Magic 2014 Spoiler (249 cards)

Accorder's ShieldBuy, 0, Uncommon
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Illus. Alan Pollack
Bubbling CauldronBuy, 2, Uncommon
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.



Illus. Eric Deschamps
Darksteel ForgeBuy, 9, Mythic
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"It is as if this world has been expecting our blessings." - Elesh Norn, Grand Cenobite
Illus. Martina Pilcerova
Darksteel IngotBuy, 3, Uncommon
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
{T}: Add one mana of any color to your mana pool.



Illus. Martina Pilcerova
Door of DestiniesBuy, 4, Rare
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.



Illus. Larry MacDougall
Elixir of ImmortalityBuy, 1, Uncommon
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." - Baron Sengir
Illus. Zoltan Boros & Gabor Szikszai
Encroaching WastesBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
Illus. Noah Bradley
FireshriekerBuy, 3, Uncommon
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Christopher Moeller
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Volkan Baga
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Steven Belledin
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Jonas De Ro
ForestBuy, Unknown
Basic Land - Forest
G



Illus. Andreas Rocha
Guardian of the AgesBuy, 7, Rare
Artifact Creature - Golem [7/7]
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

"At my feet, invasions end." - Statue inscription
Illus. Ryan Pancoast
Haunted Plate MailBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)



Illus. Izzy
IslandBuy, Unknown
Basic Land - Island
U



Illus. Jonas De Ro
IslandBuy, Unknown
Basic Land - Island
U

Illus. Andreas Rocha
IslandBuy, Unknown
Basic Land - Island
U

Illus. Noah Bradley
IslandBuy, Unknown
Basic Land - Island
U



Illus. Cliff Childs
MillstoneBuy, 2, Uncommon
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Illus. Yeong-Hao Han
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Cliff Childs
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Andreas Rocha
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Jonas De Ro
MountainBuy, Unknown
Basic Land - Mountain
R



Illus. Karl Kopinski
MutavaultBuy, Rare
Land
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some worlds possess a hidden core where life's essence constantly surges.
Illus. Fred Fields
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. John Avon
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Nils Hamm
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. Jonas De Ro
PlainsBuy, Unknown
Basic Land - Plains
W



Illus. Andreas Rocha
Pyromancer's GauntletBuy, 5, Rare
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

An inferno is just a gesture away.
Illus. Christine Choi
Ratchet BombBuy, 2, Rare
Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.



Illus. Austin Hsu
Ring of Three WishesBuy, 5, Mythic
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.



Illus. Mark Winters
Rod of RuinBuy, 4, Uncommon
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.
Illus. Mark Zug
Shimmering GrottoBuy, Common
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

Untold riches await those who forsake the bustling world to search the secret, silent places.
Illus. Cliff Childs
Sliver ConstructBuy, 3, Common
Artifact Creature - Sliver Construct [2/2]
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
Illus. Mathias Kollros
Staff of the Death MagusBuy, 3, Uncommon
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.
Illus. Daniel Ljunggren
Staff of the Flame MagusBuy, 3, Uncommon
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.
Illus. Daniel Ljunggren
Staff of the Mind MagusBuy, 3, Uncommon
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.
Illus. Daniel Ljunggren
Staff of the Sun MagusBuy, 3, Uncommon
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.
Illus. Daniel Ljunggren
Staff of the Wild MagusBuy, 3, Uncommon
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.
Illus. Daniel Ljunggren
Strionic ResonatorBuy, 2, Rare
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Illus. Noah Bradley
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Andreas Rocha
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Jonas De Ro
SwampBuy, Unknown
Basic Land - Swamp
B



Illus. Jung Park
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Cliff Childs
Trading PostBuy, 4, Rare
Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.



Illus. Adam Paquette
Vial of PoisonBuy, 1, Uncommon
Artifact
{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

There are worse ways to die, but not many.
Illus. Franz Vohwinkel
Ajani's ChosenBuy, 2WW, Rare
Creature - Cat Soldier [3/3]
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."
Illus. Wayne Reynolds
Ajani, Caller of the PrideBuy, 1WW, Mythic
Planeswalker - Ajani [0]
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.



