Essential Magic  >  Decks  >  Cycling Eggs (do not rate)

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Ratings Posted By Date Posted
Playability
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WiZe   8/1/2002 6:28:42 PM
nice.............

Last Modified: 8/1/2002 6:30:51 PM     


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smog   8/4/2002 6:40:13 PM
I absolutely love this deck. Sooooo much.

Last Modified: 8/4/2002 6:40:39 PM     


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Genocide Heart   8/5/2002 1:20:15 PM
Nifty, I love weird combo decks.

Last Modified: 8/5/2002 1:20:56 PM     


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Yitao5   8/5/2002 9:09:02 PM
Wow i love this deck. I think 2 Urza's Rage is better since the 10 damage can't be prevented, so counter cant do anything. Please Rate my black and white deck.

Last Modified: 8/5/2002 9:10:29 PM     


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ithelog   8/6/2002 8:30:15 AM
Urza's Rage Buy cannot do for two reasons.

First, there is not enough mana. The deck runs on very tight mana margin which means that maixumim damage it currently can do is 24 points. 2 Ursa's Rage in place of one Torch cost effectively 5 more to play in comparison, which means that I should be able to deal 25 damage with Torch to be able to swap the Rages in. Also, to set up the situation where Lion's Eyes could be cashed would cost one use of Rack more and thus I would need one extra mana AND I would not be able to use Rack to get Recycle in play, which breaks a lot, especially as I would need to rack the Rage out of hand before initial Lion's Eye cashing.

Second reason is the vulnerability. The spare Torch is not in the deck for pure fun. During the game there is 3 situations where I may lose the game if Torch is in wrong place. I could ignore one of these, if I have back up Torch in deck. First situation is tutor + lion + recycle start, in which I have to discard my hand. Second, is after Recycle is in play and my manapool is empty. I drop what I can till I get either Vault or Lion. If I get Lion, I have to fire it immediately or wait for vault. I prefer fireing if I don't have any vitals in hand. The last point comes when deck reaches the end. The chance is that Torch is about last card. If Rack is too, I'm screwed.

Last Modified: 8/7/2002 10:08:14 AM     


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stevie202   8/7/2002 8:08:12 AM
good use of the eggs (i never thought there was one) the only big problem i am seeing is that you have to be horibbly lucky to draw one of the 8 land you have in here. if you can afford them, mishara's workshops would help you out a great deal.

Last Modified: 8/7/2002 8:12:50 AM     


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ithelog   8/7/2002 8:24:22 AM
Amount of 8 land has nothing to do with luck. It means that in avegare (within even distribution theory) I would draw in opening hand (7*Cool/60=0.93 lands. In practice it means that the likehood for me not to draw a land is still small. Usually one or two mulligans is enough. The deck is designed to work with one land, so there is no problem there. The Mishra's Workshop Buy can not do, because I need mana for Egg activation on early turns from the land. The deck works only if number of eggs and Chromatic Spheres (=24) times 2 plus other one or zero cost artifacts is atleast the deck size. The Mindstone is one trick around this as it can pay back the extra mana it needs.

Early versions of this deck had more land in it. With this many Eggs 14 land is absolutely maximum sensible amount of land in 60 card deck simply because the Eggs let you draw that much cards even without Helm or Recycle. For the same reason the combo needed in this deck usually is drawn early. Let's assume sucky start with no tutors, no extra mana and no combo parts and only one land. So, what you get? There is about nothing else but eggs, so first turn you drop two, second turn you cash two and drop two more. Third turn you cash those 2. Now you have 2 mana available and in total you have drawn 13 cards, which means that in average you should have about all the cards you need, including second land to drop. It is possible to screw the start up by cashing out all green and white mana eggs and ofcause opponent may do something, but appart from that you should be able to get the deck rolling.

About early versions then. I had green mana producing duals and used some Land Grant Buy as free cards. Also, I was packed up with Summer Bloom Buys, so that I could replace lands with Recycle Buy and get more mana, but that strategy didn't work very well. The deck depended too much on green and basicly had to waste one turn by playing one mana producing lands in the start. Also, the deck didn't total enough mana to Torch opponent, so it needed to win in another way. All this caused to run out of space in the deck. For a while there was only three way the game could end. 1) I could lock myself with Recycle in play and nothing to play 2) I could deck myself and 3) I could chose to kill myself to manaburn in attempt to avoid the faith 1) or 2). That was fun, but not very engouraging. As the deck is now, all these are still possible, but not that likely any more. In exchange there has become fourth way to lose and that is lack of mana. As I said earlier, deck can deal 24 points damage. I don't know where exactly the limit comes, but I havn't been able to do more and when I have been able to do less, I could have pointed out why.

