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Avacyn Restored Spoiler (234 cards)

Angel of Glory's RiseBuy, 5WW, Rare
Creature - Angel [4/6]
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."
Illus. James Ryman
Card #1
Angel of JubilationBuy, 1WWW, Rare
Creature - Angel [3/3]
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."
Illus. Terese Nielsen
Card #2
Angel's MercyBuy, 2WW, Common
Instant
You gain 7 life.

"I understand your fears. I pity your doubts. I absolve you of both."
Illus. Greg Staples
Card #3
Angelic WallBuy, 1W, Common
Creature - Wall [0/4]
Defender, flying



Illus. Allen Williams
Card #4
ArchangelBuy, 5WW, Uncommon
Creature - Angel [5/5]
Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
Illus. Cynthia Sheppard
Card #5
Avacyn, Angel of HopeBuy, 5WWW, Mythic
Legendary Creature - Angel [8/8]
Flying, vigilance
Avacyn, Angel of Hope and other permanents you control are indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
Illus. Jason Chan
Card #6
Banishing StrokeBuy, 5W, Uncommon
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Igor Kieryluk
Card #7
Builder's BlessingBuy, 3W, Uncommon
Enchantment
Untapped creatures you control get +0/+2.

"Mix the mortar with holy wards, or blood will run in the streets."
-Vadvar, Thraben stonewright

Illus. John Stanko
Card #8
Call to ServeBuy, 1W, Common
Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Grace is a gift, never a reward.
Illus. Jaime Jones
Card #9
Cathars' CrusadeBuy, 3WW, Rare
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Illus. Karl Kopinski
Card #10
Cathedral SanctifierBuy, W, Common
Creature - Human Cleric [1/1]
When Cathedral Sanctifier enters the battlefield, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."
Illus. Michael C. Hayes
Card #11
CloudshiftBuy, W, Common
Instant
Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."
-Elder Rimheit

Illus. Howard Lyon
Card #12
Commander's AuthorityBuy, 4W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."

"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."
Illus. Johannes Voss
Card #13
CursebreakBuy, 1W, Common
Instant
Destroy target enchantment. You gain 2 life.

No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.
Illus. Sam Wolfe Connelly
Card #14
DefangBuy, 1W, Common
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.
Illus. Steven Belledin
Card #15
Defy DeathBuy, 3WW, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.
Illus. Karl Kopinski
Card #16
Devout ChaplainBuy, 2W, Uncommon
Creature - Human Cleric [2/2]
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."
Illus. Lucas Graciano
Card #17
Divine DeflectionBuy, XW, Rare
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.



Illus. Steve Prescott
Card #18
Emancipation AngelBuy, 1WW, Uncommon
Creature - Angel [3/3]
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."
Illus. Scott Chou
Card #19
Entreat the AngelsBuy, XXWWW, Mythic
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Todd Lockwood
Card #20
Farbog ExplorerBuy, 2W, Common
Creature - Human Scout [2/3]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

"I'd slog through a thousand swamps to help one soul find rest."
Illus. Scott Chou
Card #21
Goldnight CommanderBuy, 3W, Uncommon
Creature - Human Cleric Soldier [2/2]
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."
Illus. Chris Rahn
Card #22
Goldnight RedeemerBuy, 4WW, Uncommon
Creature - Angel [4/4]
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

The Host sings of Avacyn's return without a single verse about its own suffering.
Illus. Karl Kopinski
Card #23
Herald of WarBuy, 3WW, Rare
Creature - Angel [3/3]
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.



Illus. Eric Deschamps
Card #24
Holy JusticiarBuy, 3W, Uncommon
Creature - Human Cleric [2/1]
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.

Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.
Illus. David Rapoza
Card #25
Leap of FaithBuy, 2W, Common
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

The finest maneuvers take place in three dimensions.
Illus. Gabor Szikszai
Card #26
Midnight DuelistBuy, W, Common
Creature - Human Soldier [1/2]
Protection from Vampires

Avacyn's return did not rid him of his desire for revenge.
Illus. Bud Cook
Card #27
Midvast ProtectorBuy, 3W, Common
Creature - Human Wizard [2/3]
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."
Illus. James Ryman
Card #28
Moonlight GeistBuy, 2W, Common
Creature - Spirit [2/1]
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Wails and whispers are the only weapons she has left.
Illus. Dan Scott
Card #29
Moorland InquisitorBuy, 1W, Common
Creature - Human Soldier [2/2]
{2}{W}: Moorland Inquisitor gains first strike until end of turn.