Illus. D. Alexander Gregory
Angelic AccordBuy, 3W, Uncommon
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.
Illus. Michael C. Hayes
Angelic WallBuy, 1W, Common
Creature - Wall [0/4]
Defender (This creature can't attack.)
Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside." - Tales of Ikarov the Voyager
Illus. Allen Williams
Archangel of ThuneBuy, 3WW, Mythic
Creature - Angel [3/4]
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.
Illus. James Ryman
AuramancerBuy, 2W, Common
Creature - Human Wizard [2/2]
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illus. Rebecca Guay
Banisher PriestBuy, 1WW, Uncommon
Creature - Human Cleric [2/2]
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"
Illus. Willian Murai
BlessingBuy, WW, Uncommon
Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.

"Virtue can't survive without strength." - Ardanna of the Angelic Council
Illus. Jason A. Engle
Bonescythe SliverBuy, 3W, Rare
Creature - Sliver [2/2]
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows." - Hastric, Thunian scout
Illus. Trevor Claxton
Brave the ElementsBuy, W, Uncommon
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)



Illus. Goran Josic
Capashen KnightBuy, 1W, Common
Creature - Human Knight [1/1]
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.

He protects Benalia as much with his reputation as with his force of arms.
Illus. Jasper Sandner
Celestial FlareBuy, WW, Common
Instant
Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression." - Gideon Jura
Illus. Clint Cearley
Charging GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.
Illus. Erica Yang
CongregateBuy, 3W, Uncommon
Instant
Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." - Song of All, canto 642
Illus. Mark Zug
Dawnstrike PaladinBuy, 3WW, Common
Creature - Human Knight [2/4]
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.
Illus. Tyler Jacobson
Devout InvocationBuy, 6W, Mythic
Sorcery
Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

A prayer to bring demons to their knees.
Illus. David Palumbo
Divine FavorBuy, 1W, Common
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.
Illus. Allen Williams
Fiendslayer PaladinBuy, 1WW, Rare
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.



Illus. Wesley Burt
FortifyBuy, 2W, Common
Instant
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith." - Tavalus, acolyte of Korlis
Illus. Christopher Moeller
Griffin SentinelBuy, 2W, Common
Creature - Griffin [1/3]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Illus. Warren Mahy
Hive StirringsBuy, 2W, Common
Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Illus. Maciej Kuciara
Imposing SovereignBuy, 1W, Rare
Creature - Human [2/1]
Creatures your opponents control enter the battlefield tapped.

Some are born to rule. The rest are born to bow before them.
Illus. Scott M. Fischer
IndestructibilityBuy, 3W, Rare
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

"By all means, keep trying."
Illus. Darrell Riche
Master of DiversionBuy, 2W, Common
Creature - Human Scout [2/2]
Whenever Master of Diversion attacks, tap target creature defending player controls.

Choose your battles carefully. For example, avoid the big guy.
Illus. Michael Komarck
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Path of BraveryBuy, 2W, Rare
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.



Illus. Chris Rahn
Pay No HeedBuy, W, Common
Instant
Prevent all damage a source of your choice would deal this turn.



Illus. Adam Rex
Pillarfield OxBuy, 3W, Common
Creature - Ox [2/4]
"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!" - Bruse Tarl, Goma Fada nomad
Illus. Andrew Robinson
Planar CleansingBuy, 3WWW, Rare
Sorcery
Destroy all nonland permanents.



Illus. Michael Komarck
Sentinel SliverBuy, 1W, Common
Creature - Sliver [2/2]
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Through its watchful gaze, all slivers may see.
Illus. Maciej Kuciara
Seraph of the SwordBuy, 3W, Rare
Creature - Angel [3/3]
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

"Only when my sword lies idle shall I rejoice."
Illus. Jaime Jones
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.
Illus. Greg Staples
Show of ValorBuy, 1W, Common
Instant
Target creature gets +2/+4 until end of turn.

