31
Chill of ForebodingBuy, 2U, Uncommon
Sorcery
Each player puts the top five cards of his or her library into his or her graveyard.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Wait . . . did you fellows hear something?"
Illus. Terese Nielsen
Card #32
CounterlashBuy, 4UU, Rare
Instant
Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

"Pathetic. Let me show you how it's done."
Illus. Austin Hsu
Card #33
Curse of EchoesBuy, 4U, Rare
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.



Illus. Slawomir Maniak
Card #34
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

Even the House of Galan, who takes the most scholarly approach to the mystic traditions, has resorted to exploring more primitive methods in Avacyn's absence.
Illus. Scott Chou
Card #35
Dungeon GeistsBuy, 2UU, Rare
Creature - Spirit [3/3]
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.



Illus. Nils Hamm
Card #36
Geralf's MindcrusherBuy, 4UU, Rare
Creature - Zombie Horror [5/5]
When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Steven Belledin
Card #37
GriptideBuy, 3U, Common
Instant
Put target creature on top of its owner's library.

"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart

Illus. Igor Kieryluk
Card #38
Havengul RunebinderBuy, 2UU, Rare
Creature - Human Wizard [2/2]
{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."
Illus. Bud Cook
Card #39
Headless SkaabBuy, 2U, Common
Creature - Zombie Warrior [3/6]
As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.

A head is a needless encumbrance when muscle is all that's required.
Illus. Johann Bodin
Card #40
Increasing ConfusionBuy, XU, Rare
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Dan Scott
Card #41
Mystic RetrievalBuy, 3U, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Scott Chou
Card #42
Nephalia SeakiteBuy, 3U, Common
Creature - Bird [2/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying

"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms

Illus. Wayne England
Card #43
Niblis of the BreathBuy, 2U, Uncommon
Creature - Spirit [2/1]
Flying
{U}, {T}: You may tap or untap target creature.

"Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?"
—Eruth of Lambholt

Illus. Igor Kieryluk
Card #44
Relentless SkaabsBuy, 3UU, Uncommon
Creature - Zombie [4/4]
As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Karl Kopinski
Card #45
Saving GraspBuy, U, Common
Instant
Return target creature you own to your hand.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nothing's more valuable than perfect timing.
Illus. Matt Stewart
Card #46
Screeching SkaabBuy, 1U, Common
Creature - Zombie [2/1]
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Its screeching is the sound of you losing your mind.
Illus. Clint Cearley
Card #47
Secrets of the DeadBuy, 2U, Uncommon
Enchantment
Whenever you cast a spell from your graveyard, draw a card.

"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall

Illus. Eytan Zana
Card #48
ShriekgeistBuy, 1U, Common
Creature - Spirit [1/1]
Flying
Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.

Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
Illus. Raymond Swanland
Card #49
Stormbound GeistBuy, 1UU, Common
Creature - Spirit [2/2]
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Dan Scott
Card #51
Thought ScourBuy, U, Common
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf

Illus. David Rapoza
Card #52
Tower GeistBuy, 3U, Uncommon
Creature - Spirit [2/2]
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.
Illus. Izzy
Card #53
Black CatBuy, 1B, Common
Creature - Zombie Cat [1/1]
When Black Cat dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.
Illus. David Palumbo
Card #54
Curse of MisfortunesBuy, 4B, Rare
Enchantment - Aura Curse
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.



Illus. Terese Nielsen
Card #56
Curse of ThirstBuy, 4B, Uncommon
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.

"May you drink until you drown but never be sated."
—Odila, witch of Morkrut

Illus. Christopher Moeller
Card #57
Deadly AllureBuy, B, Uncommon
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

What could be more irresistible than death?
Illus. Steve Argyle
Card #58
Death's CaressBuy, 3BB, Common
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.
Illus. James Ryman
Card #59
Falkenrath TorturerBuy, 2B, Common
Creature - Vampire [2/1]
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."
Illus. Steve Argyle
Card #60
Farbog BoneflingerBuy, 4B, Uncommon
Creature - Zombie [2/2]
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf

Illus. Tomasz Jedruszek
Card #61
Fiend of the ShadowsBuy, 3BB, Rare
Creature - Vampire Wizard [3/3]
Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.