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
Illus. David Palumbo
Card #30
Nearheath PilgrimBuy, 1W, Uncommon
Creature - Human Cleric [2/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.



Illus. Erica Yang
Card #31
Restoration AngelBuy, 3W, Rare
Creature - Angel [3/4]
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.



Illus. Johannes Voss
Card #32
Riders of GavonyBuy, 2WW, Rare
Creature - Human Knight [3/3]
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.



Illus. Volkan Baga
Card #33
Righteous BlowBuy, W, Common
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.

"Monsters will no longer find safety under the mists of Morkrut!"
-Bruna, Light of Alabaster

Illus. Clint Cearley
Card #34
Seraph of DawnBuy, 2WW, Common
Creature - Angel [2/4]
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
Illus. Todd Lockwood
Card #35
Silverblade PaladinBuy, 1WW, Rare
Creature - Human Knight [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.



Illus. Jason Chan
Card #36
Spectral GateguardsBuy, 4W, Common
Creature - Spirit Soldier [2/5]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.



Illus. Wayne England
Card #37
TerminusBuy, 4WW, Rare
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. James Paick
Card #38
Thraben ValiantBuy, 1W, Common
Creature - Human Soldier [2/1]
Vigilance

"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
Illus. Jason Chan
Card #39
Voice of the ProvincesBuy, 4WW, Common
Creature - Angel [3/3]
Flying
When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.

Her horn is heard across Innistrad, lifting the hearts of the righteous.
Illus. Igor Kieryluk
Card #40
Zealous StrikeBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."
Illus. Bud Cook
Card #41
Alchemist's ApprenticeBuy, 1U, Common
Creature - Human Wizard [1/1]
Sacrifice Alchemist's Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
Illus. David Palumbo
Card #42
Amass the ComponentsBuy, 3U, Common
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"
Illus. Matt Stewart
Card #43
Arcane MeleeBuy, 4U, Rare
Enchantment
Instant and sorcery spells cost {2} less to cast.

Debates between wizards are never purely academic.
Illus. Jaime Jones
Card #44
Captain of the MistsBuy, 2U, Rare
Creature - Human Wizard [2/3]
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
Illus. Allen Williams
Card #45
Crippling ChillBuy, 2U, Common
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.
Illus. Svetlin Velinov
Card #46
Deadeye NavigatorBuy, 4UU, Rare
Creature - Spirit [5/5]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."



Illus. Tomasz Jedruszek
Card #47
Devastation TideBuy, 3UU, Rare
Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.
Illus. Raymond Swanland
Card #48
DreadwatersBuy, 3U, Common
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.
Illus. Cliff Childs
Card #49
Elgaud ShieldmateBuy, 3U, Common
Creature - Human Soldier [2/3]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)



Illus. Anthony Palumbo
Card #50
Favorable WindsBuy, 1U, Uncommon
Enchantment
Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Illus. Winona Nelson
Card #51
FettergeistBuy, 2U, Uncommon
Creature - Spirit [3/4]
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.

The choices of the living will tether them in death.
Illus. Izzy
Card #52
Fleeting DistractionBuy, U, Common
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Illus. Ryan Yee
Card #53
Galvanic AlchemistBuy, 2U, Common
Creature - Human Wizard [1/4]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."



Illus. Svetlin Velinov
Card #54
Geist SnatchBuy, 2UU, Common
Instant
Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.

Angels and demons aren't the only ones listening to your prayers.
Illus. Dan Scott
Card #55
GhostformBuy, 1U, Common
Sorcery
Up to two target creatures are unblockable this turn.

"There's no such thing as ‘impenetrable.'"
Illus. Scott Chou
Card #56
Ghostly FlickerBuy, 2U, Common
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.
Illus. Raymond Swanland
Card #57
Ghostly TouchBuy, 1U, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

"Geists wish to make themselves known. I'm merely the vessel for their efforts."
Illus. Jason Felix
Card #58
Gryff VanguardBuy, 4U, Common
Creature - Human Knight [3/2]
Flying
When Gryff Vanguard enters the battlefield, draw a card.

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."
-Ekka, shopkeeper of Hanweir

Illus. Jason Chan
Card #59
Havengul SkaabBuy, 5U, Common
Creature - Zombie Horror [4/5]
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

An abomination so violent that the other fiends tremble at the sight of it.
Illus. Vincent Proce
Card #60
Infinite ReflectionBuy, 5U, Rare
Enchantment - Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.



