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Budget Building: Episode 7 - Puca's Pacifier

by Kevin Weber

Without further ado...

Initial Deck List

BB7 - Puca's Pacifier v1
4 Idyllic Tutor
3 Puca's Mischief
4 Temporal Isolation
4 Leaden Fists
4 Torpor Dust
4 Oblivion Ring
4 Rune Snag
4 Sage's Dousing
1 Teferi's Moat
1 Story Circle
1 Colfenor's Plans
1 Mobilization
1 Imperial Mask
2 Vivid Creek
4 Vivid Meadow
2 Shimmering Grotto
7 Plains (1)
9 Island (1)

4 Aven Riftwatcher
1 Wheel of Sun and Moon
1 Hoofprints of the Stag
1 Rule of Law
4 Weight of Conscience
4 Negate

Total Cost: $16-$25
Budget Offenders: None (the most expensive rares are less than $2, and are 1-ofs.)

That's quite a weird looking main deck (or for that matter, it's a weird sideboard.)  Who on earth plays Leaden Fists?!

Here's the thing - more than half my spells are Instant Speed, and most of the ones that aren't are spells intended to be played later in the game.  The first 2-4 turns will probably be played Draw-Go style, either countering a spell or slapping a Pacify effect on a creature.  Idyllic Tutor promises to be great - not only does it tutor either Puca's Mischief or a Pacify effect, but allows us to play a handful of silver bullets.  That's why the singletons are in there.  In addition, if I can't simply beat the opponent to death with their own creatures, I have win conditions with Colfenor's Plans and Mobilization.  The first, I simply shut them down completely and win at my leisure; the second, I start pumping out tokens and attack for the win.

As for the sideboard?  Aven Riftwatcher was chosen over Kitchen Finks as lifegain and blocking against RDW style decks - plus, it's something I wouldn't mind too much to hand over to the opponent.  Wheel of Sun and Moon is to hopefully battle graveyard based decks.  Hoofprints is a bit of a favorite of mine and can be great against red or black decks that don't play the quick game.  Rule of Law probably won't be needed, but is there if I face a storm deck.  Weight of Conscience and Negate are there so I can shift the counts of Counterspells and/or Pacify effects.  For instance, against a deck like Reveillark (or just generic blink decks) I'd really want another set of counterspells.  On the other hand, against a quick aggro deck that doesn't have anything specific to counter (like Elves) I might rather just have another set of auras.  Negate was chosen over Remove Soul because, most of the time, I'd probably want a creature to resolve, but I have no way of combatting something like Mirrorweave or Profane Command.

So, on to the games!

Last edited 10/23/2008 1:43:28 PM Page 2 of 9  Prev  Next  Go to page:

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