Cowards watch. Heroes act.
Illus. Anthony Palumbo
Siege MastodonBuy, 4W, Common
Creature - Elephant [3/5]
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" - General Avitora
Illus. Matt Cavotta
SilenceBuy, W, Rare
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

"Take a quiet moment to reflect on your sins." - Cleph, Order of Redeemed Souls
Illus. Wayne Reynolds
Solemn OfferingBuy, 2W, Common
Sorcery
Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation.""The reimbursement is spiritual." - Temple signs
Illus. Sam Wood
SoulmenderBuy, W, Common
Creature - Human Cleric [1/1]
{T}: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."
Illus. James Ryman
Steelform SliverBuy, 2W, Uncommon
Creature - Sliver [2/2]
Sliver creatures you control get +0/+1.

"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this." - Sarlena, paladin of the Northern Verge
Illus. Chase Stone
Stonehorn ChanterBuy, 5W, Uncommon
Creature - Rhino Cleric [4/4]
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

With the Stonehorn, piety and power are one.
Illus. Raymond Swanland
Suntail HawkBuy, W, Common
Creature - Bird [1/1]
Flying

"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders." - Almira, falconer
Illus. Heather Hudson
Wall of SwordsBuy, 3W, Uncommon
Creature - Wall [3/5]
Defender (This creature can't attack)
Flying

"When I said we needed more swords to protect the realm, this was not quite what I had in mind." - Olander, tactician of the Northern Verge
Illus. Zoltan Boros & Gabor Szikszai
Air ServantBuy, 4U, Uncommon
Creature - Elemental [4/3]
Flying
{2}{U}: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." - Jestus Dreya, Of Elements and Eternity
Illus. Lars Grant-West
ArchaeomancerBuy, 2UU, Common
Creature - Human Wizard [1/2]
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Illus. Zoltan Boros
Armored CancrixBuy, 4U, Common
Creature - Crab [2/5]
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
Illus. Tomasz Jedruszek
CancelBuy, 1UU, Common
Instant
Counter target spell.



Illus. David Palumbo
ClaustrophobiaBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.
Illus. Ryan Pancoast
CloneBuy, 3U, Rare
Creature - Shapeshifter [0/0]
You may have Clone enter the battlefield as a copy of any creature on the battlefield.

He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
Illus. Kev Walker
Colossal WhaleBuy, 5UU, Rare
Creature - Whale [5/5]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)



Illus. Adam Paquette
Coral MerfolkBuy, 1U, Common
Creature - Merfolk [2/1]
Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.
Illus. rk post
Dismiss into DreamBuy, 6U, Rare
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

"You trust in the shadows of a breeze." - Noyan Dar, Tazeem lullmage
Illus. Sam Wolfe Connelly
DisperseBuy, 1U, Common
Instant
Return target nonland permanent to its owner's hand.

Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.
Illus. Steve Ellis
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The key to unlocking this puzzle is within you." - Doriel, mentor of Mistral Isle
Illus. Howard Lyon
DomesticationBuy, 2UU, Rare
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.



Illus. Jesper Ejsing
Elite ArcanistBuy, 3U, Rare
Creature - Human Wizard [1/1]
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.



Illus. James Zapata
Essence ScatterBuy, 1U, Common
Instant
Counter target creature spell.

"What you attempt to pull from the Æther, I can spread onto the wind." - Jace Beleren
Illus. Jon Foster
Frost BreathBuy, 2U, Common
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"I'll make ice chimes of your bones."
Illus. Mike Bierek
Galerider SliverBuy, U, Rare
Creature - Sliver [1/1]
Sliver creatures you control have flying.

Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
Illus. James Zapata
Glimpse the FutureBuy, 2U, Uncommon
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"No simple coin toss can solve this riddle. You must think and choose wisely." - Shai Fusan, archmage
Illus. Andrew Robinson
Illusionary ArmorBuy, 4U, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.