Illus. Igor Kieryluk
Card #61
Into the VoidBuy, 3U, Uncommon
Sorcery
Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."
-Terhold, archmage of Drunau

Illus. Daarken
Card #62
Latch SeekerBuy, 1UU, Uncommon
Creature - Spirit [3/1]
Latch Seeker is unblockable.

It seeks a tomb that will hold it, a coffin that will give it rest.
Illus. Vincent Proce
Card #63
Lone RevenantBuy, 3UU, Rare
Creature - Spirit [4/4]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.



Illus. Jaime Jones
Card #64
Lunar MysticBuy, 2UU, Rare
Creature - Human Wizard [2/2]
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.

"I'm pleased this world has learned the moon affects more than the tides."
-Tamiyo, the Moon Sage

Illus. Wesley Burt
Card #65
Mass AppealBuy, 2U, Uncommon
Sorcery
Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."
Illus. Christopher Moeller
Card #66
Mist RavenBuy, 2UU, Common
Creature - Bird [2/2]
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
-Sved, fisherman of Nephalia

Illus. John Avon
Card #67
Misthollow GriffinBuy, 2UU, Mythic
Creature - Griffin [3/3]
Flying
You may cast Misthollow Griffin from exile.

For some creatures, existing is only a whim.
Illus. Jaime Jones
Card #68
Nephalia SmugglerBuy, U, Uncommon
Creature - Human Rogue [1/1]
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
Illus. Matt Stewart
Card #69
OutwitBuy, U, Common
Instant
Counter target spell that targets a player.

The student asks how a spell is begun. The master ponders what ends it.
Illus. Erica Yang
Card #70
Peel from RealityBuy, 1U, Common
Instant
Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Illus. Jason Felix
Card #71
Rotcrown GhoulBuy, 4U, Common
Creature - Zombie [3/3]
When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.

"Don't look into its eyes. It's thinking things no dead thing should think."
-Captain Eberhart

Illus. Dave Kendall
Card #72
Scrapskin DrakeBuy, 2U, Common
Creature - Zombie Drake [2/3]
Flying
Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."
-Ludevic, necro-alchemist

Illus. Kev Walker
Card #73
Second GuessBuy, 1U, Uncommon
Instant
Counter target spell that's the second spell cast this turn.

"I see where you're going with that. I don't like it."
-Dierk, geistmage

Illus. Karl Kopinski
Card #74
Spectral PrisonBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.



Illus. Vincent Proce
Card #75
Spirit AwayBuy, 5UU, Rare
Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.



Illus. Greg Staples
Card #76
Stern MentorBuy, 3U, Uncommon
Creature - Human Wizard [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard."



Illus. Igor Kieryluk
Card #77
Stolen GoodsBuy, 3U, Rare
Sorcery
Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.



Illus. Anthony Francisco
Card #78
Tamiyo, the Moon SageBuy, 3UU, Mythic
Planeswalker - Tamiyo [4]
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."



Illus. Eric Deschamps
Card #79
Tandem LookoutBuy, 2U, Uncommon
Creature - Human Scout [2/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."



Illus. Kev Walker
Card #80
Temporal MasteryBuy, 5UU, Mythic
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.
Illus. Franz Vohwinkel
Card #81
VanishmentBuy, 4U, Uncommon
Instant
Put target nonland permanent on top of its owner's library.
Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Daarken
Card #82
WingcrafterBuy, U, Common
Creature - Human Wizard [1/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.



Illus. Matt Stewart
Card #83
Appetite for BrainsBuy, B, Uncommon
Sorcery
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.
Illus. Michael C. Hayes
Card #84
Barter in BloodBuy, 2BB, Uncommon
Sorcery
Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."
-Sorin Markov

Illus. Eric Deschamps
Card #85
Blood ArtistBuy, 1B, Uncommon
Creature - Vampire [0/1]
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."
Illus. Johannes Voss
Card #86
Bloodflow ConnoisseurBuy, 2B, Common
Creature - Vampire [1/1]
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
-Sorin Markov

Illus. Slawomir Maniak
Card #87
Bone SplintersBuy, B, Common
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."
-Gisa the Mad

Illus. Nils Hamm
Card #88
Butcher GhoulBuy, 1B, Common
Creature - Zombie [1/1]
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
Illus. Christopher Moeller
Card #89
Corpse TradersBuy, 3B, Uncommon
Creature - Human Rogue [3/3]
{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.



