Essential Magic > Forums Homepage > Card Ideas > Structures

Posted By | Post Title | Date Posted |
Big_Ben
Joined: 1/9/2004 Quote: Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
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Structures | 2/28/2018 6:53:21 PM |
Structures are artifacts that enter the battlefield attached to a land, and gives the land the ability of the structure. If the land the structure is attached to is destroyed, so is the structure, and if the structure is destroyed, the land would not be. Royal Mausoleum ![]() Legendary Artifact - Structure Structure - This enters the battlefield attached to target land you control. The land that Royal Mausoleum is attached to gains " ![]() ![]() Archer's Tower ![]() Artifact - Structure Mountain Structure - This enters the battlefield attached to target Mountain you control. The land Archer's Tower is attached to gains " ![]() ![]() ![]() Paradise Fountain ![]() Artifact - Structure Basic Land Structure - This enters the battlefield attached to target basic land you control. The land Paradise Fountain is attached to gains, " ![]() Defensive Shrine ![]() ![]() Artifact - Structure Plains Structure - This enters the battlefield attached to target Plains you control. The land Defensive Shrine is attached to gains "Whenever a creature attacks you, or a planeswalker you control, it get's -1/-0 until end of turn" as long as it's attached. Elder's Library ![]() Artifact - Structure Structure - This enters the battlefield attached to target land you control. Elder's Library enters the battlefield attached to target land with X book counters on it. The land Elder's Library is attached to gains " ![]()
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Stjan
![]() Joined: 10/30/2004 Quote: [none]
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3/10/2018 3:15:47 AM |
Ahm... Interesting, conditionaly interesting. There seems to reasons of flavour about the Structures. What happens to a Structure when land they are on gets bounced, flickers, phases out or leaves battlefield some other way; and how are they different from (and unique to) Auras with Enchant Land or Fortifications? The Structure examples might be unnecesarily wordy. Doesn`t sound bad, just explain why and how it shoud work (hopefully better than something already existing).
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Big_Ben
Joined: 1/9/2004 Quote: Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
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RE: RE: Structures | 3/15/2018 6:35:52 PM |
I would have the Structure basically become part of the land, so if the land is bounces so is the structure, same if blinked. The big thing is you can hit the structure and not the land, but if you do hit the land, the structure shares it's fate. To me it doesn't seem right being an enchantment, and they should typically be colorless and can be limited on the type of land it can be built on. The other though I had would have been to make it a land that requires a casting cost and a land would need to be exiled when it entered the battlefield, but I don't think that that would be the best way to do structures. The inspiration is Darksteel Garrison, which is an equipment for a land, but that means it could be equipped to a different land, and I want structures to be more tied to the land they are attached to.
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Stjan
![]() Joined: 10/30/2004 Quote: [none]
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RE: RE: RE: Structures | 3/26/2018 9:01:06 PM |
How does sound this?: Paradise Fountain ![]() Artifact - Fortification When Paradise Fountain enters the battlefield, attach it to target basic land you control. Fortified land has, " ![]() As fortified land leaves battlefield, Paradise Fountain changes zones as fortified land for as long as the cost or effect which made fortified land leave battlefield is active.
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MagestoneMagus
Joined: 8/8/2004
Quote:
LONG LIVE THE EMPIRE!!!
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RE: RE: RE: RE: Structures | 5/8/2019 5:18:30 PM |
Structure sounds kinda like an Equipment for land. ---------------------------------------- LONG LIVE THE EMPIRE!!!
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