Essential Magic  >  Decks  >  Test of Opponent's Patience

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Ratings Posted By Date Posted
Playability
Synergy
Originality
Overall
SenorRico   7/8/2007 3:53:13 AM
gaining life is always cool...it just gets boring after a while

plz r8

Last Modified: 7/8/2007 3:54:50 AM     


Playability
Synergy
Originality
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KitsuneBlademaster   7/8/2007 2:11:17 PM
how about Heroes Remembered Buy?

Last Modified: 7/8/2007 2:11:37 PM     


Playability
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Roderic_Cliche   7/18/2007 2:07:14 AM
Ok! I told you I'd rate your stuff, so here I go. Happy

First thing's first, the deck can use a little more in the way of damage dealing, just in case. That, or a couple Isochron Scepters. :D For the former, I might suggest cutting the Walls of Hope and the Wurm's Tooth in favor of 4 Mourning Thrulls. They can be dropped for 1W (they would fit the deck and are only slightly more expensive than the Walls), fly, and gain life on dealing damage. You might consider swapping out the 2 Healing Leaves for 2 last Swords (I have a couple extras presently; talk to me Friday) for more creature control/stall while you wait on Test. It's generally better to get rid of the creature pounding your face than to stall it for a single turn, if you can.

Constant Mists would be nice if you could get them. If I recall, they're the Fogs with Buyback. Barring that, I *believe* Moment's Peace had Flashback? Double use out of your cards is always good.

Finally, you might want to go Enlightened Tutor over Reclaim. It would get you to your Lifegifts, Tests, or even a Bottle Gnomes if you needed such at the time. Again, I have a spare somewhere, I believe, if you're interested.

Talk to me in person; we can make this stick. Right now, it's good--it's beaten me a couple times or more already--but you can really maximize its potential with a few subtle tweaks.

Oh, and one last thing about creatures: you might be better served cutting the Children of Korlis and adding 2 Raise the Alarm. (Again, see me!) Two soldiers for two mana means 2 life per Soul/Essence Warden on the field at a whack. Good for stalling, and a quick upswing in life.

Last Modified: 7/18/2007 2:17:31 AM     


Playability
Synergy
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graines   1/8/2008 2:00:45 AM
Looks good and very fun, except:
1. Opponents will ruin your day with card removal or countermagic, like Jester's Cap Buy and Quash Buy, as folks are wont to do to a combo deck based around one card.
2. Run 3 more Isochron Scepters. You've got the instants to make it worth while, plus:
3. Run 4 Heroes' Reunion Buy. Put this on a stick and you're golden. Ditch the Angel Feather and Wurm's Tooth for fit these.

And good lord, why 4 gorram bottle gnomes and only 3 of your win cards, Test of Endurance?

lastly, why not throw in one Heroes Remembered Buy, just for giggles?
please rate back.

Last Modified: 1/8/2008 2:30:14 AM     


Playability
Synergy
Originality
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mmarco   7/12/2008 4:56:05 PM
nice deck. i would use Souls of the Faultless Buy over wall of hope...its slightly more mana costly but it provides a way to gain life and deal damage to your opponent, plus its toughness is 4 not 3. all in all well done. Happy

Last Modified: 7/12/2008 4:57:48 PM     


Playability
Synergy
Originality
Overall
mmarco   7/12/2008 4:58:21 PM
o sorry just realized ur running green not black so ya nevermind lol still a good card though :P
if you get a chance rate one of my decks thanx!

Last Modified: 7/12/2008 5:00:00 PM     



The comments and opinions expressed here are those of Essential Magic users and do not necessarily reflect the opinion of Essential Magic itself. Essential Magic cannot be held liable for physical or emotional damage or losses caused by any of the comments expressed in these open forums.
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