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Planechase 2012 Edition Spoiler (156 cards)

Gruul TurfBuy, Common
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.



Illus. John Avon
Whirlpool WarriorBuy, 2U, Rare
Creature - Merfolk Warrior [2/2]
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.



Illus. Kev Walker
Armored GriffinBuy, 3W, Uncommon
Creature - Griffin [2/3]
Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
Illus. Brad Rigney
Card #1
AuramancerBuy, 2W, Common
Creature - Human Wizard [2/2]
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illus. Rebecca Guay
Card #2
Auratouched MageBuy, 5W, Uncommon
Creature - Human Wizard [3/3]
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.



Illus. Jeff Miracola
Card #3
Cage of HandsBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.



Illus. Mark Tedin
Card #4
Celestial AncientBuy, 3WW, Rare
Creature - Elemental [3/3]
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Illus. Mark Tedin
Card #5
Felidar UmbraBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Illus. Christopher Moeller
Card #6
Ghostly PrisonBuy, 2W, Uncommon
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
-Great Threshold of Monserkat inscription

Illus. Wayne England
Card #7
Hyena UmbraBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Illus. Howard Lyon
Card #8
Kor SpiritdancerBuy, 1W, Rare
Creature - Kor Wizard [0/2]
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
Illus. Scott Chou
Card #9
Mammoth UmbraBuy, 4W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Illus. Howard Lyon
Card #10
Sigil of the Empty ThroneBuy, 3WW, Rare
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

When Asha left Bant, she ensured that the world would have protection and order in her absence.
Illus. Cyril Van Der Haegen
Card #11
Spirit MantleBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.
Illus. Izzy
Card #12
Three DreamsBuy, 4W, Rare
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."
-Miotri, auratouched mage

Illus. Shishizaru
Card #13
Augury OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Illus. Jim Nelson
Card #14
CancelBuy, 1UU, Common
Instant
Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."
Illus. David Palumbo
Card #15
ConcentrateBuy, 2UU, Uncommon
Sorcery
Draw three cards.

"The treasure in my mind is greater than any worldly glory."
Illus. rk post
Card #16
Guard GomazoaBuy, 2U, Uncommon
Creature - Jellyfish [1/3]
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
Illus. Rob Alexander
Card #17
Higure, the Still WindBuy, 3UU, Rare
Legendary Creature - Human Ninja [3/4]
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature is unblockable this turn.



Illus. Christopher Moeller
Card #18
Illusory AngelBuy, 2U, Uncommon
Creature - Angel Illusion [4/4]
Flying
Cast Illusory Angel only if you've cast another spell this turn.

"Yes, she is made of pure belief-but I hardly see why that makes her unique."
-Reith, master illusionist

Illus. Allen Williams
Card #19
Mistblade ShinobiBuy, 2U, Common
Creature - Human Ninja [1/1]
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.



Illus. Kev Walker
Card #20
Ninja of the Deep HoursBuy, 3U, Common
Creature - Human Ninja [2/2]
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.



Illus. Dan Scott
Card #21
Peregrine DrakeBuy, 4U, Uncommon
Creature - Drake [2/3]
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.

That the Tolarian mists parted for the drakes was warning enough to stay away.
Illus. Bob Eggleton
Card #22
Primal PlasmaBuy, 3U, Common
Creature - Elemental Shapeshifter [*/*]
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
Illus. Luca Zontini
Card #23
Sakashima's StudentBuy, 2UU, Rare
Creature - Human Ninja [0/0]
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.



Illus. Brian Snoddy
Card #24
See BeyondBuy, 1U, Common
Sorcery
Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.
Illus. Andrew Robinson
Card #25
Sunken HopeBuy, 3UU, Rare
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
-Ambassador Laquatus

Illus. Volkan Baga
Card #26
Walker of Secret WaysBuy, 2U, Uncommon
Creature - Human Ninja [1/2]
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.



Illus. Scott M. Fischer
Card #27
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
-Lumi, goatherd

Illus. Mike Bierek
Card #28
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Illus. Kev Walker
Card #30
Cadaver ImpBuy, 1BB, Common
Creature - Imp [1/1]
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
Illus. Dave Kendall
Card #31
Dark HatchlingBuy, 4BB, Rare
Creature - Horror [3/3]
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.



Illus. Brad Rigney
Card #32
Ink-Eyes, Servant of OniBuy, 4BB, Rare
Legendary Creature - Rat Ninja [5/4]
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.



Illus. Wayne Reynolds
Card #33
Liliana's SpecterBuy, 1BB, Common
Creature - Specter [2/1]
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."
-Liliana Vess

Illus. Vance Kovacs
Card #34
Okiba-Gang ShinobiBuy, 3BB, Common
Creature - Rat Ninja [3/2]
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.



