Essential Magic  >  Decks  >  Awaken the Desire(1.X)

Awaken the Desire(1.X), by Markstorm      (60 cards)

Deck Info
Created: 9/23/2004
Updated: 9/30/2004
Colors: White Blue Black Green

Intended Format: Extended
Vintage: Not Legal
Block: Not Legal
Standard: Not Legal
Extended: Not Legal
MTGO Open: Not Legal
MTGO Vinta: Not Legal
MTGO Exten: Not Legal
MTGO Stand: Not Legal
MTGO Block: Not Legal
Legacy: Not Legal
Modern: Not Legal

Deck Cost: $137.14*
Sideboard: $32.63*
Total Cost: $169.77*

Average Ratings
Deck Tools
3 View Picture Llanowar Elves Buy

1 View Picture Biorhythm Buy
4 View Picture Brainstorm Buy
2 View Picture Concentrate Buy
3 View Picture Counterspell Buy
2 View Picture Cunning Wish Buy
2 View Picture Harrow Buy
1 View Picture Hunting Pack Buy
3 View Picture Journey of Discovery Buy
4 View Picture Mind's Desire Buy
3 View Picture Moment's Peace Buy
2 View Picture Tendrils of Agony Buy
2 View Picture Wrath of God Buy

1 View Picture Exploration Buy
4 View Picture Mirari's Wake Buy

9 View Picture Forest (1) Buy
6 View Picture Island (1) Buy
2 View Picture Krosan Verge Buy
6 View Picture Plains (1) Buy

Sideboard     (15 cards)
1 View Picture Boomerang Buy
1 View Picture Counterspell Buy
1 View Picture Divert Buy
1 View Picture Echoing Calm Buy
1 View Picture Echoing Truth Buy
1 View Picture Hallow Buy
1 View Picture Hunting Pack Buy
1 View Picture Moment's Peace Buy
1 View Picture Naturalize Buy
1 View Picture Raise the Alarm Buy
1 View Picture Reward the Faithful Buy
1 View Picture Second Sunrise Buy
1 View Picture Stifle Buy
1 View Picture Syncopate Buy
1 View Picture Tribal Unity Buy

What's a Sideboard?

How it Works

Awaken the Desire

What is your deepest desire? What is your darkest dream? What is your most exciting fantasy (still talking about magic here)?

You can make all this come true with Awaken the Desire. Basically this is a control deck that quickly becomes combo. Once this deck starts, it doesn't often stop.

The goal of the deck is to hold your opponent(s) off with stall spells such as Moment's Peace Buy and Wrath of God Buy while getting the mana to play Mirari's wake. When you drop your first wake, you can breathe a sigh of relief. As long as you can untap with a wake in play, you probably should not lose.

When you accomplish this, the real fun begins. You can choose your win condition with this deck. Basically, you will generate a huge storm count with all the cheap spells and play Mind's Desire. With a large enough storm (8-10) you will definitely either get a win condition, a card draw spell, or another desire. If you get your win condition, win. My win condition of choice is Tendrils of Agony but you can use whatever you want. IF you get a draw spell, play all the draws you have. You will draw into another desire or have such a card advantage that it doesn't matter. If you get Desire, play all the spells for free that you can and then play Desire. This will win.

Most of the time you don't need to worry about this. You will generally either get your win or get another Desire. However, there are times where your luck is terrible and then you will have to improvise. This deck will never roll over and die, however. You have a huge amount of resources at your disposal which can make this deck extremely versatile.

I hope you enjoy playing this deck or at least get some inspiration for your own. May your Desire come true!

9-23-04: Took out 3x Disrupt in favor of Lannowar Elves for faster wake. Helps the Biorhythm win condition too.

Mirari's Wake Buy:Massive mana is what this card is used for. With hunting pack, it will give bonuses to your creatures. In my build though, it usually functions just to get obscene amounts of mana.

Mind's Desire Buy:The main win condition. This lets you play lots of spells for free.

Brainstorm Buy: This card lets you search for answers when in tight situations. More importantly, it lets you put a win condition on top of your deck when you go off so that you can cast it with Desire. This is especially important if your win condition is a different color from your actual deck.

Counterspell Buy: Control the game, refuse to let your opponent play major threats.

Moment's Peace Buy/Wrath of God Buy: Use these cards freely to stay alive, but if you don't need to, don't. Wrath is used in an alternate win condition, and moment's peace is a good way to boost storm count.

Concentrate Buy:Card advantage is very good when you have almost unlimited mana.

Journey of Discovery Buy/Harrow Buy/Rampant Growth Buy: These cards serve two purposes. One is to mana accelerate in order to drop your wake. The other is to thin out your deck so you don't cast Desire and come up with a bunch of lands.

Cunning Wish Buy:When your hand is bare and your opponent is trying to resolve a Patriarch's Bidding with a full graveyard of goblins, you will be very happy that you have this card. This card lets Awaken the Desire be extremely versatile as it digs into the sideboard for any instant you need. Syncopate Buy and other counters are most often fetched with this card.

Tendrils of Agony Buy: kill an opponent (or more) and gain life. What can possibly be bad about this?

Wrath of God Buy + Hunting Pack Buy/Raise the Alarm Buy/Llanowar Elves Buy + Biorhythm Buy: Wipe out all creatures on the board, create a few of your own as an instant, and win the game. This is usually done after a fairly large desire, so that all of the combo pieces are either free because of desire or in your hand so you can play them with your massive wake mana. When you play this, you win no matter how many players are in the game and no matter how much life they have.

Mind's Desire Buy + Brainstorm Buy: have a very costly card in hand (like Hunting Pack)? Right before you let loose with Desire, cast brainstorm! You boost the storm count, and you can put the expensive card on top of your deck so that desire can play it! Note that you cannot stack multiple copies on top of your deck because if you do, your opponents will make you shuffle your deck for every Desire copy.


One thing I need help with is mana base. I am wondering whether I should use elves or fetch cards like rampant growth. Obviously fetch cards take more advantage of Mirari's Wake, but elves are very good early mana. Plus, elves make it easier to pull off a biorhythm win. However, they are vulnerable to burn and provoke. Any advice?

The second weakness to this deck is its vulnerability early game. When I get some more Wraths, I will be sure to put them in somewhere to take care of mass creatures.

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