Illus. Kev Walker
Card #90
Crypt CreeperBuy, 1B, Common
Creature - Zombie [2/1]
Sacrifice Crypt Creeper: Exile target card from a graveyard.

"I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger."
-Captain Eberhart

Illus. Scott Chou
Card #91
Dark ImpostorBuy, 2B, Rare
Creature - Vampire Assassin [2/2]
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."
Illus. Johannes Voss
Card #92
Death WindBuy, XB, Common
Instant
Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
Illus. Tomasz Jedruszek
Card #93
Demonic RisingBuy, 3BB, Rare
Enchantment
At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.

Which is the greater folly, summoning the demon or expecting gratitude from it?
Illus. Trevor Claxton
Card #94
Demonic TaskmasterBuy, 2B, Uncommon
Creature - Demon [4/3]
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Subservience to greater power is the only law in the pit.
Illus. Chris Rahn
Card #95
Demonlord of AshmouthBuy, 2BB, Rare
Creature - Demon [5/4]
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Lucas Graciano
Card #96
Descent into MadnessBuy, 3BB, Mythic
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.

The stairs lead down in both directions.
Illus. Anthony Francisco
Card #97
Dread SlaverBuy, 3BB, Rare
Creature - Zombie Horror [3/5]
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Half a brain rules the mindless.
Illus. Dave Kendall
Card #98
Driver of the DeadBuy, 3B, Common
Creature - Vampire [3/2]
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
Illus. James Ryman
Card #99
Essence HarvestBuy, 2B, Common
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.
Illus. Daarken
Card #100
Evernight ShadeBuy, 3B, Uncommon
Creature - Shade [1/1]
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Nic Klein
Card #101
Exquisite BloodBuy, 4B, Rare
Enchantment
Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
Illus. Cynthia Sheppard
Card #102
GhoulfleshBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay.
Illus. Igor Kieryluk
Card #103
Gloom SurgeonBuy, 1B, Rare
Creature - Spirit [2/1]
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.



Illus. Volkan Baga
Card #104
Grave ExchangeBuy, 4BB, Common
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

"It's a cold, dark journey either way."
-Eruth of Lambholt

Illus. Sam Wolfe Connelly
Card #105
GriselbrandBuy, 4BBBB, Mythic
Legendary Creature - Demon [7/7]
Flying, lifelink
Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price-him."
-Thalia, Knight-Cathar

Illus. Igor Kieryluk
Card #106
Harvester of SoulsBuy, 4BB, Rare
Creature - Demon [5/5]
Deathtouch
Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."
-Bishop Cawle of Elgaud

Illus. Slawomir Maniak
Card #107
Homicidal SeclusionBuy, 4B, Uncommon
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

"Damned crows and their endless squawking . . . blocks out the voices in my head . . ."
-Hermit of Hanne Hall

Illus. Cliff Childs
Card #108
Human FrailtyBuy, B, Uncommon
Instant
Destroy target Human creature.

"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
-Olivia Voldaren

Illus. David Palumbo
Card #109
Hunted GhoulBuy, B, Common
Creature - Zombie [1/2]
Hunted Ghoul can't block Humans.

Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.
Illus. Ryan Pancoast
Card #110
Killing WaveBuy, XB, Rare
Sorcery
For each creature, its controller sacrifices it unless he or she pays X life.

"I come looking for demons and I find a plane full of angels. I hate angels."
-Liliana Vess

Illus. Steve Argyle
Card #111
Maalfeld TwinsBuy, 5B, Uncommon
Creature - Zombie [4/4]
When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.

"Who am I to break up a family?"
-Gisa the Mad

Illus. Mike Sass
Card #112
Marrow BatsBuy, 4B, Uncommon
Creature - Bat Skeleton [4/1]
Flying
Pay 4 life: Regenerate Marrow Bats.

"No matter how far we push into Stensia, undeath will always remain in these lands."
-Terhold, archmage of Drunau

Illus. Jason A. Engle
Card #113
Mental AgonyBuy, 3B, Common
Sorcery
Target player discards two cards and loses 2 life.

"His mind is feeble. Feed him to the bats."
Illus. Greg Staples
Card #114
NecrobiteBuy, 2B, Common
Instant
Target creature gains deathtouch until end of turn. Regenerate it.



Illus. Nils Hamm
Card #115
Polluted DeadBuy, 4B, Common
Creature - Zombie [3/3]
When Polluted Dead dies, destroy target land.