Illus. Mark Zug
Card #35
SkullsnatcherBuy, 1B, Common
Creature - Rat Ninja [2/1]
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.



Illus. Matt Cavotta
Card #36
Throat SlitterBuy, 4B, Uncommon
Creature - Rat Ninja [2/2]
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.



Illus. Parente
Card #37
Tormented SoulBuy, B, Common
Creature - Spirit [1/1]
Tormented Soul can't block and is unblockable.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Illus. Karl Kopinski
Card #38
Arc TrailBuy, 1R, Uncommon
Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
-Spear-Tribe teaching

Illus. Marc Simonetti
Card #39
Beetleback ChiefBuy, 2RR, Uncommon
Creature - Goblin Warrior [2/2]
When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
Illus. Wayne England
Card #40
Erratic ExplosionBuy, 2R, Common
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.



Illus. Gary Ruddell
Card #41
Fiery ConclusionBuy, 1R, Common
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Illus. Parente
Card #42
Fiery FallBuy, 5R, Common
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Jund feasts on the unprepared.
Illus. Daarken
Card #43
FlingBuy, 1R, Common
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.

About halfway to the target, Snukk vowed that he had been tricked for the last time.
Illus. Parente
Card #44
Hellion EruptionBuy, 5R, Rare
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.
Illus. Anthony Francisco
Card #45
Hissing IguanarBuy, 2R, Common
Creature - Lizard [3/1]
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.
Illus. Brandon Kitkouski
Card #46
Mark of MutinyBuy, 2R, Uncommon
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

The flame of anger is hard to douse once lit.
Illus. Mike Bierek
Card #47
Mass MutinyBuy, 3RR, Rare
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"
-Edra, merfolk sovereign

Illus. Carl Critchlow
Card #48
Mudbutton TorchrunnerBuy, 2R, Common
Creature - Goblin Warrior [1/1]
When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
Illus. Steve Ellis
Card #49
Preyseizer DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.



Illus. Daarken
Card #50
Rivals' DuelBuy, 3R, Uncommon
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.
Illus. Zoltan Boros & Gabor Szikszai
Card #51
Thorn-Thrash ViashinoBuy, 3R, Common
Creature - Viashino Warrior [2/2]
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.



Illus. Jon Foster
Card #52
Thunder-Thrash ElderBuy, 2R, Uncommon
Creature - Viashino Warrior [1/1]
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)

Viashino thrashes are led by elders who have survived countless challenges.
Illus. Brandon Kitkouski
Card #53
Warstorm SurgeBuy, 5R, Rare
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Illus. Raymond Swanland
Card #54
Aura GnarlidBuy, 2G, Common
Creature - Beast [2/2]
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
Illus. Lars Grant-West
Card #55
Awakening ZoneBuy, 2G, Rare
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

The ground erupted in time with the hedron's thrum, a dirge of the last days.
Illus. Johann Bodin
Card #56
Beast WithinBuy, 2G, Uncommon
Instant
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

"Kill the weak so they can't drag the strong down to their level. This is true compassion."
-Benzir, archdruid of Temple Might

Illus. Dave Allsop
Card #57
Boar UmbraBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."
Illus. Christopher Moeller
Card #58
Bramble ElementalBuy, 3GG, Common
Creature - Elemental [4/4]
Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

In abandoned corners of Ravnica, nature has begun to reclaim what it once owned.
Illus. Tomas Giorello
Card #59
Brindle ShoatBuy, 1G, Uncommon
Creature - Boar [1/1]
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.

Hunters lure the stripling boar into the open, hoping to trap greater prey.
Illus. Steven Belledin
Card #60
Brutalizer ExarchBuy, 5G, Uncommon
Creature - Cleric [3/3]
When Brutalizer Exarch enters the battlefield, choose one — Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.



Illus. Mark Zug
Card #61
CultivateBuy, 2G, Common
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.
Illus. Anthony Palumbo
Card #62
Dowsing ShamanBuy, 4G, Uncommon
Creature - Centaur Shaman [3/4]
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.
Illus. Wayne Reynolds
Card #63
Dreampod DruidBuy, 1G, Uncommon
Creature - Human Druid [2/2]
At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.

"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
Illus. Wayne Reynolds
Card #64
Gluttonous SlimeBuy, 2G, Uncommon
Creature - Ooze [2/2]
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.
Illus. Trevor Claxton
Card #65
LumberknotBuy, 2GG, Uncommon
Creature - Treefolk [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.
Illus. Jason A. Engle
Card #66
Mitotic SlimeBuy, 4G, Rare
Creature - Ooze [4/4]
When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."



Illus. Raymond Swanland
Card #67
MycolothBuy, 3GG, Rare
Creature - Fungus [4/4]
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.