Illus. Mathias Kollros
Jace's MindseekerBuy, 4UU, Rare
Creature - Fish Illusion [4/4]
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.



Illus. Greg Staples
Jace, Memory AdeptBuy, 3UU, Mythic
Planeswalker - Jace [0]
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.



Illus. D. Alexander Gregory
Merfolk SpyBuy, U, Common
Creature - Merfolk Rogue [1/1]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.



Illus. Matt Cavotta & Richard Whitters
Messenger DrakeBuy, 3UU, Common
Creature - Drake [3/3]
Flying
When Messenger Drake dies, draw a card.

The more important the message, the larger the messenger.
Illus. Yeong-Hao Han
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Nephalia SeakiteBuy, 3U, Common
Creature - Bird [2/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying

"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." - Manfried Ulmach, Elgaud Master-at-Arms
Illus. Wayne England
OpportunityBuy, 4UU, Uncommon
Instant
Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."
Illus. Allen Williams
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion Warrior [2/2]
Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks." - Jace Beleren
Illus. Greg Staples
QuickenBuy, U, Rare
Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
Illus. Aleksi Briclot
Scroll ThiefBuy, 2U, Common
Creature - Merfolk Rogue [1/3]
Whenever Scroll Thief deals combat damage to a player, draw a card.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
Illus. Alex Horley-Orlandelli
Seacoast DrakeBuy, 1U, Common
Creature - Drake [1/3]
Flying

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
Illus. Scott Chou
Sensory DeprivationBuy, U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Illus. Steven Belledin
Spell BlastBuy, XU, Uncommon
Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

"Perhaps you could try throwing a rock? That might be better suited to your intellect."
Illus. Jaime Jones
Tidebinder MageBuy, UU, Rare
Creature - Merfolk Wizard [2/2]
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.



Illus. John Severin Brassell
Time EbbBuy, 2U, Common
Sorcery
Put target creature on top of its owner's library.

"Yesterday you were just a figment of your master's imagination. I liked you better then." - Shai Fusan, archmage
Illus. Alan Rabinowitz
Tome ScourBuy, U, Common
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

"I hope none of those were important!"
Illus. Steven Belledin
Trained CondorBuy, 2U, Common
Creature - Bird [2/1]
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

"They're smart enough to understand that war means lots of carrion." - Griv, condor rider
Illus. Alex Horley-Orlandelli
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

He was left with just enough memory to understand what he had lost.
Illus. Greg Staples
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.



Illus. Mike Bierek
Warden of Evos IsleBuy, 2U, Uncommon
Creature - Bird Wizard [2/2]
Flying
Creature spells with flying you cast cost {1} less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
Illus. Nils Hamm
Water ServantBuy, 2UU, Uncommon
Creature - Elemental [3/4]
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." - Jestus Dreya, Of Elements and Eternity
Illus. Igor Kieryluk
Windreader SphinxBuy, 5UU, Mythic
Creature - Sphinx [3/7]
Flying
Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
Illus. Min Yum
Zephyr ChargeBuy, 1U, Common
Enchantment
{1}{U}: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark." - Sun Tzu, Art of War, trans. Giles
Illus. Steve Prescott
Accursed SpiritBuy, 3B, Common
Creature - Spirit [3/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
Illus. Kev Walker
Altar's ReapBuy, 1B, Common
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.