Last Modified: 8/7/2002 10:06:22 AM     


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Yitao5   8/11/2002 5:58:20 AM
wow, reading your responses, i can see you know quit alot about the ways of magic. Thanks for rating my B&W deck so crappy cause i wont waste my money making it. Please publicise ur egg deck more often so i can see wut otehrs think.
Plz Rate my Cave Counter Deck because im deciding to make either ur egg or my cave deck. thnx

Last Modified: 8/11/2002 6:01:05 AM     


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Darker_Urza   8/26/2002 7:06:53 AM
If this deck can run off of so little mana why wouldn you put a mana web in so that when you opponens tap there land mana burn kicks in.
And also this deck is one really kick @$$ deck, now my question is do you use this deck in tournaments? Can you please rate my black deck you should be able to find it quick using my name in the search engine.
My deck usually wins and i would really appreaciate it if you could give some card suggestions in it. thanks and sweet deck

Last Modified: 8/26/2002 7:10:31 AM     


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ithelog   9/2/2002 7:23:24 AM
The reason this deck can run with so few lands is the fact that the deck has well balanced card structure. The structure is vital for this deck design. Cards like mana web could not do simply because there is no space. After I have set up the basic structure of the deck there is like two cards worth space for kill.

No, I have not used this deck in tournaments. It is not tournament legal. This deck is primarly fun deck and althogh it can kill fast it can also be killed fast becuse of the Helm of Awakening Buy. Even if I could use this in tournament, it would propably not survive because it is rather easy to break with tournament level deck. Any discard, counter or non-creature card removal used on turn 2 would stall this deck much.

Shortly put, this is fun deck that beats the guts out of beginner decks, but is definitely not a tournament level deck.

Last Modified: 9/2/2002 7:32:28 AM     


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glitch27   9/18/2002 8:46:15 PM
wow, an origional idea for a deck, i haven't seen one in a long time.

i like the use of the eggs (here i thought it's only use is as a filter and card draw)


(you're very good at what you do, i'd apprecieate your help with my red/green deck)

Last Modified: 9/18/2002 8:49:57 PM     


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mtbrocket   10/19/2002 1:10:30 AM
Forget all those critics. This deck rocks! I would give you a six for Originality.

Rate my Combo Matrix fun deck

Last Modified: 10/19/2002 1:12:40 AM     


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smog   5/5/2003 2:21:15 PM
oh, just want to mention that i proxied this deck of em.com about 8 or 9 months ago and it was just amazing.

Last Modified: 5/5/2003 2:21:56 PM     


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mediocretapioca   7/4/2003 2:28:15 AM
SHAZBOT! that is one amazing deck... it's synergy alone deserves a 10 out of five stars. i play tested it on apprentice, and it took me a little while to figure out how to use it,but once i got it man it was sweet. my only dilemma as you mentioned earlier, was the fact i often mana burned myself... just outta curiousity what is this things win loose ratio?

Last Modified: 7/4/2003 2:34:08 AM     


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ithelog   6/8/2004 8:20:28 AM
Win lose ratio of this deck depends highly on what opponent plays. If opponent play some deck that has no counter power, hand distrubtion, land distrubtion or any other reasonable game distraction, then the win rate is amasingly close to 100%. The down side is that basicly nobody plays such deck. Even combo decks usually has something to stop opponent for a while before combo goes off.

On the other hand, if opponent plays any distraction, it usually takes from him about one to three games to learn how to kill this deck, which means that if he uses mulligan, the win rate is quite close to 0%.

I recommend you to try play proxy of this deck. Not because it is amazing (which I think it is), but because playing it teaches you quite a lot about the MtG, both about constructing decks and about how to play them and especially how to play against them. Also, if you understand this deck, you propably also learn to evaluate creatures from a bit different perspective.

I have now already sold all my cards and I can say that this deck was clearly in the top five list of most fun decks to play I ever made.

Last Modified: 6/8/2004 8:36:07 AM     



The comments and opinions expressed here are those of Essential Magic users and do not necessarily reflect the opinion of Essential Magic itself. Essential Magic cannot be held liable for physical or emotional damage or losses caused by any of the comments expressed in these open forums.
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