Win on Turn ZERO (read description on how),
How it Works
I saw this idea, and had to post it.
Always go second if you have the choice.
Gemstone Caverns Buy, Elvish Spirit Guide Buy, Flash Buy, and either Protean Hulk Buy or Summoner's Pact Buy. Only four cards, five counting the one you need for Gemstone Caverns Buy
Before your opponent's upkeep:
1. Gemstone Caverns Buy comes out with a counter on it.
2. Discard Elvish Spirit Guide Buy for .
3. Tap Gemstone Caverns Buy for using the counter on it.
4. Play Flash Buy for Protean Hulk Buy(Summoner's Pact Buy can fetch if need be).
5. Don't pay Protean Hulk Buy's reduced cost for Flash Buy, Protean Hulk Buy is then buried (Destroyed with no regeneration).
6. Protean Hulk Buy fetches: 4x Disciple of the Vault Buy + 4x Shifting Wall Buy (=) + 4x Phyrexian Marauder Buy (=). This works since +++++++++++=, which I'm pretty sure is less than .
7. Since both Shifting Wall Buy and Phyrexian Marauder Buy come into play as 0/0's they automatically die.
8. All Disciple of the Vault Buy abilities trigger for each of the artifact creatures that just died x = life lost to opponent before their first upkeep.
Since there hasn't been an official turn taken, the win can be said to have occured on turn 0.
The basic premise is Flash Buy + Protean Hulk Buy. I just try to facilitate it ASAP. Since this is casual, I included Wishes to gather extra copies of Flash Buy in case your only one gets countered or discarded.
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