"Don't worry, your death will be as informative as possible." - Gorghul, augur of skulls
Illus. Donato Giancola
Artificer's HexBuy, B, Uncommon
Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing." - Dack Fayden
Illus. Franz Vohwinkel
BlightcasterBuy, 3B, Uncommon
Creature - Human Wizard [2/3]
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

"Your flesh is unprepared for my gifts."
Illus. Winona Nelson
Blood BairnBuy, 2B, Common
Creature - Vampire [2/2]
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

The travelers were warned to watch out for children on the road.
Illus. Ryan Yee
Bogbrew WitchBuy, 3B, Rare
Creature - Human Wizard [1/3]
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

"The hardest thing is finding the right ingredients."
Illus. Eric Deschamps
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Corpse HaulerBuy, 1B, Common
Creature - Human Rogue [2/1]
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut." - Shelac, necromancer
Illus. Jesper Ejsing
CorruptBuy, 5B, Uncommon
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

One misstep in the swamp and the evil that sleeps beneath will rise to find you.
Illus. Dave Allsop
Dark FavorBuy, 1B, Common
Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.
Illus. Allen Williams
Dark ProphecyBuy, BBB, Rare
Enchantment
Whenever a creature you control dies, you draw a card and lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
Illus. Scott Chou
Deathgaze CockatriceBuy, 2BB, Common
Creature - Cockatrice [2/2]
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory." - Rulak, bog guide
Illus. Kev Walker
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.
Illus. Greg Staples
Doom BladeBuy, 1B, Uncommon
Instant
Destroy target nonblack creature.



Illus. Chippy
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"It hurts more if you think about it." - Hooks, Cabal torturer
Illus. Steven Belledin
Festering NewtBuy, B, Common
Creature - Salamander [1/1]
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.
Illus. Eric Deschamps
Gnawing ZombieBuy, 1B, Uncommon
Creature - Zombie [1/3]
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Illus. Greg Staples
Grim ReturnBuy, 2B, Rare
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
Illus. Seb McKinnon
Lifebane ZombieBuy, 1BB, Rare
Creature - Zombie Warrior [3/1]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.



Illus. Min Yum
Liliana of the Dark RealmsBuy, 2BB, Mythic
Planeswalker - Liliana [0]
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pool.'"



Illus. D. Alexander Gregory
Liliana's ReaverBuy, 2BB, Rare
Creature - Zombie [4/3]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.



Illus. Karl Kopinski
Liturgy of BloodBuy, 3BB, Common
Sorcery
Destroy target creature. Add {B}{B}{B} to your mana pool.

"You harbor such vast potential. It would be such a shame to let you die of old age." - Zul Ashur, lich lord
Illus. Zack Stella
Mark of the VampireBuy, 3B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." - Sorin Markov
Illus. Winona Nelson
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

"What a pity. You should have written it down." - Liliana Vess
Illus. Steve Luke
Minotaur AbominationBuy, 4BB, Common
Creature - Zombie Minotaur [4/6]
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?" - Lestin, necromancer
Illus. Karl Kopinski
NightmareBuy, 5B, Rare
Creature - Nightmare Horse [*/*]
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Vance Kovacs
Nightwing ShadeBuy, 4B, Common
Creature - Shade [2/2]
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.

"There is one hour of the night even we do not watch." - Sedva, captain of the watch
Illus. Lucas Graciano
Quag SicknessBuy, 2B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
Illus. Martina Pilcerova
Rise of the Dark RealmsBuy, 7BB, Mythic
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.

"For every living person there are generations of dead. Which realm would you rather rule?" - Liliana Vess
Illus. Michael Komarck
Sanguine BondBuy, 3BB, Rare
Enchantment
Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed." - Vradeen, vampire nocturnus
Illus. Jaime Jones
Sengir VampireBuy, 3BB, Uncommon
Creature - Vampire [4/4]
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Shadowborn ApostleBuy, B, Common
Creature - Human Cleric [1/1]
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.



Illus. Lucas Graciano
Shadowborn DemonBuy, 3BB, Mythic
Creature - Demon [5/6]
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.



Illus. Lucas Graciano
ShrivelBuy, 1B, Common
Sorcery
All creatures get -1/-1 until end of turn.

