Zo-Zu-Gru (I R8, u R8),
How it Works
I came up with the idea for this deck one night and thought it would be really good, I only need the Shaman to make it complete but I think its of tourny quality.
Dream Plays would go as follows
First turn: Forest, Bop
Second turn: Mountain, Zo-Zu or Shaman
Third turn: land, take two, my mana curve peaks I can play anything in my deck
I feel that this deck would give the world Championship deck a hard time, punishing it for constant use of activated abilities and its high mana requirement, although I do need help with a sideboard.
Anyway tell me what you think
V.1 Tried it on apprentice, worked very well (defeated a couple of well established decks (B/U sigularity deck, and a boras with Jitte) had some trouble against life gain
V.2 Added 6 more land destruction spells a added two giant solifuge, so far it has not lost best of three rounds playing against white green world champs, BWg Control, Izzet and Rock. It still needs testing against agro though as it is now essentially land destruction. Also the Solifuge works a charm in the deck as there are usually no blockers with the fast land destruction
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