Illus. Raymond Swanland
Card #68
Nest InvaderBuy, 1G, Common
Creature - Eldrazi Drone [2/2]
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

It nurtures its masters' glorious future.
Illus. Trevor Claxton
Card #69
Nullmage AdvocateBuy, 2G, Common
Creature - Insect Druid [2/3]
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."
Illus. Darrell Riche
Card #70
Ondu GiantBuy, 3G, Common
Creature - Giant Druid [2/4]
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Some druids nurture gardens. Others nurture continents.
Illus. Igor Kieryluk
Card #71
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.
Illus. Carl Critchlow
Card #72
Penumbra SpiderBuy, 2GG, Common
Creature - Spider [2/4]
Reach
When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.

When it snared a passing cockatrice, its own soul darkly doubled.
Illus. Jeff Easley
Card #73
Predatory UrgeBuy, 3G, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."



Illus. Scott Chou
Card #74
Quiet DisrepairBuy, 1G, Common
Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
-Freyalise

Illus. Glen Angus
Card #75
RancorBuy, G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.



Illus. Kev Walker
Card #76
Silhana LedgewalkerBuy, 1G, Common
Creature - Elf Rogue [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
Illus. James Wong
Card #77
Snake UmbraBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Illus. Christopher Moeller
Card #78
Tukatongue ThallidBuy, G, Common
Creature - Fungus [1/1]
When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
Illus. Vance Kovacs
Card #79
Viridian EmissaryBuy, 1G, Common
Creature - Elf Scout [2/1]
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.



Illus. Matt Stewart
Card #80
Wall of BlossomsBuy, 1G, Uncommon
Creature - Plant Wall [0/4]
Defender
When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.
Illus. Heather Hudson
Card #81
Baleful StrixBuy, UB, Uncommon
Artifact Creature - Bird [1/1]
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.
Illus. Nils Hamm
Card #82
Bituminous BlastBuy, 3BR, Uncommon
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.



Illus. Raymond Swanland
Card #83
Bloodbraid ElfBuy, 2RG, Uncommon
Creature - Elf Berserker [3/2]
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)



Illus. Steve Argyle
Card #84
Deny RealityBuy, 3UB, Common
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.



Illus. Jean-Sébastien Rossbach
Card #85
Dimir InfiltratorBuy, UB, Common
Creature - Spirit [1/3]
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)



Illus. Jim Nelson
Card #86
Dragonlair SpiderBuy, 2RRGG, Rare
Creature - Spider [5/6]
Reach
Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.
Illus. Carl Critchlow
Card #87
Elderwood ScionBuy, 3GW, Rare
Creature - Elemental [4/4]
Trample, lifelink
Spells you cast that target Elderwood Scion cost {2} less to cast.
Spells your opponents cast that target Elderwood Scion cost {2} more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.
Illus. Nils Hamm
Card #88
Enigma SphinxBuy, 4WUB, Rare
Artifact Creature - Sphinx [5/4]
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)



Illus. Chris Rahn
Card #89
Enlisted WurmBuy, 4GW, Uncommon
Creature - Wurm [5/5]
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

A match for any army-even its own.
Illus. Steve Prescott
Card #90
Etherium-Horn SorcererBuy, 4UR, Rare
Artifact Creature - Minotaur Wizard [3/6]
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)



Illus. Franz Vohwinkel
Card #91
Fires of YavimayaBuy, 1RG, Uncommon
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.



Illus. Val Mayerik
Card #92
Fusion ElementalBuy, WUBRG, Uncommon
Creature - Elemental [8/8]
As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.
Illus. Michael Komarck
Card #93
Glen Elendra LiegeBuy, 1(u/b)(u/b)(u/b), Rare
Creature - Faerie Knight [2/3]
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.
Illus. Kev Walker
Card #94
Hellkite HatchlingBuy, 2RG, Uncommon
Creature - Dragon [2/2]
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.

A killing machine from birth.
Illus. Daarken
Card #95
Indrik UmbraBuy, 4GW, Rare
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Illus. Christopher Moeller
Card #96
Inkfathom WitchBuy, 1(u/b), Uncommon
Creature - Merfolk Wizard [1/1]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
Illus. Larry MacDougall
Card #97
Kathari RemnantBuy, 2UB, Uncommon
Creature - Bird Skeleton [0/1]
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)



Illus. Anthony S. Waters
Card #98
Krond the Dawn-CladBuy, GGGWWW, Mythic
Legendary Creature - Archon [6/6]
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.

Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.
Illus. Zoltan Boros
Card #99
Last StandBuy, WUBRG, Rare
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.



Illus. Ron Spencer
Card #100
Maelstrom WandererBuy, 5URG, Mythic
Legendary Creature - Elemental [7/5]
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)



Illus. Thomas M. Baxa
Card #101
Noggle RansackerBuy, 2(u/r), Uncommon
Creature - Noggle Rogue [2/1]
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
Illus. Alex Horley-Orlandelli
Card #102
Pollenbright WingsBuy, 4GW, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.



