The Green Monster,
How it Works
This deck is a beast. Super powerful deck. It makes you a huge target in multiplayer games.
The Fynhorn Elves and Fynhorn Elders will give you a lot of mana early on the speed the deck up.
The Creakwood Lieges and Master of the Wild Hunt will pump out tokens every turn for you so you have plenty of attackers and defenders.
Wren's Run Packmaster gives all your wolves deathtouch. This is pretty self explanitory. No one will want to mess with you once you have that in play with a bunch of wolves.
Vigor makes it so whenever your creatures take damage they won't die, just get bigger. This is a very cool combo with Master of the Wild Hunt. Kill off an opponents creatures and watch yours get stronger.
You will usually be able to pull out 2 or 3 token generators in a game. Once you have enough tokens in play, pull out an Eldrazi Monument. Now your creatures get even stronger, have flying and are indestructible, plus when they take damage they get bigger from Vigor.
You are going to be pumping out tokens like crazy, Doubling Season is just going to give you more. Works pretty good once you have Vigor in play as well.
Another cool combo is to attack with a few creatures and whatever gets through to hit your opponent, use Master of the Wild Hunt's ability on your own creature that got through. Because you have Vigor in play your creature will get stronger and deal more damage.
Obviously use Fog to null any unwanted damage and Naturalize to get rid of any pesky artifacts and enchantments.
Please view my other decks. Comments and suggestions always welcome. Enjoy.
Play with 50 life. Makes the game much more interesting.
***Interesting side note. This deck was undefeated for months and then I let some friends try it out and I played against it and I beat it 5 out of 6 times.***
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