"Do not weep for the frail. Their time couldn't have been that far off." - Nathrac, plaguesower
Illus. Jung Park
Syphon SliverBuy, 2B, Rare
Creature - Sliver [2/2]
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

When the hive must feed, every appendage becomes an additional mouth.
Illus. Tyler Jacobson
Tenacious DeadBuy, B, Uncommon
Creature - Skeleton Warrior [1/1]
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
Illus. John Stanko
Undead MinotaurBuy, 2B, Common
Creature - Zombie Minotaur [2/3]
"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this." - Lestin, necromancer
Illus. Karl Kopinski
Vampire WarlordBuy, 4B, Uncommon
Creature - Vampire Warrior [4/2]
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"How can you serve me? By dying."
Illus. Wesley Burt
Vile RebirthBuy, B, Common
Instant
Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Grave robbers digging down cautiously listen for anything digging up.
Illus. Erica Yang
Wring FleshBuy, B, Common
Instant
Target creature gets -3/-1 until end of turn.

"You shouldn't be so attached to something as fragile as flesh." - Zul Ashur, lich lord
Illus. Izzy
Xathrid NecromancerBuy, 2B, Rare
Creature - Human Wizard [2/2]
Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.



Illus. Maciej Kuciara
Academy RaiderBuy, 2R, Common
Creature - Human Warrior [1/1]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.



Illus. Karl Kopinski
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison." - Sarkhan Vol
Illus. Eric Deschamps
Awaken the AncientBuy, 1RRR, Rare
Enchantment - Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.
Illus. Jaime Jones
Barrage of ExpendablesBuy, R, Uncommon
Enchantment
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Goblin generals don't distinguish between troops and ammunition.
Illus. Trevor Claxton
Battle SliverBuy, 4R, Uncommon
Creature - Sliver [3/3]
Sliver creatures you control get +2/+0.

"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?" - Hastric, Thunian scout
Illus. Slawomir Maniak
Blur SliverBuy, 2R, Common
Creature - Sliver [2/2]
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.
Illus. Daarken
Burning EarthBuy, 3R, Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

"Your world is formed from the same power that wraps my burning hand around your throat." - Shrazik, lavamancer
Illus. rk post
Canyon MinotaurBuy, 3R, Common
Creature - Minotaur Warrior [3/3]
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.""Isn't the shortest route through the canyon?""Yes.""So shouldn't we - ""No."
Illus. Steve Prescott
Chandra's OutrageBuy, 2RR, Common
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."
Illus. Christopher Moeller
Chandra's PhoenixBuy, 1RR, Rare
Creature - Phoenix [2/2]
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.



Illus. Aleksi Briclot
Chandra, PyromasterBuy, 2RR, Mythic
Planeswalker - Chandra [0]
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.



Illus. Winona Nelson
Cyclops TyrantBuy, 5R, Common
Creature - Cyclops [3/4]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.

A single eye, blinded by rage.
Illus. Zack Stella
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security." - Yon Basrel, Oran-Rief survivalist
Illus. John Avon
Dragon EggBuy, 2R, Uncommon
Creature - Dragon [0/2]
Defender (This creature can't attack.)
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.
Illus. Jack Wang
Dragon HatchlingBuy, 1R, Common
Creature - Dragon [0/1]
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." - Hurdek, Mazar mammoth trainer
Illus. David Palumbo
Flames of the FirebrandBuy, 2R, Uncommon
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"You're in luck. I brought enough to share." - Chandra Nalaar
Illus. Steve Argyle
Fleshpulper GiantBuy, 5RR, Uncommon
Creature - Giant [4/4]
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.

He doesn't hate small folk. He just likes the squishing sound they make.
Illus. Alex Horley-Orlandelli
Goblin DiplomatsBuy, 1R, Rare
Creature - Goblin [2/1]
{T}: Each creature attacks this turn if able.

When you need to convey that special kind of message.
Illus. Izzy
Goblin ShortcutterBuy, 1R, Common
Creature - Goblin Scout [2/1]
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

"I'm not running away! I'm figuring out the best routes."
Illus. Jesper Ejsing
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

A strict upgrade over the cinder hatchet.
Illus. Brian Snoddy
Lightning TalonsBuy, 2R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"The victim was either clawed to death or struck by lightning. Possibly both." - Pel Javya, Wojek investigator
Illus. Johann Bodin
Marauding MaulhornBuy, 2RR, Common
Creature - Beast [5/3]
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.