After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight.
Illus. Jason A. Engle
Card #116
Predator's GambitBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)



Illus. Zoltan Boros
Card #117
Renegade DemonBuy, 3BB, Common
Creature - Demon [5/3]
"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison."
-Tristen, Cathar Marshal

Illus. Tomasz Jedruszek
Card #118
Searchlight GeistBuy, 2B, Common
Creature - Spirit [2/1]
Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

It rises with the fall of darkness, seeking souls to extinguish.
Illus. Steven Belledin
Card #119
Soulcage FiendBuy, 1BB, Common
Creature - Demon [3/2]
When Soulcage Fiend dies, each player loses 3 life.

Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.
Illus. Jason A. Engle
Card #120
Treacherous Pit-DwellerBuy, BB, Rare
Creature - Demon [4/3]
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Svetlin Velinov
Card #121
Triumph of CrueltyBuy, 2B, Uncommon
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

"I've seen corpses prettier than you, beastmage."
-Liliana Vess

Illus. Izzy
Card #122
Undead ExecutionerBuy, 3B, Common
Creature - Zombie [2/2]
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

Heartless killer in life, brainless killer in death.
Illus. Dave Kendall
Card #123
Unhallowed PactBuy, 2B, Common
Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.
Illus. Volkan Baga
Card #124
AggravateBuy, 3RR, Uncommon
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

"Barbarians! They burned my favorite chair! We'll kill them all!"
-Anje Falkenrath

Illus. Matt Stewart
Card #125
Archwing DragonBuy, 2RR, Rare
Creature - Dragon [4/4]
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.
Illus. Daarken
Card #126
Banners RaisedBuy, R, Common
Instant
Creatures you control get +1/+0 until end of turn.

After the destruction of the Helvault, fearful mobs soon became fearless battalions.
Illus. Mike Bierek
Card #127
Battle HymnBuy, 1R, Common
Instant
Add {R} to your mana pool for each creature you control.



Illus. Nils Hamm
Card #128
Bonfire of the DamnedBuy, XXR, Mythic
Sorcery
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. James Paick
Card #129
Burn at the StakeBuy, 2RRR, Rare
Sorcery
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.



Illus. Zoltan Boros
Card #130
Dangerous WagerBuy, 1R, Common
Instant
Discard your hand, then draw two cards.

"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"
-Tobias, trader of Erdwal

Illus. Drew Baker
Card #131
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

"To truly defeat a skaberen, you must destroy not the monster but the lab."
-Rem Karolus, Blade of the Inquisitors

Illus. Raymond Swanland
Card #132
Dual CastingBuy, 1R, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.
Illus. Johannes Voss
Card #133
Falkenrath ExterminatorBuy, 1R, Uncommon
Creature - Vampire Archer [1/1]
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.



Illus. Winona Nelson
Card #134
Fervent CatharBuy, 2R, Common
Creature - Human Knight [2/1]
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."
Illus. Steven Belledin
Card #135
Gang of DevilsBuy, 5R, Uncommon
Creature - Devil [3/3]
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"Well, how could I know they'd explode?"
-Gregel, township militia

Illus. Erica Yang
Card #136
Guise of FireBuy, R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.

"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."
-Rem Karolus, Blade of the Inquisitors

Illus. Dave Kendall
Card #137
Hanweir LancerBuy, 2R, Common
Creature - Human Knight [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.



Illus. Steve Prescott
Card #138
Havengul VampireBuy, 3R, Uncommon
Creature - Vampire [2/2]
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

"That slowly decreasing pulse-that's the beat I waltz to."
Illus. James Ryman
Card #139
Heirs of StromkirkBuy, 2RR, Common
Creature - Vampire [2/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.



Illus. Winona Nelson
Card #140
Hound of GriselbrandBuy, 2RR, Rare
Creature - Elemental Hound [2/2]
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. Svetlin Velinov
Card #141
Kessig MalcontentsBuy, 2R, Uncommon
Creature - Human Warrior [3/1]
When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.

Discontent is a powerful weapon in the hands of a mob.
Illus. John Stanko
Card #142
Kruin StrikerBuy, 1R, Common
Creature - Human Warrior [2/1]
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."
Illus. Christopher Moeller
Card #143
Lightning MaulerBuy, 1R, Uncommon
Creature - Human Berserker [2/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.



Illus. Dave Kendall
Card #144
Lightning ProwessBuy, 2R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player."

