Essential Magic  >  Decks  >  hecatomb

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Ratings Posted By Date Posted
Playability
Synergy
Originality
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Dimir_Borgir   1/25/2006 8:46:01 PM
thats interesting... i've never seen hectacomb before. I like the idea of the regenerators and such to protect urself... and gravepact i c if stuff goes wrong.. grave pact is fun with skull clamp and weenie creatures

Last Modified: 1/25/2006 8:47:12 PM     


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Faulk_Wulf   2/2/2006 8:53:00 AM
At first I was going to say to add a bunch of creatures with effects that trigger when they entered the graveyard, and then I realized that your deck didn't need that.

I have never seen Affiniy in black before. I think this is a very cool deck idea. I really can't think of any additional cards at the moment.

Thanks for the rate.

Last Modified: 2/2/2006 8:54:20 AM     


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Grenade   2/15/2006 1:17:00 PM
Decf looks good. Also try cutting to 60 cards if possible. Nice deck. 5 stars for origionality, 4 stars overall. Cool

Last Modified: 2/15/2006 1:19:49 PM     


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Poopsie MacGee   2/15/2006 9:25:25 PM
this is a nice deck but i think you should add some cabal therapy for some control thanks for the rate

Last Modified: 2/15/2006 9:26:07 PM     


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Dragon Oracle   7/6/2006 9:45:19 PM
nice...can't think of any changes you should make at the moment.

Last Modified: 7/6/2006 9:46:27 PM     


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fishfood   7/14/2006 1:03:40 PM
great Synergy! very original. The interactions in this deck are great. I dont have any cardhelp or anything just a "good job" and "great build". thanks for the rate.

Last Modified: 7/14/2006 1:07:15 PM     


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hypaflight   7/14/2006 3:31:44 PM
nice deck man. maybe add a couple of golems and the confidant to speed it up a bit. id suggest an ensnaring bridge for defense too. damn man this deck is way original. nice job. rate back mu nephilim deck, thanks.

Last Modified: 7/14/2006 3:33:38 PM     


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glenntjeuh   7/18/2006 2:34:06 AM
good deck m8!

Last Modified: 7/18/2006 2:34:20 AM     


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Maanya13   7/27/2006 4:05:04 AM
One thing: original, super original. I know its not a big deal or anything, but it a personal peeve of mine, please change your deck from standard! Okay, now that that is out of the way, on to possible suggestions for you to use and test play. I would say take out the following:

Moriok Rigger
Dross Golem
Energy Chamber
Magma Mine
Soldevi Sentry
Terror

and possibly(pending on how much they really help):

Pithing Needle
Tanglebloom

Now, in place of terror if you still want creature destruction, why not use Diabolic Edict Buys?

Possibly put in:

A couple of more lands for hecatomb
Bubbling Muck Buy for consume spirit
Bottled Cloister Buy for more draw, or up Bob
Up other key cards.

These are just possible suggestions, so take them as you see fit.

Last Modified: 7/27/2006 4:18:47 AM     


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hol0015   7/28/2006 4:53:08 AM
Thanx very much lobsterzzz for rating my Dragon deck. I reckon hetacomb is a great card and I love building decks based around single cards. Because you should only have one Hetacomb out at a time I reckon it would be more efficient if you took 2 of them out and replaced them with one of my ol' favourites Diabolic Intent Buy. Diabolic Intent is very useful as this deck runs stacks of cheap creatures to sacrifice. If you rate my Zur The Enchanter Deck or my B/R Walls Deck I promise to rate another one of your decks with deep thought and advice. Keep up the great work!

Last Modified: 7/28/2006 4:59:48 AM     


Playability
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dewey   8/3/2006 7:22:55 PM
I like the interactions and the originality but I always like to see consistensy and you have a lot of one ofs I know you have tutors but Dark confidant I think should be a four of to ensure greater consistensy.

Last Modified: 8/3/2006 7:24:31 PM     


Playability
Synergy
Originality
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Sky5hit   9/13/2006 4:06:03 AM
There seems to be very few win conditions...your oponesnt might slow down the pace of the game and just build up for soemthing large. i can't think of a solution right now but wouldn't this deck do really back against a burn deck?

Last Modified: 9/13/2006 4:07:41 AM     



The comments and opinions expressed here are those of Essential Magic users and do not necessarily reflect the opinion of Essential Magic itself. Essential Magic cannot be held liable for physical or emotional damage or losses caused by any of the comments expressed in these open forums.
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