Illus. Jesper Ejsing
MindsparkerBuy, 1RR, Rare
Creature - Elemental [3/2]
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.



Illus. Wayne Reynolds
Molten BirthBuy, 1RR, Uncommon
Sorcery
Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form." - Koth of the Hammer
Illus. Jaime Jones
Ogre BattledriverBuy, 2RR, Rare
Creature - Ogre Warrior [3/3]
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.
Illus. Greg Staples
Pitchburn DevilsBuy, 4R, Common
Creature - Devil [3/3]
When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
Illus. Johann Bodin
Regathan FirecatBuy, 2R, Common
Creature - Elemental Cat [4/1]
It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.
Illus. Eric Velhagen
Scourge of ValkasBuy, 2RRR, Mythic
Creature - Dragon [4/4]
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.



Illus. Lucas Graciano
Seismic StompBuy, 1R, Common
Sorcery
Creatures without flying can't block this turn.

"It is not in me to tread lightly." - Ryda, geomancer
Illus. Chase Stone
Shiv's EmbraceBuy, 2RR, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.

When you see the world as a dragon sees it, everything looks fit to burn.
Illus. Dave Kendall
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.



Illus. Donato Giancola
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.



Illus. Jon Foster
SmeltBuy, R, Common
Instant
Destroy target artifact.

"Looks like that wasn't darksteel after all." - Koth of the Hammer
Illus. Zoltan Boros
Striking SliverBuy, R, Common
Creature - Sliver [1/1]
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

You're too busy recoiling in fear to realize that it's already hit you.
Illus. Maciej Kuciara
Thorncaster SliverBuy, 4R, Rare
Creature - Sliver [2/2]
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."

Every inch of a sliver's body is a potential claw, appendage, or projectile.
Illus. Trevor Claxton
Thunder StrikeBuy, 1R, Common
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.
Illus. Wayne Reynolds
Volcanic GeyserBuy, XRR, Uncommon
Instant
Volcanic Geyser deals X damage to target creature or player.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice." - Ryda, geomancer
Illus. Clint Cearley
Wild GuessBuy, RR, Common
Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.

No guts, no glory.
Illus. Lucas Graciano
Wild RicochetBuy, 2RR, Rare
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations." - Scriptus Fleen, flectomancer
Illus. Dan Scott
Young PyromancerBuy, 1R, Uncommon
Creature - Human Shaman [2/1]
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.

Immolation is the sincerest form of flattery.
Illus. Cynthia Sheppard
Advocate of the BeastBuy, 2G, Common
Creature - Elf Shaman [2/3]
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
Illus. Jesper Ejsing
BramblecrushBuy, 2GG, Uncommon
Sorcery
Destroy target noncreature permanent.

Nature abhors a lot of things.
Illus. Drew Baker
Briarpack AlphaBuy, 3G, Uncommon
Creature - Wolf [3/3]
Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

"One of my greatest teachers." - Garruk Wildspeaker
Illus. Daarken
Brindle BoarBuy, 2G, Common
Creature - Boar [2/2]
Sacrifice Brindle Boar: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!" - Tolar Wolfbrother, Krosan tracker
Illus. Dave Allsop
Deadly RecluseBuy, 1G, Common
Creature - Spider [1/2]
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.
Illus. Warren Mahy
Elvish MysticBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

"Life grows everywhere. My kin merely find those places where it grows strongest." - Nissa Revane
Illus. Wesley Burt
EnlargeBuy, 3GG, Uncommon
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Michael Komarck
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." - Lord Hilneth
Illus. Jaime Jones
Garruk's HordeBuy, 5GG, Rare
Creature - Beast [7/7]
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)



Illus. Steve Prescott
Garruk, Caller of BeastsBuy, 4GG, Mythic
Planeswalker - Garruk [0]
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."