"Undead flesh is dry and papery. A single spark and ‘poof.' No more ghoul."
Illus. David Rapoza
Card #145
Mad ProphetBuy, 3R, Common
Creature - Human Shaman [2/2]
Haste
{T}, Discard a card: Draw a card.

"There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!"
Illus. Wayne Reynolds
Card #146
Malicious IntentBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."

As peace returned to Thraben, some cathars made the mistake of letting down their guard.
Illus. Kev Walker
Card #147
MalignusBuy, 3RR, Mythic
Creature - Elemental Spirit [*/*]
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.

It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
Illus. Jung Park
Card #148
Pillar of FlameBuy, R, Common
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."
Illus. Karl Kopinski
Card #149
Raging PoltergeistBuy, 4R, Common
Creature - Spirit [6/1]
Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.
Illus. Slawomir Maniak
Card #150
Reforge the SoulBuy, 3RR, Rare
Sorcery
Each player discards his or her hand and draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Illus. Jaime Jones
Card #151
Riot RingleaderBuy, 2R, Common
Creature - Human Warrior [2/2]
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

"So the vampires like hot blood, do they? Let's see how they handle ours."
Illus. Gabor Szikszai
Card #152
Rite of RuinBuy, 5RR, Rare
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.



Illus. Clint Cearley
Card #153
Rush of BloodBuy, 2R, Uncommon
Instant
Target creature gets +X/+0 until end of turn, where X is its power.

Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
Illus. Cynthia Sheppard
Card #154
Scalding DevilBuy, 1R, Common
Creature - Devil [1/1]
{2}{R}: Scalding Devil deals 1 damage to target player.

Demons massacre. Devils annoy.
Illus. Erica Yang
Card #155
Somberwald VigilanteBuy, R, Common
Creature - Human Warrior [1/1]
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

He has nothing left but his resentment.
Illus. John Stanko
Card #156
StonewrightBuy, R, Uncommon
Creature - Human Shaman [1/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."



Illus. Wesley Burt
Card #157
Thatcher RevoltBuy, 2R, Common
Sorcery
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.
Illus. Ryan Pancoast
Card #158
ThunderboltBuy, 1R, Common
Instant
Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.

"My next aerial design will use less metal."
-Hadaken, alchemist of Nephalia

Illus. Anthony Francisco
Card #159
Thunderous WrathBuy, 4RR, Uncommon
Instant
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Adam Paquette
Card #160
Tibalt, the Fiend-BloodedBuy, RR, Mythic
Planeswalker - Tibalt [2]
+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.



Illus. Peter Mohrbacher
Card #161
Tyrant of DiscordBuy, 4RRR, Rare
Creature - Elemental [7/7]
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.



Illus. Richard Wright
Card #162
Uncanny SpeedBuy, 1R, Common
Instant
Target creature gets +3/+0 and gains haste until end of turn.

"To survive, we must embrace the savagery we knew in our race's infancy."
-Edgar Markov

Illus. Raymond Swanland
Card #163
Vexing DevilBuy, R, Rare
Creature - Devil [4/3]
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.

It's not any fun until someone loses an eye.
Illus. Lucas Graciano
Card #164
Vigilante JusticeBuy, 3R, Uncommon
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.

It begins as a whisper and ends with the red roar of fire.
Illus. Steve Prescott
Card #165
Zealous ConscriptsBuy, 4R, Rare
Creature - Human Warrior [3/3]
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.



Illus. Steve Prescott
Card #166
Abundant GrowthBuy, G, Common
Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."



Illus. Vincent Proce
Card #167
Blessings of NatureBuy, 4G, Uncommon
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Anthony Francisco
Card #168
Borderland RangerBuy, 2G, Common
Creature - Human Scout [2/2]
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"There's only one route from Kessig into Stensia. Unless you come with me."
Illus. Zoltan Boros
Card #169
Bower PassageBuy, 1G, Uncommon
Enchantment
Creatures with flying can't block creatures you control.

In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.
Illus. Cliff Childs
Card #170
Champion of LambholtBuy, 1GG, Rare
Creature - Human Warrior [1/1]
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.



Illus. Christopher Moeller
Card #171
Craterhoof BehemothBuy, 5GGG, Mythic
Creature - Beast [5/5]
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.
Illus. Chris Rahn
Card #172
Descendants' PathBuy, 2G, Rare
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.



Illus. Terese Nielsen
Card #173
Diregraf EscortBuy, G, Common
Creature - Human Cleric [1/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.