Illus. Igor Kieryluk
Card #62
Geralf's MessengerBuy, BBB, Rare
Creature - Zombie [3/2]
Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Kev Walker
Card #63
GravecrawlerBuy, B, Rare
Creature - Zombie [2/1]
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess

Illus. Steven Belledin
Card #64
GravepurgeBuy, 2B, Common
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

"The Blessed Sleep? Ha! Wake up my lovelies, there's work to be done!"
—Gisa, ghoulcaller of Gavony

Illus. Zoltan Boros
Card #65
Gruesome DiscoveryBuy, 2BB, Common
Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.



Illus. John Stanko
Card #66
Harrowing JourneyBuy, 4B, Uncommon
Sorcery
Target player draws three cards and loses 3 life.

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
—Old Rutstein

Illus. James Paick
Card #67
Highborn GhoulBuy, BB, Common
Creature - Zombie [2/1]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer

Illus. Volkan Baga
Card #68
Increasing AmbitionBuy, 4B, Rare
Sorcery
Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Volkan Baga
Card #69
Mikaeus, the UnhallowedBuy, 3BBB, Mythic
Legendary Creature - Zombie Cleric [5/5]
Intimidate
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Chris Rahn
Card #70
Reap the SeagrafBuy, 2B, Common
Sorcery
Put a 2/2 black Zombie creature token onto the battlefield.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.
Illus. James Ryman
Card #72
Sightless GhoulBuy, 3B, Common
Creature - Zombie Soldier [2/2]
Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

It blindly marches on Thraben's gates, guided by its master's direful will.
Illus. Svetlin Velinov
Card #73
Skirsdag FlayerBuy, 1B, Uncommon
Creature - Human Cleric [1/1]
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.

Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind.
Illus. Austin Hsu
Card #74
Spiteful ShadowsBuy, 1B, Common
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

"Let us remind these human cattle why they fear the shadows of this world."
—Aldreg, Skirsdag cultist

Illus. John Stanko
Card #75
Tragic SlipBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.
Illus. Christopher Moeller
Card #76
Undying EvilBuy, B, Common
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Is it true the evil that people do follows them into death? Let's find out."
—Liliana Vess

Illus. Kev Walker
Card #77
Vengeful VampireBuy, 4BB, Uncommon
Creature - Vampire [3/2]
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

He wields the full power of wrath unfettered by the sympathies of a soul.
Illus. Lucas Graciano
Card #78
WakedancerBuy, 2B, Uncommon
Creature - Human Shaman [2/2]
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
Illus. Austin Hsu
Card #79
Alpha BrawlBuy, 6RR, Rare
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.
Illus. Randy Gallegos
Card #82
Blood FeudBuy, 4RR, Uncommon
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Succession is a matter of blood, and by blood it is often decided.
Illus. Winona Nelson
Card #83
Burning OilBuy, 1R, Uncommon
Instant
Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Every now and then, a devil's prank can give you a good idea.
Illus. Trevor Claxton
Card #84
Curse of BloodlettingBuy, 3RR, Rare
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.

It is the demon's mark, an infernal claim on the flesh of the guilty.
Illus. Michael C. Hayes
Card #85
Erdwal RipperBuy, 1RR, Common
Creature - Vampire [2/1]
Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch.
Illus. Kev Walker
Card #86
Faithless LootingBuy, R, Common
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"
Illus. Gabor Szikszai
Card #87
Fires of UndeathBuy, 2R, Common
Instant
Fires of Undeath deals 2 damage to target creature or player.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"I drink of those who are worthy of my palate. The rest I burn."
Illus. Jason Chan
Card #88
Flayer of the HateboundBuy, 5R, Rare
Creature - Devil [4/2]
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.



Illus. Jana Schirmer & Johannes Voss
Card #89
FlingBuy, 1R, Common
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.