Illus. Karl Kopinski
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.



Illus. Matt Cavotta
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

"It has a quickness about it that seems unnatural for its large size, yet its hunger is about right." - Endril, Kalonian naturalist
Illus. Randy Gallegos
Gladecover ScoutBuy, G, Common
Creature - Elf Scout [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
Illus. Allen Williams
Groundshaker SliverBuy, 6G, Common
Creature - Sliver [5/5]
Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Chase Stone
Howl of the Night PackBuy, 6G, Uncommon
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Illus. Lars Grant-West
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.
Illus. Raoul Vitale
Into the WildsBuy, 3G, Rare
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest." - Mul Daya proverb
Illus. Veronique Meignaud
Kalonian HydraBuy, 3GG, Mythic
Creature - Hydra [0/0]
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.
Illus. Chris Rahn
Kalonian TuskerBuy, GG, Uncommon
Creature - Beast [3/3]
"And all this time I thought we were tracking it." - Juruk, Kalonian tracker
Illus. Svetlin Velinov
Lay of the LandBuy, G, Common
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Victory favors neither the righteous nor the wicked. It favors the prepared.
Illus. Chuck Lukacs
Manaweft SliverBuy, 1G, Uncommon
Creature - Sliver [1/1]
Sliver creatures you control have "{T}: Add one mana of any color to your mana pool."

"I see in their interconnectedness a strange embodiment of the natural order." - Dionus, elvish archdruid
Illus. Trevor Claxton
Megantic SliverBuy, 5G, Rare
Creature - Sliver [3/3]
Sliver creatures you control get +3/+3.

Even the thrums, the lowliest of slivers, become deadly in its presence.
Illus. Ryan Barger
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." - Garruk Wildspeaker
Illus. Tim Hildebrandt
Oath of the Ancient WoodBuy, 2G, Rare
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

"Some gaze upon the forest and see trees. I see true power."
Illus. Dan Scott
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind." - Dejara, Giltwood druid
Illus. Pete Venters
Predatory SliverBuy, 1G, Common
Creature - Sliver [1/1]
Sliver creatures you control get +1/+1.

No matter how much the slivers change, their collective might remains.
Illus. Mathias Kollros
Primeval BountyBuy, 5G, Mythic
Enchantment
Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.



Illus. Christine Choi
Ranger's GuileBuy, G, Common
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight." - Garruk Wildspeaker
Illus. Steve Prescott
RootwallaBuy, 2G, Common
Creature - Lizard [2/2]
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

They make terrible pets . . . unless you don't like your other pets.
Illus. Roger Raupp
Rumbling BalothBuy, 2GG, Common
Creature - Beast [4/4]
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
Illus. Jesper Ejsing
Savage SummoningBuy, G, Rare
Instant
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.



Illus. Johann Bodin
Scavenging OozeBuy, 1G, Rare
Creature - Ooze [2/2]
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.
Illus. Austin Hsu
SporemoundBuy, 3GG, Common
Creature - Fungus [3/3]
Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." - Hadi Kasten, Calla Dale naturalist
Illus. Svetlin Velinov
TrollhideBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Illus. Steven Belledin
Vastwood HydraBuy, XGG, Rare
Creature - Hydra [0/0]
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.



Illus. Slawomir Maniak
Verdant HavenBuy, 2G, Common
Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).



Illus. Daniel Ljunggren
Voracious WurmBuy, 1G, Uncommon
Creature - Wurm [2/2]
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
Illus. Igor Kieryluk
WindstormBuy, XG, Uncommon
Instant
Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies." - Dionus, elvish archdruid
Illus. Rob Alexander
WitchstalkerBuy, 1GG, Rare
Creature - Wolf [3/3]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.



Illus. Christopher Moeller
Woodborn BehemothBuy, 3GG, Uncommon
Creature - Elemental [4/4]
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)



Illus. Matt Stewart
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