Essential Magic  >  Decks  >  Sniper Support

Sniper Support, by Roskyspoofers      (60 cards)

Deck Info
Created: 9/25/2005
Updated: 3/3/2007
Colors: White Red

Intended Format: Casual/Fun
Vintage: Legal
Block: Not Legal
Standard: Not Legal
Extended: Not Legal
MTGO Open: Not Legal
MTGO Vinta: Not Legal
MTGO Exten: Not Legal
MTGO Stand: Not Legal
MTGO Block: Not Legal
Legacy: Legal
Modern: Not Legal

Deck Cost: $36.44*

Average Ratings
Deck Tools

How it Works


Basically there are 4 slith ascendents in this deck. Many creatures you tap to deal damage to your opponents blocking or attacking creatures, basically an archer ability. Tap these creatures whenever your sliths attack to "shoot" anything that stands in there way. When your opponent gets out creatures too big to shoot down use one of the four pacifisms or one of the four arrests to render it useless. Slowly the sliths will get bigger until you finally have a massive creature they even a life gain deck will be damaged by. If anyone has any suggestions to strategy, cards, or combos please post it but remember I am a budget player and live in alaska with limited resources.

Version 1.2
I made some changes, eliminated some spells and artifacts. Some may say Im a moron for taking out Nemesis mask and both Whispersilk Cloaks. But they did not work well since the whole point of this deck is to have only the Sliths attack and then shoot down anything that opposes them. For this same reason I took out both Leonin Sky Hunters. And I took out Altar's Light because I didnt think I needed more than one. Vengeance I took out just because I am so absent minded I would never remember to use it on a tapped creature. If anyone has any more tips please post them.

Version 1.3
I took out the cloudposts and added 1 more Crossbow Infantry, Arcum's Whistle, and 2 hobbles, I especially like arcum's Whistle, if only I could get more Cage of Hands...

Version 1.4
I finally caved, I am adding red in spite of the fact that I have never played red. What pushed me over to the dark side was Thundersong Trumpeter, "Holy freaking good card Batman!" So I put 3 of those in along with a Volcanic Hammer, and of course 6 mountains. I had to take out Trap Runner, 7 plains, and the 2 hobbles I just put in yesterday... I now realize I havent really effeciently stated the other uses of this deck. Basically I have Volcanic hammer, Awe Strike, Fists of the Anvil, and Humble in this deck to imprint on my Isochron Sceptre, here are there uses:
{1}Humble is good because I can use it as a last ditch incase I dont get a pacifism on a large creature in time.
{2}Volcanic Hammer is just to kill things
{3}Fists of the anvil is to be used with Intrepid Hero to kill creatures
{4}Awe Strike is incase I am beating the opponent badly enough to get some life gain in before I kill them.
{5}I have Arcum's whistle to use along with the Thundersong Trumpeters and Cage of Hands to kill creatures.

Version 1.5
Allright, I am going to take out the pacifisms against my better judgement, and now that im looking through cards... I am going to put 2 lightning Helix's, Trap Runner, and Sunforger in. Sunforger to find the other instants such as Lightning Helix. Ill see if this works then Im changing it back if it doesn't.

Version 1.6
I put the pacifisms back in, took out one plains, trap runner, humble, and 1 D'Avenant Archer. The deck just didn't work as well without the pacifisms in it. I am still looking for more cage of hands to use in accordance with arcum's whistle.

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