Illus. Ryan Pancoast
Card #174
Druid's FamiliarBuy, 3G, Uncommon
Creature - Bear [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.



Illus. Adam Paquette
Card #175
Druids' RepositoryBuy, 1GG, Rare
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.



Illus. Daarken
Card #176
Eaten by SpidersBuy, 2G, Uncommon
Instant
Destroy target creature with flying and all Equipment attached to that creature.

After sampling many victims, the spider developed a preference for the undead and their accoutrements.
Illus. Slawomir Maniak
Card #177
Flowering LumberknotBuy, 3G, Common
Creature - Treefolk [5/5]
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

"It used to eat us trappers. Now it follows us around like some kind of hound dog."
-Alena, trapper of Kessig

Illus. Nic Klein
Card #178
Geist TrappersBuy, 4G, Common
Creature - Human Warrior [3/5]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.



Illus. Anthony Palumbo
Card #179
GloomwidowBuy, 2G, Uncommon
Creature - Spider [3/3]
Reach
Gloomwidow can block only creatures with flying.

The abandoned towns on the moors didn't stay empty for long.
Illus. Svetlin Velinov
Card #180
GroundedBuy, 1G, Common
Enchantment - Aura
Enchant creature
Enchanted creature loses flying.

"We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put."
-Alena, trapper of Kessig,
to Halana of Ulvenwald

Illus. Greg Staples
Card #181
HowlgeistBuy, 5G, Uncommon
Creature - Spirit Wolf [4/2]
Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



Illus. David Rapoza
Card #182
Joint AssaultBuy, G, Common
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

"By my power, werewolves shall become the wolfir, our allies in combat against darkness."
-Avacyn's Cursemute Decree

Illus. Raymond Swanland
Card #183
Lair DelveBuy, 2G, Common
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."
Illus. Jason A. Engle
Card #184
Natural EndBuy, 2G, Common
Instant
Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Illus. Scott Chou
Card #185
Nettle SwineBuy, 3G, Common
Creature - Boar [4/3]
"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."
-Paulin, Somberwald trapper

Illus. Christopher Moeller
Card #186
Nightshade PeddlerBuy, 1G, Common
Creature - Human Druid [1/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.



Illus. John Stanko
Card #187
Pathbreaker WurmBuy, 4GG, Common
Creature - Wurm [6/4]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.



Illus. Nils Hamm
Card #188
Primal SurgeBuy, 8GG, Mythic
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

With Avacyn's return, the flow of life became a tidal wave.
Illus. David Rapoza
Card #189
Rain of ThornsBuy, 4GG, Uncommon
Sorcery
Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
Illus. Sam Burley
Card #190
Revenge of the HuntedBuy, 4GG, Rare
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Illus. Christopher Moeller
Card #191
Sheltering WordBuy, 1G, Common
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)



Illus. Igor Kieryluk
Card #192
Snare the SkiesBuy, G, Common
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

A hunter's precision and a durkvine's strength are a potent combination.
Illus. Ryan Yee
Card #193
Somberwald SageBuy, 2G, Rare
Creature - Human Druid [0/1]
{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."
Illus. Steve Argyle
Card #194
Soul of the HarvestBuy, 4GG, Rare
Creature - Elemental [6/6]
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
Illus. Eytan Zana
Card #195
Terrifying PresenceBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.
Illus. Jaime Jones
Card #196
Timberland GuideBuy, 1G, Common
Creature - Human Scout [1/1]
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."
Illus. Zoltan Boros
Card #197
Triumph of FerocityBuy, 2G, Uncommon
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

"Rid me of this curse, witch, or die with me."
-Garruk Wildspeaker

Illus. James Ryman
Card #198
Trusted ForcemageBuy, 2G, Common
Creature - Human Shaman [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.



Illus. Cynthia Sheppard
Card #199
Ulvenwald TrackerBuy, G, Rare
Creature - Human Shaman [1/1]
{1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."
Illus. Christopher Moeller
Card #200
VorstclawBuy, 4GG, Uncommon
Creature - Elemental Horror [7/7]
"Where'd the werewolves go? Maybe that got hungry."
-Halana of Ulvenwald

Illus. Lucas Graciano
Card #201
Wandering WolfBuy, 1G, Common
Creature - Wolf [2/1]
Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.
Illus. Tomasz Jedruszek
Card #202
Wild DefianceBuy, 2G, Rare
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

"When civilization reaches out its greedy hand, take it off at the wrist."
-Garruk Wildspeaker

Illus. Slawomir Maniak
Card #203
Wildwood GeistBuy, 4G, Common
Creature - Spirit [3/3]
Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
Illus. Lars Grant-West
Card #204
Wolfir AvengerBuy, 1GG, Uncommon
Creature - Wolf Warrior [3/3]
Flash (You may cast this spell any time you could cast an instant.)
{1}{G}: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.
Illus. Daniel Ljunggren
Card #205
Wolfir SilverheartBuy, 3GG, Rare
Creature - Wolf Warrior [4/4]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.