Illus. Terese Nielsen
Card #103
Shardless AgentBuy, 1GU, Uncommon
Artifact Creature - Human Rogue [2/2]
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)



Illus. Izzy
Card #104
Silent-Blade OniBuy, 3UUBB, Rare
Creature - Demon Ninja [6/5]
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.



Illus. Steve Prescott
Card #105
Thromok the InsatiableBuy, 3RG, Mythic
Legendary Creature - Hellion [0/0]
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)



Illus. Terese Nielsen
Card #106
Vela the Night-CladBuy, 4UB, Mythic
Legendary Creature - Human Wizard [4/4]
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
Illus. Allen Williams
Card #107
Armillary SphereBuy, 2, Common
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages-until now.
Illus. Franz Vohwinkel
Card #108
Farsight MaskBuy, 5, Uncommon
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.
Illus. Ben Thompson
Card #109
Flayer HuskBuy, 1, Common
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}



Illus. Igor Kieryluk
Card #110
Fractured PowerstoneBuy, 2, Common
Artifact
{T}: Add {1} to your mana pool.
{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.

The Thran learned to capture mana, but power inevitably escapes its bonds.
Illus. Rob Alexander
Card #111
Quietus SpikeBuy, 3, Rare
Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}



Illus. Mark Brill
Card #112
Sai of the ShinobiBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip {2}

The passing of the sai presages the end of the old clan and the ascent of the new.
Illus. Brian Snoddy
Card #113
Thran GolemBuy, 5, Rare
Artifact Creature - Golem [3/3]
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
Illus. Ron Spears
Card #114
Whispersilk CloakBuy, 3, Common
Artifact - Equipment
Equipped creature is unblockable and has shroud.
Equip {2}

Such cloaks are in high demand both by assassins and by those who fear them.
Illus. Daren Bader
Card #115
Dimir AqueductBuy, Common
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.



Illus. John Avon
Card #116
Exotic OrchardBuy, Rare
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
-Pulan, Bant orchardist

Illus. Steven Belledin
Card #117
Graypelt RefugeBuy, Uncommon
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.



Illus. Philip Straub
Card #118
Jwar Isle RefugeBuy, Uncommon
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.



Illus. Cyril Van Der Haegen
Card #120
Kazandu RefugeBuy, Uncommon
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.



Illus. Franz Vohwinkel
Card #121
Khalni GardenBuy, Common
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.



Illus. Ryan Pancoast
Card #122
Krosan VergeBuy, Uncommon
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.



Illus. Tony Szczudlo
Card #123
Rupture SpireBuy, Common
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.



Illus. Jaime Jones
Card #124
Selesnya SanctuaryBuy, Common
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.



Illus. John Avon
Card #125
Shimmering GrottoBuy, Common
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."
-Hildin, priest of Avacyn

Illus. Cliff Childs
Card #126
Skarrg, the Rage PitsBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
-Ghut Rak, Gruul guildmage

Illus. Martina Pilcerova
Card #127
Tainted IsleBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.



Illus. Alan Pollack
Card #128
Terramorphic ExpanseBuy, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.



Illus. Dan Scott
Card #129
Vitu-Ghazi, the City-TreeBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Illus. Martina Pilcerova
Card #130
Vivid CreekBuy, Uncommon
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.



Illus. Fred Fields
Card #131
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. Vincent Proce
Card #135
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. John Avon
Card #135
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. John Avon
Card #135
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. Veronique Meignaud
Card #135
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Jung Park
Card #135
IslandBuy, Unknown
Basic Land - Island
U



Illus. Martina Pilcerova
Card #140
IslandBuy, Unknown
Basic Land - Island
U



Illus. Martina Pilcerova
Card #140
IslandBuy, Unknown
Basic Land - Island
U

Illus. John Avon
Card #140
IslandBuy, Unknown
Basic Land - Island
U

Illus. Martina Pilcerova
Card #140
IslandBuy, Unknown
Basic Land - Island
U



Illus. Martina Pilcerova
Card #140
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. John Avon
Card #145
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jim Nelson
Card #145
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jim Nelson
Card #145
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jim Nelson
Card #145
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Jim Nelson
Card #145
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. John Avon
Card #149
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Aleksi Briclot
Card #149
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Veronique Meignaud
Card #149
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. D. Alexander Gregory
Card #149
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Veronique Meignaud
Card #155
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Stephen Tappin
Card #155
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Pat Lee
Card #155
ForestBuy, Unknown
Basic Land - Forest
G



Illus. John Avon
Card #155
ForestBuy, Unknown
Basic Land - Forest
G



Illus. John Avon
Card #155
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Vincent Proce
Card #155
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