How it Works
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NOTE: Deck just had a face lift!
This is one of my Fave decks that I have built. It's a deck that can be used in multiplayer and single. My friends hate playing against it! I think it follows a beautiful manacurve. Not sure what to do about a sideboard so please feel free to leave a comment or two. Remember it's a deck just for fun and enjoying the game. Let me tell you a little on how it runs, It's based around Braids, Cabal Minion Buyand Grave Pact Buy. The bases of the deck is black control. Early game you got some smaller guys you can lay down. Will-o'-the-Wisp Buy is an early and effective blocker. Carrion Feeder Buy is another turn one creature that serves a purpose later on in the game. Nether Traitor Buy is an effective turn two creature with haste and the ability to come back from the grave yard again and again. Also with the Dark Ritual Buy's you can have access to many turn one start ups like Guul Draz Assassin Buy and Nether Traitor Buy on the same turn. Guul Draz Assassin Buy is a new edition to the deck. A very awesome one drop with the ability to level up. Toyed with Royal Assassin Buy for a while but it just couldn't get around the whole wait for them to attack or indestructible. Where the Guul Draz Assassin Buy can by pass that by giving the creature negs rather then destroy effect. Also new to the line up is Pawn of Ulamog Buy, When I saw this card I knew it was a must. I mean the whole point of this deck is to sac creatures, including your own. So what not get a token when one of your creatures die. And with the Nether Traitor Buy you can pretty much just start stacking tokens up. Then last but not least is the Hypnotic Specter Buy, playing this turn one off a ritual always seems to spell trouble no matter what. Some of my best hands I've played has looked like this.
Turn 1. Swamp, Will-o'-the-Wisp Buy
Turn 2. Swamp, Skullclamp Buy, followed by Carrion Feeder Buy.
Turn 3 Dark Ritual Buy Braids, Cabal Minion Buy.
After that it's pretty much down hill through either drawings cards or forcing them to sac.
Turn 1. Swamp, and what ever in your hand for one
Turn 2. Swamp, Dark Ritual Buy Braids 2nd turn.
This normally sucks for them really bad, typically they sac the first land, and sometimes you can get lucky and they will have Nada for others off the bat. Then you sac the one drop creature and play another land and another creature on turn three.
Turn 1. Swamp, Dark Ritual Buy and Hypnotic Specter Buy. If they don't have any removal on turn one they are gonna be hurting.
If I see two dark's and a braids in my hand, I will play a first turn Braids if they went before me.
Turn 1. Dark Ritual Buy, Dark Ritual Buy, Braids.
goes to their turn they sac the land and hates you
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