Masters of the sword know the blade is not the only weapon at their disposal.
Illus. Izzy
Card #90
Forge DevilBuy, R, Common
Creature - Devil [1/1]
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
Illus. Austin Hsu
Card #91
Heckling FiendsBuy, 2R, Uncommon
Creature - Devil [2/2]
{2}{R}: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
Illus. Clint Cearley
Card #92
HellriderBuy, 2RR, Rare
Creature - Devil [3/3]
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors

Illus. Svetlin Velinov
Card #93
Increasing VengeanceBuy, RR, Rare
Instant
Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Anthony Francisco
Card #95
Markov BlademasterBuy, 1RR, Rare
Creature - Vampire Warrior [1/1]
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
Illus. Jana Schirmer & Johannes Voss
Card #96
Markov WarlordBuy, 5R, Uncommon
Creature - Vampire Warrior [4/4]
Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"
Illus. Cynthia Sheppard
Card #97
Moonveil DragonBuy, 3RRR, Mythic
Creature - Dragon [5/5]
Flying
{R}: Each creature you control gets +1/+0 until end of turn.

"Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living."
—Thalia, Knight-Cathar

Illus. Todd Lockwood
Card #99
Nearheath StalkerBuy, 4R, Common
Creature - Vampire Rogue [4/1]
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Do not speak of this to the elders. They look unfavorably upon my indulgences."
Illus. Michael C. Hayes
Card #100
Pyreheart WolfBuy, 2R, Uncommon
Creature - Wolf [1/1]
Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Lars Grant-West
Card #101
Russet WolvesBuy, 3R, Common
Creature - Wolf [3/3]
"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren

Illus. Christopher Moeller
Card #102
Scorch the FieldsBuy, 4R, Common
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum

Illus. Jaime Jones
Card #103
Shattered PerceptionBuy, 2R, Uncommon
Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors

Illus. Terese Nielsen
Card #104
Talons of FalkenrathBuy, 1R, Common
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."



Illus. Svetlin Velinov
Card #105
Torch FiendBuy, 1R, Common
Creature - Devil [2/1]
{R}, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.
Illus. Winona Nelson
Card #106
Wrack with MadnessBuy, 3R, Common
Sorcery
Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.
Illus. Todd Lockwood
Card #107
Briarpack AlphaBuy, 3G, Uncommon
Creature - Wolf [3/3]
Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

"The wolves turned on us and a chill swept over me. The pack had a new leader."
—Alena, trapper of Kessig

Illus. Daarken
Card #108
Clinging MistsBuy, 2G, Common
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.



Illus. Anthony Francisco
Card #109
Crushing VinesBuy, 2G, Common
Instant
Choose one — Destroy target creature with flying; or destroy target artifact.

"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess

Illus. Scott Chou
Card #110
Dawntreader ElkBuy, 1G, Common
Creature - Elk [2/2]
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.
Illus. John Avon
Card #111
Deranged OutcastBuy, 1G, Rare
Creature - Human Rogue [2/1]
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.
Illus. Nils Hamm
Card #112
Favor of the WoodsBuy, 2G, Common
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.

Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.
Illus. Tomasz Jedruszek
Card #113
Feed the PackBuy, 5G, Rare
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.



Illus. Steve Prescott
Card #114
GhoultreeBuy, 7G, Rare
Creature - Zombie Treefolk [10/10]
Ghoultree costs {1} less to cast for each creature card in your graveyard.

It uproots entire fengrafs to add to its twisted frame.
Illus. Volkan Baga
Card #115
Gravetiller WurmBuy, 5G, Uncommon
Creature - Wurm [4/4]
Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter.
Illus. Slawomir Maniak
Card #116
Grim FloweringBuy, 5G, Uncommon
Sorcery
Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald

Illus. Adam Paquette
Card #117
Hollowhenge BeastBuy, 3GG, Common
Creature - Beast [5/5]
In a world of monsters, it's the stuff of nightmares.
Illus. Dave Kendall
Card #118
Hunger of the HowlpackBuy, G, Common
Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig

Illus. Nils Hamm
Card #119
Increasing SavageryBuy, 2GG, Rare
Sorcery
Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Steve Prescott
Card #120
Kessig RecluseBuy, 2GG, Common
Creature - Spider [2/3]
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its silk is highly prized, but then again, so is your life.
Illus. Vincent Proce
Card #121
Lost in the WoodsBuy, 3GG, Rare
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.



Illus. Matt Stewart
Card #123
Predator OozeBuy, GGG, Rare
Creature - Ooze [1/1]
Predator Ooze is indestructible.
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.



