Essential Magic  >  Decks  >  1.5 Doomsday Tendrils (UR8 IR8)

1.5 Doomsday Tendrils (UR8 IR8), by Poopcorn29      (60 cards)

 
Deck Info
Created: 9/12/2004
Updated: 9/26/2004
Colors: Colorless Blue Black

Intended Format: Vintage
Vintage: Not Legal
Block: Not Legal
Standard: Not Legal
Extended: Not Legal
MTGO Open: Not Legal
MTGO Vinta: Not Legal
MTGO Exten: Not Legal
MTGO Stand: Not Legal
MTGO Block: Not Legal
Legacy: Not Legal
Modern: Not Legal

Deck Cost: $859.83*
Sideboard: $11.05*
Total Cost: $870.88*

Average Ratings
Playability
Synergy
Originality
Overall
Deck Tools
Spells
4 View Picture Brainstorm Buy
4 View Picture Dark Ritual Buy
4 View Picture Doomsday Buy
4 View Picture Force of Will Buy
1 View Picture Intuition Buy
3 View Picture Lim-Dul's Vault Buy
3 View Picture Mystical Tutor Buy
1 View Picture Tendrils of Agony Buy


Enchantments
4 View Picture Future Sight Buy


Artifacts
4 View Picture Chrome Mox Buy
4 View Picture Lion's Eye Diamond Buy
4 View Picture Lotus Petal Buy


Lands
4 View Picture Island (1) Buy
4 View Picture Polluted Delta Buy
4 View Picture Swamp (1) Buy
4 View Picture Underground River Buy
4 View Picture Underground Sea Buy

 
Sideboard     (15 cards)
3 View Picture Cabal Therapy Buy
4 View Picture Duress Buy
1 View Picture Ebony Charm Buy
3 View Picture Flash Counter Buy
3 View Picture Chill Buy
1 View Picture Grinding Station Buy

What's a Sideboard?


How it Works

This deck was inspired by eddyspagetti33's combo.

Basically just use all the card drawing to get Future Sight into play, then Doomsday for 2 Lion's Eye Diamonds, Lotus Petal, Tendrils, and another Doomsday. Once you play the Diamonds you'll be able to Tendrils for at least 8 with 4 of the 7 mana, then use the other 3 to Doomsday again for the same cards. Rinse, repeat. You won't ever run out of life, unless they blast you with direct damage after the first Doomsday. The great thing about Doomsday, is if you have one of the combo pieces in your hand already, say, 2 Doomsdays, you can just leave it out of the 5 and fetch Future Sight instead, allowing you to pull the combo off earlier as long as you have enough mana.
Grinding Station is on the SB with Ebony Charm as an alternative win condition. 2 Diamonds, Station, Charm and Doomsday. Play the Diamonds, sac for 6, play the Station, sac to itself, use Charm to gain a life, then Doomsday, repeat.

The main thing I'm looking for help with right now is the fastest way to get Future Sight into play. I've been experimenting with different amounts of mana accel, and the fastest I can pull off the combo is turn 3, average is 5. Also, I haven't checked out many CHK cards so if you can think of any that would help feel free to post em.

As always, advice for the SB is helpful too.
Takes advantage of the new 1.5 B/R list.

I'll rate your deck if you leave the name of the deck you want rated.


* All prices listed on this page are in United States Dollars. The amounts listed are only suggested amounts. Essential Magic does not guarantee that these prices can be attained when purchasing or selling cards. The prices listed on this page should not be considered an offer by Essential Magic to purchase or sell cards. Click here for more information.
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