Illus. Raymond Swanland
Card #206
Yew SpiritBuy, 4G, Uncommon
Creature - Spirit Treefolk [3/3]
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.

"I wonder what dwelled in the primordial forests before humans existed."
-Elder Rimheit

Illus. Dan Scott
Card #207
Bruna, Light of AlabasterBuy, 3WWU, Mythic
Legendary Creature - Angel [5/5]
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.



Illus. Winona Nelson
Card #208
Gisela, Blade of GoldnightBuy, 4RWW, Mythic
Legendary Creature - Angel [5/5]
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.



Illus. Jason Chan
Card #209
Sigarda, Host of HeronsBuy, 2GWW, Mythic
Legendary Creature - Angel [5/5]
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.

Great devotion yields great reward.
Illus. Chris Rahn
Card #210
Angel's TombBuy, 3, Uncommon
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."
-Writings of Mikaeus

Illus. Dan Scott
Card #211
Angelic ArmamentsBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}

Forged in dark hours from the flame that would not die.
Illus. Daniel Ljunggren
Card #212
Bladed BracersBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Forged from the rubble of the Helvault.
Illus. Ryan Yee
Card #213
Conjurer's ClosetBuy, 5, Rare
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."
-Kordel the Cryptic

Illus. Jason Felix
Card #214
Gallows at Willow HillBuy, 3, Rare
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.



Illus. John Avon
Card #215
Haunted GuardianBuy, 2, Uncommon
Artifact Creature - Construct [2/1]
Defender, first strike



Illus. Daniel Ljunggren
Card #216
Moonsilver SpearBuy, 4, Rare
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip {4}



Illus. James Paick
Card #217
Narstad ScrapperBuy, 5, Common
Artifact Creature - Construct [3/3]
{2}: Narstad Scrapper gets +1/+0 until end of turn.

"Finally, the principles of corpse animation applied to bloodless materials!"
-Ludevic, necro-alchemist

Illus. Steven Belledin
Card #218
Otherworld AtlasBuy, 4, Rare
Artifact
{T}: Put a charge counter on Otherworld Atlas.
{T}: Each player draws a card for each charge counter on Otherworld Atlas.

"Any fool can open it. But it takes a genius to decipher the blank pages."
-Kordel the Cryptic

Illus. Sam Wolfe Connelly
Card #219
Scroll of AvacynBuy, 1, Common
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Illus. Cliff Childs
Card #220
Scroll of GriselbrandBuy, 1, Common
Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Words no eyes should see, telling of things no sane mind could fathom.
Illus. Cliff Childs
Card #221
Tormentor's TridentBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +3/+0 and attacks each turn if able.
Equip {3}

To a demon there is no such thing as restraint.
Illus. Anthony Palumbo
Card #222
Vanguard's ShieldBuy, 2, Common
Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Wars are not fought on a single front.
Illus. Ryan Pancoast
Card #223
Vessel of Endless RestBuy, 3, Uncommon
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color to your mana pool.



Illus. John Avon
Card #224
Alchemist's RefugeBuy, Rare
Land
{T}: Add {1} to your mana pool.
{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Illus. Dan Scott
Card #225
Cavern of SoulsBuy, Rare
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.



Illus. Cliff Childs
Card #226
Desolate LighthouseBuy, Rare
Land
{T}: Add {1} to your mana pool.
{1}{U}{R}, {T}: Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Illus. Scott Chou
Card #227
Seraph SanctuaryBuy, Common
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {1} to your mana pool.



Illus. David Palumbo
Card #228
Slayers' StrongholdBuy, Rare
Land
{T}: Add {1} to your mana pool.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Illus. Karl Kopinski
Card #229
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Adam Paquette
Card #230
IslandBuy, Unknown
Basic Land - Island
U



Illus. James Paick
Card #233
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. James Paick
Card #236
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. James Paick
Card #239
ForestBuy, Unknown
Basic Land - Forest
G



Illus. James Paick
Card #242
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