Site Maintenance Warning
We are currently wrapping up the loading process for new sets please do not edit/add to collections or decks. ETA Midnight 7/12

Essential Magic  >  Decks  >  Back to Hand!

15 matching items were found.    Currently Viewing

Ratings Posted By Date Posted
Playability
Synergy
Originality
Overall
Raven1290   11/13/2002 11:46:35 AM
nice deck, but throw in 4 shadowmage infiltrators for extra card drawing.
please rate my deck, The Hole
thanks and good luck

Last Modified: 11/13/2002 11:47:21 AM     


Playability
Synergy
Originality
Overall
Toots   11/13/2002 12:58:39 PM
Shadowmage Infiltrator would be nice, but 4 of them costs twice as much as the entire deck does now Happy Merfolk Traders might be a nice substitute, or a merfolk looter.

Last Modified: 11/13/2002 12:58:56 PM     


Playability
Synergy
Originality
Overall
joestcool420   5/9/2003 11:25:17 AM
um ur sideboard cant be les than 15 cards unless it has none

Last Modified: 5/9/2003 11:26:04 AM     


Playability
Synergy
Originality
Overall
rdk   6/28/2003 3:13:57 PM
Put that damn Thran Quarry of yours in already ;)

Last Modified: 6/28/2003 3:15:00 PM     


Playability
Synergy
Originality
Overall
ithelog   9/1/2003 10:19:10 AM
This seams a deck you actually have built. Be proud of it. How ever, considering the deck in its type it falls short a big time. Thus, in further rating I consider this deck as casual deck.

Try inclusion of some Living Death Buy. it might require some studing of tournament rules to take full use of it, but in any case it would be a hit. Also, inclusion of some Dark Rituals (preferable 1 + amount of Living Deaths) would not hurt. If you are wondering how your creatures would hit the grave, don't worry. If they don't get there, you win anyway and if your opponent wastes cards to get them there Living Death still wins the game for you. Rituals are good on their own, but supports the Living Death nicely.

I play *much* different kind of decks so I cannot really hint you much more.

Look at my "Gone with the tint" deck and rate it. I'm old school player and I might have missed some of the newer cards that would fit into the deck.

Last Modified: 9/1/2003 10:29:43 AM     


Playability
Synergy
Originality
Overall
MagicianMagic   11/7/2003 2:15:19 PM
Cool deck!!!

Last Modified: 11/7/2003 2:15:43 PM     


Playability
Synergy
Originality
Overall
el_mago8   11/28/2003 6:39:42 PM
Nice deck!!I like the mechanic. You can update it with Crystal Shard.

Last Modified: 11/28/2003 6:40:48 PM     


Playability
Synergy
Originality
Overall
Flame   12/10/2003 12:21:41 PM
well i didnt rly get teh point of teh deck, flyers???
and what do u do agains mutalate....
i think its an ok deck and u can improve it.
overall nice deck

Last Modified: 12/10/2003 12:22:39 PM     


Playability
Synergy
Originality
Overall
JuggaloBean   6/4/2004 12:33:59 PM
since it type one i have a few older skool suggestions, deffinately get ur hands on 4 equilibrium and 4 shrieking drakes, that combo it great, it end up like this " U1 return target creatue to its owners hand"

Last Modified: 6/4/2004 12:35:23 PM     


Playability
Synergy
Originality
Overall
DusK   8/14/2004 10:16:09 PM
quite nice deck but i would add necrataal for creature killing and angel of mercy for live gaining
( works good with cavernn harpys ability) but i guess u need a silver drake for that


pls rate my deck !n Flame$

Last Modified: 8/14/2004 10:19:35 PM     


Playability
Synergy
Originality
Overall
rdk   10/13/2004 9:49:41 PM
Find a way to stuff in some Meddling Mage Buys Happy

Last Modified: 10/13/2004 9:50:08 PM     


Playability
Synergy
Originality
Overall
Mr.Platinum   3/10/2005 2:45:10 PM
has the potential to over welm your opponent, i like it, so i'll rate it.

Last Modified: 3/10/2005 2:45:50 PM     


Playability
Synergy
Originality
Overall
02simon   3/10/2005 4:31:20 PM
Really original, very cool! I would say make the most of your discarding ability and put in 2 or 3 Megrim. Also, add Necrogen Spellbomb, since you can make them discard as an instant ability, and also keep the option of saccing it to draw a card. It costs only one, so its even better!

Aside from that (most of this stuff is expensive, unfortunately), I would say put in some counter (Counterspell, Undermine, Force of Will), mana accel (Lotus Petal, Sol Ring, Dark Ritual), flexible searching type cards (Lim-Duls Vault, Diabolic Vision, Demonic Tutor, Vampiric Tutor, Spy Network) and then basic pimping (Underground Sea, City of Brass, Underground River, and any of the P9 [lol])

Finally, since you are already running a bit of White, go with Glorious Anthem to speed up a creature rush win.

Please rate my Jinxed Choker deck?

Last Modified: 3/10/2005 4:37:16 PM     


Playability
Synergy
Originality
Overall
Yami   3/10/2005 9:48:27 PM
looks like a fun deck
the aether vial looks well used in here.
no suggestions...
please rate my deck, heart of darkness

Last Modified: 3/10/2005 9:49:31 PM     


Playability
Synergy
Originality
Overall
Rewind   7/25/2005 8:54:12 PM
i love the idea, never even thought to make a deck wrapped around creatures with that ability, i love it. If you added the one spell that allows you to cast free creatures, they are screwed. I think its Aluren Buy idk how you'd play it though

Plz rate my Water Burn V2

Last Modified: 7/25/2005 8:56:33 PM     



The comments and opinions expressed here are those of Essential Magic users and do not necessarily reflect the opinion of Essential Magic itself. Essential Magic cannot be held liable for physical or emotional damage or losses caused by any of the comments expressed in these open forums.
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search