Illus. Ryan Yee
Card #124
Somberwald DryadBuy, 1G, Common
Creature - Dryad [2/2]
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
Illus. Jaime Jones
Card #126
Strangleroot GeistBuy, GG, Uncommon
Creature - Spirit [2/1]
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Geists of the hanged often haunt the tree on which they died.
Illus. Jason Chan
Card #127
Tracker's InstinctsBuy, 1G, Uncommon
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Illus. Jung Park
Card #128
Ulvenwald BearBuy, 2G, Common
Creature - Bear [2/2]
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Out chasing bears
—Kessig expression meaning "died in the woods"

Illus. Jason A. Engle
Card #129
Village SurvivorsBuy, 4G, Uncommon
Creature - Human [4/5]
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.



Illus. David Rapoza
Card #130
VorapedeBuy, 2GGG, Mythic
Creature - Insect [5/4]
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"If you think you've killed one, guess again."
—Thalia, Knight-Cathar

Illus. Slawomir Maniak
Card #131
Wild HungerBuy, 2G, Common
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Illus. Karl Kopinski
Card #132
Young WolfBuy, G, Common
Creature - Wolf [1/1]
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.
Illus. Ryan Pancoast
Card #134
Diregraf CaptainBuy, 1UB, Uncommon
Creature - Zombie Soldier [2/2]
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.
Illus. Slawomir Maniak
Card #135
Drogskol CaptainBuy, 1WU, Uncommon
Creature - Spirit Soldier [2/2]
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.
Illus. Peter Mohrbacher
Card #136
Drogskol ReaverBuy, 5WU, Mythic
Creature - Spirit [3/5]
Flying, double strike, lifelink
Whenever you gain life, draw a card.

Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
Illus. Vincent Proce
Card #137
Falkenrath AristocratBuy, 2BR, Mythic
Creature - Vampire [4/1]
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

"Your blood is quite pleasing. A pity there's not enough for both of us."
Illus. Igor Kieryluk
Card #138
Havengul LichBuy, 3UB, Mythic
Creature - Zombie Wizard [4/4]
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
Illus. James Ryman
Card #139
ImmerwolfBuy, 1RG, Uncommon
Creature - Wolf [2/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other Wolf and Werewolf creatures you control get +1/+1.
Non-Human Werewolves you control can't transform.



Illus. Terese Nielsen
Card #141
Sorin, Lord of InnistradBuy, 2WB, Mythic
Planeswalker - Sorin [3]
+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: You get an emblem with "Creatures you control get +1/+0."
-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.



Illus. Michael Komarck
Card #142
Stromkirk CaptainBuy, 1BR, Uncommon
Creature - Vampire Soldier [2/2]
First strike
Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk

Illus. Jana Schirmer & Johannes Voss
Card #143
Altar of the LostBuy, 3, Uncommon
Artifact
Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.



Illus. Daarken
Card #144
Avacyn's CollarBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
Equip {2}



Illus. James Paick
Card #145
Elbrus, the Binding BladeBuy, 7, Mythic
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}



Illus. Eric Deschamps
Card #147
Executioner's HoodBuy, 2, Common
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Anthony Palumbo
Card #148
Grafdigger's CageBuy, 1, Rare
Artifact
Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.

"If you wind up in one of mine, you can be sure as silver it will be your last."
—Grafdigger Wulmer

Illus. Daniel Ljunggren
Card #149
Heavy MattockBuy, 3, Common
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Winona Nelson
Card #150
HelvaultBuy, 3, Mythic
Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.



Illus. Jaime Jones
Card #151
Jar of EyeballsBuy, 3, Rare
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.



Illus. Jaime Jones
Card #152
Warden of the WallBuy, 3, Uncommon
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {1} to your mana pool.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.



Illus. Daniel Ljunggren
Card #153
Wolfhunter's QuiverBuy, 1, Uncommon
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}

"Steel in the heart, silver in the bow."
—Wolfhunter's creed

Illus. Daniel Ljunggren
Card #154
Evolving WildsBuy, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."
—Thalia, Knight-Cathar

Illus. Cliff Childs
Card #155
Grim BackwoodsBuy, Rare
Land
{T}: Add {1} to your mana pool.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

"I love what they've done with the place."
—Liliana Vess

Illus. Vincent Proce
Card #156
Haunted FengrafBuy, Common
Land
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.
Illus. Adam Paquette
Card #157
Vault of the ArchangelBuy, Rare
Land
{T}: Add {1} to your mana pool.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov

Illus. John Avon
Card #158
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