Recently Posted Combos

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Krark Displaced Battlesphere
Krark-Clan Ironworks Buy + Myr Battlesphere Buy + Eldrazi Displacer Buy
Step 1: Play Myr Battlesphere Buy
Step 2: Sac 2 tokens with Krark-Clan Ironworks Buy and get {4}
Step 3: pay {3} for Eldrazi Displacer Buy to bounce battlesphere.
step 4: go to Step 2.

Add in Time Sieve Buy and you get infinite turns, mana, tokens, and damage.
(Submitted by AkazilliaDenaro)  Card/Deck Synergy  Rating:(0)   
Not today, thank you!
Solemnity Buy + Delaying Shield Buy
This is similar to using Phyrexian Unlife Buy, but in contrast to that combo you don't die as soon as someone uses a Disenchant Buy.
And yes, that means you can put these three cards in a deck and any two of them will prevent you from losing due to life loss...Happy
(Submitted by FastJack)   Rating:(0)   
Depth Solemnity
Solemnity Buy + Dark Depths Buy
You can have Marit Lage immediately if you already have Solemnity in play when Dark Depths enter the battelfield.

Hope not a repost.
(Submitted by Beppolz)   Rating:(1)   
Potentially infinite Attacks
Neheb, the Eternal Buy + Aggravated Assault Buy
Deal 5 damage and get the mana to power the aggravated assault. Attack again to gain more mana in the next post combat phase. Repeat!
(Submitted by catnrice)   Rating:(2)   
Locust Swarm
The Locust God Buy + Beck Buy
A few options works work this without you drawing yourself to death.
this is just one. dire undercurrent is another.
(Submitted by catnrice)   Rating:(1)   
Find another way to win buddy
Phyrexian Unlife Buy + Solemnity Buy
Pretty self-explanatory.
(Submitted by Raven325)   Rating:(1)   
Good Rootwalla
Greater Good Buy + Basking Rootwalla Buy + Enduring Renewal Buy
Sac Roootwalla (it comes in your hands) draw one card and discard 3, play Rootwalla again...close with Sphinx Tutelage for example
(Submitted by Beppolz)  Card/Deck Synergy  Rating:(1)   
A Growing Army
Master Biomancer Buy + Followed Footsteps Buy + Paradox Haze Buy
Place Followed Footsteps on Master Biomancer and each new one that comes into play with get bigger and bigger based on the number of biomancers in play. Throw in Paradox Haze to pump them out even faster. It'll start getting crazy in just a couple turns. Not to mention any other creature you bring into play with get ridiculously big.
(Submitted by Raven325)  Card/Deck Synergy  Rating:(0)   
Too Easy
Forgotten Ancient Buy + Goblin Razerunners Buy
Let the counters roll in and the damage roll out.
(Submitted by Raven325)  Card/Deck Synergy  Rating:(0)   
Access Denied
Decree of Silence Buy + Solemnity Buy
Expensive, but a win if both hit the board and there are plenty of ways to sneak it in or ramp to it. The decree never gets depletion counters and therefore will permanently counter all spells played by all opponents f0or the remainder of the game. If they can't win with lands, or what they already have (and you are playing wrath colors), it's a lockout.
(Submitted by Psychomagi)   Rating:(1)   

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