Essential Magic Articles

How I qualified for Nationals!

by Kelly Thompson

Regionals Experience 2008

I have played Magic: The Gathering for around 8 years off and on, since the release of Prophecy back in Masque Block.  The last time I played Magic, Kamigawa block was about to start for the summer.  I decided I hated it (I always hate Block Constructed of any kind except Invasion Block), and I quit Magic. I have quit about 4 times, and just recently started playing Magic again about a month ago.  Well actually started playing about a week ago.  I went to my local card shop Comic Asylum, which by the way has a fantastic owner willing to help out anyone trying to get in, or back in, to the game, and thought I would check out the environment.  I was looking for a deck to play at the upcoming 2008 regionals in Dallas, Tx.  I was told that the best deck in the format was faeries.  Faeries?!? I sure as hell am not playing a deck called “faeries.”  Coming back into the game, I knew I wanted to play an aggressive deck, probably red deck wins, or red green.  The last time I played regionals was in 2005, and I was playing ponza.  You know, the one that went:

Turn 1: Mountain, Chrome Mox, Slith Firewalker
Turn 2: Stone Rain
Turn 3: Genju of the Spires, Attack for 11

I went into the 9th round with a 7-1 record, and went up against a black deck with 27 removal spells, and Kokusho, and some other 5/5 for 4 mana that I can’t seem to remember.  So, I went 7-2, and didn’t make top 8.  That last loss crushed me, and with the upcoming Kamigawa Block just around the corner, I decided to leave the game for good.  

So coming back into the game, I was shocked to say the least that Call of the Herd, valued at $20 back in my playing day, and always played in every r/g deck, was now valued at $5, and played in nothing.  I was happy to see that my best friend, thieving magpie, was still in the game, as well as merfolk looter, but no Opposition and Static Orb to join them.  Rats!!!

So, I found myself researching all the cards, and finding the first ever $50 creature in T2 called Tarmagoyf (Masticore and Morphling never reached that status), then the first $30 dollar land in T2 (Rishadan Port never reached that status) I was uncertain whether or not I would have the cash flow to get back in the game.  Luckily, Mark at Comic Asylum, was willing to take a storm load of crap rares off my hands at $.10 a piece.  In two visits I had about 150 dollars in store credit.  Yes, he took 1,500 rares off my hands, knowing that he would probably never be able to sell them again.  My friend Jonathan, and I loaded up on some Cryptic Commands, and Tarmagoyf, and other random commons and uncommons, mostly for the R/B Goblins deck we were going to build.  The Cryptics and Goyf were just for trade value.  So, we started to load up on the cards we needed for R/B, but eventually started studying the insanity that was Faeries.

We halted the scavenging for Goblins, and turned to Faeries.  I certainly didn’t want to play a blue deck, but was very intrigued by this deck, considering it had phenomenal results at some Star City Games tournaments.  My friend, Jonathan, took notice to Alex Bertoncini’s version which had Sower of Temptations and Pestermites.  I, however, took notice to Ben Weinburg’s version, which played only 2 spells at sorcery speed, which were Ancestral Vision and Bitterblossom.  This version looked far better, with everything being played at instant speed, than any U/B deck I’ve ever seen, because of the fact that the blue player is usually so afraid to play anything main phase, because they are scared to death of what their opponent might play, so they always leave land open for the counterspell, or two.  But, you didn’t have to do that with this deck.  I also have a big problem with Sower of Temptation, because I feel it gives players a false sense of security, as it usually never stays on the board with its weak toughness of 2, and just about everyone playing removal.  More often than not, a player will tap out to play a Sower, only to have it be put in the graveyard that same turn, and then being taken to zero life with the same creature they thought they were going to keep on their side of the board.  As for Pestermite, I figure why tap their creatures when you can just destroy them, or take them out with a Nameless Inversion.  This version of the deck also had favorable matchups with other faeries decks.  

So the deck looked like this:

4 Mistbind Clique
4 Scion of Oona
4 Spellstutter Sprite

4 Ancestral Vision
4 Bitterblossom
4 Cryptic Command
3 Nameless Inversion
4 Rune Snag
4 Terror

2 Faerie Conclave
5 Island (1)
4 Mutavault
2 Pendelhaven
4 River of Tears
4 Secluded Glen
4 Underground River

3 Flashfreeze
4 Fledgling Mawcor
1 Nameless Inversion
3 Sower of Temptation
4 Thoughtseize

Last edited 8/11/2008 1:37:23 PM Page 1 of 5  Prev  Next  Go to page:

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