Essential Magic Articles

Deck Building for Multiplayer

by Afroking

Deck building for multiplayer brings to mind certain things for each gamer. If you’re like most, you’re first instinct is to build a mono-black deck that destroys everything every game, plays the infamous Kokusho, the Evening Star, and calmly eat brownies while the other players struggle to keep something on the board. Maybe your instinct, after a couple of games around the table, snarls at you to build a gain-life deck. After all, you were teamed up on in the last game, crashed and burned into a pile of cardboard refuse.

The important thing to learn about yourself is how you like to play the game. Some people like to sling burn spells, some people like to play Darksteel Colossus and Akroma, Angel of Wrath on the same turn, and some people like to play Endless Whispers and Leveler. If you’re like me, you may want to play decks that do something different every time. You want to play a reactive deck that may not look so hot in a game against your friend’s Tolarian Academy deck, but gives you different options every turn in a big chaos style magic game. If this is you, look no further.

For me, a deck starts with a theme. There are a plethora of cards that scream for decks to be built around them, and a ton of already played tournament cards that just become better in the right deck. Here’s a teaser:

Wheel of Sun and Moon, Gibbering Descent, Haakon, Stromgald Scourge, death pits of wrath, Hollowborn Barghest, the aforementioned Endless Whispers, Infernal Genesis, Manabarbs, Storm Cauldron, Worship, Confusion in the Ranks, Eye of the Storm, Mana Reflection, Serra Avatar, Mesmeric Orb, Monkey Cage, Memnarch, Warp World, Ion Storm, Shared Fate, Biorhythm, Genesis Chamber, Argothian Enchantress, Meloku the Clouded Mirror, Bringer of the White Dawn, Bosh, Iron Golem, angel’s trumpet, Honden of Infinite Rage, the list goes on and on.

That’s not where themes end. You can build a discard deck, an elves deck, a soldiers deck, a reanimation deck, a highlander deck full of huge fatties and acceleration, a deck based around charge counters, a deck based around +1 +1 counters, a deck that generates swarms upon swarms of tokens, a deck abusing come into play effects, a deck that just tries to steal everything, a deck with one of the alternate win conditions, a deck that mills your opponent, a deck that uses painter’s servant and color hosers, a deck full of innuendos, hot magic cards, or poop jokes, your favorite artist.dec, a deck that sits behind strong enchantments and waits for everyone to kill each other, this list can go on for a while too.

If those last two sentences got your creative juices going, prepare for an outlet. Once you’ve picked a card to build around, all you need to do is find cards that can help the deck become more solid. Usually decks built around a single card run some sort of tutoring, or drawing to get their strategy going, although this isn’t necessarily always the case. Since we’re building for multiplayer, we’re preparing for a game where we get at least five extra turns to do what we want to do, unless your local affinity player is being a pill. This gives you room to try out cards you never would dream of playing, like Storm Herd and Herald of Leshrac, for your finishers.

Last edited 10/23/2008 1:44:07 PM Page 1 of 2  Prev  Next  Go to page:

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