The "Blades of Victory" deck puts you in command of a righteous army of Soldiers, Knights, and Angels. You need to attack early and often, so start the game with aggressive creatures like Elite Vanguard and White Knight. If your ground assault is stymied, try attacking with flying creatures like Cloud Crusader and Serra Angel. Try not to let games go too long, but if they do, Angelic Arbiter and Vengeful Archon are huge flying creatures that should put your opponents out of their misery.
Your creatures are most effective when they're attacking, and you have the tools you need to get them past most defenses. Mighty Leap and Armored Ascension both give a creature flying and a power bonus, and Inspired Charge makes all your creatures bigger to enable one huge attack. You can also clear your opponent's potential blockers out of the way with removal spells like Pacifism, Doom Blade, and Stabbing Pain. Do whatever it takes to keep attacking. Many other Magic 2011 cards can improve the "Blades of Victory" deck.
Stormfront Pegasus is a 2/1 flying creature for only


Mana. Squadron Hawk has one less power for the same cost, but it lets you search your library for three more copies of itself and put them into your hand! To help those small creatures, try Honor of the Pure, an enchantment that gives each white creature you control +1/+1. Finally, Sun Titan is a 6/6 creature for only six mana that has vigilance— and another ability. When Sun Titan enters the battlefield or attacks, you can return any card that costs three or less mana from your graveyard to the battlefield.